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Hydreigon

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Hydreigon in Pokémon Black & White

#141 in the Unova Pokédex • Brutal Pokémon

Hydreigon in the National Pokédex
Hydreigon sprite

Normal

Shiny Hydreigon sprite

Shiny

Pokédex entries

Pokémon Black

This brutal Pokémon travels the skies on its six wings. Anything that moves seems like a foe to it, triggering its attack.

Pokémon White

The heads on their arms do not have brains. They use all three heads to consume and destroy everything.

Pokémon details

Types

DarkDragon

Category

Brutal Pokémon

Abilities

Height

1.8 m (5'11")

Weight

160 kg (352.7 lbs)

National Pokédex

#0635

Pokédex

#141

Hydreigon in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

92

294

388

Attack

105

193

339

Defense

90

166

306

Sp. Atk

125

229

383

Sp. Def

90

166

306

Speed

98

180

324

Total

600

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Hydreigon, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Original Unova #141
EV yield
3 SpA
Catch rate
45
Base Exp.
270

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
40

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Deino

Deino

#139

Level 50

Zweilous

Zweilous

#140

Zweilous

Zweilous

#140

Level 64

Hydreigon

Hydreigon

#141

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartBite

The target is bitten with viciously sharp fangs. It may make the target flinch.

Dark6010025
StartDragon Rage

This attack hits the target with a shock wave of pure rage. This attack always inflicts 40 HP damage.

Dragon-10010
StartFocus Energy

The user takes a deep breath and focuses so that critical hits land more easily.

Normal--30
StartTri Attack

The user strikes with a simultaneous three-beam attack. May also burn, freeze, or leave the target with paralysis.

Normal8010010
4Focus Energy

The user takes a deep breath and focuses so that critical hits land more easily.

Normal--30
9Bite

The target is bitten with viciously sharp fangs. It may make the target flinch.

Dark6010025
12Headbutt

The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.

Normal7010015
17Dragon Breath

The user exhales a mighty gust that inflicts damage. It may also leave the target with paralysis.

Dragon6010020
20Roar

The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends.

Normal-10020
25Crunch

The user crunches up the target with sharp fangs. It may also lower the target’s Defense stat.

Dark8010015
28Slam

The target is slammed with a long tail, vines, etc., to inflict damage.

Normal807520
32Dragon Pulse

The target is attacked with a shock wave generated by the user’s gaping mouth.

Dragon9010010
38Work Up

The user is roused, and its Attack and Sp. Atk stats increase.

Normal--30
42Dragon Rush

The user tackles the target while exhibiting overwhelming menace. It may also make the target flinch.

Dragon1007510
48Body Slam

The user drops onto the target with its full body weight. It may also leave the target with paralysis.

Normal8510015
55Scary Face

The user frightens the target with a scary face to harshly reduce its Speed stat.

Normal-10010
68Hyper Voice

The user lets loose a horribly echoing shout with the power to inflict damage.

Normal9010010
79Outrage

The user rampages and attacks for two to three turns. It then becomes confused, however.

Dragon12010010

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Black and White.
Class
TM05Roar

The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends.

Normal-10020
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM10Hidden Power

A unique attack that varies in type and intensity depending on the Pokémon using it.

Varies

30–7010015
TM11Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves.

Fire--5
TM12Taunt

The target is taunted into a rage that allows it to use only attack moves for three turns.

Dark-10020
TM15Hyper Beam

The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

Normal150905
TM17Protect

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

Water--5
TM21Frustration

A full-power attack that grows more powerful the less the user likes its Trainer.

Normal-10020
TM26Earthquake

The user sets off an earthquake that strikes those around it.

Ground10010010
TM27Return

A full-power attack that grows more powerful the more the user likes its Trainer.

Normal-10020
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM33Reflect

A wondrous wall of light is put up to suppress damage from physical attacks for five turns.

Psychic--20
TM35Flamethrower

The target is scorched with an intense blast of fire. It may also leave the target with a burn.

Fire9510015
TM38Fire Blast

The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.

Fire120855
TM39Rock Tomb

Boulders are hurled at the target. It also lowers the target’s Speed by preventing its movement.

Rock508010
TM41Torment

The user torments and enrages the target, making it incapable of using the same move twice in a row.

Dark-10015
TM42Facade

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

Normal7010020
TM44Rest

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM46Thief

The user attacks and steals the target’s held item simultaneously. It can’t steal if the user holds an item.

Dark4010010
TM48Round

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

Normal6010015
TM49Echoed Voice

The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.

Normal4010015
TM52Focus Blast

The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def.

Fighting120705
TM57Charge Beam

The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

Electric509010
TM59Incinerate

The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable.

Fire3010015
TM62Acrobatics

The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.

Flying5510015
TM66Payback

If the user moves after the target, this attack’s power will be doubled.

