| TM01 | Focus Punch The user focuses its mind before launching a punch. This move fails if the user is hit before it is used. | Fighting |  | 150 | 100 | 20 |
| TM03 | Water Pulse The user attacks the target with a pulsing blast of water. This may also confuse the target. | Water |  | 60 | 100 | 20 |
| TM10 | Work Up The user is roused, and its Attack and Sp. Atk stats increase. | Normal |  | - | - | 30 |
| TM11 | Sunny Day The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | Fire |  | - | - | 5 |
| TM13 | Ice Beam The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | Ice |  | 90 | 100 | 10 |
| TM14 | Blizzard A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | Ice |  | 110 | 70 | 5 |
| TM15 | Hyper Beam The target is attacked with a powerful beam. The user can't move on the next turn. | Normal |  | 150 | 90 | 5 |
| TM17 | Protect This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | Normal |  | - | - | 10 |
| TM18 | Rain Dance The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | Water |  | - | - | 5 |
| TM22 | Solar Beam In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. | Grass |  | 120 | 100 | 10 |
| TM23 | Iron Tail The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. | Steel |  | 100 | 75 | 15 |
| TM24 | Thunderbolt A strong electric blast crashes down on the target. This may also leave the target with paralysis. | Electric |  | 90 | 100 | 15 |
| TM25 | Thunder A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | Electric |  | 110 | 70 | 10 |
| TM26 | Earthquake The user sets off an earthquake that strikes every Pokémon around it. | Ground |  | 100 | 100 | 10 |
| TM30 | Shadow Ball The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. | Ghost |  | 80 | 100 | 15 |
| TM31 | Brick Break The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. | Fighting |  | 75 | 100 | 15 |
| TM32 | Double Team By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Normal |  | - | - | 15 |
| TM34 | Shock Wave The user strikes the target with a quick jolt of electricity. This attack never misses. | Electric |  | 60 | - | 20 |
| TM37 | Sandstorm A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types. | Rock |  | - | - | 10 |
| TM39 | Rock Tomb Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement. | Rock |  | 60 | 95 | 15 |
| TM42 | Facade This attack move doubles its power if the user is poisoned, burned, or paralyzed. | Normal |  | 70 | 100 | 20 |
| TM44 | Rest The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | Psychic |  | - | - | 10 |
| TM45 | Attract If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Normal |  | - | 100 | 15 |
| TM52 | Focus Blast The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. | Fighting |  | 120 | 70 | 5 |
| TM56 | Fling The user flings its held item at the target to attack. This move's power and effects depend on the item. | Dark |  | - | 100 | 10 |
| TM58 | Endure The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | Normal |  | - | - | 10 |
| TM68 | Giga Impact The user charges at the target using every bit of its power. The user can't move on the next turn. | Normal |  | 150 | 90 | 5 |
| TM73 | Thunder Wave The user launches a weak jolt of electricity that paralyzes the target. | Electric |  | - | 90 | 20 |
| TM74 | Gyro Ball The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power. | Steel |  | - | 100 | 5 |
| TM76 | Stealth Rock The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle. | Rock |  | - | - | 20 |
| TM77 | Psych Up The user hypnotizes itself into copying any stat change made by the target. | Normal |  | - | - | 10 |
| TM80 | Rock Slide Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | Rock |  | 75 | 90 | 10 |
| TM82 | Sleep Talk While it is asleep, the user randomly uses one of the moves it knows. | Normal |  | - | - | 10 |
| TM83 | Bulldoze The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. | Ground |  | 60 | 100 | 20 |
| TM87 | Swagger The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | Normal |  | - | 85 | 15 |
| TM90 | Substitute The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | Normal |  | - | - | 10 |
| TM95 | Surf The user attacks everything around it by swamping its surroundings with a giant wave. | Water |  | 90 | 100 | 15 |
| TM96 | Strength The target is slugged with a punch thrown at maximum power. | Normal |  | 80 | 100 | 15 |
| TM98 | Rock Smash The user attacks with a punch. This may also lower the target's Defense stat. | Fighting |  | 40 | 100 | 15 |