Relic Song
Normal-type special move in Pokémon Ultra Sun & Ultra Moon.

SpecialMove text
The user sings an ancient song and attacks by appealing to the hearts of the listening opposing Pokémon. This may also induce sleep.
Details
Introduced
Power
Accuracy
PP
Priority
Makes contact?
Machine
Learners
![]() Smeargle #70 | ![]() | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
![]() Smeargle #70 | ![]() | Permanently copy with Sketch; a source Pokémon must use the move |
![]() Meloetta #648 | ![]() ![]() | Move Tutor |
![]() Meloetta Pirouette #648 | ![]() ![]() | Move Tutor |
Related
| Move | Type | Class | TM | Power | Acc. | PP | Pokémon | Description |
|---|---|---|---|---|---|---|---|---|
| Acupressure | ![]() | Status | - | - | - | 30 | 17 | The user applies pressure to stress points, sharply boosting one of its or its allies’ stats. |
| After You | ![]() | Status | - | - | - | 15 | 123 | The user helps the target and makes it use its move right after the user. |
| Assist | ![]() | Status | - | - | - | 20 | 24 | The user hurriedly and randomly uses a move among those known by ally Pokémon. |
| Attract | ![]() | Status | - | 100 | 15 | 858 | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |
| Barrage | ![]() | Physical | - | 15 | 85 | 20 | 4 | Round objects are hurled at the target to strike two to five times in a row. |
| Baton Pass | ![]() | Status | - | - | - | 40 | 97 | The user switches places with a party Pokémon in waiting and passes along any stat changes. |
| Belly Drum | ![]() | Status | - | - | - | 10 | 49 | The user maximizes its Attack stat in exchange for HP equal to half its max HP. |
| Bestow | ![]() | Status | - | - | - | 15 | 43 | The user passes its held item to the target when the target isn’t holding an item. |
| Bide | ![]() | Physical | - | - | - | 10 | 265 | The user endures attacks for two turns, then strikes back to cause double the damage taken. |
| Bind | ![]() | Physical | - | 15 | 85 | 20 | 75 | Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. |
| Block | ![]() | Status | - | - | - | 5 | 133 | The user blocks the target’s way with arms spread wide to prevent escape. |
| Body Slam | ![]() | Physical | - | 85 | 100 | 15 | 400 | The user drops onto the target with its full body weight. This may also leave the target with paralysis. |
| Boomburst | ![]() | Special | - | 140 | 100 | 10 | 11 | The user attacks everything around it with the destructive power of a terrible, explosive sound. |
| Breakneck Blitz | ![]() | Physical | - | - | - | 1 | 0 | Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Generic Z-Move power depends on the base move. USUM Z-Rotom Power can permit another Z-Move in the same battle. |
| Breakneck Blitz | ![]() | Special | - | - | - | 1 | 0 | Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Generic Z-Move power depends on the base move. USUM Z-Rotom Power can permit another Z-Move in the same battle. |
| Camouflage | ![]() | Status | - | - | - | 20 | 50 | The user’s type is changed depending on its environment, such as at water’s edge, in grass, or in a cave. |
| Captivate | ![]() | Status | - | - | 100 | 20 | 541 | If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. |
| Celebrate | ![]() | Status | - | - | - | 40 | 32 | The Pokémon congratulates you on your special day! |
| Chip Away | ![]() | Physical | - | 70 | 100 | 20 | 53 | Looking for an opening, the user strikes consistently. The target’s stat changes don’t affect this attack’s damage. |
| Comet Punch | ![]() | Physical | - | 18 | 85 | 15 | 12 | The target is hit with a flurry of punches that strike two to five times in a row. |
| Confide | ![]() | Status | - | - | 20 | 1022 | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | |
| Constrict | ![]() | Physical | - | 10 | 100 | 35 | 20 | The target is attacked with long, creeping tentacles, vines, or the like. This may also lower the target’s Speed stat. |
| Conversion | ![]() | Status | - | - | - | 30 | 4 | The user changes its type to become the same type as the move at the top of the list of moves it knows. |
| Conversion 2 | ![]() | Status | - | - | - | 30 | 4 | The user changes its type to make itself resistant to the type of the attack the opponent used last. |
| Copycat | ![]() | Status | - | - | - | 20 | 60 | The user mimics the move used immediately before it. The move fails if no other move has been used yet. |
| Covet | ![]() | Physical | - | 60 | 100 | 25 | 243 | The user endearingly approaches the target, then steals the target’s held item. |
| Crush Claw | ![]() | Physical | - | 75 | 95 | 10 | 60 | The user slashes the target with hard and sharp claws. This may also lower the target’s Defense stat. |
