Alolan Rattata in Pokémon Ultra Sun & Ultra Moon
#15 in the Ultra Sun & Ultra Moon Pokédex • Mouse Pokémon
Alolan Rattata in the National PokédexPokédex entries
Ultra Sun
Its incisors grow continuously throughout its life. If its incisors get too long, this Pokémon becomes unable to eat, and it starves to death.
Ultra Moon
This Pokémon is common but hazardous. Its sharp incisors can easily cut right through hard wood.
Pokémon details
Types


Category
Height
Weight
National Pokédex
Pokédex
Alolan Rattata in Other Games
National Dex pageMin
Max
HP
30
170
264
Attack
56
105
232
Defense
35
67
185
Sp. Atk
25
49
163
Sp. Def
35
67
185
Speed
72
134
267
Total
253
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
| Pokédexes | Alola #15Melemele #15Akala #6Ula'ula #6Poni #6 |
|---|---|
| EV yield | 1 Spe |
| Catch rate | 255 |
| Base Exp. | 51 |
| Egg groups | |
|---|---|
| Gender | 50% male 50% female |
| Egg cycles | 15 |
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Rattata #15 | Level 20, night | ![]() Raticate #16 |
Ultra Moon| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Route 6 | Walking in tall grass or a cave | 14-17 | - | Encounter pools vary between sections of this map; the exact subarea percentage is unspecified here., Nighttime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Route 2 | Walking in tall grass or a cave | 7-10 | - | Encounter pools vary between sections of this map; the exact subarea percentage is unspecified here., Nighttime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Route 1 Route 1 — Main Area | Walking in tall grass or a cave | 11-14 | 20% | Nighttime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Kala'e Bay | Walking in tall grass or a cave | 15-18 | 30% | Nighttime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Route 2 | Walking in tall grass or a cave | 6-9 | - | Encounter pools vary between sections of this map; the exact subarea percentage is unspecified here., Nighttime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Route 8 Route 8 — Main Area | Walking in tall grass or a cave | 17-20 | 30% | Nighttime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Route 1 Route 1 — Main Area | Walking in tall grass or a cave | 2-3 | 20% | Nighttime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Route 1 Route 1 — Main Area | Walking in tall grass or a cave | 2-3 | 35% | Nighttime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Verdant Cavern Verdant Cavern — Trial Site | Rustling spots | 10 | 100% | - |
Route 4 | Walking in tall grass or a cave | 11-14 | 10% | Nighttime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Route 1 Route 1 — Main Area | SOS ally encounter | 2-3 | - | Nighttime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of rattata alola; requires a successful call for help., Unlike original Sun/Moon, the SOS chain counter stops at 255; bonuses remain instead of rolling over to the initial rates., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate., Ordinary SOS becomes available after Ilima’s trial. USUM wild Pokémon summon only one ally per battle without an Adrenaline Orb; trial/Totem exceptions are separate. |
Route 4 | SOS ally encounter | 11-14 | - | Nighttime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of rattata alola; requires a successful call for help., Unlike original Sun/Moon, the SOS chain counter stops at 255; bonuses remain instead of rolling over to the initial rates., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate., Ordinary SOS becomes available after Ilima’s trial. USUM wild Pokémon summon only one ally per battle without an Adrenaline Orb; trial/Totem exceptions are separate. |
Route 8 Route 8 — Main Area | SOS ally encounter | 17-20 | - | Nighttime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of rattata alola; requires a successful call for help., Unlike original Sun/Moon, the SOS chain counter stops at 255; bonuses remain instead of rolling over to the initial rates., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Ordinary SOS becomes available after Ilima’s trial. USUM wild Pokémon summon only one ally per battle without an Adrenaline Orb; trial/Totem exceptions are separate. |
Kala'e Bay | SOS ally encounter | 15-18 | - | Nighttime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of rattata alola; requires a successful call for help., Unlike original Sun/Moon, the SOS chain counter stops at 255; bonuses remain instead of rolling over to the initial rates., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate., Ordinary SOS becomes available after Ilima’s trial. USUM wild Pokémon summon only one ally per battle without an Adrenaline Orb; trial/Totem exceptions are separate. |
