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USUM / Pokédex

Emboar

Back to Pokédex

Emboar

#500 in the National Pokédex • Mega Fire Pig Pokémon

Emboar sprite

Normal

Shiny Emboar sprite

Shiny

Details

Types

FireFighting

Category

Mega Fire Pig Pokémon

Height

1.6 m (5'03")

Weight

150 kg (330.7 lbs)

National Pokédex

#0500

Pokédex

National Dex #500

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

110

330

424

Attack

123

225

379

Defense

65

121

251

Sp. Atk

100

184

328

Sp. Def

65

121

251

Speed

65

121

251

Total

528

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

It's Super Effective

Type-only matchups for Emboar, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
3 Atk
Catch rate
45
Base Exp.
238

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
87.5% male
12.5% female
Egg cycles
20

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Tepig

Tepig

#498

Level 17

Pignite

Pignite

#499

Pignite

Pignite

#499

Level 36

Emboar

Emboar

#500

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartTackleNormalPhysical4010035

A physical attack in which the user charges and slams into the target with its whole body.

StartTail WhipNormalStatus-10030

The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.

StartEmberFireSpecial4010025

The target is attacked with small flames. This may also leave the target with a burn.

StartArm ThrustFightingPhysical1510020

The user lets loose a flurry of open-palmed arm thrusts that hit two to five times in a row.

StartOdor SleuthNormalStatus--40

Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.

StartHammer ArmFightingPhysical1009010

The user swings and hits with its strong, heavy fist. It lowers the user’s Speed, however.

3Tail WhipNormalStatus-10030

The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.

7EmberFireSpecial4010025

The target is attacked with small flames. This may also leave the target with a burn.

9Odor SleuthNormalStatus--40

Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.

13Defense CurlNormalStatus--40

The user curls up to conceal weak spots and raise its Defense stat.

15Flame ChargeFirePhysical5010020

Cloaking itself in flame, the user attacks. Then, building up more power, the user raises its Speed stat.

20SmogPoisonSpecial307020

The target is attacked with a discharge of filthy gases. This may also poison the target.

23RolloutRockPhysical309020

The user continually rolls into the target over five turns. It becomes more powerful each time it hits.

28Take DownNormalPhysical908520

A reckless, full-body charge attack for slamming into the target. This also damages the user a little.

31Heat CrashFirePhysical-10010

The user slams its target with its flame-covered body. The more the user outweighs the target, the greater the move’s power.

38AssuranceDarkPhysical6010010

If the target has already taken some damage in the same turn, this attack’s power is doubled.

43FlamethrowerFireSpecial9010015

The target is scorched with an intense blast of fire. This may also leave the target with a burn.

50Head SmashRockPhysical150805

The user attacks the target with a hazardous, full-power headbutt. This also damages the user terribly.

55RoarNormalStatus--20

The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

62Flare BlitzFirePhysical12010015

The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn.

Machines

Moves this Pokémon can learn from Technical Machines in Pokémon Ultra Sun and Ultra Moon.
Class
Description
TM01Work UpNormalStatus--30

The user is roused, and its Attack and Sp. Atk stats increase.

TM05RoarNormalStatus--20

The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM08Bulk UpFightingStatus--20

The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.

TM10Hidden PowerNormalSpecial6010015

A unique attack that varies in type depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

TM12TauntDarkStatus-10020

The target is taunted into a rage that allows it to use only attack moves for three turns.

TM15Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user can’t move on the next turn.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM21FrustrationNormalPhysical-10020

This full-power attack grows more powerful the less the user likes its Trainer.

TM22Solar BeamGrassSpecial12010010

In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.

TM23Smack DownRockPhysical5010015

The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it’s hit.

TM26EarthquakeGroundPhysical10010010

The user sets off an earthquake that strikes every Pokémon around it.

TM27ReturnNormalPhysical-10020

This full-power attack grows more powerful the more the user likes its Trainer.

TM31Brick BreakFightingPhysical7510015

The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM35FlamethrowerFireSpecial9010015

The target is scorched with an intense blast of fire. This may also leave the target with a burn.

TM38Fire BlastFireSpecial110855

The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.

TM39Rock TombRockPhysical609515

Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.

TM42FacadeNormalPhysical7010020

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM43Flame ChargeFirePhysical5010020

Cloaking itself in flame, the user attacks. Then, building up more power, the user raises its Speed stat.

TM44RestPsychicStatus--10

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM47Low SweepFightingPhysical6510020

The user makes a swift attack on the target’s legs, which lowers the target’s Speed stat.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

TM49Echoed VoiceNormalSpecial4010015

The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.

TM50OverheatFireSpecial130905

The user attacks the target at full power. The attack’s recoil harshly lowers the user’s Sp. Atk stat.

TM52Focus BlastFightingSpecial120705

The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def stat.

TM55ScaldWaterSpecial8010015

The user shoots boiling hot water at its target. This may also leave the target with a burn.

TM56FlingDarkPhysical-10010

The user flings its held item at the target to attack. This move’s power and effects depend on the item.

