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Sharpen

Normal-type status move in Pokémon Ultra Sun & Ultra Moon.

NormalStatus

The user makes its edges more jagged, which raises its Attack stat.

PokémonTypeLevel

Porygon

#281

Normal
Start

Carbink

#123

RockFairy
8

Hyper Fang

Normal

Conversion

Normal
NormalStatus

Sharpen

Normal-type move

Move #

159

Introduced

Generation I

Power

-

Accuracy

-

PP

30

Priority

0

Machine

-

View all moves
MoveTypeClassTM/TRPowerAcc.PPPokémonDescription
AcupressureNormalStatus

-

--302

The user applies pressure to stress points, sharply boosting one of its or its allies’ stats.

After YouNormalStatus

-

--1557

The user helps the target and makes it use its move right after the user.

AssistNormalStatus

-

--205

The user hurriedly and randomly uses a move among those known by ally Pokémon.

AttractNormalStatus
TM45
-10015435

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

BarrageNormalPhysical

-

1585203

Round objects are hurled at the target to strike two to five times in a row.

Baton PassNormalStatus

-

--4032

The user switches places with a party Pokémon in waiting and passes along any stat changes.

Belly DrumNormalStatus

-

--1013

The user maximizes its Attack stat in exchange for HP equal to half its max HP.

BestowNormalStatus

-

--1511

The user passes its held item to the target when the target isn’t holding an item.

BideNormalPhysical

-

--1036

The user endures attacks for two turns, then strikes back to cause double the damage taken.

BindNormalPhysical

-

15852037

Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.

BlockNormalStatus

-

--572

The user blocks the target’s way with arms spread wide to prevent escape.

Body SlamNormalPhysical

-

851001534

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

BoomburstNormalSpecial

-

140100103

The user attacks everything around it with the destructive power of a terrible, explosive sound.

CamouflageNormalStatus

-

--2010

The user’s type is changed depending on its environment, such as at water’s edge, in grass, or in a cave.

CaptivateNormalStatus

-

-1002037

If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.

Chip AwayNormalPhysical

-

701002026

Looking for an opening, the user strikes consistently. The target’s stat changes don’t affect this attack’s damage.

Comet PunchNormalPhysical

-

1885157

The target is hit with a flurry of punches that strike two to five times in a row.

ConfideNormalStatus--20482

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

ConstrictNormalPhysical

-

101003515

The target is attacked with long, creeping tentacles, vines, or the like. This may also lower the target’s Speed stat.

ConversionNormalStatus

-

--303

The user changes its type to become the same type as the move at the top of the list of moves it knows.

Conversion 2NormalStatus

-

--303

The user changes its type to make itself resistant to the type of the attack the opponent used last.

CopycatNormalStatus

-

--2018

The user mimics the move used immediately before it. The move fails if no other move has been used yet.

CovetNormalPhysical

-

6010025133

The user endearingly approaches the target, then steals the target’s held item.

Crush ClawNormalPhysical

-

75951016

The user slashes the target with hard and sharp claws. This may also lower the target’s Defense stat.

CutNormalPhysical

-

5095301

The target is cut with a scythe or claw.

Defense CurlNormalStatus

-

--4050

The user curls up to conceal weak spots and raise its Defense stat.

DisableNormalStatus

-

-1002041

For four turns, this move prevents the target from using the move it last used.

Dizzy PunchNormalPhysical

-

701001011

The target is hit with rhythmically launched punches. This may also leave the target confused.

Double HitNormalPhysical

-

35901015

The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row.

Double SlapNormalPhysical

-

15851032

The target is slapped repeatedly, back and forth, two to five times in a row.

Double TeamNormalStatus--15481

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Double-EdgeNormalPhysical

-

1201001578

A reckless, life-risking tackle. This also damages the user quite a lot.

Echoed VoiceNormalSpecial4010015121

The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.

Egg BombNormalPhysical

-

10075104

A large egg is hurled at the target with maximum force to inflict damage.

EncoreNormalStatus

-

-100528

The user compels the target to keep using the move it encored for three turns.

EndeavorNormalPhysical

-

-100598

This attack move cuts down the target’s HP to equal the user’s HP.

