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USUM / Pokédex

Frogadier

Back to Pokédex

Frogadier

#657 in the National Pokédex • Bubble Frog Pokémon

Frogadier sprite

Normal

Shiny Frogadier sprite

Shiny

Details

Type

Water

Category

Bubble Frog Pokémon

Height

0.6 m (2'00")

Weight

10.9 kg (24 lbs)

National Pokédex

#0657

Pokédex

National Dex #657

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

54

218

312

Attack

63

117

247

Defense

52

98

223

Sp. Atk

83

153

291

Sp. Def

56

105

232

Speed

97

179

322

Total

405

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

It's Super Effective

Type-only matchups for Frogadier, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
2 Spe
Catch rate
45
Base Exp.
142

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
87.5% male
12.5% female
Egg cycles
20

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Froakie

Froakie

#656

Level 16

Frogadier

Frogadier

#657

Frogadier

Frogadier

#657

Level 36

Greninja

Greninja

#658

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartPoundNormalPhysical4010035

The target is physically pounded with a long tail, a foreleg, or the like.

StartGrowlNormalStatus-10040

The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.

StartBubbleWaterSpecial4010030

A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stat.

5BubbleWaterSpecial4010030

A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stat.

8Quick AttackNormalPhysical4010030

The user lunges at the target at a speed that makes it almost invisible. This move always goes first.

10LickGhostPhysical3010030

The target is licked with a long tongue, causing damage. This may also leave the target with paralysis.

14Water PulseWaterSpecial6010020

The user attacks the target with a pulsing blast of water. This may also confuse the target.

19SmokescreenNormalStatus-10020

The user releases an obscuring cloud of smoke or ink. This lowers the target’s accuracy.

23RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

28FlingDarkPhysical-10010

The user flings its held item at the target to attack. This move’s power and effects depend on the item.

33Smack DownRockPhysical5010015

The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it’s hit.

40SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

45BounceFlyingPhysical85855

The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.

50Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

56Hydro PumpWaterSpecial110805

The target is blasted by a huge volume of water launched under great pressure.

Machines

Moves this Pokémon can learn from Technical Machines in Pokémon Ultra Sun and Ultra Moon.
Class
Description
TM01Work UpNormalStatus--30

The user is roused, and its Attack and Sp. Atk stats increase.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial6010015

A unique attack that varies in type depending on the Pokémon using it.

TM12TauntDarkStatus-10020

The target is taunted into a rage that allows it to use only attack moves for three turns.

TM13Ice BeamIceSpecial9010010

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

TM14BlizzardIceSpecial110705

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

TM21FrustrationNormalPhysical-10020

This full-power attack grows more powerful the less the user likes its Trainer.

TM23Smack DownRockPhysical5010015

The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it’s hit.

TM27ReturnNormalPhysical-10020

This full-power attack grows more powerful the more the user likes its Trainer.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM39Rock TombRockPhysical609515

Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.

TM40Aerial AceFlyingPhysical60-20

The user confounds the target with speed, then slashes. This attack never misses.

TM42FacadeNormalPhysical7010020

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM44RestPsychicStatus--10

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM46ThiefDarkPhysical6010025

The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

TM49Echoed VoiceNormalSpecial4010015

The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.

TM55ScaldWaterSpecial8010015

The user shoots boiling hot water at its target. This may also leave the target with a burn.

TM56FlingDarkPhysical-10010

The user flings its held item at the target to attack. This move’s power and effects depend on the item.

TM62AcrobaticsFlyingPhysical5510015

The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.

TM80Rock SlideRockPhysical759010

Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

TM86Grass KnotGrassSpecial-10020

The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.

TM87SwaggerNormalStatus-8515

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

TM88Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TM89U-turnBugPhysical7010020

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM94SurfWaterSpecial9010015

The user attacks everything around it by swamping its surroundings with a giant wave.

TM97Dark PulseDarkSpecial8010015

The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.

TM98WaterfallWaterPhysical8010015

The user charges at the target and may make it flinch.

TM100ConfideNormalStatus--20

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
BounceFlyingPhysical85855

The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.

Gunk ShotPoisonPhysical120805

The user shoots filthy garbage at the target to attack. This may also poison the target.

Ice PunchIcePhysical7510015

The target is punched with an icy fist. This may also leave the target frozen.

Icy WindIceSpecial559515

The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats.

Low KickFightingPhysical-10020

A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power.

Role PlayPsychicStatus--10

The user mimics the target completely, copying the target’s natural Ability.

SnatchDarkStatus--10

The user steals the effects of any attempts to use a healing or stat-changing move.

SnoreNormalSpecial5010015

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

SpiteGhostStatus-10010

The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.

Water PledgeWaterSpecial8010010

A column of water strikes the target. When combined with its fire equivalent, its power increases and a rainbow appears.

Water PulseWaterSpecial6010020

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Learn before evolving and retain the move. Breeding and prior stages have separate requirements.
Class
Acquisition sourceDescription
BestowNormalStatus--15

Froakie — breeding; retain through evolution

The user passes its held item to the target when the target isn’t holding an item.

CamouflageNormalStatus--20

Froakie — breeding; retain through evolution

The user’s type is changed depending on its environment, such as at water’s edge, in grass, or in a cave.

Mind ReaderNormalStatus--5

Froakie — breeding; retain through evolution

The user senses the target’s movements with its mind to ensure its next attack does not miss the target.

Mud SportGroundStatus--15

Froakie — breeding; retain through evolution

The user kicks up mud on the battlefield. This weakens Electric-type moves for five turns.

Power-Up PunchFightingPhysical4010020

Froakie — breeding; retain through evolution

Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat.

Toxic SpikesPoisonStatus--20

Froakie — breeding; retain through evolution

The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle.

Water SportWaterStatus--15

Froakie — breeding; retain through evolution

The user soaks the battlefield with water. This weakens Fire-type moves for five turns.

Imports, special breeding, event gifts and copied moves have separate requirements. Individual options do not guarantee every four-move combination; historical transfer services require eligible software and Pokémon.
Class
Acquisition sourceDescription
BestowNormalStatus--15

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user passes its held item to the target when the target isn’t holding an item.

CamouflageNormalStatus--20

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user’s type is changed depending on its environment, such as at water’s edge, in grass, or in a cave.

CutNormalPhysical509530

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The target is cut with a scythe or claw.

DigGroundPhysical8010010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user burrows, then attacks on the next turn.

DiveWaterPhysical8010010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Diving on the first turn, the user floats up and attacks on the next turn.

Mind ReaderNormalStatus--5

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user senses the target’s movements with its mind to ensure its next attack does not miss the target.

Mud SportGroundStatus--15

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user kicks up mud on the battlefield. This weakens Electric-type moves for five turns.

Power-Up PunchFightingPhysical4010020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat.

Rock SmashFightingPhysical4010015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user attacks with a punch. This may also lower the target’s Defense stat.

Secret PowerNormalPhysical7010020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The additional effects of this attack depend upon where it was used.

StrengthNormalPhysical8010015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The target is slugged with a punch thrown at maximum power.

Toxic SpikesPoisonStatus--20

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle.

Water SportWaterStatus--15

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user soaks the battlefield with water. This weakens Fire-type moves for five turns.

Traits

Ability options available to this Pokémon in this game.

Torrent

Ability Slot 1

Powers up Water-type moves when the Pokémon’s HP is low.

Strengthens Water-type moves to inflict 1.5× damage at 1/3 max HP or less.

Protean(Hidden Ability)

Changes the Pokémon’s type to the type of the move it’s about to use.

Changes the bearer's type to match each move it uses.

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