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Dunsparce

#63 in the Ultra Sun & Ultra Moon Pokédex • Land Snake Pokémon

Ultra Sun

It travels by digging through the ground. Diglett and Dunsparce share one another’s tunnels happily.

Ultra Moon

When it sees a person, it digs a hole with its tail to make its escape. If you happen to find one, consider yourself lucky.

Pokédexes

Updated Alola #63Updated Melemele #63

Egg Group

Field

Steps to Hatch

5,120

Effort Values Yielded

1 HP

Gender Ratio

50% male / 50% female

Capture Rate

190

Base Experience

145
Dunsparce

Dunsparce

#63

No evolutions

Ultra Moon

LocationMethodLevelChanceConditions

Route 2

Alola Route 2 North

Bubbling Spots8-1115%

-

Route 2

Alola Route 2 South

Bubbling Spots7-1015%

-

Ultra Sun

LocationMethodLevelChanceConditions

Route 2

Alola Route 2 North

Bubbling Spots8-1115%

-

Route 2

Alola Route 2 South

Bubbling Spots7-1015%

-

Forretress

Snubbull

Dunsparce normal sprite

Normal

Shiny Dunsparce sprite

Shiny

Dunsparce

Land Snake Pokémon

#63
Normal

Height

1.5 m

Weight

14 kg

Base XP

145

Abilities

Serene GraceRun AwayRattled

HP

100

Attack

70

Defense

70

Sp. Atk

65

Sp. Def

65

Speed

45

Total

415

Type Chart

Weaknesses

Takes 2× from

Fighting

Resistances

Takes 0× from

Ghost
Class
Description
StartRageNormalPhysical2010020

As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.

StartDefense CurlNormalStatus--40

The user curls up to conceal weak spots and raise its Defense stat.

3RolloutRockPhysical309020

The user continually rolls into the target over five turns. It becomes more powerful each time it hits.

6SpiteGhostStatus-10010

The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.

8PursuitDarkPhysical4010020

The power of this attack move is doubled if it’s used on a target that’s switching out of battle.

11ScreechNormalStatus-8540

An earsplitting screech harshly lowers the target’s Defense stat.

13Mud-SlapGroundSpecial2010010

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

16YawnNormalStatus--10

The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.

18Ancient PowerRockSpecial601005

The user attacks with a prehistoric power. This may also raise all the user’s stats at once.

21Body SlamNormalPhysical8510015

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

23Drill RunGroundPhysical809510

The user crashes into its target while rotating its body like a drill. Critical hits land more easily.

26RoostFlyingStatus--5

The user lands and rests its body. It restores the user’s HP by up to half of its max HP.

28Take DownNormalPhysical908520

A reckless, full-body charge attack for slamming into the target. This also damages the user a little.

31CoilPoisonStatus--20

The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy.

33DigGroundPhysical8010010

The user burrows, then attacks on the next turn.

36GlareNormalStatus-10030

The user intimidates the target with the pattern on its belly to cause paralysis.

38Double-EdgeNormalPhysical12010015

A reckless, life-risking tackle. This also damages the user quite a lot.

41EndeavorNormalPhysical-1005

This attack move cuts down the target’s HP to equal the user’s HP.

43Air SlashFlyingSpecial759515

The user attacks with a blade of air that slices even the sky. This may also make the target flinch.

46Dragon RushDragonPhysical1007510

The user tackles the target while exhibiting overwhelming menace. This may also make the target flinch.

48EndureNormalStatus--10

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

51FlailNormalPhysical-10015

The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power.

Class
Description
AgilityPsychicStatus--30

The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.

Ancient PowerRockSpecial601005

The user attacks with a prehistoric power. This may also raise all the user’s stats at once.

AstonishGhostPhysical3010015

The user attacks the target while shouting in a startling fashion. This may also make the target flinch.

BideNormalPhysical--10

The user endures attacks for two turns, then strikes back to cause double the damage taken.

BiteDarkPhysical6010025

The target is bitten with viciously sharp fangs. This may also make the target flinch.