EndureNormalStatus

-

--1059

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

EntrainmentNormalStatus

-

-1001515

The user dances with an odd rhythm that compels the target to mimic it, making the target’s Ability the same as the user’s.

ExplosionNormalPhysical250100569

The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.

Extreme SpeedNormalPhysical

-

8010057

The user charges the target at blinding speed. This move always goes first.

FacadeNormalPhysical7010020475

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Fake OutNormalPhysical

-

401001028

This attack hits first and makes the target flinch. It only works the first turn the user is in battle.

False SwipeNormalPhysical401004051

A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.

FeintNormalPhysical

-

301001043

This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves.

FlailNormalPhysical

-

-1001556

The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power.

FlashNormalStatus

-

-100202

The user flashes a bright light that cuts the target’s accuracy.

Focus EnergyNormalStatus

-

--3045

The user takes a deep breath and focuses so that critical hits land more easily.

Follow MeNormalStatus

-

--202

The user draws attention to itself, making all targets take aim only at the user.

ForesightNormalStatus

-

--4029

Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.

FrustrationNormalPhysical-10020483

This full-power attack grows more powerful the less the user likes its Trainer.

Fury AttackNormalPhysical

-

15852021

The target is jabbed repeatedly with a horn or beak two to five times in a row.

Fury SwipesNormalPhysical

-

18801528

The target is raked with sharp claws or scythes quickly two to five times in a row.

Giga ImpactNormalPhysical150905257

The user charges at the target using every bit of its power. The user can’t move on the next turn.

GlareNormalStatus

-

-100308

The user intimidates the target with the pattern on its belly to cause paralysis.

GrowlNormalStatus

-

-1004076

The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.

GrowthNormalStatus

-

--2014

The user’s body grows all at once, raising the Attack and Sp. Atk stats.

GuillotineNormalPhysical

-

-3059

A vicious, tearing attack with big pincers. The target faints instantly if this attack hits.

HardenNormalStatus

-

--3040

The user stiffens all the muscles in its body to raise its Defense stat.

HeadbuttNormalPhysical

-

701001553

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

Heal BellNormalStatus

-

--545

The user makes a soothing bell chime to heal the status conditions of all the party Pokémon.

Helping HandNormalStatus

-

--20121

The user assists an ally by boosting the power of that ally’s attack.

Hidden PowerNormalSpecial6010015483

A unique attack that varies in type depending on the Pokémon using it.

Horn AttackNormalPhysical

-

65100256

The target is jabbed with a sharply pointed horn to inflict damage.

Horn DrillNormalPhysical

-

-3056

The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits.

HowlNormalStatus

-

--4015

The user howls loudly to raise its spirit, which raises its Attack stat.

Hyper BeamNormalSpecial150905251

The target is attacked with a powerful beam. The user can’t move on the next turn.

Hyper FangNormalPhysical

-

8090158

The user bites hard on the target with its sharp front fangs. This may also make the target flinch.

Hyper VoiceNormalSpecial

-

901001089

The user lets loose a horribly echoing shout with the power to inflict damage.

Laser FocusNormalStatus

-

--30107

The user concentrates intensely. The attack on the next turn always results in a critical hit.

Last ResortNormalPhysical

-

140100598

This move can be used only after the user has used all the other moves it knows in the battle.

LeerNormalStatus

-

-10030116

The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.

Lock-OnNormalStatus

-

--511

The user takes sure aim at the target. This ensures the next attack does not miss the target.

Lovely KissNormalStatus

-

-75101

With a scary face, the user tries to force a kiss on the target. If it succeeds, the target falls asleep.

Lucky ChantNormalStatus

-

--3020

The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits for five turns.

Me FirstNormalStatus

-

--2023

The user cuts ahead of the target to copy and use the target’s intended move with greater power. This move fails if it isn’t used first.

Mean LookNormalStatus

-

--526

The user pins the target with a dark, arresting look. The target becomes unable to flee.

Mega KickNormalPhysical

-

1207553

The target is attacked by a kick launched with muscle-packed power.

Mega PunchNormalPhysical

-

8085207

The target is slugged by a punch thrown with muscle-packed power.

MetronomeNormalStatus

-

--107

The user waggles a finger and stimulates its brain into randomly using nearly any move.

