Miltank in Pokémon Ultra Sun & Ultra Moon
#171 in the Ultra Sun & Ultra Moon Pokédex • Milk Cow Pokémon
Miltank in the National PokédexPokédex entries
Ultra Sun
It produces over five gallons of milk a day. The higher the quality of the pastures it lives in, the richer and tastier its milk becomes.
Ultra Moon
Its milk is delicious and chock-full of nutrients. However, if you drink too much, it could make your stomach hurt, so be careful.
Pokémon details
Type

Category
Height
Weight
National Pokédex
Pokédex
Miltank in Other Games
National Dex pageMin
Max
HP
95
300
394
Attack
80
148
284
Defense
105
193
339
Sp. Atk
40
76
196
Sp. Def
70
130
262
Speed
100
184
328
Total
490
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
| Pokédexes | Alola #171Akala #72Poni #74 |
|---|---|
| EV yield | 2 Def |
| Catch rate | 45 |
| Base Exp. | 172 |
| Egg groups | |
|---|---|
| Gender | 0% male 100% female |
| Egg cycles | 20 |
Ultra Moon| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Poni Plains | Walking in tall grass or a cave | 54-57 | - | Encounter pools vary between sections of this map; the exact subarea percentage is unspecified here., Daytime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Paniola Ranch | Walking in tall grass or a cave | 12-15 | 5% | - |
Poni Plains | Walking in tall grass or a cave | 54-57 | - | Encounter pools vary between sections of this map; the exact subarea percentage is unspecified here., Nighttime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Poni Plains | SOS ally encounter | 54-57 | - | Nighttime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of miltank; requires a successful call for help., Unlike original Sun/Moon, the SOS chain counter stops at 255; bonuses remain instead of rolling over to the initial rates., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 33%. Calling and response chances are separate., Ordinary SOS becomes available after Ilima’s trial. USUM wild Pokémon summon only one ally per battle without an Adrenaline Orb; trial/Totem exceptions are separate. |
Paniola Ranch | SOS ally encounter | 12-15 | - | SOS ally of tauros; requires a successful call for help., Unlike original Sun/Moon, the SOS chain counter stops at 255; bonuses remain instead of rolling over to the initial rates., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Ordinary SOS becomes available after Ilima’s trial. USUM wild Pokémon summon only one ally per battle without an Adrenaline Orb; trial/Totem exceptions are separate. |
Poni Plains | SOS ally encounter | 54-57 | - | Daytime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of tauros; requires a successful call for help., Unlike original Sun/Moon, the SOS chain counter stops at 255; bonuses remain instead of rolling over to the initial rates., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 67%. Calling and response chances are separate., Ordinary SOS becomes available after Ilima’s trial. USUM wild Pokémon summon only one ally per battle without an Adrenaline Orb; trial/Totem exceptions are separate. |
Poni Plains | SOS ally encounter | 54-57 | - | Daytime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of miltank; requires a successful call for help., Unlike original Sun/Moon, the SOS chain counter stops at 255; bonuses remain instead of rolling over to the initial rates., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 33%. Calling and response chances are separate., Ordinary SOS becomes available after Ilima’s trial. USUM wild Pokémon summon only one ally per battle without an Adrenaline Orb; trial/Totem exceptions are separate. |
Poni Plains | SOS ally encounter | 54-57 | - | Nighttime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of tauros; requires a successful call for help., Unlike original Sun/Moon, the SOS chain counter stops at 255; bonuses remain instead of rolling over to the initial rates., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 67%. Calling and response chances are separate., Ordinary SOS becomes available after Ilima’s trial. USUM wild Pokémon summon only one ally per battle without an Adrenaline Orb; trial/Totem exceptions are separate. |
Ultra Sun| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Paniola Ranch | Walking in tall grass or a cave | 12-15 | 5% | - |
