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USUM / Pokédex

Floatzel

Back to Pokédex

Floatzel

#419 in the National Pokédex • Sea Weasel Pokémon

Floatzel sprite

Normal

Shiny Floatzel sprite

Shiny

Details

Type

Water

Category

Sea Weasel Pokémon

Height

1.1 m (3'07")

Weight

33.5 kg (73.9 lbs)

National Pokédex

#0419

Pokédex

National Dex #419

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

85

280

374

Attack

105

193

339

Defense

55

103

229

Sp. Atk

85

157

295

Sp. Def

50

94

218

Speed

115

211

361

Total

495

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

It's Super Effective

Type-only matchups for Floatzel, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
2 Spe
Catch rate
75
Base Exp.
173

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Buizel

Buizel

#418

Level 26

Floatzel

Floatzel

#419

Encounters

Known encounter locations for this Pokémon in this game.
Ultra Moon
LocationMethodLevelChanceConditions

Ultra Space Wilds — blue wormhole

Ultra Warp Ride encounter60-

Use Ultra Warp Ride after defeating Ultra Necrozma; enter a blue wormhole. No unconditional species percentage is promised.

Ultra Sun
LocationMethodLevelChanceConditions

Ultra Space Wilds — blue wormhole

Ultra Warp Ride encounter60-

Use Ultra Warp Ride after defeating Ultra Necrozma; enter a blue wormhole. No unconditional species percentage is promised.

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartGrowlNormalStatus-10040

The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.

StartSonic BoomNormalSpecial-9020

The target is hit with a destructive shock wave that always inflicts 20 HP damage.

StartQuick AttackNormalPhysical4010030

The user lunges at the target at a speed that makes it almost invisible. This move always goes first.

StartCrunchDarkPhysical8010015

The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat.

StartWater SportWaterStatus--15

The user soaks the battlefield with water. This weakens Fire-type moves for five turns.

StartIce FangIcePhysical659515

The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.

4GrowlNormalStatus-10040

The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.

7Water SportWaterStatus--15

The user soaks the battlefield with water. This weakens Fire-type moves for five turns.

11Quick AttackNormalPhysical4010030

The user lunges at the target at a speed that makes it almost invisible. This move always goes first.

15Water GunWaterSpecial4010025

The target is blasted with a forceful shot of water.

18PursuitDarkPhysical4010020

The power of this attack move is doubled if it’s used on a target that’s switching out of battle.

21SwiftNormalSpecial60-20

Star-shaped rays are shot at the opposing Pokémon. This attack never misses.

24Aqua JetWaterPhysical4010020

The user lunges at the target at a speed that makes it almost invisible. This move always goes first.

29Double HitNormalPhysical359010

The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row.

35WhirlpoolWaterSpecial358515

The user traps the target in a violent swirling whirlpool for four to five turns.

41Razor WindNormalSpecial8010010

In this two-turn attack, blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.

46Aqua TailWaterPhysical909010

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

51AgilityPsychicStatus--30

The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.

57Hydro PumpWaterSpecial110805

The target is blasted by a huge volume of water launched under great pressure.

Machines

Moves this Pokémon can learn from Technical Machines in Pokémon Ultra Sun and Ultra Moon.
Class
Description
TM05RoarNormalStatus--20

The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM07HailIceStatus--10

The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.

TM08Bulk UpFightingStatus--20

The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.

TM10Hidden PowerNormalSpecial6010015

A unique attack that varies in type depending on the Pokémon using it.

TM12TauntDarkStatus-10020

The target is taunted into a rage that allows it to use only attack moves for three turns.

TM13Ice BeamIceSpecial9010010

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

TM14BlizzardIceSpecial110705

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

TM15Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user can’t move on the next turn.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

TM21FrustrationNormalPhysical-10020

This full-power attack grows more powerful the less the user likes its Trainer.

TM27ReturnNormalPhysical-10020

This full-power attack grows more powerful the more the user likes its Trainer.

TM31Brick BreakFightingPhysical7510015

The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM39Rock TombRockPhysical609515

Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.

TM41TormentDarkStatus-10015

The user torments and enrages the target, making it incapable of using the same move twice in a row.

TM42FacadeNormalPhysical7010020

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM44RestPsychicStatus--10

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

TM49Echoed VoiceNormalSpecial4010015

The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.

TM52Focus BlastFightingSpecial120705

The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def stat.

TM55ScaldWaterSpecial8010015

The user shoots boiling hot water at its target. This may also leave the target with a burn.

TM66PaybackDarkPhysical5010010

The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.

TM68Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user can’t move on the next turn.

TM87SwaggerNormalStatus-8515

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

TM88Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM94SurfWaterSpecial9010015

The user attacks everything around it by swamping its surroundings with a giant wave.

TM98WaterfallWaterPhysical8010015

The user charges at the target and may make it flinch.