Milk DrinkNormalStatus

-

--51

The user restores its own HP by up to half of its max HP.

MimicNormalStatus

-

--1012

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Mind ReaderNormalStatus

-

--56

The user senses the target’s movements with its mind to ensure its next attack does not miss the target.

MinimizeNormalStatus

-

--1011

The user compresses its body to make itself look smaller, which sharply raises its evasiveness.

Morning SunNormalStatus

-

--58

The user restores its own HP. The amount of HP regained varies with the weather.

Multi-AttackNormalPhysical

-

90100101

Cloaking itself in high energy, the user slams into the target. The memory held determines the move’s type.

Natural GiftNormalPhysical

-

-1001520

The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.

Nature PowerNormalStatus--2056

This attack makes use of nature’s power. Its effects vary depending on the user’s environment.

Noble RoarNormalStatus

-

-100308

Letting out a noble roar, the user intimidates the target and lowers its Attack and Sp. Atk stats.

Odor SleuthNormalStatus

-

--4023

Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.

Pain SplitNormalStatus

-

--2078

The user adds its HP to the target’s HP, then equally shares the combined HP with the target.

Pay DayNormalPhysical

-

40100202

Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.

Perish SongNormalStatus

-

--513

Any Pokémon that hears this song faints in three turns, unless it switches out of battle.

Play NiceNormalStatus

-

--2013

The user and the target become friends, and the target loses its will to fight. This lowers the target’s Attack stat.

PoundNormalPhysical

-

401003539

The target is physically pounded with a long tail, a foreleg, or the like.

PresentNormalPhysical

-

-90159

The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however.

ProtectNormalStatus--10484

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Psych UpNormalStatus--10151

The user hypnotizes itself into copying any stat change made by the target.

Quick AttackNormalPhysical

-

401003065

The user lunges at the target at a speed that makes it almost invisible. This move always goes first.

RageNormalPhysical

-

201002025

As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.

Rapid SpinNormalPhysical

-

201004023

A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.

Razor WindNormalSpecial

-

801001015

In this two-turn attack, blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.

RecoverNormalStatus

-

--523

Restoring its own cells, the user restores its own HP by half of its max HP.

RecycleNormalStatus

-

--1061

The user recycles a held item that has been used in battle so it can be used again.

Reflect TypeNormalStatus

-

--158

The user reflects the target’s type, making it the same type as the target.

RefreshNormalStatus

-

--2016

The user rests to cure itself of poisoning, a burn, or paralysis.

RetaliateNormalPhysical

-

7010059

The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move’s power is increased.

ReturnNormalPhysical-10020483

This full-power attack grows more powerful the more the user likes its Trainer.

Revelation DanceNormalSpecial

-

90100154

The user attacks the target by dancing very hard. The user’s type determines the type of this move.

RoarNormalStatus--20105

The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Rock ClimbNormalPhysical

-

90852014

The user attacks the target by smashing into it with incredible force. This may also confuse the target.

RoundNormalSpecial6010015483

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

SafeguardNormalStatus--25151

The user creates a protective field that prevents status conditions for five turns.

Scary FaceNormalStatus

-

-1001077

The user frightens the target with a scary face to harshly lower its Speed stat.

ScratchNormalPhysical

-

401003542

Hard, pointed, sharp claws rake the target to inflict damage.

ScreechNormalStatus

-

-854078

An earsplitting screech harshly lowers the target’s Defense stat.

Secret PowerNormalPhysical

-

70100205

The additional effects of this attack depend upon where it was used.

Self-DestructNormalPhysical

-

200100528

The user attacks everything around it by causing an explosion. The user faints upon using this move.

Shell SmashNormalStatus

-

--1523

The user breaks its shell, which lowers Defense and Sp. Def stats but sharply raises its Attack, Sp. Atk, and Speed stats.

Simple BeamNormalStatus

-

-100155

The user’s mysterious psychic wave changes the target’s Ability to Simple.

SingNormalStatus

-

-551516

A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.

SketchNormalStatus

-

--11

It enables the user to permanently learn the move last used by the target. Once used, Sketch disappears.

Skull BashNormalPhysical

-

130100109

The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn.

Slack OffNormalStatus

-

--53

The user slacks off, restoring its own HP by up to half of its max HP.

