| After You The user helps the target and makes it use its move right after the user. |  |  | - | - | 15 | Trade from Black 2 or White 2 |
| Block The user blocks the target’s way with arms spread wide to prevent escape. |  |  | - | - | 5 | PokéTransfer from Generation IV |
| Counter A retaliation move that counters any physical attack, inflicting double the damage taken. |  |  | - | 100 | 20 | Generation III → Pal Park → Generation IV → PokéTransfer |
| Dynamic Punch The user punches the target with full, concentrated power. It confuses the target if it hits. |  |  | 100 | 50 | 5 | Generation III → Pal Park → Generation IV → PokéTransfer |
| Fire Punch The target is punched with a fiery fist. It may also leave the target with a burn. |  |  | 75 | 100 | 15 | PokéTransfer from Generation IV |
| Focus Punch The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. |  |  | 150 | 100 | 20 | PokéTransfer from Generation IV |
| Headbutt The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. |  |  | 70 | 100 | 15 | PokéTransfer from Generation IV |
| Ice Punch The target is punched with an icy fist. It may also leave the target frozen. |  |  | 75 | 100 | 15 | PokéTransfer from Generation IV |
| Icy Wind The user attacks with a gust of chilled air. It also reduces the targets’ Speed stat. |  |  | 55 | 95 | 15 | PokéTransfer from Generation IV |
| Iron Head The user slams the target with its steel-hard head. It may also make the target flinch. |  |  | 80 | 100 | 15 | PokéTransfer from Generation IV |
| Iron Tail The target is slammed with a steel-hard tail. It may also lower the target’s Defense stat. |  |  | 100 | 75 | 15 | Historical Dream World: Pleasant Forest |
| Iron Tail The target is slammed with a steel-hard tail. It may also lower the target’s Defense stat. |  |  | 100 | 75 | 15 | PokéTransfer from Generation IV |
| Mega Kick The target is attacked by a kick launched with muscle-packed power. |  |  | 120 | 75 | 5 | Generation III → Pal Park → Generation IV → PokéTransfer |
| Mega Punch The target is slugged by a punch thrown with muscle-packed power. |  |  | 80 | 85 | 20 | Generation III → Pal Park → Generation IV → PokéTransfer |
| Metronome The user waggles a finger and stimulates its brain into randomly using nearly any move. |  |  | - | - | 10 | Generation III → Pal Park → Generation IV → PokéTransfer |
| Mimic The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out. |  |  | - | - | 10 | Generation III → Pal Park → Generation IV → PokéTransfer |
| Mud-Slap The user hurls mud in the target’s face to inflict damage and lower its accuracy. |  |  | 20 | 100 | 10 | PokéTransfer from Generation IV |
| Secret Power The user attacks the target with a secret power. Its added effects vary depending on the user’s environment. |  |  | 70 | 100 | 20 | PokéTransfer from Generation IV |
| Shock Wave The user strikes the target with a quick jolt of electricity. This attack cannot be evaded. |  |  | 60 | - | 20 | PokéTransfer from Generation IV |
| Snore An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. |  |  | 40 | 100 | 15 | PokéTransfer from Generation IV |
| Stealth Rock The user lays a trap of levitating stones around the opponent’s team. The trap hurts opponents that switch into battle. |  |  | - | - | 20 | PokéTransfer from Generation IV |
| Thunder Punch The target is punched with an electrified fist. It may also leave the target with paralysis. |  |  | 75 | 100 | 15 | PokéTransfer from Generation IV |
| Water Pulse The user attacks the target with a pulsing blast of water. It may also confuse the target. |  |  | 60 | 100 | 20 | PokéTransfer from Generation IV |
| Whirlpool Traps foes in a violent swirling whirlpool for four to five turns. |  |  | 35 | 85 | 15 | Gen IV Whirlpool → Diamond/Pearl/Platinum → PokéTransfer |