Poni Plains | Walking in tall grass or a cave | 54-57 | - | Encounter pools vary between sections of this map; the exact subarea percentage is unspecified here., Nighttime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Poni Plains | Walking in tall grass or a cave | 54-57 | - | Encounter pools vary between sections of this map; the exact subarea percentage is unspecified here., Daytime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Poni Plains | SOS ally encounter | 54-57 | - | Nighttime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of miltank; requires a successful call for help., Unlike original Sun/Moon, the SOS chain counter stops at 255; bonuses remain instead of rolling over to the initial rates., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 33%. Calling and response chances are separate., Ordinary SOS becomes available after Ilima’s trial. USUM wild Pokémon summon only one ally per battle without an Adrenaline Orb; trial/Totem exceptions are separate. |
Poni Plains | SOS ally encounter | 54-57 | - | Daytime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of miltank; requires a successful call for help., Unlike original Sun/Moon, the SOS chain counter stops at 255; bonuses remain instead of rolling over to the initial rates., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 33%. Calling and response chances are separate., Ordinary SOS becomes available after Ilima’s trial. USUM wild Pokémon summon only one ally per battle without an Adrenaline Orb; trial/Totem exceptions are separate. |
Poni Plains | SOS ally encounter | 54-57 | - | Nighttime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of tauros; requires a successful call for help., Unlike original Sun/Moon, the SOS chain counter stops at 255; bonuses remain instead of rolling over to the initial rates., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 67%. Calling and response chances are separate., Ordinary SOS becomes available after Ilima’s trial. USUM wild Pokémon summon only one ally per battle without an Adrenaline Orb; trial/Totem exceptions are separate. |
Paniola Ranch | SOS ally encounter | 12-15 | - | SOS ally of tauros; requires a successful call for help., Unlike original Sun/Moon, the SOS chain counter stops at 255; bonuses remain instead of rolling over to the initial rates., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Ordinary SOS becomes available after Ilima’s trial. USUM wild Pokémon summon only one ally per battle without an Adrenaline Orb; trial/Totem exceptions are separate. |
Poni Plains | SOS ally encounter | 54-57 | - | Daytime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of tauros; requires a successful call for help., Unlike original Sun/Moon, the SOS chain counter stops at 255; bonuses remain instead of rolling over to the initial rates., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 67%. Calling and response chances are separate., Ordinary SOS becomes available after Ilima’s trial. USUM wild Pokémon summon only one ally per battle without an Adrenaline Orb; trial/Totem exceptions are separate. |
| Class | ||||||
|---|---|---|---|---|---|---|
| Start | Tackle A physical attack in which the user charges and slams into the target with its whole body. | ![]() | ![]() | 40 | 100 | 35 |
| 3 | Growl The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat. | ![]() | ![]() | - | 100 | 40 |
| 5 | Defense Curl The user curls up to conceal weak spots and raise its Defense stat. | ![]() | ![]() | - | - | 40 |
| 8 | Stomp The target is stomped with a big foot. This may also make the target flinch. | ![]() | ![]() | 65 | 100 | 20 |
| 11 | Milk Drink The user restores its own HP by up to half of its max HP. | ![]() | ![]() | - | - | 10 |
| 15 | Bide The user endures attacks for two turns, then strikes back to cause double the damage taken. | ![]() | ![]() | - | - | 10 |
| 19 | Rollout The user continually rolls into the target over five turns. It becomes more powerful each time it hits. | ![]() | ![]() | 30 | 90 | 20 |
| 24 | Body Slam The user drops onto the target with its full body weight. This may also leave the target with paralysis. | ![]() | ![]() | 85 | 100 | 15 |
| 29 | Zen Headbutt The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | ![]() | ![]() | 80 | 90 | 15 |
| 35 | Captivate If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. | ![]() | ![]() | - | 100 | 20 |
| 41 | Gyro Ball The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power. | ![]() | ![]() | - | 100 | 5 |
