Serperior
#497 in the National Pokédex • Regal Pokémon
Details
Type

Category
Abilities
Height
Weight
National Pokédex
Pokédex
Stats
Min
Max
HP
75
260
354
Attack
75
139
273
Defense
95
175
317
Sp. Atk
75
139
273
Sp. Def
95
175
317
Speed
113
207
357
Total
528
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
Growth
| Pokédexes | - |
|---|---|
| EV yield | 3 Spe |
| Catch rate | 45 |
| Base Exp. | 238 |
Evolution
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Snivy #495 | Level 17 | ![]() Servine #496 |
![]() Servine #496 | Level 36 | ![]() Serperior #497 |
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Vine Whip | ![]() | Physical | 45 | 100 | 25 | The target is struck with slender, whiplike vines to inflict damage. |
| Start | Tackle | ![]() | Physical | 40 | 100 | 35 | A physical attack in which the user charges and slams into the target with its whole body. |
| Start | Wrap | ![]() | Physical | 15 | 90 | 20 | A long body, vines, or the like are used to wrap and squeeze the target for four to five turns. |
| Start | Leer | ![]() | Status | - | 100 | 30 | The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. |
| 4 | Leer | ![]() | Status | - | 100 | 30 | The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. |
| 7 | Vine Whip | ![]() | Physical | 45 | 100 | 25 | The target is struck with slender, whiplike vines to inflict damage. |
| 10 | Wrap | ![]() | Physical | 15 | 90 | 20 | A long body, vines, or the like are used to wrap and squeeze the target for four to five turns. |
| 13 | Growth | ![]() | Status | - | - | 20 | The user’s body grows all at once, raising the Attack and Sp. Atk stats. |
| 16 | Leaf Tornado | ![]() | Special | 65 | 90 | 10 | The user attacks its target by encircling it in sharp leaves. This attack may also lower the target’s accuracy. |
| 20 | Leech Seed | ![]() | Status | - | 90 | 10 | A seed is planted on the target. It steals some HP from the target every turn. |
| 24 | Mega Drain | ![]() | Special | 40 | 100 | 15 | A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. |
| 28 | Slam | ![]() | Physical | 80 | 75 | 20 | The target is slammed with a long tail, vines, or the like to inflict damage. |
| 32 | Leaf Blade | ![]() | Physical | 90 | 100 | 15 | The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily. |
| 38 | Coil | ![]() | Status | - | - | 20 | The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy. |
| 44 | Giga Drain | ![]() | Special | 75 | 100 | 10 | A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. |
| 50 | Wring Out | ![]() | Special | - | 100 | 5 | The user powerfully wrings the target. The more HP the target has, the greater the move’s power. |
| 56 | Gastro Acid | ![]() | Status | - | 100 | 10 | The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target’s Ability. |
| 62 | Leaf Storm | ![]() | Special | 130 | 90 | 5 | The user whips up a storm of leaves around the target. The attack’s recoil harshly lowers the user’s Sp. Atk stat. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM01 | Work Up | ![]() | Status | - | - | 30 | The user is roused, and its Attack and Sp. Atk stats increase. |
| TM04 | Calm Mind | ![]() | Status | - | - | 20 | The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| TM06 | Toxic | ![]() | Status | - | 90 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM10 | Hidden Power | ![]() | Special | 60 | 100 | 15 | A unique attack that varies in type depending on the Pokémon using it. |
| TM11 | Sunny Day | ![]() | Status | - | - | 5 | The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. |
| TM12 | Taunt | ![]() | Status | - | 100 | 20 | The target is taunted into a rage that allows it to use only attack moves for three turns. |
| TM15 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | The target is attacked with a powerful beam. The user can’t move on the next turn. |
| TM16 | Light Screen | ![]() | Status | - | - | 30 | A wondrous wall of light is put up to reduce damage from special attacks for five turns. |
| TM17 | Protect | ![]() | Status | - | - | 10 | Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM20 | Safeguard | ![]() | Status | - | - | 25 | The user creates a protective field that prevents status conditions for five turns. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | This full-power attack grows more powerful the less the user likes its Trainer. |
| TM22 | Solar Beam | ![]() | Special | 120 | 100 | 10 | In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | This full-power attack grows more powerful the more the user likes its Trainer. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM33 | Reflect | ![]() | Status | - | - | 20 | A wondrous wall of light is put up to reduce damage from physical attacks for five turns. |