TM100ConfideNormalStatus--20

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
Aqua TailWaterPhysical909010

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

Focus PunchFightingPhysical15010020

The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.

Helping HandNormalStatus--20

The user assists an ally by boosting the power of that ally’s attack.

Ice PunchIcePhysical7510015

The target is punched with an icy fist. This may also leave the target frozen.

Icy WindIceSpecial559515

The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats.

Iron TailSteelPhysical1007515

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

LiquidationWaterPhysical8510010

The user slams into the target using a full-force blast of water. This may also lower the target’s Defense stat.

Low KickFightingPhysical-10020

A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power.

SnoreNormalSpecial5010015

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

Water PulseWaterSpecial6010020

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Learn before evolving and retain the move. Breeding and prior stages have separate requirements.
Class
Acquisition sourceDescription
Aqua RingWaterStatus--20

Buizel — breeding; retain through evolution

The user envelops itself in a veil made of water. It regains some HP every turn.

Baton PassNormalStatus--40

Buizel — breeding; retain through evolution

The user switches places with a party Pokémon in waiting and passes along any stat changes.

Double SlapNormalPhysical158510

Buizel — breeding; retain through evolution

The target is slapped repeatedly, back and forth, two to five times in a row.

Fury CutterBugPhysical409520

Buizel — breeding; retain through evolution

The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession.

Fury SwipesNormalPhysical188015

Buizel — breeding; retain through evolution

The target is raked with sharp claws or scythes quickly two to five times in a row.

HeadbuttNormalPhysical7010015

Buizel — breeding; retain through evolution

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

Me FirstNormalStatus--20

Buizel — breeding; retain through evolution

The user cuts ahead of the target to copy and use the target’s intended move with greater power. This move fails if it isn’t used first.

Mud-SlapGroundSpecial2010010

Buizel — breeding; retain through evolution

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Odor SleuthNormalStatus--40

Buizel — breeding; retain through evolution

Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.

SlashNormalPhysical7010020

Buizel — breeding; retain through evolution

The target is attacked with a slash of claws or blades. Critical hits land more easily.

SoakWaterStatus-10020

Buizel — breeding; retain through evolution

The user shoots a torrent of water at the target and changes the target’s type to Water.

SwitcherooDarkStatus-10010

Buizel — breeding; retain through evolution

The user trades held items with the target faster than the eye can follow.

Tail SlapNormalPhysical258510

Buizel — breeding; retain through evolution

The user attacks by striking the target with its hard tail. It hits the target two to five times in a row.

Imports, special breeding, event gifts and copied moves have separate requirements. Individual options do not guarantee every four-move combination; historical transfer services require eligible software and Pokémon.
Class
Acquisition sourceDescription
Aqua RingWaterStatus--20

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user envelops itself in a veil made of water. It regains some HP every turn.

Baton PassNormalStatus--40

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user switches places with a party Pokémon in waiting and passes along any stat changes.

BrineWaterSpecial6510010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

If the target’s HP is half or less, this attack will hit with double the power.

CaptivateNormalStatus-10020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.

DigGroundPhysical8010010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user burrows, then attacks on the next turn.

DiveWaterPhysical8010010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Diving on the first turn, the user floats up and attacks on the next turn.

Double SlapNormalPhysical158510

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The target is slapped repeatedly, back and forth, two to five times in a row.

EndureNormalStatus--10

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Fury CutterBugPhysical409520

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession.

Fury SwipesNormalPhysical188015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The target is raked with sharp claws or scythes quickly two to five times in a row.

HeadbuttNormalPhysical7010015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

Me FirstNormalStatus--20

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user cuts ahead of the target to copy and use the target’s intended move with greater power. This move fails if it isn’t used first.

Mud-SlapGroundSpecial2010010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Natural GiftNormalPhysical-10015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.

Odor SleuthNormalStatus--40

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.

Power-Up PunchFightingPhysical4010020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat.

Rock SmashFightingPhysical4010015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user attacks with a punch. This may also lower the target’s Defense stat.

Secret PowerNormalPhysical7010020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The additional effects of this attack depend upon where it was used.

SlashNormalPhysical7010020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The target is attacked with a slash of claws or blades. Critical hits land more easily.

SoakWaterStatus-10020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user shoots a torrent of water at the target and changes the target’s type to Water.

StrengthNormalPhysical8010015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The target is slugged with a punch thrown at maximum power.

SwitcherooDarkStatus-10010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user trades held items with the target faster than the eye can follow.

Tail SlapNormalPhysical258510

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user attacks by striking the target with its hard tail. It hits the target two to five times in a row.

Traits

Ability options available to this Pokémon in this game.

Swift Swim

Ability Slot 1

Boosts the Pokémon’s Speed stat in rain.

Doubles Speed during rain.

Water Veil(Hidden Ability)

The Pokémon is covered with a water veil, which prevents the Pokémon from getting a burn.

Prevents burns.

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