| 48 | Heal Bell The user makes a soothing bell chime to heal the status conditions of all the party Pokémon. | ![]() | ![]() | - | - | 5 |
| 50 | Wake-Up Slap This attack inflicts big damage on a sleeping target. This also wakes the target up, however. | ![]() | ![]() | 70 | 100 | 10 |
| Class | ||||||
|---|---|---|---|---|---|---|
| TM01 | Work Up The user is roused, and its Attack and Sp. Atk stats increase. | ![]() | ![]() | - | - | 30 |
| TM06 | Toxic A move that leaves the target badly poisoned. Its poison damage worsens every turn. | ![]() | ![]() | - | 90 | 10 |
| TM10 | Hidden Power A unique attack that varies in type depending on the Pokémon using it. | ![]() | ![]() | 60 | 100 | 15 |
| TM11 | Sunny Day The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | ![]() | ![]() | - | - | 5 |
| TM13 | Ice Beam The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | ![]() | ![]() | 90 | 100 | 10 |
| TM14 | Blizzard A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | ![]() | ![]() | 110 | 70 | 5 |
| TM15 | Hyper Beam The target is attacked with a powerful beam. The user can’t move on the next turn. | ![]() | ![]() | 150 | 90 | 5 |
| TM17 | Protect Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | ![]() | ![]() | - | - | 10 |
| TM18 | Rain Dance The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | ![]() | ![]() | - | - | 5 |
| TM21 | Frustration This full-power attack grows more powerful the less the user likes its Trainer. | ![]() | ![]() | - | 100 | 20 |
| TM22 | Solar Beam In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. | ![]() | ![]() | 120 | 100 | 10 |
| TM24 | Thunderbolt A strong electric blast crashes down on the target. This may also leave the target with paralysis. | ![]() | ![]() | 90 | 100 | 15 |
| TM25 | Thunder A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | ![]() | ![]() | 110 | 70 | 10 |
| TM26 | Earthquake The user sets off an earthquake that strikes every Pokémon around it. | ![]() | ![]() | 100 | 100 | 10 |
| TM27 | Return This full-power attack grows more powerful the more the user likes its Trainer. | ![]() | ![]() | - | 100 | 20 |
| TM30 | Shadow Ball The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat. | ![]() | ![]() | 80 | 100 | 15 |
| TM31 | Brick Break The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. | ![]() | ![]() | 75 | 100 | 15 |
| TM32 | Double Team By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | ![]() | ![]() | - | - | 15 |
| TM37 | Sandstorm A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types. | ![]() | ![]() | - | - | 10 |
| TM39 | Rock Tomb Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement. | ![]() | ![]() | 60 | 95 | 15 |
| TM42 | Facade This attack move doubles its power if the user is poisoned, burned, or paralyzed. | ![]() | ![]() | 70 | 100 | 20 |
| TM44 | Rest The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | ![]() | ![]() | - | - | 10 |
| TM45 | Attract If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | ![]() | ![]() | - | 100 | 15 |
| TM48 | Round The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | ![]() | ![]() | 60 | 100 | 15 |
| TM49 | Echoed Voice The user attacks the target with an echoing voice. If this move is used every turn, its power is increased. | ![]() | ![]() | 40 | 100 | 15 |
| TM52 | Focus Blast The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def stat. | ![]() | ![]() | 120 | 70 | 5 |
| TM56 | Fling The user flings its held item at the target to attack. This move’s power and effects depend on the item. | ![]() | ![]() | - | 100 | 10 |
| TM68 | Giga Impact The user charges at the target using every bit of its power. The user can’t move on the next turn. | ![]() | ![]() | 150 | 90 | 5 |
| TM73 | Thunder Wave The user launches a weak jolt of electricity that paralyzes the target. | ![]() | ![]() | - | 90 | 20 |
| TM74 | Gyro Ball The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power. | ![]() | ![]() | - | 100 | 5 |
| TM77 | Psych Up The user hypnotizes itself into copying any stat change made by the target. | ![]() | ![]() | - | - | 10 |
| TM78 | Bulldoze The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit. | ![]() | ![]() | 60 | 100 | 20 |
| TM80 | Rock Slide Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | ![]() | ![]() | 75 | 90 | 10 |
| TM87 | Swagger The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | ![]() | ![]() | - | 85 | 15 |
