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Salamence

Back to Pokédex

Salamence

Crown Tundra Pokédex #115 • Dragon Pokémon

Salamence sprite

Normal

Shiny Salamence sprite

Shiny

Pokédex entries

Sword

Salamence is an unusual Pokémon in that it was able to evolve a body with wings just by constantly wishing to be able to fly.

Shield

While basking in the joy of flight generally keeps this Pokémon in high spirits, Salamence turns into an uncontrollable menace if something angers it.

Details

Types

DragonFlying

Category

Dragon Pokémon

Height

1.5 m (4'11")

Weight

102.6 kg (226.2 lbs)

National Pokédex

#0373

Pokédex

Crown #115

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

95

300

394

Attack

135

247

405

Defense

80

148

284

Sp. Atk

110

202

350

Sp. Def

80

148

284

Speed

100

184

328

Total

600

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

It's Super Effective

Type-only matchups for Salamence, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Crown Tundra #115
EV yield
3 Atk
Catch rate
45
Base Exp.
300

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
40 cycles

Evolution

Evolution requirements shown in a compact table or chain view.

Encounters

Known encounter locations for this Pokémon in this game.
Sword
LocationMethodLevelChanceConditions

Ballimere Lake

Max Raid Battles — pool 184 (common beam)

Max Raid Battle55-6015%

The Crown Tundra Expansion Pass required, Permanent pool 184, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Frigid Sea

Max Raid Battles — pool 184 (common beam)

Max Raid Battle55-6015%

The Crown Tundra Expansion Pass required, Permanent pool 184, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Giant's Bed

Max Raid Battles — pool 184 (common beam)

Max Raid Battle55-6015%

The Crown Tundra Expansion Pass required, Permanent pool 184, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Path to the Peak

Max Raid Battles — pool 184 (common beam)

Max Raid Battle55-6015%

The Crown Tundra Expansion Pass required, Permanent pool 184, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Three-Point Pass

Max Raid Battles — pool 184 (common beam)

Max Raid Battle55-6015%

The Crown Tundra Expansion Pass required, Permanent pool 184, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Ballimere Lake

Max Raid Battles — pool 185 (rare beam)

Max Raid Battle45-5015%

The Crown Tundra Expansion Pass required, Permanent pool 185, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Frigid Sea

Max Raid Battles — pool 185 (rare beam)

Max Raid Battle45-5015%

The Crown Tundra Expansion Pass required, Permanent pool 185, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Giant's Bed

Max Raid Battles — pool 185 (rare beam)

Max Raid Battle45-5015%

The Crown Tundra Expansion Pass required, Permanent pool 185, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Path to the Peak

Max Raid Battles — pool 185 (rare beam)

Max Raid Battle45-5015%

The Crown Tundra Expansion Pass required, Permanent pool 185, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Three-Point Pass

Max Raid Battles — pool 185 (rare beam)

Max Raid Battle45-5015%

The Crown Tundra Expansion Pass required, Permanent pool 185, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Ballimere Lake

Max Raid Battles — pool 185 (rare beam)

Max Raid Battle55-6020%

The Crown Tundra Expansion Pass required, Permanent pool 185, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Frigid Sea

Max Raid Battles — pool 185 (rare beam)

Max Raid Battle55-6020%

The Crown Tundra Expansion Pass required, Permanent pool 185, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Giant's Bed

Max Raid Battles — pool 185 (rare beam)

Max Raid Battle55-6020%

The Crown Tundra Expansion Pass required, Permanent pool 185, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Path to the Peak

Max Raid Battles — pool 185 (rare beam)

Max Raid Battle55-6020%

The Crown Tundra Expansion Pass required, Permanent pool 185, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Three-Point Pass

Max Raid Battles — pool 185 (rare beam)

Max Raid Battle55-6020%

The Crown Tundra Expansion Pass required, Permanent pool 185, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Moves

Listed levels describe learning by leveling up. The Move Reminder can also teach available level-up moves regardless of the current level.
Class
Description
Evo.FlyFlyingPhysical909515

The user flies up into the sky and then strikes its target on the next turn.

StartFlyFlyingPhysical909515

The user flies up into the sky and then strikes its target on the next turn.

StartLeerNormalStatus-10030

The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.

StartBiteDarkPhysical6010025

The target is bitten with viciously sharp fangs. This may also make the target flinch.

