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Smeargle

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Smeargle in Pokémon Black & White

#235 in the National Pokédex • Painter Pokémon

Smeargle in the National Pokédex
Smeargle sprite

Normal

Shiny Smeargle sprite

Shiny

Pokédex entries

Pokémon Black

It marks its territory by using its tail like a paintbrush. There are more than 5,000 different marks.

Pokémon White

It marks its territory by using its tail like a paintbrush. There are more than 5,000 different marks.

Pokémon details

Type

Normal

Category

Painter Pokémon

Height

1.2 m (3'11")

Weight

58 kg (127.9 lbs)

National Pokédex

#0235

Smeargle in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

55

220

314

Attack

20

40

152

Defense

35

67

185

Sp. Atk

20

40

152

Sp. Def

45

85

207

Speed

75

139

273

Total

250

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Smeargle, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Weak to

Resists

Smeargle doesn't resist any types.

Immune to

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
1 Spe
Catch rate
45
Base Exp.
88

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20

Evolution requirements shown in a compact table or chain view.
Smeargle

Smeargle

#235

No evolutions

Known encounter locations for this Pokémon in this game.
Black
LocationMethodLevelChanceConditions

Route 5

Road 5

Mass outbreak15-5540%

After the main story, only while the daily gate monitor reports this Pokémon’s mass outbreak; ordinary encounter tables differ

Entralink

Entree Forest (historical Spooky Manor transfer)

Historical Dream World10-

Historical Dream World transfer to Entree Forest; official service has closed and new transfers are unavailable, Spooky Manor catalog; Moody ability; required 7,500 Dream Points after area access

Entralink

Entree Forest (historical Pokémon Café Forest transfer)

Historical Dream World10-

Historical Dream World transfer to Entree Forest; official service has closed and new transfers are unavailable, Historical Japanese Pokémon Café promotion / import; Moody ability

White
LocationMethodLevelChanceConditions

Route 5

Road 5

Mass outbreak15-5540%

After the main story, only while the daily gate monitor reports this Pokémon’s mass outbreak; ordinary encounter tables differ

Entralink

Entree Forest (historical Spooky Manor transfer)

Historical Dream World10-

Historical Dream World transfer to Entree Forest; official service has closed and new transfers are unavailable, Spooky Manor catalog; Moody ability; required 7,500 Dream Points after area access

Entralink

Entree Forest (historical Pokémon Café Forest transfer)

Historical Dream World10-

Historical Dream World transfer to Entree Forest; official service has closed and new transfers are unavailable, Historical Japanese Pokémon Café promotion / import; Moody ability

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartSketch

It enables the user to permanently learn the move last used by the target. Once used, Sketch disappears.

Normal--1
11Sketch

It enables the user to permanently learn the move last used by the target. Once used, Sketch disappears.

Normal--1
21Sketch

It enables the user to permanently learn the move last used by the target. Once used, Sketch disappears.

Normal--1
31Sketch

It enables the user to permanently learn the move last used by the target. Once used, Sketch disappears.

Normal--1
41Sketch

It enables the user to permanently learn the move last used by the target. Once used, Sketch disappears.

Normal--1
51Sketch

It enables the user to permanently learn the move last used by the target. Once used, Sketch disappears.

Normal--1
61Sketch

It enables the user to permanently learn the move last used by the target. Once used, Sketch disappears.

Normal--1
71Sketch

It enables the user to permanently learn the move last used by the target. Once used, Sketch disappears.

Normal--1
81Sketch

It enables the user to permanently learn the move last used by the target. Once used, Sketch disappears.

Normal--1
91Sketch

It enables the user to permanently learn the move last used by the target. Once used, Sketch disappears.

Normal--1

These require the labeled breeding, transfer, trade or historical distribution route. Historical gifts and Dream World services are no longer ordinary active acquisition sources.
Class
Acquisition
Captivate

If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.

Normal-10020

Historical Dream World: Spooky Manor

Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10

Historical Dream World: Spooky Manor

Ability options available to this Pokémon in this game.

Hidden Ability entries show the game’s programmed slots. Obtaining one can require a historical Dream World promotion, a special gift or a trade from Black 2 and White 2. A programmed slot does not establish that the Hidden Ability was officially obtainable in Generation V.

Own Tempo

Ability Slot 1

Prevents the Pokémon from becoming confused.

Prevents confusion.

Technician

Ability Slot 2

Powers up the Pokémon’s weaker moves.

Strengthens moves of 60 base power or less to 1.5× their power.

Moody(Hidden Ability)

Raises one stat and lowers another.

Raises a random stat two stages and lowers another one stage after each turn.

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