Exeggutor Alola
Isle of Armor Pokédex #206 • Coconut Pokémon
Pokédex entries
Sword
Each of Exeggutor’s three heads is thinking different thoughts. The three don’t seem to be very interested in one another.
Shield
When they work together, Exeggutor’s three heads can put out powerful psychic energy. Cloudy days make this Pokémon sluggish.
Details
Types


Category
Abilities
Height
Weight
National Pokédex
Pokédex
Stats
Min
Max
HP
95
300
394
Attack
105
193
339
Defense
85
157
295
Sp. Atk
125
229
383
Sp. Def
75
139
273
Speed
45
85
207
Total
530
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
Growth
| Pokédexes | Isle of Armor #206 |
|---|---|
| EV yield | 2 SpA |
| Catch rate | 45 |
| Base Exp. | 186 |
Eggs
| Egg groups | |
|---|---|
| Gender | 50% male 50% female |
| Egg cycles | 20 cycles |
Evolution
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Exeggcute Armor #205 | Cannot evolve into this Alolan form in Sword/Shield; obtain an eligible import or Isle of Armor NPC trade | ![]() Exeggutor Armor #206 |
Encounters
Shield| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Fields of Honor Diglett reward | Diglett reward | 30 | - | Return 75 Alolan Diglett to the Fields of Honor trainer, The Isle of Armor Expansion Pass required |
Isle of Armor NPC trade | NPC trade | 15 | - | Find Regina at a rotating Isle of Armor location; exchange the requested regional counterpart when offered, The Isle of Armor Expansion Pass required |
Sword| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Fields of Honor Diglett reward | Diglett reward | 30 | - | Return 75 Alolan Diglett to the Fields of Honor trainer, The Isle of Armor Expansion Pass required |
Isle of Armor NPC trade | NPC trade | 15 | - | Find Regina at a rotating Isle of Armor location; exchange the requested regional counterpart when offered, The Isle of Armor Expansion Pass required |
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Evo. | Dragon Hammer | ![]() | Physical | 90 | 100 | 15 | The user uses its body like a hammer to attack the target and inflict damage. |
| Start | Absorb | ![]() | Special | 20 | 100 | 25 | A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. |
| Start | Mega Drain | ![]() | Special | 40 | 100 | 15 | A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. |
| Start | Leech Seed | ![]() | Status | - | 90 | 10 | A seed is planted on the target. It steals some HP from the target every turn. |
| Start | Solar Beam | ![]() | Special | 120 | 100 | 10 | In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. |
| Start | Confusion | ![]() | Special | 50 | 100 | 25 | The target is hit by a weak telekinetic force. This may also confuse the target. |
| Start | Hypnosis | ![]() | Status | - | 60 | 20 | The user employs hypnotic suggestion to make the target fall into a deep sleep. |
| Start | Reflect | ![]() | Status | - | - | 20 | A wondrous wall of light is put up to reduce damage from physical attacks for five turns. |
| Start | Giga Drain | ![]() | Special | 75 | 100 | 10 | A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. |
| Start | Synthesis | ![]() | Status | - | - | 5 | The user restores its own HP. The amount of HP regained varies with the weather. |
| Start | Uproar | ![]() | Special | 90 | 100 | 10 | The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. |
| Start | Extrasensory | ![]() | Special | 80 | 100 | 20 | The user attacks with an odd, unseeable power. This may also make the target flinch. |
| Start | Bullet Seed | ![]() | Physical | 25 | 100 | 30 | The user forcefully shoots seeds at the target two to five times in a row. |
| Start | Worry Seed | ![]() | Status | - | 100 | 10 | A seed that causes worry is planted on the target. It prevents sleep by making the target’s Ability Insomnia. |
| Start | Seed Bomb | ![]() | Physical | 80 | 100 | 15 | The user slams a barrage of hard-shelled seeds down on the target from above. |
| Start | Leaf Storm | ![]() | Special | 130 | 90 | 5 | The user whips up a storm of leaves around the target. The attack’s recoil harshly lowers the user’s Sp. Atk stat. |
| Start | Wood Hammer | ![]() | Physical | 120 | 100 | 15 | The user slams its rugged body into the target to attack. This also damages the user quite a lot. |
| Start | Psyshock | ![]() | Special | 80 | 100 | 10 | The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
| Start | Dragon Hammer | ![]() | Physical | 90 | 100 | 15 | The user uses its body like a hammer to attack the target and inflict damage. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM08 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | The target is attacked with a powerful beam. The user can’t move on the next turn. |
| TM09 | Giga Impact | ![]() | Physical | 150 | 90 | 5 | The user charges at the target using every bit of its power. The user can’t move on the next turn. |
| TM10 | Magical Leaf | ![]() | Special | 60 | - | 20 | The user scatters curious leaves that chase the target. This attack never misses. |
| TM11 | Solar Beam | ![]() | Special | 120 | 100 | 10 | In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. |
| TM17 | Light Screen | ![]() | Status | - | - | 30 | A wondrous wall of light is put up to reduce damage from special attacks for five turns. |
| TM18 | Reflect | ![]() | Status | - | - | 20 | A wondrous wall of light is put up to reduce damage from physical attacks for five turns. |
| TM20 | Self-Destruct | ![]() | Physical | 200 | 100 | 5 | The user attacks everything around it by causing an explosion. The user faints upon using this move. |
| TM21 | Rest | ![]() | Status | - | - | 10 | The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. |
| TM23 | Thief | ![]() | Physical | 60 | 100 | 25 | The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item. |
