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Hippopotas

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Hippopotas in Pokémon Omega Ruby & Alpha Sapphire

#449 in the Omega Ruby and Alpha Sapphire Pokédex • Hippo Pokémon

Hippopotas in the National Pokédex

Pokédex entries

Omega Ruby

It lives in arid places. Instead of perspiration, it expels grainy sand from its body.

Alpha Sapphire

It enshrouds itself with sand to protect itself from germs. It does not enjoy getting wet.

Pokémon details

Type

Ground

Category

Hippo Pokémon

Height

0.8 m (2'07")

Weight

49.5 kg (109.1 lbs)

National Pokédex

#0449

Hippopotas in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

68

246

340

Attack

72

134

267

Defense

78

144

280

Sp. Atk

38

72

192

Sp. Def

42

80

201

Speed

32

62

179

Total

330

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Hippopotas, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Weak to

Resists

Immune to

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
1 Def
Catch rate
140
Base Exp.
66

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
30

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Hippopotas

Hippopotas

#449

Level 34

Hippowdon

Hippowdon

#450

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartSand Attack

Sand is hurled in the target’s face, reducing the target’s accuracy.

Ground-10015
StartTackle

A physical attack in which the user charges and slams into the target with its whole body.

Normal5010035
7Bite

The target is bitten with viciously sharp fangs. This may also make the target flinch.

Dark6010025
13Yawn

The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.

Normal--10
19Take Down

A reckless, full-body charge attack for slamming into the target. This also damages the user a little.

Normal908520
19Dig

The user burrows, then attacks on the next turn. It can also be used to exit dungeons.

Ground8010010
25Sand Tomb

The user traps the target inside a harshly raging sandstorm for four to five turns.

Ground358515
31Crunch

The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat.

Dark8010015
37Earthquake

The user sets off an earthquake that strikes every Pokémon around it.

Ground10010010
44Double-Edge

A reckless, life-risking tackle. This also damages the user quite a lot.

Normal12010015
50Fissure

The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits.

Ground-305

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Omega Ruby and Alpha Sapphire.
Class
TM05Roar

The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Normal--20
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM10Hidden Power

A unique attack that varies in type depending on the Pokémon using it.

Normal6010015
TM11Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves.

Fire--5
TM17Protect

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM21Frustration

A full-power attack that grows more powerful the less the user likes its Trainer.

Normal-10020
TM26Earthquake

The user sets off an earthquake that strikes every Pokémon around it.

Ground10010010
TM27Return

A full-power attack that grows more powerful the more the user likes its Trainer.

Normal-10020
TM28Dig

The user burrows, then attacks on the next turn. It can also be used to exit dungeons.

Ground8010010
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM37Sandstorm

A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.

Rock--10
TM39Rock Tomb

Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.

Rock609515
TM42Facade

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

Normal7010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM48Round

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

Normal6010015
TM78Bulldoze

The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.

Ground6010020
TM80Rock Slide

Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

Rock759010
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Normal-9015
TM88Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
TM94Secret Power

An attack whose additional effects depend upon where it was used. Can also be used to make a Secret Base.

Normal7010020
TM100Confide

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Normal--20
HM04Strength

The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders.

Normal8010015
HM06Rock Smash

The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field.

Fighting4010015

Moves this Pokémon can learn from move tutors in this game.
Class
Earth Power

The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def.

Ground9010010
Iron Tail

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

Steel1007515
Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015
Stealth Rock

The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.

Rock--20
Superpower

The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats.

Fighting1201005
Water Pulse

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Water6010020

Moves this Pokémon can inherit through breeding or similar methods.
Class
Body Slam

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

Normal8510015
Curse

A move that works differently for the Ghost type than for all other types.

Ghost--10
Revenge

An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn.

Fighting6010010
Sand Tomb

The user traps the target inside a harshly raging sandstorm for four to five turns.

Ground358515
Slack Off

The user slacks off, restoring its own HP by up to half of its max HP.

Normal--10
Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
Spit Up

The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move’s power.

Normal-10010
Stockpile

The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times.

Normal--20
Swallow

The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.

Normal--10
Whirlwind

The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Normal--20

Transfers, local trades, historical distributions, Sketch and costume changes have separate requirements. These options do not guarantee every four-move combination.
Class
Acquisition source
Captivate

If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.

Normal-10020

Generation III–V import via Poké Transporter and Pokémon Bank

Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10

Generation III–V import via Poké Transporter and Pokémon Bank

Headbutt

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

Normal7010015

Generation III–V import via Poké Transporter and Pokémon Bank

Mud-Slap

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Ground2010010

Generation III–V import via Poké Transporter and Pokémon Bank

Natural Gift

The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.

Normal-10015

Generation III–V import via Poké Transporter and Pokémon Bank

Ability options available to this Pokémon in this game.

Sand Stream

Ability Slot 1

The Pokémon summons a sandstorm in battle.

Summons a sandstorm for five turns upon entering battle.

Sand Force(Hidden Ability)

Boosts certain moves’ power in a sandstorm.

Strengthens Rock, Ground, and Steel moves to 1.3× their power during a sandstorm. Protects against sandstorm damage.

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