Route 6 | SOS ally encounter | 14-17 | - | Nighttime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of rattata alola; requires a successful call for help., Unlike original Sun/Moon, the SOS chain counter stops at 255; bonuses remain instead of rolling over to the initial rates., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate., Ordinary SOS becomes available after Ilima’s trial. USUM wild Pokémon summon only one ally per battle without an Adrenaline Orb; trial/Totem exceptions are separate. |
Route 1 Route 1 — Main Area | SOS ally encounter | 11-14 | - | Nighttime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of rattata alola; requires a successful call for help., Unlike original Sun/Moon, the SOS chain counter stops at 255; bonuses remain instead of rolling over to the initial rates., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Ordinary SOS becomes available after Ilima’s trial. USUM wild Pokémon summon only one ally per battle without an Adrenaline Orb; trial/Totem exceptions are separate. |
Ultra Sun| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Route 1 Route 1 — Main Area | Walking in tall grass or a cave | 11-14 | 20% | Nighttime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Kala'e Bay | Walking in tall grass or a cave | 15-18 | 30% | Nighttime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Route 2 | Walking in tall grass or a cave | 6-9 | - | Encounter pools vary between sections of this map; the exact subarea percentage is unspecified here., Nighttime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Route 2 | Walking in tall grass or a cave | 7-10 | - | Encounter pools vary between sections of this map; the exact subarea percentage is unspecified here., Nighttime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Route 4 | Walking in tall grass or a cave | 11-14 | 10% | Nighttime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Route 8 Route 8 — Main Area | Walking in tall grass or a cave | 17-20 | 30% | Nighttime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Route 1 Route 1 — Main Area | Walking in tall grass or a cave | 2-3 | 35% | Nighttime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Route 1 Route 1 — Main Area | Walking in tall grass or a cave | 2-3 | 20% | Nighttime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Route 6 | Walking in tall grass or a cave | 14-17 | - | Encounter pools vary between sections of this map; the exact subarea percentage is unspecified here., Nighttime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Route 4 | SOS ally encounter | 11-14 | - | Nighttime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of rattata alola; requires a successful call for help., Unlike original Sun/Moon, the SOS chain counter stops at 255; bonuses remain instead of rolling over to the initial rates., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate., Ordinary SOS becomes available after Ilima’s trial. USUM wild Pokémon summon only one ally per battle without an Adrenaline Orb; trial/Totem exceptions are separate. |
Route 8 Route 8 — Main Area | SOS ally encounter | 17-20 | - | Nighttime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of rattata alola; requires a successful call for help., Unlike original Sun/Moon, the SOS chain counter stops at 255; bonuses remain instead of rolling over to the initial rates., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Ordinary SOS becomes available after Ilima’s trial. USUM wild Pokémon summon only one ally per battle without an Adrenaline Orb; trial/Totem exceptions are separate. |
Route 1 Route 1 — Main Area | SOS ally encounter | 11-14 | - | Nighttime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of rattata alola; requires a successful call for help., Unlike original Sun/Moon, the SOS chain counter stops at 255; bonuses remain instead of rolling over to the initial rates., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Ordinary SOS becomes available after Ilima’s trial. USUM wild Pokémon summon only one ally per battle without an Adrenaline Orb; trial/Totem exceptions are separate. |
Route 1 Route 1 — Main Area | SOS ally encounter | 2-3 | - | Nighttime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of rattata alola; requires a successful call for help., Unlike original Sun/Moon, the SOS chain counter stops at 255; bonuses remain instead of rolling over to the initial rates., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate., Ordinary SOS becomes available after Ilima’s trial. USUM wild Pokémon summon only one ally per battle without an Adrenaline Orb; trial/Totem exceptions are separate. |