StartEmberFireSpecial4010025

The target is attacked with small flames. This may also leave the target with a burn.

StartProtectNormalStatus--10

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

StartDragon BreathDragonSpecial6010020

The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis.

StartDragon TailDragonPhysical609010

The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

15HeadbuttNormalPhysical7010015

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

20Scary FaceNormalStatus-10010

The user frightens the target with a scary face to harshly lower its Speed stat.

25CrunchDarkPhysical8010015

The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat.

33Dragon ClawDragonPhysical8010015

The user slashes the target with huge sharp claws.

39Zen HeadbuttPsychicPhysical809015

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

46Focus EnergyNormalStatus--30

The user takes a deep breath and focuses so that critical hits land more easily.

55FlamethrowerFireSpecial9010015

The target is scorched with an intense blast of fire. This may also leave the target with a burn.

64OutrageDragonPhysical12010010

The user rampages and attacks for two to three turns. The user then becomes confused.

73Double-EdgeNormalPhysical12010015

A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.

Machines

Moves this Pokémon can learn from Technical Machines and Technical Records in Pokémon Sword and Shield.
Class
Description
TM06FlyFlyingPhysical909515

The user flies up into the sky and then strikes its target on the next turn.

TM08Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user can’t move on the next turn.

TM09Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user can’t move on the next turn.

TM21RestPsychicStatus--10

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM22Rock SlideRockPhysical759010

Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

TM24SnoreNormalSpecial5010015

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

TM25ProtectNormalStatus--10

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

TM26Scary FaceNormalStatus-10010

The user frightens the target with a scary face to harshly lower its Speed stat.

TM30Steel WingSteelPhysical709025

The target is hit with wings of steel. This may also raise the user’s Defense stat.

TM31AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM33Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

TM34Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

TM39FacadeNormalPhysical7010020

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM40SwiftNormalSpecial60-20

Star-shaped rays are shot at opposing Pokémon. This attack never misses.

TM43Brick BreakFightingPhysical7510015

The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.

TM48Rock TombRockPhysical609515

Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.

TM65Shadow ClawGhostPhysical7010015

The user slashes with a sharp claw made from shadows. Critical hits land more easily.

TM66Thunder FangElectricPhysical659515

The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.

TM68Fire FangFirePhysical659515

The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.

TM76RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

TM81BulldozeGroundPhysical6010020

The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.

TM95Air SlashFlyingSpecial759515

The user attacks with a blade of air that slices even the sky. This may also make the target flinch.

TM97Brutal SwingDarkPhysical6010020

The user swings its body around violently to inflict damage on everything in its vicinity.

TM99Breaking SwipeDragonPhysical6010015

The user swings its tough tail wildly and attacks opposing Pokémon. This also lowers their Attack stats.

TR01Body SlamNormalPhysical8510015

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

TR02FlamethrowerFireSpecial9010015

The target is scorched with an intense blast of fire. This may also leave the target with a burn.

TR03Hydro PumpWaterSpecial110805

The target is blasted by a huge volume of water launched under great pressure.

TR10EarthquakeGroundPhysical10010010

The user sets off an earthquake that strikes every Pokémon around it.

TR13Focus EnergyNormalStatus--30

The user takes a deep breath and focuses so that critical hits land more easily.

TR15Fire BlastFireSpecial110855

The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.

TR20SubstituteNormalStatus--10

The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.

TR24OutrageDragonPhysical12010010

The user rampages and attacks for two to three turns. The user then becomes confused.

TR26EndureNormalStatus--10

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

TR27Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TR31Iron TailSteelPhysical1007515

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

TR32CrunchDarkPhysical8010015

The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat.

TR36Heat WaveFireSpecial959010

The user attacks by exhaling hot breath on opposing Pokémon. This may also leave those Pokémon with a burn.

TR42Hyper VoiceNormalSpecial9010010

The user lets loose a horribly echoing shout with the power to inflict damage.

TR46Iron DefenseSteelStatus--15

The user hardens its body’s surface like iron, sharply raising its Defense stat.

TR47Dragon ClawDragonPhysical8010015

The user slashes the target with huge sharp claws.

TR51Dragon DanceDragonStatus--20

The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats.

TR62Dragon PulseDragonSpecial8510010

The target is attacked with a shock wave generated by the user’s gaping mouth.