| TM24 | Snore | ![]() | Special | 50 | 100 | 15 | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| TM25 | Protect | ![]() | Status | - | - | 10 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| TM28 | Giga Drain | ![]() | Special | 75 | 100 | 10 | A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. |
| TM31 | Attract | ![]() | Status | - | 100 | 15 | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM34 | Sunny Day | ![]() | Status | - | - | 5 | The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. |
| TM39 | Facade | ![]() | Physical | 70 | 100 | 20 | This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
| TM43 | Brick Break | ![]() | Physical | 75 | 100 | 15 | The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. |
| TM50 | Bullet Seed | ![]() | Physical | 25 | 100 | 30 | The user forcefully shoots seeds at the target two to five times in a row. |
| TM60 | Power Swap | ![]() | Status | - | - | 10 | The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target. |
| TM70 | Trick Room | ![]() | Status | - | - | 5 | The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| TM76 | Round | ![]() | Special | 60 | 100 | 15 | The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
| TM81 | Bulldoze | ![]() | Physical | 60 | 100 | 20 | The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
| TM88 | Grassy Terrain | ![]() | Status | - | - | 10 | The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves. |
| TM97 | Brutal Swing | ![]() | Physical | 60 | 100 | 20 | The user swings its body around violently to inflict damage on everything in its vicinity. |
| TM98 | Stomping Tantrum | ![]() | Physical | 75 | 100 | 10 | Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles. |
| TM99 | Breaking Swipe | ![]() | Physical | 60 | 100 | 15 | The user swings its tough tail wildly and attacks opposing Pokémon. This also lowers their Attack stats. |
| TR00 | Swords Dance | ![]() | Status | - | - | 20 | A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat. |
| TR02 | Flamethrower | ![]() | Special | 90 | 100 | 15 | The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
| TR07 | Low Kick | ![]() | Physical | - | 100 | 20 | A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power. |
| TR10 | Earthquake | ![]() | Physical | 100 | 100 | 10 | The user sets off an earthquake that strikes every Pokémon around it. |
| TR11 | Psychic | ![]() | Special | 90 | 100 | 10 | The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat. |
| TR20 | Substitute | ![]() | Status | - | - | 10 | The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy. |
| TR22 | Sludge Bomb | ![]() | Special | 90 | 100 | 10 | Unsanitary sludge is hurled at the target. This may also poison the target. |
| TR24 | Outrage | ![]() | Physical | 120 | 100 | 10 | The user rampages and attacks for two to three turns. The user then becomes confused. |
| TR25 | Psyshock | ![]() | Special | 80 | 100 | 10 | The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
| TR26 | Endure | ![]() | Status | - | - | 10 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| TR27 | Sleep Talk | ![]() | Status | - | - | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
| TR31 | Iron Tail | ![]() | Physical | 100 | 75 | 15 | The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat. |
| TR35 | Uproar | ![]() | Special | 90 | 100 | 10 | The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. |
| TR39 | Superpower | ![]() | Physical | 120 | 100 | 5 | The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats. |
| TR40 | Skill Swap | ![]() | Status | - | - | 10 | The user employs its psychic power to exchange Abilities with the target. |
| TR59 | Seed Bomb | ![]() | Physical | 80 | 100 | 15 | The user slams a barrage of hard-shelled seeds down on the target from above. |
| TR62 | Dragon Pulse | ![]() | Special | 85 | 100 | 10 | The target is attacked with a shock wave generated by the user’s gaping mouth. |
| TR65 | Energy Ball | ![]() | Special | 90 | 100 | 10 | The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def stat. |
| TR69 | Zen Headbutt | ![]() | Physical | 80 | 90 | 15 | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
| TR71 | Leaf Storm | ![]() | Special | 130 | 90 | 5 | The user whips up a storm of leaves around the target. The attack’s recoil harshly lowers the user’s Sp. Atk stat. |
| TR72 | Power Whip | ![]() | Physical | 120 | 85 | 10 | The user violently whirls its vines, tentacles, or the like to harshly lash the target. |
| TR74 | Iron Head | ![]() | Physical | 80 | 100 | 15 | The user slams the target with its steel-hard head. This may also make the target flinch. |
| TR77 | Grass Knot | ![]() | Special | - | 100 | 20 | The user snares the target with grass and trips it. The heavier the target, the greater the move’s power. |
Tutors
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Draco Meteor | ![]() | Special | 130 | 90 | 5 | Comets are summoned down from the sky onto the target. The attack’s recoil harshly lowers the user’s Sp. Atk stat. |
| Grassy Glide | ![]() | Physical | 70 | 100 | 20 | Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain. |
| Terrain Pulse | ![]() | Special | 50 | 100 | 10 | The user utilizes the power of the terrain to attack. This move’s type and power changes depending on the terrain when it’s used. |
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Ancient Power Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | Special | 60 | 100 | 5 | The user attacks with a prehistoric power. This may also raise all the user’s stats at once. |
| Ancient Power Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient. | ![]() | Special | 60 | 100 | 5 | The user attacks with a prehistoric power. This may also raise all the user’s stats at once. |
| Block Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | Status | - | - | 5 | The user blocks the target’s way with arms spread wide to prevent escape. |