Route 6 | SOS ally encounter | 14-17 | - | Nighttime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of rattata alola; requires a successful call for help., Unlike original Sun/Moon, the SOS chain counter stops at 255; bonuses remain instead of rolling over to the initial rates., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate., Ordinary SOS becomes available after Ilima’s trial. USUM wild Pokémon summon only one ally per battle without an Adrenaline Orb; trial/Totem exceptions are separate. |
Kala'e Bay | SOS ally encounter | 15-18 | - | Nighttime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of rattata alola; requires a successful call for help., Unlike original Sun/Moon, the SOS chain counter stops at 255; bonuses remain instead of rolling over to the initial rates., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate., Ordinary SOS becomes available after Ilima’s trial. USUM wild Pokémon summon only one ally per battle without an Adrenaline Orb; trial/Totem exceptions are separate. |
| Class | ||||||
|---|---|---|---|---|---|---|
| Start | Tackle A physical attack in which the user charges and slams into the target with its whole body. | ![]() | ![]() | 40 | 100 | 35 |
| Start | Tail Whip The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. | ![]() | ![]() | - | 100 | 30 |
| 4 | Quick Attack The user lunges at the target at a speed that makes it almost invisible. This move always goes first. | ![]() | ![]() | 40 | 100 | 30 |
| 7 | Focus Energy The user takes a deep breath and focuses so that critical hits land more easily. | ![]() | ![]() | - | - | 30 |
| 10 | Bite The target is bitten with viciously sharp fangs. This may also make the target flinch. | ![]() | ![]() | 60 | 100 | 25 |
| 13 | Pursuit The power of this attack move is doubled if it’s used on a target that’s switching out of battle. | ![]() | ![]() | 40 | 100 | 20 |
| 16 | Hyper Fang The user bites hard on the target with its sharp front fangs. This may also make the target flinch. | ![]() | ![]() | 80 | 90 | 15 |
| 19 | Assurance If the target has already taken some damage in the same turn, this attack’s power is doubled. | ![]() | ![]() | 60 | 100 | 10 |
| 22 | Crunch The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat. | ![]() | ![]() | 80 | 100 | 15 |
| 25 | Sucker Punch This move enables the user to attack first. This move fails if the target is not readying an attack. | ![]() | ![]() | 70 | 100 | 5 |
| 28 | Super Fang The user chomps hard on the target with its sharp front fangs. This cuts the target’s HP in half. | ![]() | ![]() | - | 90 | 10 |
| 31 | Double-Edge A reckless, life-risking tackle. This also damages the user quite a lot. | ![]() | ![]() | 120 | 100 | 15 |
| 34 | Endeavor This attack move cuts down the target’s HP to equal the user’s HP. | ![]() | ![]() | - | 100 | 5 |
| Class | ||||||
|---|---|---|---|---|---|---|
| TM06 | Toxic A move that leaves the target badly poisoned. Its poison damage worsens every turn. | ![]() | ![]() | - | 90 | 10 |
| TM10 | Hidden Power A unique attack that varies in type depending on the Pokémon using it. | ![]() | ![]() | 60 | 100 | 15 |
| TM11 | Sunny Day The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | ![]() | ![]() | - | - | 5 |
| TM12 | Taunt The target is taunted into a rage that allows it to use only attack moves for three turns. | ![]() | ![]() | - | 100 | 20 |
| TM13 | Ice Beam The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | ![]() | ![]() | 90 | 100 | 10 |
| TM14 | Blizzard A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | ![]() | ![]() | 110 | 70 | 5 |
| TM17 | Protect Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | ![]() | ![]() | - | - | 10 |
| TM18 | Rain Dance The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | ![]() | ![]() | - | - | 5 |
| TM21 | Frustration This full-power attack grows more powerful the less the user likes its Trainer. | ![]() | ![]() | - | 100 | 20 |
| TM27 | Return This full-power attack grows more powerful the more the user likes its Trainer. | ![]() | ![]() | - | 100 | 20 |
| TM30 | Shadow Ball The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat. | ![]() | ![]() | 80 | 100 | 15 |
| TM32 | Double Team By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | ![]() | ![]() | - | - | 15 |
| TM36 | Sludge Bomb Unsanitary sludge is hurled at the target. This may also poison the target. | ![]() | ![]() | 90 | 100 | 10 |
| TM41 | Torment The user torments and enrages the target, making it incapable of using the same move twice in a row. | ![]() | ![]() | - | 100 | 15 |
| TM42 | Facade This attack move doubles its power if the user is poisoned, burned, or paralyzed. | ![]() | ![]() | 70 | 100 | 20 |
| TM44 | Rest The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | ![]() | ![]() | - | - | 10 |
| TM45 | Attract If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | ![]() | ![]() | - | 100 | 15 |
| TM46 | Thief The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item. | ![]() | ![]() | 60 | 100 | 25 |