CurseGhostStatus--10

A move that works differently for the Ghost type than for all other types.

HeadbuttNormalPhysical7010015

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

HexGhostSpecial6510010

This relentless attack does massive damage to a target affected by status conditions.

Magic CoatPsychicStatus--15

A barrier reflects back to the target moves like Leech Seed and moves that damage status.

Secret PowerNormalPhysical7010020

The additional effects of this attack depend upon where it was used.

Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

SnoreNormalSpecial5010015

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

Trump CardNormalSpecial--5

The fewer PP this move has, the greater its power.

Class
Description
TM04Calm MindPsychicStatus--20

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial6010015

A unique attack that varies in type depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

TM13Ice BeamIceSpecial9010010

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

TM14BlizzardIceSpecial110705

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

TM19RoostFlyingStatus--5

The user lands and rests its body. It restores the user’s HP by up to half of its max HP.

TM21FrustrationNormalPhysical-10020

This full-power attack grows more powerful the less the user likes its Trainer.

TM22Solar BeamGrassSpecial12010010

In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.

TM24ThunderboltElectricSpecial9010015

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

TM25ThunderElectricSpecial1107010

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

TM26EarthquakeGroundPhysical10010010

The user sets off an earthquake that strikes every Pokémon around it.

TM27ReturnNormalPhysical-10020

This full-power attack grows more powerful the more the user likes its Trainer.

TM30Shadow BallGhostSpecial8010015

The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM35FlamethrowerFireSpecial9010015

The target is scorched with an intense blast of fire. This may also leave the target with a burn.

TM38Fire BlastFireSpecial110855

The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.

TM39Rock TombRockPhysical609515

Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.

TM42FacadeNormalPhysical7010020

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM46ThiefDarkPhysical6010025

The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

TM57Charge BeamElectricSpecial509010

The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

TM73Thunder WaveElectricStatus-9020

The user launches a weak jolt of electricity that paralyzes the target.

TM74Gyro BallSteelPhysical-1005

The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power.

TM77Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the target.

TM78BulldozeGroundPhysical6010020

The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.

TM80Rock SlideRockPhysical759010

Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

TM84Poison JabPoisonPhysical8010020

The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.

TM85Dream EaterPsychicSpecial10010015

The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.

TM87SwaggerNormalStatus-8515

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

TM88Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM93Wild ChargeElectricPhysical9010015

The user shrouds itself in electricity and smashes into its target. This also damages the user a little.

TM100ConfideNormalStatus--20

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Class
Description
Aqua TailWaterPhysical909010

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

BindNormalPhysical158520

Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.

Drill RunGroundPhysical809510

The user crashes into its target while rotating its body like a drill. Critical hits land more easily.

EndeavorNormalPhysical-1005

This attack move cuts down the target’s HP to equal the user’s HP.

Iron TailSteelPhysical1007515

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

Last ResortNormalPhysical1401005

This move can be used only after the user has used all the other moves it knows in the battle.

Magic CoatPsychicStatus--15

A barrier reflects back to the target moves like Leech Seed and moves that damage status.

Pain SplitNormalStatus--20

The user adds its HP to the target’s HP, then equally shares the combined HP with the target.

Shock WaveElectricSpecial60-20

The user strikes the target with a quick jolt of electricity. This attack never misses.

SnoreNormalSpecial5010015

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

SpiteGhostStatus-10010

The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.

Stealth RockRockStatus--20

The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.

Stomping TantrumGroundPhysical7510010

Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles.

Water PulseWaterSpecial6010020

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Zen HeadbuttPsychicPhysical809015

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

Serene Grace

Ability Slot 1

Boosts the likelihood of additional effects occurring when attacking.

Doubles the chance of moves' extra effects occurring.

Run Away

Ability Slot 2

Enables a sure getaway from wild Pokémon.

Ensures success fleeing from wild battles.

Rattled

Hidden Ability

Dark-, Ghost-, and Bug-type moves scare the Pokémon and boost its Speed stat.

Raises Speed one stage upon being hit by a Dark, Ghost, or Bug move.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.