SlamNormalPhysical

-

80752028

The target is slammed with a long tail, vines, or the like to inflict damage.

SlashNormalPhysical

-

701002050

The target is attacked with a slash of claws or blades. Critical hits land more easily.

Sleep TalkNormalStatus--10482

While it is asleep, the user randomly uses one of the moves it knows.

Smelling SaltsNormalPhysical

-

70100108

This attack’s power is doubled when used on a target with paralysis. This also cures the target’s paralysis, however.

SmokescreenNormalStatus

-

-100206

The user releases an obscuring cloud of smoke or ink. This lowers the target’s accuracy.

SnoreNormalSpecial

-

5010015484

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

Soft-BoiledNormalStatus

-

--52

The user restores its own HP by up to half of its max HP.

Sonic BoomNormalSpecial

-

-90208

The target is hit with a destructive shock wave that always inflicts 20 HP damage.

Spike CannonNormalPhysical

-

20100155

Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.

Spit UpNormalSpecial

-

-1001019

The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move’s power.

SplashNormalStatus

-

--4024

The user just flops and splashes around to no effect at all...

SpotlightNormalStatus

-

--157

The user shines a spotlight on the target so that only the target will be attacked during the turn.

StockpileNormalStatus

-

--2024

The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times.

StompNormalPhysical

-

651002018

The target is stomped with a big foot. This may also make the target flinch.

StrengthNormalPhysical

-

80100151

The target is slugged with a punch thrown at maximum power.

SubstituteNormalStatus--10484

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Super FangNormalPhysical

-

-901034

The user chomps hard on the target with its sharp front fangs. This cuts the target’s HP in half.

SupersonicNormalStatus

-

-552039

The user generates odd sound waves from its body that confuse the target.

SwaggerNormalStatus-8515478

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

SwallowNormalStatus

-

--1023

The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.

Sweet ScentNormalStatus

-

-1002019

A sweet scent that harshly lowers opposing Pokémon’s evasiveness.

SwiftNormalSpecial

-

60-2046

Star-shaped rays are shot at the opposing Pokémon. This attack never misses.

Swords DanceNormalStatus--20108

A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.

TackleNormalPhysical

-

4010035150

A physical attack in which the user charges and slams into the target with its whole body.

Tail SlapNormalPhysical

-

2585105

The user attacks by striking the target with its hard tail. It hits the target two to five times in a row.

Tail WhipNormalStatus

-

-1003056

The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.

Take DownNormalPhysical

-

90852081

A reckless, full-body charge attack for slamming into the target. This also damages the user a little.

Tearful LookNormalStatus

-

--206

The user gets teary eyed to make the target lose its combative spirit. This lowers the target’s Attack and Sp. Atk stats.

Teeter DanceNormalStatus

-

-1002012

The user performs a wobbly dance that confuses the Pokémon around it.

ThrashNormalPhysical

-

1201001052

The user rampages and attacks for two to three turns. The user then becomes confused.

TickleNormalStatus

-

-1002027

The user tickles the target into laughing, reducing its Attack and Defense stats.

TransformNormalStatus

-

--101

The user transforms into a copy of the target right down to having the same move set.

Tri AttackNormalSpecial

-

801001011

The user strikes with a simultaneous three-beam attack. May also burn, freeze, or paralyze the target.

Trump CardNormalSpecial

-

--59

The fewer PP this move has, the greater its power.

UproarNormalSpecial

-

9010010120

The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.

Vise GripNormalPhysical

-

551003012

The target is gripped and squeezed from both sides to inflict damage.

Weather BallNormalSpecial

-

50100108

This attack move varies in power and type depending on the weather.

WhirlwindNormalStatus

-

--2023

The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

WishNormalStatus

-

--1015

One turn after this move is used, the user’s or its replacement’s HP is restored by half the user’s max HP.

Work UpNormalStatus--30132

The user is roused, and its Attack and Sp. Atk stats increase.

WrapNormalPhysical

-

15902013

A long body, vines, or the like are used to wrap and squeeze the target for four to five turns.

Wring OutNormalSpecial

-

-100518

The user powerfully wrings the target. The more HP the target has, the greater the move’s power.

YawnNormalStatus

-

--1017

The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.