Dark5010010
TM68Giga Impact

The user charges at the target using every bit of its power. The user must rest on the next turn.

Normal150905
TM71Stone Edge

The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio.

Rock100805
TM73Thunder Wave

A weak electric charge is launched at the target. It causes paralysis if it hits.

Electric-10020
TM77Psych Up

The user hypnotizes itself into copying any stat change made by the target.

Normal--10
TM78Bulldoze

The user stomps down on the ground and attacks everything in the area. Hit Pokémon’s Speed stat is reduced.

Ground6010020
TM80Rock Slide

Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.

Rock759010
TM82Dragon Tail

The user knocks away the target and drags out another Pokémon in its party. In the wild, the battle ends.

Dragon609010
TM83Work Up

The user is roused, and its Attack and Sp. Atk stats increase.

Normal--30
TM87Swagger

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

Normal-9015
TM89U-turn

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Bug7010020
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
TM91Flash Cannon

The user gathers all its light energy and releases it at once. It may also lower the target’s Sp. Def stat.

Steel8010010
TM94Rock Smash

The user attacks with a punch that can shatter a rock. It may also lower the target’s Defense stat.

Fighting4010015
HM02Fly

The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town.

Flying909515
HM03Surf

It swamps the area around the user with a giant wave. It can also be used for crossing water.

Water9510015
HM04Strength

The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.

Normal8010015

Moves this Pokémon can learn from move tutors in this game.
Class
Draco Meteor

Comets are summoned down from the sky onto the target. The attack’s recoil harshly reduces the user’s Sp. Atk stat.

Dragon140905

Learn these before evolving. The source describes the earlier form’s method; egg and Light Ball moves must be retained through evolution. Four-move combinations are not certified by this list.
Class
Acquisition
Assurance

If the target has already taken some damage in the same turn, this attack’s power is doubled.

Dark5010010

Prior evolution: egg

Astonish

The user attacks the target while shouting in a startling fashion. It may also make the target flinch.

Ghost3010015

Prior evolution: egg

Dark Pulse

The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.

Dark8010015

Prior evolution: egg

Double Hit

The user slams the target with a long tail, vines, or tentacle. The target is hit twice in a row.

Normal359010

Prior evolution: level-up (Lv. 1)

Earth Power

The user makes the ground under the target erupt with power. It may also lower the target’s Sp. Def.

Ground9010010

Prior evolution: egg

Fire Fang

The user bites with flame-cloaked fangs. It may also make the target flinch or leave it burned.

Fire659515

Prior evolution: egg

Head Smash

The user attacks the target with a hazardous, full-power headbutt. The user also takes terrible damage.

Rock150805

Prior evolution: egg

Ice Fang

The user bites with cold-infused fangs. It may also make the target flinch or leave it frozen.

Ice659515

Prior evolution: egg

Screech

An earsplitting screech harshly reduces the target’s Defense stat.

Normal-8540

Prior evolution: egg

Tackle

A physical attack in which the user charges and slams into the target with its whole body.

Normal5010035

Prior evolution: level-up (Lv. 1)

Thunder Fang

The user bites with electrified fangs. It may also make the target flinch or leave it with paralysis.

Electric659515

Prior evolution: egg

These require the labeled breeding, transfer, trade or historical distribution route. Historical gifts and Dream World services are no longer ordinary active acquisition sources.
Class
Acquisition
Aqua Tail

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

Water909010

Trade from Black 2 or White 2

Heat Wave

The user attacks by exhaling hot breath on the opposing team. It may also leave targets with a burn.

Fire1009010

Trade from Black 2 or White 2

Iron Tail

The target is slammed with a steel-hard tail. It may also lower the target’s Defense stat.

Steel1007515

Trade from Black 2 or White 2

Roost

The user lands and rests its body. It restores the user’s HP by up to half of its max HP.

Flying--10

Trade from Black 2 or White 2

Signal Beam

The user attacks with a sinister beam of light. It may also confuse the target.

Bug7510015

Trade from Black 2 or White 2

Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10

Trade from Black 2 or White 2

Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal4010015

Trade from Black 2 or White 2

Spite

The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.

Ghost-10010

Trade from Black 2 or White 2

Superpower

The user attacks the target with great power. However, it also lowers the user’s Attack and Defense.

Fighting1201005

Trade from Black 2 or White 2

Tailwind

The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for four turns.

Flying--30

Trade from Black 2 or White 2

Uproar

The user attacks in an uproar for three turns. Over that time, no one can fall asleep.

Normal9010010

Trade from Black 2 or White 2

Zen Headbutt

The user focuses its willpower to its head and attacks the target. It may also make the target flinch.

Psychic809015

Trade from Black 2 or White 2

Ability options available to this Pokémon in this game.

Levitate

Ability Slot 1

Gives full immunity to all Ground-type moves.

Evades Ground moves.

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