| TM40 | Aerial Ace | ![]() | Physical | 60 | - | 20 | The user confounds the target with speed, then slashes. This attack never misses. |
| TM41 | Torment | ![]() | Status | - | 100 | 15 | The user torments and enrages the target, making it incapable of using the same move twice in a row. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
| TM44 | Rest | ![]() | Status | - | - | 10 | The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM48 | Round | ![]() | Special | 60 | 100 | 15 | The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
| TM53 | Energy Ball | ![]() | Special | 90 | 100 | 10 | The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def stat. |
| TM59 | Brutal Swing | ![]() | Physical | 60 | 100 | 20 | The user swings its body around violently to inflict damage on everything in its vicinity. |
| TM68 | Giga Impact | ![]() | Physical | 150 | 90 | 5 | The user charges at the target using every bit of its power. The user can’t move on the next turn. |
| TM75 | Swords Dance | ![]() | Status | - | - | 20 | A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat. |
| TM82 | Dragon Tail | ![]() | Physical | 60 | 90 | 10 | The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| TM86 | Grass Knot | ![]() | Special | - | 100 | 20 | The user snares the target with grass and trips it. The heavier the target, the greater the move’s power. |
| TM87 | Swagger | ![]() | Status | - | 85 | 15 | The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. |
| TM88 | Sleep Talk | ![]() | Status | - | - | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
| TM90 | Substitute | ![]() | Status | - | - | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
| TM96 | Nature Power | ![]() | Status | - | - | 20 | This attack makes use of nature’s power. Its effects vary depending on the user’s environment. |
| TM100 | Confide | ![]() | Status | - | - | 20 | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. |
Tutors
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Aqua Tail | ![]() | Physical | 90 | 90 | 10 | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
| Bind | ![]() | Physical | 15 | 85 | 20 | Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. |
| Defog | ![]() | Status | - | - | 15 | A strong wind blows away the target’s barriers such as Reflect or Light Screen. This also lowers the target’s evasiveness. |
| Dragon Pulse | ![]() | Special | 85 | 100 | 10 | The target is attacked with a shock wave generated by the user’s gaping mouth. |
| Frenzy Plant | ![]() | Special | 150 | 90 | 5 | The user slams the target with an enormous tree. The user can’t move on the next turn. |
| Gastro Acid | ![]() | Status | - | 100 | 10 | The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target’s Ability. |
| Giga Drain | ![]() | Special | 75 | 100 | 10 | A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. |
| Grass Pledge | ![]() | Special | 80 | 100 | 10 | A column of grass hits the target. When used with its water equivalent, its power increases and a vast swamp appears. |
| Iron Tail | ![]() | Physical | 100 | 75 | 15 | The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat. |
| Knock Off | ![]() | Physical | 65 | 100 | 20 | The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item. |
| Outrage | ![]() | Physical | 120 | 100 | 10 | The user rampages and attacks for two to three turns. The user then becomes confused. |
| Seed Bomb | ![]() | Physical | 80 | 100 | 15 | The user slams a barrage of hard-shelled seeds down on the target from above. |
| Snatch | ![]() | Status | - | - | 10 | The user steals the effects of any attempts to use a healing or stat-changing move. |
| Snore | ![]() | Special | 50 | 100 | 15 | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| Synthesis | ![]() | Status | - | - | 5 | The user restores its own HP. The amount of HP regained varies with the weather. |
| Worry Seed | ![]() | Status | - | 100 | 10 | A seed that causes worry is planted on the target. It prevents sleep by making the target’s Ability Insomnia. |
| Class | Acquisition source | Description | |||||
|---|---|---|---|---|---|---|---|
| Captivate | ![]() | Status | - | 100 | 20 | Snivy — breeding; retain through evolution | If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. |
| Glare | ![]() | Status | - | 100 | 30 | Snivy — breeding; retain through evolution | The user intimidates the target with the pattern on its belly to cause paralysis. |