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USUM / Moves

Sharpen

Sharpen

Normal-type status move in Pokémon Ultra Sun & Ultra Moon.

NormalStatus

The user makes its edges more jagged, which raises its Attack stat.

PokémonTypeLevel

Porygon

#281

Normal
Start

Carbink

#123

RockFairy
8

Hyper Fang

Normal

Conversion

Normal
NormalStatus

Sharpen

Normal-type move

Move #

159

Introduced

Generation I

Power

-

Accuracy

-

PP

30

Priority

0

Machine

-

View all moves
MoveTypeClassTM/TRPowerAcc.PPPokémonDescription
AcupressureNormalStatus

-

--302

The user applies pressure to stress points, sharply boosting one of its or its allies’ stats.

After YouNormalStatus

-

--1557

The user helps the target and makes it use its move right after the user.

AssistNormalStatus

-

--205

The user hurriedly and randomly uses a move among those known by ally Pokémon.

AttractNormalStatus
TM45
-10015435

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

BarrageNormalPhysical

-

1585203

Round objects are hurled at the target to strike two to five times in a row.

Baton PassNormalStatus

-

--4032

The user switches places with a party Pokémon in waiting and passes along any stat changes.

Belly DrumNormalStatus

-

--1013

The user maximizes its Attack stat in exchange for HP equal to half its max HP.

BestowNormalStatus

-

--1511

The user passes its held item to the target when the target isn’t holding an item.

BideNormalPhysical

-

--1036

The user endures attacks for two turns, then strikes back to cause double the damage taken.

BindNormalPhysical

-

15852037

Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.

BlockNormalStatus

-

--572

The user blocks the target’s way with arms spread wide to prevent escape.

Body SlamNormalPhysical

-

851001534

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

BoomburstNormalSpecial

-

140100103

The user attacks everything around it with the destructive power of a terrible, explosive sound.

CamouflageNormalStatus

-

--2010

The user’s type is changed depending on its environment, such as at water’s edge, in grass, or in a cave.

CaptivateNormalStatus

-

-1002037

If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.

Chip AwayNormalPhysical

-

701002026

Looking for an opening, the user strikes consistently. The target’s stat changes don’t affect this attack’s damage.

Comet PunchNormalPhysical

-

1885157

The target is hit with a flurry of punches that strike two to five times in a row.

ConfideNormalStatus--20482

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

ConstrictNormalPhysical

-

101003515

The target is attacked with long, creeping tentacles, vines, or the like. This may also lower the target’s Speed stat.

ConversionNormalStatus

-

--303

The user changes its type to become the same type as the move at the top of the list of moves it knows.

Conversion 2NormalStatus

-

--303

The user changes its type to make itself resistant to the type of the attack the opponent used last.

CopycatNormalStatus

-

--2018

The user mimics the move used immediately before it. The move fails if no other move has been used yet.

CovetNormalPhysical

-

6010025133

The user endearingly approaches the target, then steals the target’s held item.

Crush ClawNormalPhysical

-

75951016

The user slashes the target with hard and sharp claws. This may also lower the target’s Defense stat.

CutNormalPhysical

-

5095301

The target is cut with a scythe or claw.

Defense CurlNormalStatus

-

--4050

The user curls up to conceal weak spots and raise its Defense stat.

DisableNormalStatus

-

-1002041

For four turns, this move prevents the target from using the move it last used.

Dizzy PunchNormalPhysical

-

701001011

The target is hit with rhythmically launched punches. This may also leave the target confused.

Double HitNormalPhysical

-

35901015

The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row.

Double SlapNormalPhysical

-

15851032

The target is slapped repeatedly, back and forth, two to five times in a row.

Double TeamNormalStatus--15481

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Double-EdgeNormalPhysical

-

1201001578

A reckless, life-risking tackle. This also damages the user quite a lot.

Echoed VoiceNormalSpecial4010015121

The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.

Egg BombNormalPhysical

-

10075104

A large egg is hurled at the target with maximum force to inflict damage.

EncoreNormalStatus

-

-100528

The user compels the target to keep using the move it encored for three turns.

EndeavorNormalPhysical

-

-100598

This attack move cuts down the target’s HP to equal the user’s HP.

