Miltank
#149 in the Crystal Pokédex • Milk Cow Pokémon
Miltank
#149 in the Crystal Pokédex • Milk Cow Pokémon
Stats
Min
Max
HP
95
300
394
Attack
80
148
284
Defense
105
193
339
Sp. Atk
40
76
196
Sp. Def
70
130
262
Speed
100
184
328
Total
490
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
Growth
| Pokédexes | Original Johto #149 |
|---|---|
| EV yield | 2 Def |
| Catch rate | 45 |
| Base Exp. | 172 |
Eggs
| Egg Groups | |
|---|---|
| Gender | 0% male 100% female |
| Egg cycles | 20 (5,120 steps) |
Lore

Pokémon Crystal
In order to milk a MILTANK, one must have a knack for rhythmically pull ing up and down on its udders.
Encounters
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Route 38 Road 38 | Walking in tall grass or a cave | 13 | 4% | During the day |
Route 38 Road 38 | Walking in tall grass or a cave | 13 | 4% | In the morning |
Route 38 Road 38 | Walking in tall grass or a cave | 13 | 1% | During the day |
Route 38 Road 38 | Walking in tall grass or a cave | 13 | 1% | In the morning |
Route 39 Road 39 | Walking in tall grass or a cave | 15 | 4% | During the day |
Route 39 Road 39 | Walking in tall grass or a cave | 15 | 4% | In the morning |
Route 39 Road 39 | Walking in tall grass or a cave | 15 | 1% | During the day |
Route 39 Road 39 | Walking in tall grass or a cave | 15 | 1% | In the morning |
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Tackle | ![]() | Physical | 35 | 95 | 35 | A full-body charge attack. |
| 4 | Growl | ![]() | Status | - | 100 | 40 | Reduces the foe's ATTACK. |
| 8 | Defense Curl | ![]() | Status | - | - | 40 | Heightens the user's DEFENSE. |
| 13 | Stomp | ![]() | Physical | 65 | 100 | 20 | An attack that may cause flinching. |
| 19 | Milk Drink | ![]() | Status | - | - | 5 | Restores HP by 1/2 the max HP. |
| 26 | Bide | ![]() | Physical | - | - | 10 | Waits 2-3 turns & hits back double. |
| 34 | Rollout | ![]() | Physical | 30 | 90 | 20 | Attacks 5 turns with rising power. |
| 43 | Body Slam | ![]() | Physical | 85 | 100 | 15 | An attack that may cause paralysis. |
| 53 | Heal Bell | ![]() | Status | - | - | 5 | Eliminates all status problems. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM01 | Dynamic Punch | ![]() | Physical | 100 | 50 | 5 | An attack that always confuses. |
| TM02 | Headbutt | ![]() | Physical | 70 | 100 | 15 | An attack that may make foe flinch. |
| TM03 | Curse | ![]() | Status | - | - | 10 | Works differently for ghost-types. |
| TM04 | Rollout | ![]() | Physical | 30 | 90 | 20 | Attacks 5 turns with rising power. |
| TM06 | Toxic | ![]() | Status | - | 85 | 10 | A poison move with increasing damage. |
| TM07 | Zap Cannon | ![]() | Special | 100 | 50 | 5 | An attack that always paralyzes. |
| TM08 | Rock Smash | ![]() | Physical | 20 | 100 | 15 | An attack that may lower DEFENSE. |
| TM09 | Psych Up | ![]() | Status | - | - | 10 | Copies the foe's stat changes. |
| TM10 | Hidden Power | ![]() | Physical | 1 | 100 | 15 | The power varies with the Pokémon. |
| TM11 | Sunny Day | ![]() | Status | - | - | 5 | Boosts fire-type moves for 5 turns. |
| TM12 | Sweet Scent | ![]() | Status | - | 100 | 20 | Reduces the foe's evasiveness. |
| TM13 | Snore | ![]() | Physical | 40 | 100 | 15 | An attack useable only while asleep. |
| TM14 | Blizzard | ![]() | Special | 120 | 70 | 5 | An attack that may freeze the foe. |
| TM15 | Hyper Beam | ![]() | Physical | 150 | 90 | 5 | 1st turn: Attack 2nd turn: Rest |
| TM16 | Icy Wind | ![]() | Special | 55 | 95 | 15 | An icy attack that lowers SPEED. |
| TM17 | Protect | ![]() | Status | - | - | 10 | Foils attack that turn. It may fail. |
| TM18 | Rain Dance | ![]() | Status | - | - | 5 | Boosts water-type moves for 5 turns. |
| TM20 | Endure | ![]() | Status | - | - | 10 | Always leaves at least 1HP. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | An attack based on lack of loyalty. |
| TM23 | Iron Tail | ![]() | Physical | 100 | 75 | 15 | An attack that may reduce DEFENSE. |
| TM25 | Thunder | ![]() | Special | 120 | 70 | 10 | An attack that may cause paralysis. |
| TM26 | Earthquake | ![]() | Physical | 100 | 100 | 10 | Tough but useless vs. flying foes. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | An attack that is based on loyalty. |
| TM30 | Shadow Ball | ![]() | Physical | 80 | 100 | 15 | An attack that may lower SPCL.DEF. |
| TM31 | Mud-Slap | ![]() | Physical | 20 | 100 | 10 | Reduces the foe's accuracy. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | Heightens evasive ness. |
| TM33 | Ice Punch | ![]() | Special | 75 | 100 | 15 | An icy punch. May cause freezing. |
| TM34 | Swagger | ![]() | Status | - | 90 | 15 | Causes confusion and raises ATTACK. |
| TM35 | Sleep Talk | ![]() | Status | - | - | 10 | Randomly attacks while asleep. |
| TM37 | Sandstorm | ![]() | Status | - | - | 10 | Inflicts damage every turn. |
| TM40 | Defense Curl | ![]() | Status | - | - | 40 | Heightens the user's DEFENSE. |
| TM41 | Thunder Punch | ![]() | Special | 75 | 100 | 15 | An electric punch. It may paralyze. |
| TM44 | Rest | ![]() | Status | - | - | 5 | Sleep for 2 turns to fully recover. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | Makes the opposite gender infatuated. |
| TM48 | Fire Punch | ![]() | Special | 75 | 100 | 15 | A fiery punch. May cause a burn. |
| HM03 | Surf | ![]() | Special | 95 | 100 | 15 | A strong water- type attack. |
| HM04 | Strength | ![]() | Physical | 80 | 100 | 15 | A powerful physi cal attack. |
Tutors
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Ice Beam | ![]() | Special | 95 | 100 | 10 | An attack that may freeze the foe. |
| Thunderbolt | ![]() | Special | 95 | 100 | 15 | An attack that may cause paralysis. |
Breeding
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Present | ![]() | Physical | - | 90 | 15 | A bomb that may restore HP. |
| Reversal | ![]() | Physical | - | 100 | 15 | Stronger if the user's HP is low. |
| Seismic Toss | ![]() | Physical | - | 100 | 20 | The user's level equals damage HP. |



































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