| TM48 | Round The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | ![]() | ![]() | 60 | 100 | 15 |
| TM60 | Quash The user suppresses the target and makes its move go last. | ![]() | ![]() | - | 100 | 15 |
| TM63 | Embargo This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it. | ![]() | ![]() | - | 100 | 15 |
| TM65 | Shadow Claw The user slashes with a sharp claw made from shadows. Critical hits land more easily. | ![]() | ![]() | 70 | 100 | 15 |
| TM86 | Grass Knot The user snares the target with grass and trips it. The heavier the target, the greater the move’s power. | ![]() | ![]() | - | 100 | 20 |
| TM87 | Swagger The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | ![]() | ![]() | - | 85 | 15 |
| TM88 | Sleep Talk While it is asleep, the user randomly uses one of the moves it knows. | ![]() | ![]() | - | - | 10 |
| TM89 | U-turn After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | ![]() | ![]() | 70 | 100 | 20 |
| TM90 | Substitute The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | ![]() | ![]() | - | - | 10 |
| TM95 | Snarl The user yells as if it’s ranting about something, which lowers the Sp. Atk stat of opposing Pokémon. | ![]() | ![]() | 55 | 95 | 15 |
| TM97 | Dark Pulse The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. | ![]() | ![]() | 80 | 100 | 15 |
| TM100 | Confide The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | ![]() | ![]() | - | - | 20 |
| Class | |||||
|---|---|---|---|---|---|
| Covet The user endearingly approaches the target, then steals the target’s held item. | ![]() | ![]() | 60 | 100 | 25 |
| Endeavor This attack move cuts down the target’s HP to equal the user’s HP. | ![]() | ![]() | - | 100 | 5 |
| Icy Wind The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats. | ![]() | ![]() | 55 | 95 | 15 |
| Iron Tail The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat. | ![]() | ![]() | 100 | 75 | 15 |
| Last Resort This move can be used only after the user has used all the other moves it knows in the battle. | ![]() | ![]() | 140 | 100 | 5 |
| Shock Wave The user strikes the target with a quick jolt of electricity. This attack never misses. | ![]() | ![]() | 60 | - | 20 |
| Snatch The user steals the effects of any attempts to use a healing or stat-changing move. | ![]() | ![]() | - | - | 10 |
| Snore This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | ![]() | ![]() | 50 | 100 | 15 |
| Super Fang The user chomps hard on the target with its sharp front fangs. This cuts the target’s HP in half. | ![]() | ![]() | - | 90 | 10 |
| Uproar The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. | ![]() | ![]() | 90 | 100 | 10 |
| Zen Headbutt The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | ![]() | ![]() | 80 | 90 | 15 |
| Class | |||||
|---|---|---|---|---|---|
| Counter A retaliation move that counters any physical attack, inflicting double the damage taken. | ![]() | ![]() | - | 100 | 20 |
| Final Gambit The user risks everything to attack its target. The user faints but does damage equal to its HP. | ![]() | ![]() | - | 100 | 5 |
| Fury Swipes The target is raked with sharp claws or scythes quickly two to five times in a row. | ![]() | ![]() | 18 | 80 | 15 |
| Me First The user cuts ahead of the target to copy and use the target’s intended move with greater power. This move fails if it isn’t used first. | ![]() | ![]() | - | - | 20 |
| Revenge This attack move’s power is doubled if the user has been hurt by the opponent in the same turn. | ![]() | ![]() | 60 | 100 | 10 |
| Reversal An all-out attack that becomes more powerful the less HP the user has. | ![]() | ![]() | - | 100 | 15 |
| Snatch The user steals the effects of any attempts to use a healing or stat-changing move. | ![]() | ![]() | - | - | 10 |
| Stockpile The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times. | ![]() | ![]() | - | - | 20 |
| Swallow The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP. | ![]() | ![]() | - | - | 10 |
| Switcheroo The user trades held items with the target faster than the eye can follow. | ![]() | ![]() | - | 100 | 10 |
| Uproar The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. | ![]() | ![]() | 90 | 100 | 10 |
Gluttony
Ability Slot 1
Makes the Pokémon eat a held Berry when its HP drops to half or less, which is sooner than usual.
Makes the Pokémon eat any held Berry triggered by low HP below 1/2 its max HP.
Hustle
Ability Slot 2
Boosts the Attack stat, but lowers accuracy.
Strengthens physical moves to inflict 1.5× damage, but decreases their accuracy to 0.8×.
Thick Fat(Hidden Ability)
The Pokémon is protected by a layer of thick fat, which halves the damage taken from Fire- and Ice-type moves.
Halves damage from Fire- and Ice-type moves.




















































