Dunsparce
#206 in the National Pokédex • Land Snake Pokémon
Dunsparce
#206 in the National Pokédex • Land Snake Pokémon
Stats
Min
Max
HP
100
310
404
Attack
70
130
262
Defense
70
130
262
Sp. Atk
65
121
251
Sp. Def
65
121
251
Speed
45
85
207
Total
415
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Normal

Shiny
Dunsparce
Land Snake Pokémon

Growth
| EV yield | 1 HP |
|---|---|
| Catch rate | 190 |
| Base Exp. | 145 |
Eggs
| Egg Groups | |
|---|---|
| Gender | 50% male 50% female |
| Egg cycles | 20 (5,120 steps) |
Lore

Pokémon Emerald
Its drill-tipped tail is used to burrow into the ground backwards. This Pokémon is known to make its nest in complex shapes deep under the ground.
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Rage | ![]() | Physical | 20 | 100 | 20 | Raises the user’s ATTACK every time it is hit. |
| 4 | Defense Curl | ![]() | Status | - | - | 40 | Curls up to conceal weak spots and raise DEFENSE. |
| 11 | Yawn | ![]() | Status | - | - | 10 | Lulls the foe into yawning, then sleeping next turn. |
| 14 | Glare | ![]() | Status | - | 75 | 30 | Intimidates and frightens the foe into paralysis. |
| 21 | Spite | ![]() | Status | - | 100 | 10 | Spitefully cuts the PP of the foe’s last move. |
| 24 | Pursuit | ![]() | Special | 40 | 100 | 20 | Inflicts bad damage if used on a foe switching out. |
| 31 | Screech | ![]() | Status | - | 85 | 40 | Emits a screech to sharply reduce the foe’s DEFENSE. |
| 34 | Take Down | ![]() | Physical | 90 | 85 | 20 | A reckless charge attack that also hurts the user. |
| 41 | Endeavor | ![]() | Physical | - | 100 | 5 | Gains power if the user’s HP is lower than the foe’s HP. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM03 | Water Pulse | ![]() | Special | 60 | 100 | 20 | Attacks with ultrasonic waves. May confuse the foe. |
| TM04 | Calm Mind | ![]() | Status | - | - | 20 | Raises SP. ATK and SP. DEF by focusing the mind. |
| TM06 | Toxic | ![]() | Status | - | 85 | 10 | Poisons the foe with an intensifying toxin. |
| TM10 | Hidden Power | ![]() | Physical | 1 | 100 | 15 | The effectiveness varies with the user. |
| TM11 | Sunny Day | ![]() | Status | - | - | 5 | Boosts the power of FIRE- type moves for 5 turns. |
| TM13 | Ice Beam | ![]() | Special | 95 | 100 | 10 | Blasts the foe with an icy beam that may freeze it. |
| TM14 | Blizzard | ![]() | Special | 120 | 70 | 5 | Hits the foe with an icy storm that may freeze it. |
| TM17 | Protect | ![]() | Status | - | - | 10 | Evades attack, but may fail if used in succession. |
| TM18 | Rain Dance | ![]() | Status | - | - | 5 | Boosts the power of WATER- type moves for 5 turns. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | An attack that is stronger if the TRAINER is disliked. |
| TM22 | Solar Beam | ![]() | Special | 120 | 100 | 10 | Absorbs light in one turn, then attacks next turn. |
| TM23 | Iron Tail | ![]() | Physical | 100 | 75 | 15 | Attacks with a rock-hard tail. May lower DEFENSE. |
| TM24 | Thunderbolt | ![]() | Special | 95 | 100 | 15 | A strong electrical attack that may paralyze the foe. |
| TM25 | Thunder | ![]() | Special | 120 | 70 | 10 | A lightning attack that may cause paralysis. |
| TM26 | Earthquake | ![]() | Physical | 100 | 100 | 10 | A powerful quake, but has no effect on flying foes. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | An attack that increases in power with friendship. |
| TM28 | Dig | ![]() | Physical | 60 | 100 | 10 | Digs underground the first turn and strikes next turn. |
| TM30 | Shadow Ball | ![]() | Physical | 80 | 100 | 15 | Hurls a black blob that may lower the foe’s SP. DEF. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | Creates illusory copies to raise evasiveness. |