| Block Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient. | ![]() | Status | - | - | 5 | The user blocks the target’s way with arms spread wide to prevent escape. |
| Confide Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | Status | - | - | 20 | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. |
| Curse Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | Status | - | - | 10 | A move that works differently for the Ghost type than for all other types. |
| Curse Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient. | ![]() | Status | - | - | 10 | A move that works differently for the Ghost type than for all other types. |
| Double Team Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| Double-Edge Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | Physical | 120 | 100 | 15 | A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Dragon Tail Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | Physical | 60 | 90 | 10 | The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| Dream Eater Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | Special | 100 | 100 | 15 | The user eats the dreams of a sleeping target. The user’s HP is restored by half the damage taken by the target. |
| Explosion Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | Physical | 250 | 100 | 5 | The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. |
| Gravity Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | Status | - | - | 5 | This move enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Moves that involve flying can’t be used. |
| Headbutt Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | Physical | 70 | 100 | 15 | The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
| Infestation Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | Special | 20 | 100 | 20 | The target is infested and attacked for four to five turns. The target can’t flee during this time. |
| Ingrain Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | Status | - | - | 20 | The user lays roots that restore its HP on every turn. Because it’s rooted, it can’t switch out. |
| Ingrain Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient. | ![]() | Status | - | - | 20 | The user lays roots that restore its HP on every turn. Because it’s rooted, it can’t switch out. |
| Knock Off Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | Physical | 65 | 100 | 20 | The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item. |
| Mimic Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | Status | - | - | 10 | The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out. |
| Moonlight Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | Status | - | - | 5 | The user restores its own HP. The amount of HP regained varies with the weather. |
| Moonlight Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient. | ![]() | Status | - | - | 5 | The user restores its own HP. The amount of HP regained varies with the weather. |
| Nature Power Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | Status | - | - | 20 | This attack makes use of nature’s power. Its effects vary depending on the user’s environment. |
| Poison Powder Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | Status | - | 75 | 35 | The user scatters a cloud of poisonous dust that poisons the target. |
| Poison Powder Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient. | ![]() | Status | - | 75 | 35 | The user scatters a cloud of poisonous dust that poisons the target. |
| Psych Up Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | Status | - | - | 10 | The user hypnotizes itself into copying any stat change made by the target. |
| Rollout Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | Physical | 30 | 90 | 20 | The user continually rolls into the target over five turns. It becomes more powerful each time it hits. |
| Sleep Powder Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | Status | - | 75 | 15 | The user scatters a big cloud of sleep-inducing dust around the target. |
| Sleep Powder Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient. | ![]() | Status | - | 75 | 15 | The user scatters a big cloud of sleep-inducing dust around the target. |
| Strength Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | Physical | 80 | 100 | 15 | The target is slugged with a punch thrown at maximum power. |
| Stun Spore Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | Status | - | 75 | 30 | The user scatters a cloud of numbing powder that paralyzes the target. |
| Stun Spore Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient. | ![]() | Status | - | 75 | 30 | The user scatters a cloud of numbing powder that paralyzes the target. |
| Swagger Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | Status | - | 85 | 15 | The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. |
| Take Down Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | Physical | 90 | 85 | 20 | A reckless, full-body charge attack for slamming into the target. This also damages the user a little. |
| Teleport Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | Status | - | - | 20 | The user switches places with a party Pokémon in waiting, if any. If a wild Pokémon uses this move, it flees. |
| Toxic Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | Status | - | 90 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
Traits
Frisk
Ability Slot 1
When it enters a battle, the Pokémon can check an opposing Pokémon’s held item.
Reveals the held items of all active opposing Pokémon on entry.
Harvest(Hidden Ability)
May create another Berry after one is used.
Has a 50% chance of restoring a used Berry after each turn if the Pokémon has held no items in the meantime.










































Physical
Special
Status