TM61Will-O-WispFireStatus-8515

The user shoots a sinister, bluish-white flame at the target to inflict a burn.

TM68Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user can’t move on the next turn.

TM71Stone EdgeRockPhysical100805

The user stabs the target from below with sharpened stones. Critical hits land more easily.

TM74Gyro BallSteelPhysical-1005

The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power.

TM78BulldozeGroundPhysical6010020

The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.

TM80Rock SlideRockPhysical759010

Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

TM84Poison JabPoisonPhysical8010020

The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.

TM86Grass KnotGrassSpecial-10020

The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.

TM87SwaggerNormalStatus-8515

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

TM88Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM93Wild ChargeElectricPhysical9010015

The user shrouds itself in electricity and smashes into its target. This also damages the user a little.

TM100ConfideNormalStatus--20

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
Blast BurnFireSpecial150905

The target is razed by a fiery explosion. The user can’t move on the next turn.

BlockNormalStatus--5

The user blocks the target’s way with arms spread wide to prevent escape.

CovetNormalPhysical6010025

The user endearingly approaches the target, then steals the target’s held item.

EndeavorNormalPhysical-1005

This attack move cuts down the target’s HP to equal the user’s HP.

Fire PledgeFireSpecial8010010

A column of fire hits the target. When used with its grass equivalent, its power increases and a vast sea of fire appears.

Fire PunchFirePhysical7510015

The target is punched with a fiery fist. This may also leave the target with a burn.

Focus PunchFightingPhysical15010020

The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.

Heat WaveFireSpecial959010

The user attacks by exhaling hot breath on the opposing Pokémon. This may also leave those Pokémon with a burn.

Helping HandNormalStatus--20

The user assists an ally by boosting the power of that ally’s attack.

Iron HeadSteelPhysical8010015

The user slams the target with its steel-hard head. This may also make the target flinch.

Iron TailSteelPhysical1007515

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

Low KickFightingPhysical-10020

A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power.

SnoreNormalSpecial5010015

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

Stomping TantrumGroundPhysical7510010

Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles.

SuperpowerFightingPhysical1201005

The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats.

Thunder PunchElectricPhysical7510015

The target is punched with an electrified fist. This may also leave the target with paralysis.

Zen HeadbuttPsychicPhysical809015

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

Learn before evolving and retain the move. Breeding and prior stages have separate requirements.
Class
Acquisition sourceDescription
Body SlamNormalPhysical8510015

Tepig — breeding; retain through evolution

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

Burn UpFireSpecial1301005

Tepig — breeding; retain through evolution

To inflict massive damage, the user burns itself out. After using this move, the user will no longer be Fire type.

CurseGhostStatus--10

Tepig — breeding; retain through evolution

A move that works differently for the Ghost type than for all other types.

Heavy SlamSteelPhysical-10010

Tepig — breeding; retain through evolution

The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move’s power.

MagnitudeGroundPhysical-10030

Tepig — breeding; retain through evolution

The user attacks everything around it with a ground-shaking quake. Its power varies.

Sucker PunchDarkPhysical701005

Tepig — breeding; retain through evolution

This move enables the user to attack first. This move fails if the target is not readying an attack.

ThrashNormalPhysical12010010

Tepig — breeding; retain through evolution

The user rampages and attacks for two to three turns. The user then becomes confused.

YawnNormalStatus--10

Tepig — breeding; retain through evolution

The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.

Imports, special breeding, event gifts and copied moves have separate requirements. Individual options do not guarantee every four-move combination; historical transfer services require eligible software and Pokémon.
Class
Acquisition sourceDescription
Body SlamNormalPhysical8510015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

CurseGhostStatus--10

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

A move that works differently for the Ghost type than for all other types.

Heavy SlamSteelPhysical-10010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move’s power.

Hold BackNormalPhysical4010040

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user holds back when it attacks, and the target is left with at least 1 HP.

IncinerateFireSpecial6010015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.

MagnitudeGroundPhysical-10030

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user attacks everything around it with a ground-shaking quake. Its power varies.

Power-Up PunchFightingPhysical4010020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat.

Rock SmashFightingPhysical4010015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user attacks with a punch. This may also lower the target’s Defense stat.

Secret PowerNormalPhysical7010020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The additional effects of this attack depend upon where it was used.

StrengthNormalPhysical8010015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The target is slugged with a punch thrown at maximum power.

Sucker PunchDarkPhysical701005

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

This move enables the user to attack first. This move fails if the target is not readying an attack.

ThrashNormalPhysical12010010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user rampages and attacks for two to three turns. The user then becomes confused.

YawnNormalStatus--10

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.

Traits

Ability options available to this Pokémon in this game.

Blaze

Ability Slot 1

Powers up Fire-type moves when the Pokémon’s HP is low.

Strengthens Fire-type moves to inflict 1.5× damage at 1/3 max HP or less.

Reckless(Hidden Ability)

Powers up moves that have recoil damage.

Strengthens recoil moves to 1.2× their power.

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