| TM88 | Sleep Talk While it is asleep, the user randomly uses one of the moves it knows. | ![]() | ![]() | - | - | 10 |
| TM90 | Substitute The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | ![]() | ![]() | - | - | 10 |
| TM94 | Surf The user attacks everything around it by swamping its surroundings with a giant wave. | ![]() | ![]() | 90 | 100 | 15 |
| TM100 | Confide The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | ![]() | ![]() | - | - | 20 |
| Class | |||||
|---|---|---|---|---|---|
| After You The user helps the target and makes it use its move right after the user. | ![]() | ![]() | - | - | 15 |
| Block The user blocks the target’s way with arms spread wide to prevent escape. | ![]() | ![]() | - | - | 5 |
| Fire Punch The target is punched with a fiery fist. This may also leave the target with a burn. | ![]() | ![]() | 75 | 100 | 15 |
| Focus Punch The user focuses its mind before launching a punch. This move fails if the user is hit before it is used. | ![]() | ![]() | 150 | 100 | 20 |
| Heal Bell The user makes a soothing bell chime to heal the status conditions of all the party Pokémon. | ![]() | ![]() | - | - | 5 |
| Helping Hand The user assists an ally by boosting the power of that ally’s attack. | ![]() | ![]() | - | - | 20 |
| Ice Punch The target is punched with an icy fist. This may also leave the target frozen. | ![]() | ![]() | 75 | 100 | 15 |
| Icy Wind The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats. | ![]() | ![]() | 55 | 95 | 15 |
| Iron Head The user slams the target with its steel-hard head. This may also make the target flinch. | ![]() | ![]() | 80 | 100 | 15 |
| Iron Tail The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat. | ![]() | ![]() | 100 | 75 | 15 |
| Shock Wave The user strikes the target with a quick jolt of electricity. This attack never misses. | ![]() | ![]() | 60 | - | 20 |
| Snore This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | ![]() | ![]() | 50 | 100 | 15 |
| Stealth Rock The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle. | ![]() | ![]() | - | - | 20 |
| Stomping Tantrum Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles. | ![]() | ![]() | 75 | 100 | 10 |
| Thunder Punch The target is punched with an electrified fist. This may also leave the target with paralysis. | ![]() | ![]() | 75 | 100 | 15 |
| Water Pulse The user attacks the target with a pulsing blast of water. This may also confuse the target. | ![]() | ![]() | 60 | 100 | 20 |
| Zen Headbutt The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | ![]() | ![]() | 80 | 90 | 15 |
| Class | |||||
|---|---|---|---|---|---|
| Belch The user lets out a damaging belch at the target. The user must eat a held Berry to use this move. | ![]() | ![]() | 120 | 90 | 10 |
| Curse A move that works differently for the Ghost type than for all other types. | ![]() | ![]() | - | - | 10 |
| Dizzy Punch The target is hit with rhythmically launched punches. This may also leave the target confused. | ![]() | ![]() | 70 | 100 | 10 |
| Double-Edge A reckless, life-risking tackle. This also damages the user quite a lot. | ![]() | ![]() | 120 | 100 | 15 |
| Endure The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | ![]() | ![]() | - | - | 10 |
| Hammer Arm The user swings and hits with its strong, heavy fist. It lowers the user’s Speed, however. | ![]() | ![]() | 100 | 90 | 10 |
| Heart Stamp The user unleashes a vicious blow after its cute act makes the target less wary. This may also make the target flinch. | ![]() | ![]() | 60 | 100 | 25 |
| Helping Hand The user assists an ally by boosting the power of that ally’s attack. | ![]() | ![]() | - | - | 20 |
| Natural Gift The user draws power to attack by using its held Berry. The Berry determines the move’s type and power. | ![]() | ![]() | - | 100 | 15 |
| Present The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however. | ![]() | ![]() | - | 90 | 15 |
| Punishment The more the target has powered up with stat changes, the greater the move’s power. | ![]() | ![]() | - | 100 | 5 |
| Reversal An all-out attack that becomes more powerful the less HP the user has. | ![]() | ![]() | - | 100 | 15 |
| Seismic Toss The target is thrown using the power of gravity. It inflicts damage equal to the user’s level. | ![]() | ![]() | - | 100 | 20 |
