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Hippopotas

#314 in the Sword and Shield Pokédex • Hippo Pokémon

Sword

It moves through the sands with its mouth open, swallowing sand along with its prey. It gets rid of the sand by spouting it from its nose.

Shield

This Pokémon is active during the day and passes the cold desert nights burrowed snugly into the sand.

Pokédexes

Galar #314

Egg Group

Field

Steps to Hatch

7,680

Effort Values Yielded

1 Def

Gender Ratio

50% male / 50% female

Capture Rate

140

Base Experience

66
PokémonRequiresEvolution
Hippopotas

Hippopotas

#314

Level 34

Hippowdon

Hippowdon

#315

Lucario

Hippowdon

Hippopotas normal sprite

Normal

Shiny Hippopotas sprite

Shiny

Hippopotas

Hippo Pokémon

#314
Ground

Height

0.8 m

Weight

49.5 kg

Base XP

66

Abilities

Sand StreamSand Force

HP

68

Attack

72

Defense

78

Sp. Atk

38

Sp. Def

42

Speed

32

Total

330

Type Chart

Weaknesses

Takes 2× from

WaterGrassIce

Resistances

Takes 0× from

Electric

Takes 0.5× from

PoisonRock
Class
Description
StartSand AttackGroundStatus-10015

Sand is hurled in the target’s face, reducing the target’s accuracy.

StartTackleNormalPhysical4010035

A physical attack in which the user charges and slams into the target with its whole body.

4BiteDarkPhysical6010025

The target is bitten with viciously sharp fangs. This may also make the target flinch.

8YawnNormalStatus--10

The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.

12Sand TombGroundPhysical358515

The user traps the target inside a harshly raging sandstorm for four to five turns.

16DigGroundPhysical8010010

The user burrows into the ground, then attacks on the next turn.

20CrunchDarkPhysical8010015

The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat.

24SandstormRockStatus--10

A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.

28Take DownNormalPhysical908520

A reckless, full-body charge attack for slamming into the target. This also damages the user a little.

32RoarNormalStatus--20

The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

36RestPsychicStatus--5

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

40EarthquakeGroundPhysical10010010

The user sets off an earthquake that strikes every Pokémon around it.

44Double-EdgeNormalPhysical12010015

A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.

48FissureGroundPhysical-305

The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits.

52Slack OffNormalStatus--5

The user slacks off, restoring its own HP by up to half of its max HP.

Class
Description
CurseGhostStatus--10

A move that works differently for the Ghost type than for all other types.

Spit UpNormalSpecial-10010

The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move’s power.

StockpileNormalStatus--20

The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times.

SwallowNormalStatus--10

The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.

WhirlwindNormalStatus--20

The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Class
Description
TM15DigGroundPhysical8010010

The user burrows into the ground, then attacks on the next turn.

TM21RestPsychicStatus--5

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM22Rock SlideRockPhysical759010

Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

TM24SnoreNormalSpecial5010015

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

TM25ProtectNormalStatus--10

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

TM31AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM32SandstormRockStatus--10

A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.

TM34Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

TM39FacadeNormalPhysical7010020

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM42RevengeFightingPhysical6010010

This attack move’s power is doubled if the user has been hurt by the opponent in the same turn.

TM46Weather BallNormalSpecial5010010

This attack move varies in power and type depending on the weather.

TM48Rock TombRockPhysical609515

Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.

TM49Sand TombGroundPhysical358515

The user traps the target inside a harshly raging sandstorm for four to five turns.

TM53Mud ShotGroundSpecial559515

The user attacks by hurling a blob of mud at the target. This also lowers the target’s Speed stat.

TM76RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

TM81BulldozeGroundPhysical6010020

The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.

TM98Stomping TantrumGroundPhysical7510010

Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles.

TR01Body SlamNormalPhysical8510015

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

TR10EarthquakeGroundPhysical10010010

The user sets off an earthquake that strikes every Pokémon around it.

TR17AmnesiaPsychicStatus--20

The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat.

TR20SubstituteNormalStatus--10

The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.

TR26EndureNormalStatus--10

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

TR27Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TR31Iron TailSteelPhysical1007515

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

TR32CrunchDarkPhysical8010015

The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat.

TR39SuperpowerFightingPhysical1201005

The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats.

TR45Muddy WaterWaterSpecial908510

The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy.

TR67Earth PowerGroundSpecial9010010

The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def stat.

TR76Stealth RockRockStatus--20

The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.

TR94High HorsepowerGroundPhysical959510

The user fiercely attacks the target using its entire body.

Class
Description
Scorching SandsGroundSpecial7010010

The user throws scorching sand at the target to attack. This may also leave the target with a burn.

Sand Stream

Ability Slot 1

The Pokémon summons a sandstorm when it enters a battle.

Summons a sandstorm that lasts indefinitely upon entering battle.

Sand Force

Hidden Ability

Boosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm.

Strengthens Rock, Ground, and Steel moves to 1.3× their power during a sandstorm. Protects against sandstorm damage.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.

