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Dunsparce

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Dunsparce in Pokémon Gold & Silver

#52 in the Gold and Silver Pokédex • Land Snake Pokémon

Dunsparce in the National Pokédex
Dunsparce sprite

Normal

Shiny Dunsparce sprite

Shiny

Pokédex entries

Pokémon Gold

When spotted, this Pokémon escapes backward by furiously boring into the ground with its tail.

Pokémon Silver

If spotted, it escapes by burrowing with its tail. It can float just slightly using its wings.

Pokémon details

Type

Normal

Category

Land Snake Pokémon

Height

1.5 m (4'11")

Weight

14 kg (30.9 lbs)

National Pokédex

#0206

Dunsparce in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

100

310

403

Attack

70

145

238

Defense

70

145

238

Sp. Atk

65

135

228

Sp. Def

65

135

228

Speed

45

95

188

Total

415

Ranges are for Level 100. Max assumes 15 DVs and maxed Stat Experience; min assumes 0 DVs and no Stat Experience. Special Attack and Special Defense share a DV and Stat Experience.

Type-only matchups for Dunsparce, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Weak to

Resists

Dunsparce doesn't resist any types.

Immune to

Stat Experience is gained in five stats. Special is shared by Special Attack and Special Defense; each stat can reach 65,535.
Pokédexes
Original Johto #52
Stat Experience
100 HP, 70 Atk, 70 Def, 45 Spe, 65 Special
Catch rate
190
Base Exp.
75

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20 (5,120 nominal steps; actual hatching varies)

Evolution requirements shown in a compact table or chain view.
Dunsparce

Dunsparce

#52

No evolutions

Known encounter locations for this Pokémon in this game.
Gold
LocationMethodLevelChanceConditions

Dark Cave

Dark Cave (Violet City entrance)

Walking in tall grass or a cave25%

During a swarm

Dark Cave

Dark Cave (Violet City entrance)

Walking in tall grass or a cave330%

During a swarm

Dark Cave

Dark Cave (Violet City entrance)

Walking in tall grass or a cave41%

Not during a swarm

Dark Cave

Dark Cave (Violet City entrance)

Walking in tall grass or a cave41%

During a swarm

Dark Cave

Dark Cave (Violet City entrance)

Walking in tall grass or a cave44%

During a swarm

Silver
LocationMethodLevelChanceConditions

Dark Cave

Dark Cave (Violet City entrance)

Walking in tall grass or a cave25%

During a swarm

Dark Cave

Dark Cave (Violet City entrance)

Walking in tall grass or a cave330%

During a swarm

Dark Cave

Dark Cave (Violet City entrance)

Walking in tall grass or a cave41%

Not during a swarm

Dark Cave

Dark Cave (Violet City entrance)

Walking in tall grass or a cave41%

During a swarm

Dark Cave

Dark Cave (Violet City entrance)

Walking in tall grass or a cave44%

During a swarm

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartRage

Raises ATTACK if the user is hit.

Normal2010020
5Defense Curl

Heightens the user's DEFENSE.

Normal--40
13Glare

A move that may cause paralysis.

Normal-7530
18Spite

Cuts the PP of the foe's last move.

Ghost-10010
26Pursuit

Heavily strikes switching Pokémon.

Dark4010020
30Screech

Sharply reduces the foe's DEFENSE.

Normal-8540
38Take Down

A tackle that also hurts the user.

Normal908520

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Gold and Silver.
Class
TM02Headbutt

An attack that may make foe flinch.

Normal7010015
TM03Curse

Works differently for ghost-types.

???--10
TM04Rollout

Attacks 5 turns with rising power.

Rock309020
TM06Toxic

A poison move with increasing damage.

Poison-8510
TM07Zap Cannon

An attack that always paralyzes.

Electric100505
TM08Rock Smash

An attack that may lower DEFENSE.

Fighting2010015
TM09Psych Up

Copies the foe's stat changes.

Normal--10
TM10Hidden Power

The power varies with the Pokémon.

Type varies by DVs

31–7010015
TM11Sunny Day

Boosts fire-type moves for 5 turns.

Fire--5
TM13Snore

An attack useable only while asleep.

Normal4010015
TM17Protect

Foils attack that turn. It may fail.

Normal--10
TM18Rain Dance

Boosts water-type moves for 5 turns.

Water--5
TM20Endure

Always leaves at least 1HP.

Normal--10
TM21Frustration

An attack based on lack of loyalty.

Normal-10020
TM22Solar Beam

1st turn: Prepare 2nd turn: Attack

Grass12010010
TM23Iron Tail

An attack that may reduce DEFENSE.

Steel1007515
TM25Thunder

An attack that may cause paralysis.

Electric1207010
TM27Return

An attack that is based on loyalty.

Normal-10020
TM28Dig

1st turn: Burrow 2nd turn: Attack

Ground6010010
TM31Mud-Slap

Reduces the foe's accuracy.

Ground2010010
TM32Double Team

Heightens evasiveness.

Normal--15
TM34Swagger

Causes confusion and raises ATTACK.

Normal-9015
TM35Sleep Talk

Randomly attacks while asleep.

Normal--10
TM40Defense Curl

Heightens the user's DEFENSE.

Normal--40
TM42Dream Eater

Steals HP from a sleeping victim.

Psychic10010015
TM44Rest

Sleep for 2 turns to fully recover.

Psychic--10
TM45Attract

Makes the opposite gender infatuated.

Normal-10015
TM46Thief

An attack that may steal a held item.

Dark4010010
TM50Nightmare

A sleeper loses 1/4 HP every turn.

Ghost--15
HM04Strength

A powerful physical attack.

Normal8010015

Moves this Pokémon can inherit through breeding or similar methods.
Class
Ancient Power

An attack that may raise all stats.

Rock601005
Bide

Waits 2-3 turns & hits back double.

Normal-10010
Bite

An attack that may cause flinching.

Dark6010025
Rage

Raises ATTACK if the user is hit.

Normal2010020
Rock Slide

An attack that may cause flinching.

Rock759010

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