USUM / Pokédex

Dunsparce

Dunsparce

#63 in the Ultra Sun & Ultra Moon Pokédex • Land Snake Pokémon

Ultra Sun

It travels by digging through the ground. Diglett and Dunsparce share one another’s tunnels happily.

Ultra Moon

When it sees a person, it digs a hole with its tail to make its escape. If you happen to find one, consider yourself lucky.

Pokédexes

Updated Alola #63Updated Melemele #63

Egg Group

Field

Steps to Hatch

5,120

Effort Values Yielded

1 HP

Gender Ratio

50% male / 50% female

Capture Rate

190

Base Experience

145
Dunsparce

Dunsparce

#63

No evolutions

Ultra Moon

LocationMethodLevelChanceConditions

Route 2

Alola Route 2 North

Bubbling Spots8-1115%

-

Route 2

Alola Route 2 South

Bubbling Spots7-1015%

-

Ultra Sun

LocationMethodLevelChanceConditions

Route 2

Alola Route 2 North

Bubbling Spots8-1115%

-

Route 2

Alola Route 2 South

Bubbling Spots7-1015%

-

Forretress

Snubbull

Dunsparce normal sprite

Normal

Shiny Dunsparce sprite

Shiny

Dunsparce

Land Snake Pokémon

#63
Normal

Height

1.5 m

Weight

14 kg

Base XP

145

Abilities

Serene GraceRun AwayRattled

HP

100

Attack

70

Defense

70

Sp. Atk

65

Sp. Def

65

Speed

45

Total

415

Type Chart

Weaknesses

Takes 2× from

Fighting

Resistances

Takes 0× from

Ghost
Class
Description
StartRageNormalPhysical2010020

As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.

StartDefense CurlNormalStatus--40

The user curls up to conceal weak spots and raise its Defense stat.

3RolloutRockPhysical309020

The user continually rolls into the target over five turns. It becomes more powerful each time it hits.

6SpiteGhostStatus-10010

The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.

8PursuitDarkPhysical4010020

The power of this attack move is doubled if it’s used on a target that’s switching out of battle.

11ScreechNormalStatus-8540

An earsplitting screech harshly lowers the target’s Defense stat.

13Mud-SlapGroundSpecial2010010

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

16YawnNormalStatus--10

The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.

18Ancient PowerRockSpecial601005

The user attacks with a prehistoric power. This may also raise all the user’s stats at once.

21Body SlamNormalPhysical8510015

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

23Drill RunGroundPhysical809510

The user crashes into its target while rotating its body like a drill. Critical hits land more easily.

26RoostFlyingStatus--5

The user lands and rests its body. It restores the user’s HP by up to half of its max HP.

28Take DownNormalPhysical908520

A reckless, full-body charge attack for slamming into the target. This also damages the user a little.

31CoilPoisonStatus--20

The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy.

33DigGroundPhysical8010010

The user burrows, then attacks on the next turn.

36GlareNormalStatus-10030

The user intimidates the target with the pattern on its belly to cause paralysis.

38Double-EdgeNormalPhysical12010015

A reckless, life-risking tackle. This also damages the user quite a lot.

41EndeavorNormalPhysical-1005

This attack move cuts down the target’s HP to equal the user’s HP.

43Air SlashFlyingSpecial759515

The user attacks with a blade of air that slices even the sky. This may also make the target flinch.

46Dragon RushDragonPhysical1007510

The user tackles the target while exhibiting overwhelming menace. This may also make the target flinch.

48EndureNormalStatus--10

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

51FlailNormalPhysical-10015

The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power.

Class
Description
AgilityPsychicStatus--30

The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.

Ancient PowerRockSpecial601005

The user attacks with a prehistoric power. This may also raise all the user’s stats at once.

AstonishGhostPhysical3010015

The user attacks the target while shouting in a startling fashion. This may also make the target flinch.

BideNormalPhysical--10

The user endures attacks for two turns, then strikes back to cause double the damage taken.

BiteDarkPhysical6010025

The target is bitten with viciously sharp fangs. This may also make the target flinch.