| Crush Grip | ![]() | Physical | - | - | 100 | 5 | 2 | The target is crushed with great force. The more HP the target has left, the greater this move’s power. |
| Cut | ![]() | Physical | - | 50 | 95 | 30 | 293 | The target is cut with a scythe or claw. |
| Defense Curl | ![]() | Status | - | - | - | 40 | 225 | The user curls up to conceal weak spots and raise its Defense stat. |
| Disable | ![]() | Status | - | - | 100 | 20 | 103 | For four turns, this move prevents the target from using the move it last used. |
| Dizzy Punch | ![]() | Physical | - | 70 | 100 | 10 | 16 | The target is hit with rhythmically launched punches. This may also leave the target confused. |
| Double Hit | ![]() | Physical | - | 35 | 90 | 10 | 50 | The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row. |
| Double Slap | ![]() | Physical | - | 15 | 85 | 10 | 50 | The target is slapped repeatedly, back and forth, two to five times in a row. |
| Double Team | ![]() | Status | - | - | 15 | 1021 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |
| Double-Edge | ![]() | Physical | - | 120 | 100 | 15 | 545 | A reckless, life-risking tackle. This also damages the user quite a lot. |
| Echoed Voice | ![]() | Special | 40 | 100 | 15 | 301 | The user attacks the target with an echoing voice. If this move is used every turn, its power is increased. | |
| Egg Bomb | ![]() | Physical | - | 100 | 75 | 10 | 7 | A large egg is hurled at the target with maximum force to inflict damage. |
| Encore | ![]() | Status | - | - | 100 | 5 | 106 | The user compels the target to keep using the move it encored for three turns. |
| Endeavor | ![]() | Physical | - | - | 100 | 5 | 251 | This attack move cuts down the target’s HP to equal the user’s HP. |
| Endure | ![]() | Status | - | - | - | 10 | 613 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| Entrainment | ![]() | Status | - | - | 100 | 15 | 30 | The user dances with an odd rhythm that compels the target to mimic it, making the target’s Ability the same as the user’s. |
| Explosion | ![]() | Physical | 250 | 100 | 5 | 138 | The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. | |
| Extreme Evoboost | ![]() | Status | - | - | - | 1 | 0 | Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Generic Z-Move power depends on the base move. USUM Z-Rotom Power can permit another Z-Move in the same battle. |
| Extreme Speed | ![]() | Physical | - | 80 | 100 | 5 | 41 | The user charges the target at blinding speed. This move always goes first. |
| Facade | ![]() | Physical | 70 | 100 | 20 | 1015 | This attack move doubles its power if the user is poisoned, burned, or paralyzed. | |
| Fake Out | ![]() | Physical | - | 40 | 100 | 10 | 71 | This attack hits first and makes the target flinch. It only works the first turn the user is in battle. |
| False Swipe | ![]() | Physical | 40 | 100 | 40 | 98 | A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. | |
| Feint | ![]() | Physical | - | 30 | 100 | 10 | 89 | This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves. |
| Flail | ![]() | Physical | - | - | 100 | 15 | 167 | The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power. |
| Flash | ![]() | Status | - | - | 100 | 20 | 361 | The user flashes a bright light that cuts the target’s accuracy. |
| Focus Energy | ![]() | Status | - | - | - | 30 | 122 | The user takes a deep breath and focuses so that critical hits land more easily. |
| Follow Me | ![]() | Status | - | - | - | 20 | 12 | The user draws attention to itself, making all targets take aim only at the user. |
| Foresight | ![]() | Status | - | - | - | 40 | 88 | Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit. |
| Frustration | ![]() | Physical | - | 100 | 20 | 1023 | This full-power attack grows more powerful the less the user likes its Trainer. | |
| Fury Attack | ![]() | Physical | - | 15 | 85 | 20 | 50 | The target is jabbed repeatedly with a horn or beak two to five times in a row. |
| Fury Swipes | ![]() | Physical | - | 18 | 80 | 15 | 80 | The target is raked with sharp claws or scythes quickly two to five times in a row. |
| Giga Impact | ![]() | Physical | 150 | 90 | 5 | 585 | The user charges at the target using every bit of its power. The user can’t move on the next turn. | |
| Glare | ![]() | Status | - | - | 100 | 30 | 15 | The user intimidates the target with the pattern on its belly to cause paralysis. |
| Growl | ![]() | Status | - | - | 100 | 40 | 207 | The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat. |




































Status
Physical
