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Gumshoos Totem

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Totem Gumshoos in Pokémon Ultra Sun & Ultra Moon

#14 in the Ultra Sun & Ultra Moon Pokédex • Stakeout Pokémon

Totem Gumshoos in the National Pokédex
Totem Gumshoos sprite

Normal

Shiny Totem Gumshoos sprite

Shiny

Pokédex entries

Ultra Sun

Although it wasn’t originally found in Alola, this Pokémon was brought over a long time ago when there was a huge Rattata outbreak.

Ultra Moon

Patient by nature, this Pokémon loses control of itself and pounces when it spots its favorite meal—Rattata!

Pokémon details

Type

Normal

Category

Stakeout Pokémon

Height

1.4 m (4'07")

Weight

60 kg (132.3 lbs)

National Pokédex

#0735

Pokédex

#14

Totem Gumshoos in Other Games

National Dex page

Totem-sized gift from Samson Oak in Ultra Sun/Ultra Moon. These gifts can breed, but their offspring are ordinary-sized Pokémon. Shiny images document reference colors; the gift is shiny-locked.

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

88

286

380

Attack

110

202

350

Defense

60

112

240

Sp. Atk

55

103

229

Sp. Def

60

112

240

Speed

45

85

207

Total

418

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Totem Gumshoos, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Weak to

Resists

Totem Gumshoos doesn't resist any types.

Immune to

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Alola #14Melemele #14Akala #5Ula'ula #5Poni #5
EV yield
2 Atk
Catch rate
127
Base Exp.
146

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
15

Known encounter locations for this Pokémon in this game.
Ultra Sun
LocationMethodLevelChanceConditions

Heahea Beach

Receive as a gift20100%

Fixed gift Ability: Adaptability. Totem size is not passed down through breeding., Totem-sized gifts are Shiny-locked and have at least three perfect IVs. They are obtainable gifts, separate from uncapturable trial bosses., Shiny colors are reference artwork only. These original Totem-sized gifts are Shiny-locked; a Shiny image does not indicate an obtainable Shiny gift., Show Samson Oak 20 collected Totem Stickers at Heahea Beach to receive this version’s Totem-sized gift.

Items this Pokémon may hold when encountered in the wild.
Ultra Moon
5%
Ultra Sun
5%

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartSand Attack

Sand is hurled in the target’s face, reducing the target’s accuracy.

Ground-10015
StartTackle

A physical attack in which the user charges and slams into the target with its whole body.

Normal4010035
StartLeer

The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.

Normal-10030
StartPursuit

The power of this attack move is doubled if it’s used on a target that’s switching out of battle.

Dark4010020
3Leer

The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.

Normal-10030
7Pursuit

The power of this attack move is doubled if it’s used on a target that’s switching out of battle.

Dark4010020
10Sand Attack

Sand is hurled in the target’s face, reducing the target’s accuracy.

Ground-10015
13Odor Sleuth

Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.

Normal--40
16Bide

The user endures attacks for two turns, then strikes back to cause double the damage taken.

Normal--10
19Bite

The target is bitten with viciously sharp fangs. This may also make the target flinch.

Dark6010025
23Mud-Slap

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Ground2010010
27Super Fang

The user chomps hard on the target with its sharp front fangs. This cuts the target’s HP in half.

Normal-9010
31Take Down

A reckless, full-body charge attack for slamming into the target. This also damages the user a little.

Normal908520
35Scary Face

The user frightens the target with a scary face to harshly lower its Speed stat.

Normal-10010
39Crunch

The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat.

Dark8010015
43Hyper Fang

The user bites hard on the target with its sharp front fangs. This may also make the target flinch.

Normal809015
47Yawn

The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.

Normal--10
51Thrash

The user rampages and attacks for two to three turns. The user then becomes confused.

Normal12010010
55Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10

Moves this Pokémon can learn from Technical Machines in Pokémon Ultra Sun and Ultra Moon.
Class
TM01Work Up

The user is roused, and its Attack and Sp. Atk stats increase.

Normal--30
TM05Roar

The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Normal--20
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM10Hidden Power

A unique attack that varies in type depending on the Pokémon using it.

Normal6010015
TM12Taunt

The target is taunted into a rage that allows it to use only attack moves for three turns.

Dark-10020
TM17Protect

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM21Frustration

This full-power attack grows more powerful the less the user likes its Trainer.

Normal-10020
TM26Earthquake

The user sets off an earthquake that strikes every Pokémon around it.

Ground10010010
TM27Return

This full-power attack grows more powerful the more the user likes its Trainer.

Normal-10020
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM37Sandstorm

A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.

Rock--10
TM39Rock Tomb

Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.

Rock609515
TM41Torment

The user torments and enrages the target, making it incapable of using the same move twice in a row.

Dark-10015
TM42Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM46Thief

The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.

Dark6010025
TM48Round

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

Normal6010015
TM49Echoed Voice

The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.

Normal4010015
TM56Fling

The user flings its held item at the target to attack. This move’s power and effects depend on the item.

Dark-10010
TM66Payback

The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.

Dark5010010
TM78Bulldoze

The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.

Ground6010020
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Normal-8515
TM88Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM89U-turn

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Bug7010020
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
TM100Confide

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Normal--20

Moves this Pokémon can learn from move tutors in this game.
Class
Block

The user blocks the target’s way with arms spread wide to prevent escape.

Normal--5
Dual Chop

The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row.

Dragon409015
Endeavor

This attack move cuts down the target’s HP to equal the user’s HP.

Normal-1005
Fire Punch

The target is punched with a fiery fist. This may also leave the target with a burn.

Fire7510015
Ice Punch

The target is punched with an icy fist. This may also leave the target frozen.

Ice7510015
Iron Head

The user slams the target with its steel-hard head. This may also make the target flinch.

Steel8010015
Iron Tail

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

Steel1007515
Last Resort

This move can be used only after the user has used all the other moves it knows in the battle.

Normal1401005
Shock Wave

The user strikes the target with a quick jolt of electricity. This attack never misses.

Electric60-20
Snore

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015
Stomping Tantrum

Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles.

Ground7510010
Super Fang

The user chomps hard on the target with its sharp front fangs. This cuts the target’s HP in half.

Normal-9010
Thunder Punch

The target is punched with an electrified fist. This may also leave the target with paralysis.

Electric7510015
Uproar

The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.

Normal9010010
Zen Headbutt

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

Psychic809015

Ability options available to this Pokémon in this game.

Adaptability(Hidden Ability)

Powers up moves of the same type as the Pokémon.

Increases the same-type attack bonus from 1.5× to 2×.

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