EndureNormalStatus

-

--1059

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

EntrainmentNormalStatus

-

-1001515

The user dances with an odd rhythm that compels the target to mimic it, making the target’s Ability the same as the user’s.

ExplosionNormalPhysical250100569

The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.

Extreme SpeedNormalPhysical

-

8010057

The user charges the target at blinding speed. This move always goes first.

FacadeNormalPhysical7010020475

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Fake OutNormalPhysical

-

401001028

This attack hits first and makes the target flinch. It only works the first turn the user is in battle.

False SwipeNormalPhysical401004051

A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.

FeintNormalPhysical

-

301001043

This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves.

FlailNormalPhysical

-

-1001556

The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power.

FlashNormalStatus

-

-100202

The user flashes a bright light that cuts the target’s accuracy.

Focus EnergyNormalStatus

-

--3045

The user takes a deep breath and focuses so that critical hits land more easily.

Follow MeNormalStatus

-

--202

The user draws attention to itself, making all targets take aim only at the user.

ForesightNormalStatus

-

--4029

Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.

FrustrationNormalPhysical-10020483

This full-power attack grows more powerful the less the user likes its Trainer.

Fury AttackNormalPhysical

-

15852021

The target is jabbed repeatedly with a horn or beak two to five times in a row.

Fury SwipesNormalPhysical

-

18801528

The target is raked with sharp claws or scythes quickly two to five times in a row.

Giga ImpactNormalPhysical150905257

The user charges at the target using every bit of its power. The user can’t move on the next turn.

GlareNormalStatus

-

-100308

The user intimidates the target with the pattern on its belly to cause paralysis.

GrowlNormalStatus

-

-1004076

The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.

GrowthNormalStatus

-

--2014

The user’s body grows all at once, raising the Attack and Sp. Atk stats.

GuillotineNormalPhysical

-

-3059

A vicious, tearing attack with big pincers. The target faints instantly if this attack hits.

HardenNormalStatus

-

--3040

The user stiffens all the muscles in its body to raise its Defense stat.

HeadbuttNormalPhysical

-

701001553

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

Heal BellNormalStatus

-

--545

The user makes a soothing bell chime to heal the status conditions of all the party Pokémon.

Helping HandNormalStatus

-

--20121

The user assists an ally by boosting the power of that ally’s attack.

Hidden PowerNormalSpecial6010015483

A unique attack that varies in type depending on the Pokémon using it.

Horn AttackNormalPhysical

-

65100256

The target is jabbed with a sharply pointed horn to inflict damage.

Horn DrillNormalPhysical

-

-3056

The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits.

HowlNormalStatus

-

--4015

The user howls loudly to raise its spirit, which raises its Attack stat.

Hyper BeamNormalSpecial150905251

The target is attacked with a powerful beam. The user can’t move on the next turn.

Hyper FangNormalPhysical

-

8090158

The user bites hard on the target with its sharp front fangs. This may also make the target flinch.

Hyper VoiceNormalSpecial

-

901001089

The user lets loose a horribly echoing shout with the power to inflict damage.

Laser FocusNormalStatus

-

--30107

The user concentrates intensely. The attack on the next turn always results in a critical hit.

Last ResortNormalPhysical

-

140100598

This move can be used only after the user has used all the other moves it knows in the battle.

LeerNormalStatus

-

-10030116

The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.

Lock-OnNormalStatus

-

--511

The user takes sure aim at the target. This ensures the next attack does not miss the target.

Lovely KissNormalStatus

-

-75101

With a scary face, the user tries to force a kiss on the target. If it succeeds, the target falls asleep.

Lucky ChantNormalStatus

-

--3020

The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits for five turns.

Me FirstNormalStatus

-

--2023

The user cuts ahead of the target to copy and use the target’s intended move with greater power. This move fails if it isn’t used first.

Mean LookNormalStatus

-

--526

The user pins the target with a dark, arresting look. The target becomes unable to flee.

Mega KickNormalPhysical

-

1207553

The target is attacked by a kick launched with muscle-packed power.

Mega PunchNormalPhysical

-

8085207

The target is slugged by a punch thrown with muscle-packed power.

MetronomeNormalStatus

-

--107

The user waggles a finger and stimulates its brain into randomly using nearly any move.

