Ludicolo
#272 in the National Pokédex • Carefree Pokémon
Details
Types


Category
Height
Weight
National Pokédex
Pokédex
Stats
Min
Max
HP
80
270
364
Attack
70
130
262
Defense
70
130
262
Sp. Atk
90
166
306
Sp. Def
100
184
328
Speed
70
130
262
Total
480
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
Growth
| Pokédexes | - |
|---|---|
| EV yield | 3 SpD |
| Catch rate | 45 |
| Base Exp. | 216 |
Evolution
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Lotad #270 | Level 14 | ![]() Lombre #271 |
![]() Lombre #271 | Use Water Stone | ![]() Ludicolo #272 |
Held Items
Ultra Moon
Ultra SunMoves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Growl | ![]() | Status | - | 100 | 40 | The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat. |
| Start | Mega Drain | ![]() | Special | 40 | 100 | 15 | A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. |
| Start | Nature Power | ![]() | Status | - | - | 20 | This attack makes use of nature’s power. Its effects vary depending on the user’s environment. |
| Start | Astonish | ![]() | Physical | 30 | 100 | 15 | The user attacks the target while shouting in a startling fashion. This may also make the target flinch. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM06 | Toxic | ![]() | Status | - | 90 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM07 | Hail | ![]() | Status | - | - | 10 | The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
| TM10 | Hidden Power | ![]() | Special | 60 | 100 | 15 | A unique attack that varies in type depending on the Pokémon using it. |
| TM11 | Sunny Day | ![]() | Status | - | - | 5 | The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. |
| TM13 | Ice Beam | ![]() | Special | 90 | 100 | 10 | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
| TM14 | Blizzard | ![]() | Special | 110 | 70 | 5 | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
| TM15 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | The target is attacked with a powerful beam. The user can’t move on the next turn. |
| TM17 | Protect | ![]() | Status | - | - | 10 | Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 | Rain Dance | ![]() | Status | - | - | 5 | The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | This full-power attack grows more powerful the less the user likes its Trainer. |
| TM22 | Solar Beam | ![]() | Special | 120 | 100 | 10 | In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | This full-power attack grows more powerful the more the user likes its Trainer. |
| TM31 | Brick Break | ![]() | Physical | 75 | 100 | 15 | The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
| TM44 | Rest | ![]() | Status | - | - | 10 | The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM46 | Thief | ![]() | Physical | 60 | 100 | 25 | The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item. |
| TM48 | Round | ![]() | Special | 60 | 100 | 15 | The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
| TM49 | Echoed Voice | ![]() | Special | 40 | 100 | 15 | The user attacks the target with an echoing voice. If this move is used every turn, its power is increased. |
| TM52 | Focus Blast | ![]() | Special | 120 | 70 | 5 | The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def stat. |
| TM53 | Energy Ball | ![]() | Special | 90 | 100 | 10 | The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def stat. |
| TM55 | Scald | ![]() | Special | 80 | 100 | 15 | The user shoots boiling hot water at its target. This may also leave the target with a burn. |
| TM56 | Fling | ![]() | Physical | - | 100 | 10 | The user flings its held item at the target to attack. This move’s power and effects depend on the item. |
| TM68 | Giga Impact | ![]() | Physical | 150 | 90 | 5 | The user charges at the target using every bit of its power. The user can’t move on the next turn. |
| TM75 | Swords Dance | ![]() | Status | - | - | 20 | A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat. |
| TM86 | Grass Knot | ![]() | Special | - | 100 | 20 | The user snares the target with grass and trips it. The heavier the target, the greater the move’s power. |
| TM87 | Swagger | ![]() | Status | - | 85 | 15 | The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. |
| TM88 | Sleep Talk | ![]() | Status | - | - | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
| TM90 | Substitute | ![]() | Status | - | - | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
| TM94 | Surf | ![]() | Special | 90 | 100 | 15 | The user attacks everything around it by swamping its surroundings with a giant wave. |
| TM96 | Nature Power | ![]() | Status | - | - | 20 | This attack makes use of nature’s power. Its effects vary depending on the user’s environment. |
| TM98 | Waterfall | ![]() | Physical | 80 | 100 | 15 | The user charges at the target and may make it flinch. |
| TM100 | Confide | ![]() | Status | - | - | 20 | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. |
Tutors
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Drain Punch | ![]() | Physical | 75 | 100 | 10 | An energy-draining punch. The user’s HP is restored by half the damage taken by the target. |
| Fire Punch | ![]() | Physical | 75 | 100 | 15 | The target is punched with a fiery fist. This may also leave the target with a burn. |
| Focus Punch | ![]() | Physical | 150 | 100 | 20 | The user focuses its mind before launching a punch. This move fails if the user is hit before it is used. |
| Giga Drain | ![]() | Special | 75 | 100 | 10 | A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. |
| Hyper Voice | ![]() | Special | 90 | 100 | 10 | The user lets loose a horribly echoing shout with the power to inflict damage. |
