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Gastrodon

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Gastrodon in Pokémon Brilliant Diamond & Shining Pearl

#61 in the Brilliant Diamond and Shining Pearl Pokédex • Sea Slug Pokémon

Gastrodon in the National Pokédex

Pokédex entries

Brilliant Diamond

It has a pliable body without any bones. If any part of its body is torn off, it grows right back.

Shining Pearl

It apparently had a huge shell for protection in ancient times. It lives in shallow tidal pools.

Pokémon details

Types

WaterGround

Category

Sea Slug Pokémon

Height

0.9 m (2'11")

Weight

29.9 kg (65.9 lbs)

National Pokédex

#0423

Pokédex

#61

Gastrodon in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

111

332

426

Attack

83

153

291

Defense

68

126

258

Sp. Atk

92

170

311

Sp. Def

82

152

289

Speed

39

74

194

Total

475

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Gastrodon, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Weak to

Immune to

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Original Sinnoh #61
EV yield
2 HP
Catch rate
75
Base Exp.
166

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20 cycles

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Shellos

Shellos

#60

Level 30

Gastrodon

Gastrodon

#61

Known encounter locations for this Pokémon in this game.
Brilliant Diamond
LocationMethodLevelChanceConditions

Route 218

Walking29-3020%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool.

Route 221

Walking29-3010%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool.

Fuego Ironworks

Walking29-3015%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool.

Grand Underground

Grand Underground — Fountainspring Cave

Grand Underground hideaway--

Levels scale with progress: 1 badge 16–20; 2 badges 25–29; 3 badges 29–33; 4 badges 33–37; 5 badges 36–40; 6 badges 39–43; 7 badges 42–46; 8 badges 50–55; League cleared 58–63., Species pool depends on progression and Secret Base statue type boosts; overall spawn probability is unspecified.

Shining Pearl
LocationMethodLevelChanceConditions

Route 218

Walking29-3020%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool.

Route 221

Walking29-3030%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool.

Fuego Ironworks

Walking29-3015%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool.

Grand Underground

Grand Underground — Fountainspring Cave

Grand Underground hideaway--

Levels scale with progress: 1 badge 16–20; 2 badges 25–29; 3 badges 29–33; 4 badges 33–37; 5 badges 36–40; 6 badges 39–43; 7 badges 42–46; 8 badges 50–55; League cleared 58–63., Species pool depends on progression and Secret Base statue type boosts; overall spawn probability is unspecified.

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartWater Gun

Water4010025
StartRecover

Normal--10
StartHarden

Normal--30
StartMud-Slap

Ground2010010
15Water Pulse

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Water6010020
20Ancient Power

Rock601005
25Body Slam

Normal8510015
33Muddy Water

Water908510
39Earth Power

Ground9010010
46Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Water--5
53Memento

Dark-10010

Moves this Pokémon can learn from Technical Machines in Pokémon Brilliant Diamond and Shining Pearl.
Class
TM03Water Pulse

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Water6010020
TM07Hail

The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.

Ice--10
TM13Ice Beam

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

Ice9010010
TM14Blizzard

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

Ice110705
TM15Hyper Beam

The target is attacked with a powerful beam. The user can't move on the next turn.

Normal150905
TM17Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Water--5
TM26Earthquake

The user sets off an earthquake that strikes every Pokémon around it.

Ground10010010
TM28Dig

The user burrows into the ground, then attacks on the next turn.

Ground8010010
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM36Sludge Bomb

Unsanitary sludge is hurled at the target. This may also poison the target.

Poison9010010
TM37Sandstorm

A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.

Rock--10
TM39Rock Tomb

Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.

Rock609515
TM42Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM49Scald

The user shoots boiling hot water at its target. This may also leave the target with a burn.

Water8010015
TM55Brine

If the target's HP is half or less, this attack will hit with double the power.

Water6510010
TM58Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
TM68Giga Impact

The user charges at the target using every bit of its power. The user can't move on the next turn.

Normal150905
TM70Flash

The user flashes a light that lowers the target's accuracy. It can also be used to illuminate caves.

Normal-10020
TM71Stone Edge

The user stabs the target from below with sharpened stones. Critical hits land more easily.

Rock100805
TM80Rock Slide

Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

Rock759010
TM82Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM83Bulldoze

The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.

Ground6010020
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.

Normal-8515
TM90Substitute

The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.

Normal--10
TM95Surf

The user attacks everything around it by swamping its surroundings with a giant wave.

Water9010015
TM96Strength

The target is slugged with a punch thrown at maximum power.

Normal8010015
TM98Rock Smash

The user attacks with a punch. This may also lower the target's Defense stat.

Fighting4010015
TM99Waterfall

The user charges at the target and may make it flinch.

Water8010015

Each row is an individual acquisition option, not proof that every four-move combination is legal. Pokémon HOME uses destination-specific movesets; earlier-game moves are not automatically retained in BDSP.
Class
Acid Armor

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Poison--20
Acid Armor

Learn before evolving, then retain the move.

Poison--20
Amnesia

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Psychic--20
Amnesia

Learn before evolving, then retain the move.

Psychic--20
Clear Smog

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Poison50-15
Clear Smog

Learn before evolving, then retain the move.

Poison50-15
Counter

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Fighting-10020
Counter

Learn before evolving, then retain the move.

Fighting-10020
Curse

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Ghost--10
Curse

Learn before evolving, then retain the move.

Ghost--10
Fissure

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Ground-305
Fissure

Learn before evolving, then retain the move.

Ground-305
Mirror Coat

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Psychic-10020
Mirror Coat

Learn before evolving, then retain the move.

Psychic-10020
Mist

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Ice--30
Mist

Learn before evolving, then retain the move.

Ice--30
Sludge

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Poison6510020
Sludge

Learn before evolving, then retain the move.

Poison6510020
Spit Up

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal-10010
Spit Up

Learn before evolving, then retain the move.

Normal-10010
Stockpile

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal--20
Stockpile

Learn before evolving, then retain the move.

Normal--20
Swallow

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal--10
Swallow

Learn before evolving, then retain the move.

Normal--10
Yawn

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal--10
Yawn

Learn before evolving, then retain the move.

Normal--10

Ability options available to this Pokémon in this game.

Sticky Hold

Ability Slot 1

Prevents a held item from being removed by other Pokémon.

Storm Drain

Ability Slot 2

Redirects eligible Water-type moves, absorbs them and raises Special Attack.

Sand Force(Hidden Ability)

Strengthens Rock, Ground, and Steel moves to 1.3× their power during a sandstorm. Protects against sandstorm damage.

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