Milk DrinkNormalStatus

-

--51

The user restores its own HP by up to half of its max HP.

MimicNormalStatus

-

--1012

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Mind ReaderNormalStatus

-

--56

The user senses the target’s movements with its mind to ensure its next attack does not miss the target.

MinimizeNormalStatus

-

--1011

The user compresses its body to make itself look smaller, which sharply raises its evasiveness.

Morning SunNormalStatus

-

--58

The user restores its own HP. The amount of HP regained varies with the weather.

Multi-AttackNormalPhysical

-

90100101

Cloaking itself in high energy, the user slams into the target. The memory held determines the move’s type.

Natural GiftNormalPhysical

-

-1001520

The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.

Nature PowerNormalStatus--2056

This attack makes use of nature’s power. Its effects vary depending on the user’s environment.

Noble RoarNormalStatus

-

-100308

Letting out a noble roar, the user intimidates the target and lowers its Attack and Sp. Atk stats.

Odor SleuthNormalStatus

-

--4023

Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.

Pain SplitNormalStatus

-

--2078

The user adds its HP to the target’s HP, then equally shares the combined HP with the target.

Pay DayNormalPhysical

-

40100202

Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.

Perish SongNormalStatus

-

--513

Any Pokémon that hears this song faints in three turns, unless it switches out of battle.

Play NiceNormalStatus

-

--2013

The user and the target become friends, and the target loses its will to fight. This lowers the target’s Attack stat.

PoundNormalPhysical

-

401003539

The target is physically pounded with a long tail, a foreleg, or the like.

PresentNormalPhysical

-

-90159

The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however.

ProtectNormalStatus--10484

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Psych UpNormalStatus--10151

The user hypnotizes itself into copying any stat change made by the target.

Quick AttackNormalPhysical

-

401003065

The user lunges at the target at a speed that makes it almost invisible. This move always goes first.

RageNormalPhysical

-

201002025

As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.

Rapid SpinNormalPhysical

-

201004023

A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.

Razor WindNormalSpecial

-

801001015

In this two-turn attack, blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.

RecoverNormalStatus

-

--523

Restoring its own cells, the user restores its own HP by half of its max HP.

RecycleNormalStatus

-

--1061

The user recycles a held item that has been used in battle so it can be used again.

Reflect TypeNormalStatus

-

--158

The user reflects the target’s type, making it the same type as the target.

RefreshNormalStatus

-

--2016

The user rests to cure itself of poisoning, a burn, or paralysis.

RetaliateNormalPhysical

-

7010059

The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move’s power is increased.

ReturnNormalPhysical-10020483

This full-power attack grows more powerful the more the user likes its Trainer.

Revelation DanceNormalSpecial

-

90100154

The user attacks the target by dancing very hard. The user’s type determines the type of this move.

RoarNormalStatus--20105

The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Rock ClimbNormalPhysical

-

90852014

The user attacks the target by smashing into it with incredible force. This may also confuse the target.

RoundNormalSpecial6010015483

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

SafeguardNormalStatus--25151

The user creates a protective field that prevents status conditions for five turns.

Scary FaceNormalStatus

-

-1001077

The user frightens the target with a scary face to harshly lower its Speed stat.

ScratchNormalPhysical

-

401003542

Hard, pointed, sharp claws rake the target to inflict damage.

ScreechNormalStatus

-

-854078

An earsplitting screech harshly lowers the target’s Defense stat.

Secret PowerNormalPhysical

-

70100205

The additional effects of this attack depend upon where it was used.

Self-DestructNormalPhysical

-

200100528

The user attacks everything around it by causing an explosion. The user faints upon using this move.

Shell SmashNormalStatus

-

--1523

The user breaks its shell, which lowers Defense and Sp. Def stats but sharply raises its Attack, Sp. Atk, and Speed stats.

Simple BeamNormalStatus

-

-100155

The user’s mysterious psychic wave changes the target’s Ability to Simple.

SingNormalStatus

-

-551516

A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.

SketchNormalStatus

-

--11

It enables the user to permanently learn the move last used by the target. Once used, Sketch disappears.

Skull BashNormalPhysical

-

130100109

The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn.

Slack OffNormalStatus

-

--53

The user slacks off, restoring its own HP by up to half of its max HP.