| Grassy Terrain | ![]() | Status | - | - | 10 | Snivy — breeding; retain through evolution | The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass type-moves. |
| Magical Leaf | ![]() | Special | 60 | - | 20 | Snivy — breeding; retain through evolution | The user scatters curious leaves that chase the target. This attack never misses. |
| Mean Look | ![]() | Status | - | - | 5 | Snivy — breeding; retain through evolution | The user pins the target with a dark, arresting look. The target becomes unable to flee. |
| Mirror Coat | ![]() | Special | - | 100 | 20 | Snivy — breeding; retain through evolution | A retaliation move that counters any special attack, inflicting double the damage taken. |
| Natural Gift | ![]() | Physical | - | 100 | 15 | Snivy — breeding; retain through evolution | The user draws power to attack by using its held Berry. The Berry determines the move’s type and power. |
| Pursuit | ![]() | Physical | 40 | 100 | 20 | Snivy — breeding; retain through evolution | The power of this attack move is doubled if it’s used on a target that’s switching out of battle. |
| Sweet Scent | ![]() | Status | - | 100 | 20 | Snivy — breeding; retain through evolution | A sweet scent that harshly lowers opposing Pokémon’s evasiveness. |
| Twister | ![]() | Special | 40 | 100 | 20 | Snivy — breeding; retain through evolution | The user whips up a vicious tornado to tear at the opposing Pokémon. This may also make them flinch. |
| Class | Acquisition source | Description | |||||
|---|---|---|---|---|---|---|---|
| Captivate | ![]() | Status | - | 100 | 20 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. |
| Cut | ![]() | Physical | 50 | 95 | 30 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | The target is cut with a scythe or claw. |
| Flash | ![]() | Status | - | 100 | 20 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | The user flashes a bright light that cuts the target’s accuracy. |
| Glare | ![]() | Status | - | 100 | 30 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | The user intimidates the target with the pattern on its belly to cause paralysis. |
| Grassy Terrain | ![]() | Status | - | - | 10 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass type-moves. |
| Hold Back | ![]() | Physical | 40 | 100 | 40 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | The user holds back when it attacks, and the target is left with at least 1 HP. |
| Magical Leaf | ![]() | Special | 60 | - | 20 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | The user scatters curious leaves that chase the target. This attack never misses. |
| Mean Look | ![]() | Status | - | - | 5 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | The user pins the target with a dark, arresting look. The target becomes unable to flee. |
| Mirror Coat | ![]() | Special | - | 100 | 20 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | A retaliation move that counters any special attack, inflicting double the damage taken. |
| Natural Gift | ![]() | Physical | - | 100 | 15 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | The user draws power to attack by using its held Berry. The Berry determines the move’s type and power. |
| Pursuit | ![]() | Physical | 40 | 100 | 20 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | The power of this attack move is doubled if it’s used on a target that’s switching out of battle. |
| Rock Smash | ![]() | Physical | 40 | 100 | 15 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | The user attacks with a punch. This may also lower the target’s Defense stat. |
| Secret Power | ![]() | Physical | 70 | 100 | 20 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | The additional effects of this attack depend upon where it was used. |
| Strength | ![]() | Physical | 80 | 100 | 15 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | The target is slugged with a punch thrown at maximum power. |
| Sweet Scent | ![]() | Status | - | 100 | 20 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | A sweet scent that harshly lowers opposing Pokémon’s evasiveness. |
| Twister | ![]() | Special | 40 | 100 | 20 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | The user whips up a vicious tornado to tear at the opposing Pokémon. This may also make them flinch. |
Traits
Overgrow
Ability Slot 1
Powers up Grass-type moves when the Pokémon’s HP is low.
Strengthens Grass-type moves to inflict 1.5× damage at 1/3 max HP or less.
Contrary(Hidden Ability)
Makes stat changes have an opposite effect.
Inverts stat changes.











































Physical
Status
Special






