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National Dex / Hippopotas

Hippopotas

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Hippopotas

#0449 in the National Pokédex • Hippo Pokémon

Hippopotas sprite

Normal

Shiny Hippopotas sprite

Shiny

Pokémon HOME art

Details

Type

Category

Hippo Pokémon

Height

0.8 m (2'07")

Weight

49.5 kg (109.1 lbs)

National Pokédex

#0449

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

68

246

340

Attack

72

134

267

Defense

78

144

280

Sp. Atk

38

72

192

Sp. Def

42

80

201

Speed

32

62

179

Total

330

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Hippopotas, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Hippopotas

Hippopotas

#0449

Level 34

Hippowdon

Hippowdon

#0450

Hippopotas sprites across all games. Select one to see its Pokédex details for that game.

Games

Pokémon GO

2016

Hippopotas in Pokémon GO
Shiny Hippopotas in Pokémon GO

Main Series

Legends: Z-A

2025

Hippopotas in Pokémon Legends: Z-A
Shiny Hippopotas in Pokémon Legends: Z-A

Scarlet & Violet

2022

Hippopotas in Pokémon Scarlet & Violet
Shiny Hippopotas in Pokémon Scarlet & Violet

Legends: Arceus

2022

Hippopotas in Pokémon Legends: Arceus
Shiny Hippopotas in Pokémon Legends: Arceus

Brilliant Diamond & Shining Pearl

2021

Hippopotas in Pokémon Brilliant Diamond & Shining Pearl

Sword & Shield

2019

Hippopotas in Pokémon Sword & Shield
Shiny Hippopotas in Pokémon Sword & Shield

Ultra Sun & Ultra Moon

2017

Hippopotas in Pokémon Ultra Sun & Ultra Moon
Shiny Hippopotas in Pokémon Ultra Sun & Ultra Moon

Sun & Moon

2016

Hippopotas in Pokémon Sun & Moon
Shiny Hippopotas in Pokémon Sun & Moon

Omega Ruby & Alpha Sapphire

2014

Hippopotas in Pokémon Omega Ruby & Alpha Sapphire
Shiny Hippopotas in Pokémon Omega Ruby & Alpha Sapphire

X & Y

2013

Hippopotas in Pokémon X & Y
Shiny Hippopotas in Pokémon X & Y

Black 2 & White 2

2012

Hippopotas in Pokémon Black 2 & White 2
Shiny Hippopotas in Pokémon Black 2 & White 2

Black & White

2010

Hippopotas in Pokémon Black & White
Shiny Hippopotas in Pokémon Black & White

HeartGold & SoulSilver

2009

Hippopotas in Pokémon HeartGold & SoulSilver
Shiny Hippopotas in Pokémon HeartGold & SoulSilver

Platinum

2008

Hippopotas in Pokémon Platinum
Shiny Hippopotas in Pokémon Platinum

Diamond & Pearl

2006

Hippopotas in Pokémon Diamond & Pearl
Shiny Hippopotas in Pokémon Diamond & Pearl

Pick a game to see what Hippopotas learns there.
Hippopotas in Legends: Z-A

Moves Hippopotas learns by leveling up in Legends: Z-A.
Class
StartTackle

The user attacks by charging forward and slamming into targets with its whole body.

Normal40--
4Bite

The user attacks by biting targets with viciously sharp fangs. This may also make targets flinch.

Dark60--
8Curse

The user boosts its Attack and Defense stats in exchange for lowering its movement speed for a short time. When Ghost types use this move, the effect is different.

Ghost---
12Sand Tomb

The user summons a raging sandstorm to surround targets. Opponents within the sandstorm will take continual damage.

Ground20--
16Dig

The user attacks by disappearing underground for a short time, then surfacing to strike targets.

Ground80--
20Crunch

The user attacks by crunching targets up with sharp fangs. This may also lower targets' Defense stats.

Dark80--
24Amnesia

The user boosts its Sp. Def stat for a while by temporarily emptying its mind to forget all concerns.

Psychic---
28Take Down

The user attacks by slamming into targets in an all-out charge. The user will also take some damage.

Normal90--
32Roar

The user lets out a mighty roar, which startles targets and drives them back a good distance.

Normal---
40Earthquake

The user attacks by setting off an earthquake that strikes a wide area.

Ground100--
44Double-Edge

The user attacks with a reckless, all-out charge. The user will also take some damage.

Normal120--
Moves Hippopotas can learn from Technical Machines in Legends: Z-A.
Class
TM005Roar

The user lets out a mighty roar, which startles targets and drives them back a good distance.

Normal---
TM012Rock Slide

The user attacks by hurling large boulders. This may also make targets flinch.

Rock75--
TM014Fire Fang

The user attacks by biting targets with flame-cloaked fangs. This may also make targets flinch or leave them with a burn.

Fire65--
TM015Ice Fang

The user attacks by biting targets with cold-infused fangs. This may also make targets flinch or leave them frozen.

Ice65--
TM017Protect

The user takes on a protective stance that prevents incoming attacks from landing.

Normal---
TM021Thunder Fang

The user attacks by biting targets with electrified fangs. This may also make targets flinch or leave them paralyzed.

Electric65--
TM025Crunch

The user attacks by crunching targets up with sharp fangs. This may also lower targets' Defense stats.

Dark80--
TM028Dig

The user attacks by disappearing underground for a short time, then surfacing to strike targets.

Ground80--
TM033Body Slam

The user attacks by dropping onto targets with its full body weight. This may also leave targets paralyzed.

Normal85--
TM035Endure

The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail.

Normal---
TM036Rock Tomb

The user attacks by hurling a boulder. Boulders that hit will also make targets move more slowly. Boulders that miss will remain on the battlefield.

Rock60--
TM037Stealth Rock

The user lays a trap of levitating stones in front of itself. The stones will damage opposing Pokémon that touch them.

Rock---
TM052Earth Power

The user attacks by making the ground under targets erupt with power. This may also lower targets' Sp. Def stats.

Ground90--
TM056Double-Edge

The user attacks with a reckless, all-out charge. The user will also take some damage.

Normal120--
TM065Stone Edge

The user attacks by stabbing targets with sharpened stones. This move has a heightened chance of landing a critical hit.

Rock100--
TM069Earthquake

The user attacks by setting off an earthquake that strikes a wide area.

Ground100--
TM085Substitute

The user sacrifices a small amount of HP to create a substitute for itself.

Normal---
TM091Curse

The user boosts its Attack and Defense stats in exchange for lowering its movement speed for a short time. When Ghost types use this move, the effect is different.

Ghost---
TM094Whirlwind

The user creates a strong wind to drive targets back a good distance.

Normal---
TM109Facade

The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy.

Normal70--
TM136Scorching Sands

The user attacks by throwing scorching sand at targets. This may also leave targets with a burn.

Ground70--
TM140Muddy Water

The user attacks by shooting muddy water at targets. This also makes targets move more slowly for a short time.

Water90--
TM154Fissure

The user attacks by opening up a large fissure in the ground and dropping targets in. This move takes a great deal of time to carry out.

Ground250--

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