SlamNormalPhysical

-

80752028

The target is slammed with a long tail, vines, or the like to inflict damage.

SlashNormalPhysical

-

701002050

The target is attacked with a slash of claws or blades. Critical hits land more easily.

Sleep TalkNormalStatus--10482

While it is asleep, the user randomly uses one of the moves it knows.

Smelling SaltsNormalPhysical

-

70100108

This attack’s power is doubled when used on a target with paralysis. This also cures the target’s paralysis, however.

SmokescreenNormalStatus

-

-100206

The user releases an obscuring cloud of smoke or ink. This lowers the target’s accuracy.

SnoreNormalSpecial

-

5010015484

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

Soft-BoiledNormalStatus

-

--52

The user restores its own HP by up to half of its max HP.

Sonic BoomNormalSpecial

-

-90208

The target is hit with a destructive shock wave that always inflicts 20 HP damage.

Spike CannonNormalPhysical

-

20100155

Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.

Spit UpNormalSpecial

-

-1001019

The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move’s power.

SplashNormalStatus

-

--4024

The user just flops and splashes around to no effect at all...

SpotlightNormalStatus

-

--157

The user shines a spotlight on the target so that only the target will be attacked during the turn.

StockpileNormalStatus

-

--2024

The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times.

StompNormalPhysical

-

651002018

The target is stomped with a big foot. This may also make the target flinch.

StrengthNormalPhysical

-

80100151

The target is slugged with a punch thrown at maximum power.

SubstituteNormalStatus--10484

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Super FangNormalPhysical

-

-901034

The user chomps hard on the target with its sharp front fangs. This cuts the target’s HP in half.

SupersonicNormalStatus

-

-552039

The user generates odd sound waves from its body that confuse the target.

SwaggerNormalStatus-8515478

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

SwallowNormalStatus

-

--1023

The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.

Sweet ScentNormalStatus

-

-1002019

A sweet scent that harshly lowers opposing Pokémon’s evasiveness.

SwiftNormalSpecial

-

60-2046

Star-shaped rays are shot at the opposing Pokémon. This attack never misses.

Swords DanceNormalStatus--20108

A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.

TackleNormalPhysical

-

4010035150

A physical attack in which the user charges and slams into the target with its whole body.

Tail SlapNormalPhysical

-

2585105

The user attacks by striking the target with its hard tail. It hits the target two to five times in a row.

Tail WhipNormalStatus

-

-1003056

The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.

Take DownNormalPhysical

-

90852081

A reckless, full-body charge attack for slamming into the target. This also damages the user a little.

Tearful LookNormalStatus

-

--206

The user gets teary eyed to make the target lose its combative spirit. This lowers the target’s Attack and Sp. Atk stats.

Teeter DanceNormalStatus

-

-1002012

The user performs a wobbly dance that confuses the Pokémon around it.

ThrashNormalPhysical

-

1201001052

The user rampages and attacks for two to three turns. The user then becomes confused.

TickleNormalStatus

-

-1002027

The user tickles the target into laughing, reducing its Attack and Defense stats.

TransformNormalStatus

-

--101

The user transforms into a copy of the target right down to having the same move set.

Tri AttackNormalSpecial

-

801001011

The user strikes with a simultaneous three-beam attack. May also burn, freeze, or paralyze the target.

Trump CardNormalSpecial

-

--59

The fewer PP this move has, the greater its power.

UproarNormalSpecial

-

9010010120

The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.

Vise GripNormalPhysical

-

551003012

The target is gripped and squeezed from both sides to inflict damage.

Weather BallNormalSpecial

-

50100108

This attack move varies in power and type depending on the weather.

WhirlwindNormalStatus

-

--2023

The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

WishNormalStatus

-

--1015

One turn after this move is used, the user’s or its replacement’s HP is restored by half the user’s max HP.

Work UpNormalStatus--30132

The user is roused, and its Attack and Sp. Atk stats increase.

WrapNormalPhysical

-

15902013

A long body, vines, or the like are used to wrap and squeeze the target for four to five turns.

Wring OutNormalSpecial

-

-100518

The user powerfully wrings the target. The more HP the target has, the greater the move’s power.

YawnNormalStatus

-

--1017

The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.

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