| Ice Punch | ![]() | Physical | 75 | 100 | 15 | The target is punched with an icy fist. This may also leave the target frozen. |
| Icy Wind | ![]() | Special | 55 | 95 | 15 | The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats. |
| Knock Off | ![]() | Physical | 65 | 100 | 20 | The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item. |
| Seed Bomb | ![]() | Physical | 80 | 100 | 15 | The user slams a barrage of hard-shelled seeds down on the target from above. |
| Snore | ![]() | Special | 50 | 100 | 15 | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| Synthesis | ![]() | Status | - | - | 5 | The user restores its own HP. The amount of HP regained varies with the weather. |
| Thunder Punch | ![]() | Physical | 75 | 100 | 15 | The target is punched with an electrified fist. This may also leave the target with paralysis. |
| Uproar | ![]() | Special | 90 | 100 | 10 | The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. |
| Water Pulse | ![]() | Special | 60 | 100 | 20 | The user attacks the target with a pulsing blast of water. This may also confuse the target. |
| Zen Headbutt | ![]() | Physical | 80 | 90 | 15 | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
| Class | Acquisition source | Description | |||||
|---|---|---|---|---|---|---|---|
| Absorb | ![]() | Special | 20 | 100 | 25 | Lombre — level up; retain through evolution (level 6) | A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. |
| Absorb | ![]() | Special | 20 | 100 | 25 | Lotad — level up; retain through evolution (level 6) | A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. |
| Bubble | ![]() | Special | 40 | 100 | 30 | Lombre — level up; retain through evolution (level 9) | A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stat. |
| Bubble | ![]() | Special | 40 | 100 | 30 | Lotad — level up; retain through evolution (level 9) | A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stat. |
| Bubble Beam | ![]() | Special | 65 | 100 | 20 | Lombre — level up; retain through evolution (level 24) | A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat. |
| Bubble Beam | ![]() | Special | 65 | 100 | 20 | Lotad — level up; retain through evolution (level 21) | A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat. |
| Counter | ![]() | Physical | - | 100 | 20 | Lotad — breeding; retain through evolution | A retaliation move that counters any physical attack, inflicting double the damage taken. |
| Fake Out | ![]() | Physical | 40 | 100 | 10 | Lombre — level up; retain through evolution (level 16) | This attack hits first and makes the target flinch. It only works the first turn the user is in battle. |
| Flail | ![]() | Physical | - | 100 | 15 | Lotad — breeding; retain through evolution | The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power. |
| Fury Swipes | ![]() | Physical | 18 | 80 | 15 | Lombre — level up; retain through evolution (level 12) | The target is raked with sharp claws or scythes quickly two to five times in a row. |
| Hydro Pump | ![]() | Special | 110 | 80 | 5 | Lombre — level up; retain through evolution (level 44) | The target is blasted by a huge volume of water launched under great pressure. |
| Leech Seed | ![]() | Status | - | 90 | 10 | Lotad — breeding; retain through evolution | A seed is planted on the target. It steals some HP from the target every turn. |
| Mist | ![]() | Status | - | - | 30 | Lotad — level up; retain through evolution (level 15) | The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns. |
| Natural Gift | ![]() | Physical | - | 100 | 15 | Lotad — level up; retain through evolution (level 12) | The user draws power to attack by using its held Berry. The Berry determines the move’s type and power. |
| Razor Leaf | ![]() | Physical | 55 | 95 | 25 | Lotad — breeding; retain through evolution | Sharp-edged leaves are launched to slash at the opposing Pokémon. Critical hits land more easily. |
| Sweet Scent | ![]() | Status | - | 100 | 20 | Lotad — breeding; retain through evolution | A sweet scent that harshly lowers opposing Pokémon’s evasiveness. |
| Teeter Dance | ![]() | Status | - | 100 | 20 | Lotad — breeding; retain through evolution | The user performs a wobbly dance that confuses the Pokémon around it. |
| Tickle | ![]() | Status | - | 100 | 20 | Lotad — breeding; retain through evolution | The user tickles the target into laughing, reducing its Attack and Defense stats. |
| Water Gun | ![]() | Special | 40 | 100 | 25 | Lotad — breeding; retain through evolution | The target is blasted with a forceful shot of water. |
| Water Sport | ![]() | Status | - | - | 15 | Lombre — level up; retain through evolution (level 20) | The user soaks the battlefield with water. This weakens Fire-type moves for five turns. |
| Class | Acquisition source | Description | |||||
|---|---|---|---|---|---|---|---|
| Absorb | ![]() | Special | 20 | 100 | 25 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. |
| Body Slam | ![]() | Physical | 85 | 100 | 15 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | The user drops onto the target with its full body weight. This may also leave the target with paralysis. |
| Bubble | ![]() | Special | 40 | 100 | 30 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stat. |
| Bubble Beam | ![]() | Special | 65 | 100 | 20 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat. |
| Bullet Seed | ![]() | Physical | 25 | 100 | 30 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | The user forcefully shoots seeds at the target two to five times in a row. |
| Captivate | ![]() | Status | - | 100 | 20 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. |
