| Aqua Tail The user attacks by swinging its tail as if it were a vicious wave in a raging storm. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |  |  | 90 | 90 | 10 |
| Astonish The user attacks the target while shouting in a startling fashion. This may also make the target flinch. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |  |  | 30 | 100 | 15 |
| Astonish The user attacks the target while shouting in a startling fashion. This may also make the target flinch. Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient. |  |  | 30 | 100 | 15 |
| Astonish The user attacks the target while shouting in a startling fashion. This may also make the target flinch. Learn as Deino, then retain through evolution. |  |  | 30 | 100 | 15 |
| Belch The user lets out a damaging belch at the target. The user must eat a held Berry to use this move. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |  |  | 120 | 90 | 10 |
| Belch The user lets out a damaging belch at the target. The user must eat a held Berry to use this move. Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient. |  |  | 120 | 90 | 10 |
| Belch The user lets out a damaging belch at the target. The user must eat a held Berry to use this move. Learn as Deino, then retain through evolution. |  |  | 120 | 90 | 10 |
| Confide The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |  |  | - | - | 20 |
| Double Team By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |  |  | - | - | 15 |
| Dragon Tail The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |  |  | 60 | 90 | 10 |
| Head Smash The user attacks the target with a hazardous, full-power headbutt. This also damages the user terribly. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |  |  | 150 | 80 | 5 |
| Head Smash The user attacks the target with a hazardous, full-power headbutt. This also damages the user terribly. Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient. |  |  | 150 | 80 | 5 |
| Head Smash The user attacks the target with a hazardous, full-power headbutt. This also damages the user terribly. Learn as Deino, then retain through evolution. |  |  | 150 | 80 | 5 |
| Incinerate The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |  |  | 60 | 100 | 15 |
| Psych Up The user hypnotizes itself into copying any stat change made by the target. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |  |  | - | - | 10 |
| Rock Smash The user attacks with a punch. This may also lower the target’s Defense stat. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |  |  | 40 | 100 | 15 |
| Shock Wave The user strikes the target with a quick jolt of electricity. This attack never misses. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |  |  | 60 | - | 20 |
| Spite The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |  |  | - | 100 | 10 |
| Strength The target is slugged with a punch thrown at maximum power. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |  |  | 80 | 100 | 15 |
| Swagger The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |  |  | - | 85 | 15 |
| Torment The user torments and enrages the target, making it incapable of using the same move twice in a row. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |  |  | - | 100 | 15 |
| Toxic A move that leaves the target badly poisoned. Its poison damage worsens every turn. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |  |  | - | 90 | 10 |