TR69Zen HeadbuttPsychicPhysical809015

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

TR75Stone EdgeRockPhysical100805

The user stabs the target from below with sharpened stones. Critical hits land more easily.

TR89HurricaneFlyingSpecial1107010

The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
Draco MeteorDragonSpecial130905

Comets are summoned down from the sky onto the target. The attack’s recoil harshly lowers the user’s Sp. Atk stat.

Dual WingbeatFlyingPhysical409010

The user slams the target with its wings. The target is hit twice in a row.

Individual options, not a guarantee that every four-move combination is legal or eligible for Ranked Battles. Imports require the indicated transfer path; later games use separate HOME movesets.
Class
Description
Aerial Ace

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

FlyingPhysical60-20

The user confounds the target with speed, then slashes. This attack never misses.

Air Cutter

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

FlyingSpecial609525

The user launches razor-like wind to slash opposing Pokémon. Critical hits land more easily.

Aqua Tail

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

WaterPhysical909010

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

Confide

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

NormalStatus--20

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Cut

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

NormalPhysical509530

The target is cut with a scythe or claw.

Defense Curl

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

NormalStatus--40

The user curls up to conceal weak spots and raise its Defense stat.

Defense Curl

Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

NormalStatus--40

The user curls up to conceal weak spots and raise its Defense stat.

Defense Curl

Learn as Bagon, then retain through evolution.

NormalStatus--40

The user curls up to conceal weak spots and raise its Defense stat.

Defog

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

FlyingStatus--15

A strong wind blows away the target’s barriers such as Reflect or Light Screen. This also lowers the target’s evasiveness.

Double Team

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

NormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Dragon Rush

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

DragonPhysical1007510

The user tackles the target while exhibiting overwhelming menace. This may also make the target flinch.

Dragon Rush

Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

DragonPhysical1007510

The user tackles the target while exhibiting overwhelming menace. This may also make the target flinch.

Dragon Rush

Learn as Bagon, then retain through evolution.

DragonPhysical1007510

The user tackles the target while exhibiting overwhelming menace. This may also make the target flinch.

Fury Cutter

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

BugPhysical409520

The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession.

Hone Claws

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

DarkStatus--15

The user sharpens its claws to boost its Attack stat and accuracy.

Incinerate

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

FireSpecial6010015

The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.

Laser Focus

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

NormalStatus--30

The user concentrates intensely. The attack on the next turn always results in a critical hit.

Mimic

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

NormalStatus--10

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Mud-Slap

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

GroundSpecial2010010

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Roar

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

NormalStatus--20

The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Rock Smash

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

FightingPhysical4010015

The user attacks with a punch. This may also lower the target’s Defense stat.

Rollout

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

RockPhysical309020

The user continually rolls into the target over five turns. It becomes more powerful each time it hits.

Roost

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

FlyingStatus--10

The user lands and rests its body. This move restores the user’s HP by up to half of its max HP.

Strength

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

NormalPhysical8010015

The target is slugged with a punch thrown at maximum power.

Swagger

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

NormalStatus-8515

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Tailwind

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

FlyingStatus--15

The user whips up a turbulent whirlwind that ups the Speed stats of the user and its allies for four turns.

Thrash

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

NormalPhysical12010010

The user rampages and attacks for two to three turns. The user then becomes confused.

Thrash

Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

NormalPhysical12010010

The user rampages and attacks for two to three turns. The user then becomes confused.

Thrash

Learn as Bagon, then retain through evolution.

NormalPhysical12010010

The user rampages and attacks for two to three turns. The user then becomes confused.

Toxic

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

PoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Twister

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

DragonSpecial4010020

The user whips up a vicious tornado to tear at opposing Pokémon. This may also make them flinch.

Twister

Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

DragonSpecial4010020

The user whips up a vicious tornado to tear at opposing Pokémon. This may also make them flinch.

Twister

Learn as Bagon, then retain through evolution.

DragonSpecial4010020

The user whips up a vicious tornado to tear at opposing Pokémon. This may also make them flinch.

Traits

Ability options available to this Pokémon in this game.

Intimidate

Ability Slot 1

The Pokémon intimidates opposing Pokémon upon entering battle, lowering their Attack stat.

Lowers opponents' Attack one stage upon entering battle.

Moxie(Hidden Ability)

The Pokémon shows moxie, and that boosts the Attack stat after knocking out any Pokémon.

Raises Attack one stage upon KOing a Pokémon.

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