| Counter | ![]() | Physical | - | 100 | 20 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | A retaliation move that counters any physical attack, inflicting double the damage taken. |
| Dive | ![]() | Physical | 80 | 100 | 10 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | Diving on the first turn, the user floats up and attacks on the next turn. |
| Double-Edge | ![]() | Physical | 120 | 100 | 15 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | A reckless, life-risking tackle. This also damages the user quite a lot. |
| Dynamic Punch | ![]() | Physical | 100 | 50 | 5 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | The user punches the target with full, concentrated power. This confuses the target if it hits. |
| Endure | ![]() | Status | - | - | 10 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| Fake Out | ![]() | Physical | 40 | 100 | 10 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | This attack hits first and makes the target flinch. It only works the first turn the user is in battle. |
| Flail | ![]() | Physical | - | 100 | 15 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power. |
| Flash | ![]() | Status | - | 100 | 20 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | The user flashes a bright light that cuts the target’s accuracy. |
| Fury Swipes | ![]() | Physical | 18 | 80 | 15 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | The target is raked with sharp claws or scythes quickly two to five times in a row. |
| Headbutt | ![]() | Physical | 70 | 100 | 15 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
| Hone Claws | ![]() | Status | - | - | 15 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | The user sharpens its claws to boost its Attack stat and accuracy. |
| Hydro Pump | ![]() | Special | 110 | 80 | 5 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | The target is blasted by a huge volume of water launched under great pressure. |
| Leech Seed | ![]() | Status | - | 90 | 10 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | A seed is planted on the target. It steals some HP from the target every turn. |
| Mega Kick | ![]() | Physical | 120 | 75 | 5 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | The target is attacked by a kick launched with muscle-packed power. |
| Mega Punch | ![]() | Physical | 80 | 85 | 20 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | The target is slugged by a punch thrown with muscle-packed power. |
| Metronome | ![]() | Status | - | - | 10 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | The user waggles a finger and stimulates its brain into randomly using nearly any move. |
| Mimic | ![]() | Status | - | - | 10 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out. |
| Mist | ![]() | Status | - | - | 30 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns. |
| Mud-Slap | ![]() | Special | 20 | 100 | 10 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | The user hurls mud in the target’s face to inflict damage and lower its accuracy. |
| Natural Gift | ![]() | Physical | - | 100 | 15 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | The user draws power to attack by using its held Berry. The Berry determines the move’s type and power. |
| Power-Up Punch | ![]() | Physical | 40 | 100 | 20 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat. |
| Razor Leaf | ![]() | Physical | 55 | 95 | 25 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | Sharp-edged leaves are launched to slash at the opposing Pokémon. Critical hits land more easily. |
| Rock Smash | ![]() | Physical | 40 | 100 | 15 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | The user attacks with a punch. This may also lower the target’s Defense stat. |
| Secret Power | ![]() | Physical | 70 | 100 | 20 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | The additional effects of this attack depend upon where it was used. |
| Seismic Toss | ![]() | Physical | - | 100 | 20 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | The target is thrown using the power of gravity. It inflicts damage equal to the user’s level. |
| Strength | ![]() | Physical | 80 | 100 | 15 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | The target is slugged with a punch thrown at maximum power. |
| Sweet Scent | ![]() | Status | - | 100 | 20 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | A sweet scent that harshly lowers opposing Pokémon’s evasiveness. |
| Teeter Dance | ![]() | Status | - | 100 | 20 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | The user performs a wobbly dance that confuses the Pokémon around it. |
| Tickle | ![]() | Status | - | 100 | 20 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | The user tickles the target into laughing, reducing its Attack and Defense stats. |
| Water Gun | ![]() | Special | 40 | 100 | 25 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | The target is blasted with a forceful shot of water. |
| Water Sport | ![]() | Status | - | - | 15 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | The user soaks the battlefield with water. This weakens Fire-type moves for five turns. |
| Whirlpool | ![]() | Special | 35 | 85 | 15 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | The user traps the target in a violent swirling whirlpool for four to five turns. |
Traits
Swift Swim
Ability Slot 1
Boosts the Pokémon’s Speed stat in rain.
Doubles Speed during rain.
Rain Dish
Ability Slot 2
The Pokémon gradually regains HP in rain.
Heals for 1/16 max HP after each turn during rain.
Own Tempo(Hidden Ability)
This Pokémon has its own tempo, and that prevents it from becoming confused.
Prevents confusion.











































Status
Special
Physical







