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USUM / Moves

Hold Back

Back to Moves

Hold Back

Normal-type physical move in Pokémon Ultra Sun & Ultra Moon.

Move text

The user holds back when it attacks, and the target is left with at least 1 HP.

Details

Introduced

Generation VI

Power

40

Accuracy

100

PP

40

Priority

0

Makes contact?

Yes

Machine

-

Learners

Pokémon that learn this move through special or alternate methods.

Smeargle

#70

Normal
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Smeargle

#70

Normal
Permanently copy with Sketch; a source Pokémon must use the move

Mareep

#162

Electric
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Flaaffy

#163

Electric
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Ampharos

#164

Electric
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Mega Ampharos

#164

ElectricDragon
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Celebi

#251

PsychicGrass
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Beldum

#278

SteelPsychic
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Metang

#279

SteelPsychic
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Mega Metagross

#280

SteelPsychic
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Metagross

#280

SteelPsychic
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Serperior

#497

Grass
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Emboar

#500

FireFighting
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Samurott

#503

Water
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Related

View all moves →
Other moves that share this move type.
MoveTypeClassTMPowerAcc.PPPokémonDescription
AcupressureNormalStatus

-

--3017

The user applies pressure to stress points, sharply boosting one of its or its allies’ stats.

After YouNormalStatus

-

--15123

The user helps the target and makes it use its move right after the user.

AssistNormalStatus

-

--2024

The user hurriedly and randomly uses a move among those known by ally Pokémon.

AttractNormalStatus-10015858

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

BarrageNormalPhysical

-

1585204

Round objects are hurled at the target to strike two to five times in a row.

Baton PassNormalStatus

-

--4097

The user switches places with a party Pokémon in waiting and passes along any stat changes.

Belly DrumNormalStatus

-

--1049

The user maximizes its Attack stat in exchange for HP equal to half its max HP.

BestowNormalStatus

-

--1543

The user passes its held item to the target when the target isn’t holding an item.

BideNormalPhysical

-

--10265

The user endures attacks for two turns, then strikes back to cause double the damage taken.

BindNormalPhysical

-

15852075

Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.

BlockNormalStatus

-

--5133

The user blocks the target’s way with arms spread wide to prevent escape.

Body SlamNormalPhysical

-

8510015400

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

BoomburstNormalSpecial

-

1401001011

The user attacks everything around it with the destructive power of a terrible, explosive sound.

Breakneck BlitzNormalPhysical

-

--10

Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Generic Z-Move power depends on the base move. USUM Z-Rotom Power can permit another Z-Move in the same battle.

Breakneck BlitzNormalSpecial

-

--10

Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Generic Z-Move power depends on the base move. USUM Z-Rotom Power can permit another Z-Move in the same battle.

CamouflageNormalStatus

-

--2050

The user’s type is changed depending on its environment, such as at water’s edge, in grass, or in a cave.

CaptivateNormalStatus

-

-10020541

If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.

CelebrateNormalStatus

-

--4032

The Pokémon congratulates you on your special day!

Chip AwayNormalPhysical

-

701002053

Looking for an opening, the user strikes consistently. The target’s stat changes don’t affect this attack’s damage.

Comet PunchNormalPhysical

-

18851512

The target is hit with a flurry of punches that strike two to five times in a row.

ConfideNormalStatus--201022

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

ConstrictNormalPhysical

-

101003520

The target is attacked with long, creeping tentacles, vines, or the like. This may also lower the target’s Speed stat.

ConversionNormalStatus

-

--304

The user changes its type to become the same type as the move at the top of the list of moves it knows.

Conversion 2NormalStatus

-

--304

The user changes its type to make itself resistant to the type of the attack the opponent used last.

CopycatNormalStatus

-

--2060

The user mimics the move used immediately before it. The move fails if no other move has been used yet.

CovetNormalPhysical

-

6010025243

The user endearingly approaches the target, then steals the target’s held item.

Crush ClawNormalPhysical

-

75951060

The user slashes the target with hard and sharp claws. This may also lower the target’s Defense stat.

Crush GripNormalPhysical

-

-10052

The target is crushed with great force. The more HP the target has left, the greater this move’s power.

CutNormalPhysical

-

509530293

The target is cut with a scythe or claw.

Defense CurlNormalStatus

-

--40225

The user curls up to conceal weak spots and raise its Defense stat.

DisableNormalStatus

-

-10020103

For four turns, this move prevents the target from using the move it last used.

Dizzy PunchNormalPhysical

-

701001016

The target is hit with rhythmically launched punches. This may also leave the target confused.

Double HitNormalPhysical

-

35901050

The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row.

Double SlapNormalPhysical

-

15851050

The target is slapped repeatedly, back and forth, two to five times in a row.

Double TeamNormalStatus--151021

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Double-EdgeNormalPhysical

-

12010015545

A reckless, life-risking tackle. This also damages the user quite a lot.

Echoed VoiceNormalSpecial4010015301

The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.

Egg BombNormalPhysical

-

10075107

A large egg is hurled at the target with maximum force to inflict damage.

EncoreNormalStatus

-

-1005106

The user compels the target to keep using the move it encored for three turns.

EndeavorNormalPhysical

-

-1005251

This attack move cuts down the target’s HP to equal the user’s HP.

EndureNormalStatus

-

--10613

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

EntrainmentNormalStatus

-

-1001530

The user dances with an odd rhythm that compels the target to mimic it, making the target’s Ability the same as the user’s.

ExplosionNormalPhysical2501005138

The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.

Extreme EvoboostNormalStatus

-

--10

Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Generic Z-Move power depends on the base move. USUM Z-Rotom Power can permit another Z-Move in the same battle.

Extreme SpeedNormalPhysical

-

80100541

The user charges the target at blinding speed. This move always goes first.

FacadeNormalPhysical70100201015

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Fake OutNormalPhysical

-

401001071

This attack hits first and makes the target flinch. It only works the first turn the user is in battle.

False SwipeNormalPhysical401004098

A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.

FeintNormalPhysical

-

301001089

This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves.

FlailNormalPhysical

-

-10015167

The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power.

FlashNormalStatus

-

-10020361

The user flashes a bright light that cuts the target’s accuracy.

Focus EnergyNormalStatus

-

--30122

The user takes a deep breath and focuses so that critical hits land more easily.

Follow MeNormalStatus

-

--2012

The user draws attention to itself, making all targets take aim only at the user.

ForesightNormalStatus

-

--4088

Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.

FrustrationNormalPhysical-100201023

This full-power attack grows more powerful the less the user likes its Trainer.

Fury AttackNormalPhysical

-

15852050

The target is jabbed repeatedly with a horn or beak two to five times in a row.

Fury SwipesNormalPhysical

-

18801580

The target is raked with sharp claws or scythes quickly two to five times in a row.

Giga ImpactNormalPhysical150905585

The user charges at the target using every bit of its power. The user can’t move on the next turn.

GlareNormalStatus

-

-1003015

The user intimidates the target with the pattern on its belly to cause paralysis.

GrowlNormalStatus

-

-10040207

The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.

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