SwSh / Pokédex

Hippopotas

Hippopotas

#314 in the Sword and Shield Pokédex • Hippo Pokémon

Sword

It moves through the sands with its mouth open, swallowing sand along with its prey. It gets rid of the sand by spouting it from its nose.

Shield

This Pokémon is active during the day and passes the cold desert nights burrowed snugly into the sand.

Pokédexes

Galar #314

Egg Group

Field

Steps to Hatch

7,680

Effort Values Yielded

1 Def

Gender Ratio

50% male / 50% female

Capture Rate

140

Base Experience

66
PokémonRequiresEvolution
Hippopotas

Hippopotas

#314

Level 34

Hippowdon

Hippowdon

#315

Lucario

Hippowdon

Hippopotas normal sprite

Normal

Shiny Hippopotas sprite

Shiny

Hippopotas

Hippo Pokémon

#314
Ground

Height

0.8 m

Weight

49.5 kg

Base XP

66

Abilities

Sand StreamSand Force

HP

68

Attack

72

Defense

78

Sp. Atk

38

Sp. Def

42

Speed

32

Total

330

Type Chart

Weaknesses

Takes 2× from

WaterGrassIce

Resistances

Takes 0× from

Electric

Takes 0.5× from

PoisonRock
Class
Description
StartSand AttackGroundStatus-10015

Sand is hurled in the target’s face, reducing the target’s accuracy.

StartTackleNormalPhysical4010035

A physical attack in which the user charges and slams into the target with its whole body.

4BiteDarkPhysical6010025

The target is bitten with viciously sharp fangs. This may also make the target flinch.

8YawnNormalStatus--10

The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.

12Sand TombGroundPhysical358515

The user traps the target inside a harshly raging sandstorm for four to five turns.

16DigGroundPhysical8010010

The user burrows into the ground, then attacks on the next turn.

20CrunchDarkPhysical8010015

The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat.

24SandstormRockStatus--10

A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.

28Take DownNormalPhysical908520

A reckless, full-body charge attack for slamming into the target. This also damages the user a little.

32RoarNormalStatus--20

The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

36RestPsychicStatus--5

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

40EarthquakeGroundPhysical10010010

The user sets off an earthquake that strikes every Pokémon around it.

44Double-EdgeNormalPhysical12010015

A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.

48FissureGroundPhysical-305

The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits.

52Slack OffNormalStatus--5

The user slacks off, restoring its own HP by up to half of its max HP.

Class
Description
CurseGhostStatus--10

A move that works differently for the Ghost type than for all other types.

Spit UpNormalSpecial-10010

The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move’s power.

StockpileNormalStatus--20

The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times.

SwallowNormalStatus--10

The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.

WhirlwindNormalStatus--20

The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Class
Description
TM15DigGroundPhysical8010010

The user burrows into the ground, then attacks on the next turn.

TM21RestPsychicStatus--5

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM22Rock SlideRockPhysical759010

Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

TM24SnoreNormalSpecial5010015

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

TM25ProtectNormalStatus--10

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

TM31AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM32SandstormRockStatus--10

A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.

TM34Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

TM39FacadeNormalPhysical7010020

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM42RevengeFightingPhysical6010010

This attack move’s power is doubled if the user has been hurt by the opponent in the same turn.

TM46Weather BallNormalSpecial5010010

This attack move varies in power and type depending on the weather.

TM48Rock TombRockPhysical609515

Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.

TM49Sand TombGroundPhysical358515

The user traps the target inside a harshly raging sandstorm for four to five turns.

TM53Mud ShotGroundSpecial559515

The user attacks by hurling a blob of mud at the target. This also lowers the target’s Speed stat.

TM76RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

TM81BulldozeGroundPhysical6010020

The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.

TM98Stomping TantrumGroundPhysical7510010

Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles.

TR01Body SlamNormalPhysical8510015

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

TR10EarthquakeGroundPhysical10010010

The user sets off an earthquake that strikes every Pokémon around it.

TR17AmnesiaPsychicStatus--20

The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat.

TR20SubstituteNormalStatus--10

The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.

TR26EndureNormalStatus--10

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

TR27Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TR31Iron TailSteelPhysical1007515

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

TR32CrunchDarkPhysical8010015

The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat.

TR39SuperpowerFightingPhysical1201005

The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats.

TR45Muddy WaterWaterSpecial908510

The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy.

TR67Earth PowerGroundSpecial9010010

The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def stat.

TR76Stealth RockRockStatus--20

The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.

TR94High HorsepowerGroundPhysical959510

The user fiercely attacks the target using its entire body.

Class
Description
Scorching SandsGroundSpecial7010010

The user throws scorching sand at the target to attack. This may also leave the target with a burn.

Sand Stream

Ability Slot 1

The Pokémon summons a sandstorm when it enters a battle.

Summons a sandstorm that lasts indefinitely upon entering battle.

Sand Force

Hidden Ability

Boosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm.

Strengthens Rock, Ground, and Steel moves to 1.3× their power during a sandstorm. Protects against sandstorm damage.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.