CurseGhostStatus--10

A move that works differently for the Ghost type than for all other types.

HeadbuttNormalPhysical7010015

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

HexGhostSpecial6510010

This relentless attack does massive damage to a target affected by status conditions.

Magic CoatPsychicStatus--15

A barrier reflects back to the target moves like Leech Seed and moves that damage status.

Secret PowerNormalPhysical7010020

The additional effects of this attack depend upon where it was used.

Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

SnoreNormalSpecial5010015

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

Trump CardNormalSpecial--5

The fewer PP this move has, the greater its power.

Class
Description
TM04Calm MindPsychicStatus--20

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial6010015

A unique attack that varies in type depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

TM13Ice BeamIceSpecial9010010

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

TM14BlizzardIceSpecial110705

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

TM19RoostFlyingStatus--5

The user lands and rests its body. It restores the user’s HP by up to half of its max HP.

TM21FrustrationNormalPhysical-10020

This full-power attack grows more powerful the less the user likes its Trainer.

TM22Solar BeamGrassSpecial12010010

In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.

TM24ThunderboltElectricSpecial9010015

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

TM25ThunderElectricSpecial1107010

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

TM26EarthquakeGroundPhysical10010010

The user sets off an earthquake that strikes every Pokémon around it.

TM27ReturnNormalPhysical-10020

This full-power attack grows more powerful the more the user likes its Trainer.

TM30Shadow BallGhostSpecial8010015

The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM35FlamethrowerFireSpecial9010015

The target is scorched with an intense blast of fire. This may also leave the target with a burn.

TM38Fire BlastFireSpecial110855

The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.

TM39Rock TombRockPhysical609515

Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.

TM42FacadeNormalPhysical7010020

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM46ThiefDarkPhysical6010025

The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

TM57Charge BeamElectricSpecial509010

The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

TM73Thunder WaveElectricStatus-9020

The user launches a weak jolt of electricity that paralyzes the target.

TM74Gyro BallSteelPhysical-1005

The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power.

TM77Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the target.

TM78BulldozeGroundPhysical6010020

The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.

TM80Rock SlideRockPhysical759010

Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

TM84Poison JabPoisonPhysical8010020

The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.

TM85Dream EaterPsychicSpecial10010015

The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.

TM87SwaggerNormalStatus-8515

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

TM88Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM93Wild ChargeElectricPhysical9010015

The user shrouds itself in electricity and smashes into its target. This also damages the user a little.

TM100ConfideNormalStatus--20

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Class
Description
Aqua TailWaterPhysical909010

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

BindNormalPhysical158520

Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.

Drill RunGroundPhysical809510

The user crashes into its target while rotating its body like a drill. Critical hits land more easily.

EndeavorNormalPhysical-1005

This attack move cuts down the target’s HP to equal the user’s HP.

Iron TailSteelPhysical1007515

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

Last ResortNormalPhysical1401005

This move can be used only after the user has used all the other moves it knows in the battle.

Magic CoatPsychicStatus--15

A barrier reflects back to the target moves like Leech Seed and moves that damage status.

Pain SplitNormalStatus--20

The user adds its HP to the target’s HP, then equally shares the combined HP with the target.

Shock WaveElectricSpecial60-20

The user strikes the target with a quick jolt of electricity. This attack never misses.

SnoreNormalSpecial5010015

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

SpiteGhostStatus-10010

The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.

Stealth RockRockStatus--20

The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.

Stomping TantrumGroundPhysical7510010

Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles.

Water PulseWaterSpecial6010020

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Zen HeadbuttPsychicPhysical809015

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

Serene Grace

Ability Slot 1

Boosts the likelihood of additional effects occurring when attacking.

Doubles the chance of moves' extra effects occurring.

Run Away

Ability Slot 2

Enables a sure getaway from wild Pokémon.

Ensures success fleeing from wild battles.

Rattled

Hidden Ability

Dark-, Ghost-, and Bug-type moves scare the Pokémon and boost its Speed stat.

Raises Speed one stage upon being hit by a Dark, Ghost, or Bug move.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.