| TM05 | Roar The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends. |  |  | - | 100 | 20 |
| TM06 | Toxic A move that leaves the target badly poisoned. Its poison damage worsens every turn. |  |  | - | 90 | 10 |
| TM10 | Hidden Power A unique attack that varies in type and intensity depending on the Pokémon using it. | Varies |  | 30–70 | 100 | 15 |
| TM11 | Sunny Day The user intensifies the sun for five turns, powering up Fire-type moves. |  |  | - | - | 5 |
| TM12 | Taunt The target is taunted into a rage that allows it to use only attack moves for three turns. |  |  | - | 100 | 20 |
| TM17 | Protect It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |  |  | - | - | 10 |
| TM18 | Rain Dance The user summons a heavy rain that falls for five turns, powering up Water-type moves. |  |  | - | - | 5 |
| TM21 | Frustration A full-power attack that grows more powerful the less the user likes its Trainer. |  |  | - | 100 | 20 |
| TM27 | Return A full-power attack that grows more powerful the more the user likes its Trainer. |  |  | - | 100 | 20 |
| TM32 | Double Team By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |  |  | - | - | 15 |
| TM41 | Torment The user torments and enrages the target, making it incapable of using the same move twice in a row. |  |  | - | 100 | 15 |
| TM42 | Facade An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |  |  | 70 | 100 | 20 |
| TM44 | Rest The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. |  |  | - | - | 10 |
| TM45 | Attract If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |  |  | - | 100 | 15 |
| TM46 | Thief The user attacks and steals the target’s held item simultaneously. It can’t steal if the user holds an item. |  |  | 40 | 100 | 10 |
| TM48 | Round The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |  |  | 60 | 100 | 15 |
| TM59 | Incinerate The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable. |  |  | 30 | 100 | 15 |
| TM73 | Thunder Wave A weak electric charge is launched at the target. It causes paralysis if it hits. |  |  | - | 100 | 20 |
| TM77 | Psych Up The user hypnotizes itself into copying any stat change made by the target. |  |  | - | - | 10 |
| TM82 | Dragon Tail The user knocks away the target and drags out another Pokémon in its party. In the wild, the battle ends. |  |  | 60 | 90 | 10 |
| TM83 | Work Up The user is roused, and its Attack and Sp. Atk stats increase. |  |  | - | - | 30 |
| TM87 | Swagger The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat. |  |  | - | 90 | 15 |
| TM90 | Substitute The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |  |  | - | - | 10 |
| TM94 | Rock Smash The user attacks with a punch that can shatter a rock. It may also lower the target’s Defense stat. |  |  | 40 | 100 | 15 |
| HM04 | Strength The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |  |  | 80 | 100 | 15 |