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USUM / Pokédex

Primal Kyogre

Back to Pokédex

Kyogre Primal

#382 in the National Pokédex • Sea Basin Pokémon

Kyogre Primal sprite

Normal

Shiny Kyogre Primal sprite

Shiny

Details

Type

Water

Category

Sea Basin Pokémon

Height

9.8 m (32'02")

Weight

430 kg (948 lbs)

National Pokédex

#0382

Pokédex

National Dex #382

Battle transformation: obtain the ordinary Pokémon and satisfy its battle requirements. This is not a separately catchable form.

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

100

310

404

Attack

150

274

438

Defense

90

166

306

Sp. Atk

180

328

504

Sp. Def

160

292

460

Speed

90

166

306

Total

770

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

It's Super Effective

Type-only matchups for Kyogre Primal, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
3 SpA
Catch rate
3
Base Exp.
347

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
Genderless
Egg cycles
120

Evolution

Evolution requirements shown in a compact table or chain view.
Kyogre

Kyogre

#382

No evolutions

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartAncient PowerRockSpecial601005

The user attacks with a prehistoric power. This may also raise all the user’s stats at once.

StartWater PulseWaterSpecial6010020

The user attacks the target with a pulsing blast of water. This may also confuse the target.

5Scary FaceNormalStatus-10010

The user frightens the target with a scary face to harshly lower its Speed stat.

15Aqua TailWaterPhysical909010

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

20Body SlamNormalPhysical8510015

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

30Aqua RingWaterStatus--20

The user envelops itself in a veil made of water. It regains some HP every turn.

35Ice BeamIceSpecial9010010

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

45Origin PulseWaterSpecial1108510

The user attacks opposing Pokémon with countless beams of light that glow a deep and brilliant blue.

50Calm MindPsychicStatus--20

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

60Muddy WaterWaterSpecial908510

The user attacks by shooting muddy water at the opposing Pokémon. This may also lower their accuracy.

65Sheer ColdIceSpecial-305

The target faints instantly. It’s less likely to hit the target if it’s used by Pokémon other than Ice types.

75Hydro PumpWaterSpecial110805

The target is blasted by a huge volume of water launched under great pressure.

80Double-EdgeNormalPhysical12010015

A reckless, life-risking tackle. This also damages the user quite a lot.

90Water SpoutWaterSpecial1501005

The user spouts water to damage opposing Pokémon. The lower the user’s HP, the lower the move’s power.

Machines

Moves this Pokémon can learn from Technical Machines in Pokémon Ultra Sun and Ultra Moon.
Class
Description
TM04Calm MindPsychicStatus--20

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

TM05RoarNormalStatus--20

The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM07HailIceStatus--10

The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.

TM10Hidden PowerNormalSpecial6010015

A unique attack that varies in type depending on the Pokémon using it.

TM13Ice BeamIceSpecial9010010

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

TM14BlizzardIceSpecial110705

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

TM15Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user can’t move on the next turn.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

TM20SafeguardNormalStatus--25

The user creates a protective field that prevents status conditions for five turns.

TM21FrustrationNormalPhysical-10020

This full-power attack grows more powerful the less the user likes its Trainer.

TM24ThunderboltElectricSpecial9010015

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

TM25ThunderElectricSpecial1107010

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

TM26EarthquakeGroundPhysical10010010

The user sets off an earthquake that strikes every Pokémon around it.

TM27ReturnNormalPhysical-10020

This full-power attack grows more powerful the more the user likes its Trainer.

TM31Brick BreakFightingPhysical7510015

The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM39Rock TombRockPhysical609515

Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.

TM42FacadeNormalPhysical7010020

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM44RestPsychicStatus--10

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

TM55ScaldWaterSpecial8010015

The user shoots boiling hot water at its target. This may also leave the target with a burn.

TM68Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user can’t move on the next turn.

TM73Thunder WaveElectricStatus-9020

The user launches a weak jolt of electricity that paralyzes the target.

TM77Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the target.

TM78BulldozeGroundPhysical6010020

The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.

TM80Rock SlideRockPhysical759010

Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

TM87SwaggerNormalStatus-8515

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

TM88Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM94SurfWaterSpecial9010015

The user attacks everything around it by swamping its surroundings with a giant wave.

TM98WaterfallWaterPhysical8010015

The user charges at the target and may make it flinch.

TM100ConfideNormalStatus--20

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
Aqua TailWaterPhysical909010

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

BlockNormalStatus--5

The user blocks the target’s way with arms spread wide to prevent escape.

Icy WindIceSpecial559515

The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats.

Iron HeadSteelPhysical8010015

The user slams the target with its steel-hard head. This may also make the target flinch.

LiquidationWaterPhysical8510010

The user slams into the target using a full-force blast of water. This may also lower the target’s Defense stat.

Shock WaveElectricSpecial60-20

The user strikes the target with a quick jolt of electricity. This attack never misses.

Signal BeamBugSpecial7510015

The user attacks with a sinister beam of light. This may also confuse the target.

SnoreNormalSpecial5010015

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

UproarNormalSpecial9010010

The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.

Water PulseWaterSpecial6010020

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Imports, special breeding, event gifts and copied moves have separate requirements. Individual options do not guarantee every four-move combination; historical transfer services require eligible software and Pokémon.
Class
Acquisition sourceDescription
AvalancheIcePhysical6010010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The power of this attack move is doubled if the user has been hurt by the target in the same turn.

BrineWaterSpecial6510010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

If the target’s HP is half or less, this attack will hit with double the power.

Defense CurlNormalStatus--40

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user curls up to conceal weak spots and raise its Defense stat.

DiveWaterPhysical8010010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Diving on the first turn, the user floats up and attacks on the next turn.

EndureNormalStatus--10

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

HeadbuttNormalPhysical7010015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

MimicNormalStatus--10

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Mud-SlapGroundSpecial2010010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Natural GiftNormalPhysical-10015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.

Rock SmashFightingPhysical4010015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user attacks with a punch. This may also lower the target’s Defense stat.

Secret PowerNormalPhysical7010020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The additional effects of this attack depend upon where it was used.

StrengthNormalPhysical8010015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The target is slugged with a punch thrown at maximum power.

SwiftNormalSpecial60-20

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Star-shaped rays are shot at the opposing Pokémon. This attack never misses.

WhirlpoolWaterSpecial358515

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user traps the target in a violent swirling whirlpool for four to five turns.

Traits

Ability options available to this Pokémon in this game.

Primordial Sea

Ability Slot 1

The Pokémon changes the weather to nullify Fire-type attacks.

Creates heavy rain, which has all the properties of Rain Dance, cannot be replaced, and causes damaging Fire moves to fail.

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