| TM34 | Shock Wave | ![]() | Special | 60 | - | 20 | A fast and unavoidable electric attack. |
| TM35 | Flamethrower | ![]() | Special | 95 | 100 | 15 | A powerful fire attack that may inflict a burn. |
| TM38 | Fire Blast | ![]() | Special | 120 | 85 | 5 | Incinerates everything it strikes. May cause a burn. |
| TM39 | Rock Tomb | ![]() | Physical | 50 | 80 | 10 | Stops the foe from moving with rocks and cuts SPEED. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM43 | Secret Power | ![]() | Physical | 70 | 100 | 20 | An attack with effects that vary by location. |
| TM44 | Rest | ![]() | Status | - | - | 5 | The user sleeps for 2 turns, restoring HP and status. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | Makes the opposite gender less likely to attack. |
| TM46 | Thief | ![]() | Special | 40 | 100 | 10 | While attacking, it may steal the foe’s held item. |
| HM04 | Strength | ![]() | Physical | 80 | 100 | 15 | Builds enormous power, then slams the foe. |
| HM06 | Rock Smash | ![]() | Physical | 20 | 100 | 15 | A rock-crushing attack that may lower DEFENSE. |
Tutors
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Body Slam | ![]() | Physical | 85 | 100 | 15 | A full-body slam that may cause paralysis. |
| Counter | ![]() | Physical | - | 100 | 20 | Retaliates any physical hit with double the power. |
| Defense Curl | ![]() | Status | - | - | 40 | Curls up to conceal weak spots and raise DEFENSE. |
| Double-Edge | ![]() | Physical | 120 | 100 | 15 | A life-risking tackle that also hurts the user. |
| Dream Eater | ![]() | Special | 100 | 100 | 15 | Takes one half the damage inflicted on a sleeping foe. |
| Endure | ![]() | Status | - | - | 10 | Endures any attack for 1 turn, leaving at least 1HP. |
| Mimic | ![]() | Status | - | - | 10 | Copies a move used by the foe during one battle. |
| Mud-Slap | ![]() | Physical | 20 | 100 | 10 | Hurls mud in the foe’s face to reduce its accuracy. |
| Psych Up | ![]() | Status | - | - | 10 | Copies the foe’s effect(s) and gives to the user. |
| Rock Slide | ![]() | Physical | 75 | 90 | 10 | Large boulders are hurled. May cause flinching. |
| Rollout | ![]() | Physical | 30 | 90 | 20 | An attack lasting 5 turns with rising intensity. |
| Sleep Talk | ![]() | Status | - | - | 10 | Uses an available move randomly while asleep. |
| Snore | ![]() | Physical | 40 | 100 | 15 | A loud attack that can be used only while asleep. |
| Substitute | ![]() | Status | - | - | 10 | Creates a decoy using 1/4 of the user’s maximum HP. |
| Swagger | ![]() | Status | - | 90 | 15 | Confuses the foe, but also sharply raises ATTACK. |
| Thunder Wave | ![]() | Status | - | 100 | 20 | A weak jolt of electricity that paralyzes the foe. |
Breeding
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Ancient Power | ![]() | Physical | 60 | 100 | 5 | An attack that may raise all stats. |
| Astonish | ![]() | Physical | 30 | 100 | 15 | An attack that may shock the foe into flinching. |
| Bide | ![]() | Physical | - | - | 10 | Endures attack for 2 turns to retaliate double. |
| Bite | ![]() | Special | 60 | 100 | 25 | Bites with vicious fangs. May cause flinching. |
| Curse | ![]() | Status | - | - | 10 | A move that functions differently for GHOSTS. |
| Headbutt | ![]() | Physical | 70 | 100 | 15 | A ramming attack that may cause flinching. |
| Rock Slide | ![]() | Physical | 75 | 90 | 10 | Large boulders are hurled. May cause flinching. |
Traits
Serene Grace
Promotes added effects.
Doubles the chance of moves' extra effects occurring.
Run Away
Makes escaping easier.
Ensures success fleeing from wild battles.
































Physical
Status
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