| Sleep Talk While it is asleep, the user randomly uses one of the moves it knows. | ![]() | ![]() | - | - | 10 |
| Class | Acquisition source | |||||
|---|---|---|---|---|---|---|
| Counter A retaliation move that counters any physical attack, inflicting double the damage taken. | ![]() | ![]() | - | 100 | 20 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
| Dynamic Punch The user punches the target with full, concentrated power. This confuses the target if it hits. | ![]() | ![]() | 100 | 50 | 5 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
| Dynamic Punch The user punches the target with full, concentrated power. This confuses the target if it hits. | ![]() | ![]() | 100 | 50 | 5 | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available |
| Headbutt The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | ![]() | ![]() | 70 | 100 | 15 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
| Headbutt The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | ![]() | ![]() | 70 | 100 | 15 | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available |
| Mega Kick The target is attacked by a kick launched with muscle-packed power. | ![]() | ![]() | 120 | 75 | 5 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
| Mega Punch The target is slugged by a punch thrown with muscle-packed power. | ![]() | ![]() | 80 | 85 | 20 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
| Metronome The user waggles a finger and stimulates its brain into randomly using nearly any move. | ![]() | ![]() | - | - | 10 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
| Mimic The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out. | ![]() | ![]() | - | - | 10 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
| Mud-Slap The user hurls mud in the target’s face to inflict damage and lower its accuracy. | ![]() | ![]() | 20 | 100 | 10 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
| Mud-Slap The user hurls mud in the target’s face to inflict damage and lower its accuracy. | ![]() | ![]() | 20 | 100 | 10 | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available |
| Power-Up Punch Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat. | ![]() | ![]() | 40 | 100 | 20 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
| Retaliate The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move’s power is increased. | ![]() | ![]() | 70 | 100 | 5 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
| Rock Smash The user attacks with a punch. This may also lower the target’s Defense stat. | ![]() | ![]() | 40 | 100 | 15 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
| Rock Smash The user attacks with a punch. This may also lower the target’s Defense stat. | ![]() | ![]() | 40 | 100 | 15 | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available |
| Secret Power The additional effects of this attack depend upon where it was used. | ![]() | ![]() | 70 | 100 | 20 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
| Strength The target is slugged with a punch thrown at maximum power. | ![]() | ![]() | 80 | 100 | 15 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
| Strength The target is slugged with a punch thrown at maximum power. | ![]() | ![]() | 80 | 100 | 15 | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available |
| Sweet Scent A sweet scent that harshly lowers opposing Pokémon’s evasiveness. | ![]() | ![]() | - | 100 | 20 | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available |
| Whirlpool The user traps the target in a violent swirling whirlpool for four to five turns. | ![]() | ![]() | 35 | 85 | 15 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
| Zap Cannon The user fires an electric blast like a cannon to inflict damage and cause paralysis. | ![]() | ![]() | 120 | 50 | 5 | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available |
Thick Fat
Ability Slot 1
The Pokémon is protected by a layer of thick fat, which halves the damage taken from Fire- and Ice-type moves.
Halves damage from Fire- and Ice-type moves.
Scrappy
Ability Slot 2
The Pokémon can hit Ghost-type Pokémon with Normal- and Fighting-type moves.
Lets the Pokémon's Normal- and Fighting-type moves hit Ghost Pokémon.
Sap Sipper(Hidden Ability)
Boosts the Attack stat if hit by a Grass-type move, instead of taking damage.
Absorbs Grass-type moves, raising Attack one stage.




















































