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SwSh / Pokédex

Alolan Exeggutor

Back to Pokédex

Exeggutor Alola

Isle of Armor Pokédex #206 • Coconut Pokémon

Exeggutor Alola sprite

Normal

Shiny Exeggutor Alola sprite

Shiny

Pokédex entries

Sword

Each of Exeggutor’s three heads is thinking different thoughts. The three don’t seem to be very interested in one another.

Shield

When they work together, Exeggutor’s three heads can put out powerful psychic energy. Cloudy days make this Pokémon sluggish.

Details

Types

GrassDragon

Category

Coconut Pokémon

Height

10.9 m (35'09")

Weight

415.6 kg (916.2 lbs)

National Pokédex

#0103

Pokédex

Armor #206

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

95

300

394

Attack

105

193

339

Defense

85

157

295

Sp. Atk

125

229

383

Sp. Def

75

139

273

Speed

45

85

207

Total

530

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

It's Super Effective

Type-only matchups for Exeggutor Alola, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Isle of Armor #206
EV yield
2 SpA
Catch rate
45
Base Exp.
186

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20 cycles

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Exeggcute

Exeggcute

Armor #205

Cannot evolve into this Alolan form in Sword/Shield; obtain an eligible import or Isle of Armor NPC trade

Exeggutor

Exeggutor

Armor #206

Encounters

Known encounter locations for this Pokémon in this game.
Shield
LocationMethodLevelChanceConditions

Fields of Honor

Diglett reward

Diglett reward30-

Return 75 Alolan Diglett to the Fields of Honor trainer, The Isle of Armor Expansion Pass required

Isle of Armor

NPC trade

NPC trade15-

Find Regina at a rotating Isle of Armor location; exchange the requested regional counterpart when offered, The Isle of Armor Expansion Pass required

Sword
LocationMethodLevelChanceConditions

Fields of Honor

Diglett reward

Diglett reward30-

Return 75 Alolan Diglett to the Fields of Honor trainer, The Isle of Armor Expansion Pass required

Isle of Armor

NPC trade

NPC trade15-

Find Regina at a rotating Isle of Armor location; exchange the requested regional counterpart when offered, The Isle of Armor Expansion Pass required

Moves

Listed levels describe learning by leveling up. The Move Reminder can also teach available level-up moves regardless of the current level.
Class
Description
Evo.Dragon HammerDragonPhysical9010015

The user uses its body like a hammer to attack the target and inflict damage.

StartAbsorbGrassSpecial2010025

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

StartMega DrainGrassSpecial4010015

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

StartLeech SeedGrassStatus-9010

A seed is planted on the target. It steals some HP from the target every turn.

StartSolar BeamGrassSpecial12010010

In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.

StartConfusionPsychicSpecial5010025

The target is hit by a weak telekinetic force. This may also confuse the target.

StartHypnosisPsychicStatus-6020

The user employs hypnotic suggestion to make the target fall into a deep sleep.

StartReflectPsychicStatus--20

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

StartGiga DrainGrassSpecial7510010

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

StartSynthesisGrassStatus--5

The user restores its own HP. The amount of HP regained varies with the weather.

StartUproarNormalSpecial9010010

The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.

StartExtrasensoryPsychicSpecial8010020

The user attacks with an odd, unseeable power. This may also make the target flinch.

StartBullet SeedGrassPhysical2510030

The user forcefully shoots seeds at the target two to five times in a row.

StartWorry SeedGrassStatus-10010

A seed that causes worry is planted on the target. It prevents sleep by making the target’s Ability Insomnia.

StartSeed BombGrassPhysical8010015

The user slams a barrage of hard-shelled seeds down on the target from above.

StartLeaf StormGrassSpecial130905

The user whips up a storm of leaves around the target. The attack’s recoil harshly lowers the user’s Sp. Atk stat.

StartWood HammerGrassPhysical12010015

The user slams its rugged body into the target to attack. This also damages the user quite a lot.

StartPsyshockPsychicSpecial8010010

The user materializes an odd psychic wave to attack the target. This attack does physical damage.

StartDragon HammerDragonPhysical9010015

The user uses its body like a hammer to attack the target and inflict damage.

Machines

Moves this Pokémon can learn from Technical Machines and Technical Records in Pokémon Sword and Shield.
Class
Description
TM08Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user can’t move on the next turn.

TM09Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user can’t move on the next turn.

TM10Magical LeafGrassSpecial60-20

The user scatters curious leaves that chase the target. This attack never misses.

TM11Solar BeamGrassSpecial12010010

In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.

TM17Light ScreenPsychicStatus--30

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

TM18ReflectPsychicStatus--20

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

TM20Self-DestructNormalPhysical2001005

The user attacks everything around it by causing an explosion. The user faints upon using this move.

TM21RestPsychicStatus--10

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM23ThiefDarkPhysical6010025

The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.

TM24SnoreNormalSpecial5010015

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

TM25ProtectNormalStatus--10

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

TM28Giga DrainGrassSpecial7510010

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

TM31AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM34Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

TM39FacadeNormalPhysical7010020

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM43Brick BreakFightingPhysical7510015

The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.

TM50Bullet SeedGrassPhysical2510030

The user forcefully shoots seeds at the target two to five times in a row.

TM60Power SwapPsychicStatus--10

The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.

TM70Trick RoomPsychicStatus--5

The user creates a bizarre area in which slower Pokémon get to move first for five turns.

TM76RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

TM81BulldozeGroundPhysical6010020

The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.

TM88Grassy TerrainGrassStatus--10

The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves.

TM97Brutal SwingDarkPhysical6010020

The user swings its body around violently to inflict damage on everything in its vicinity.

TM98Stomping TantrumGroundPhysical7510010

Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles.

TM99Breaking SwipeDragonPhysical6010015

The user swings its tough tail wildly and attacks opposing Pokémon. This also lowers their Attack stats.

TR00Swords DanceNormalStatus--20

A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.

TR02FlamethrowerFireSpecial9010015

The target is scorched with an intense blast of fire. This may also leave the target with a burn.

TR07Low KickFightingPhysical-10020

A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power.

TR10EarthquakeGroundPhysical10010010

The user sets off an earthquake that strikes every Pokémon around it.

TR11PsychicPsychicSpecial9010010

The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.

TR20SubstituteNormalStatus--10

The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.

TR22Sludge BombPoisonSpecial9010010

Unsanitary sludge is hurled at the target. This may also poison the target.

TR24OutrageDragonPhysical12010010

The user rampages and attacks for two to three turns. The user then becomes confused.

TR25PsyshockPsychicSpecial8010010

The user materializes an odd psychic wave to attack the target. This attack does physical damage.

TR26EndureNormalStatus--10

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

TR27Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TR31Iron TailSteelPhysical1007515

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

TR35UproarNormalSpecial9010010

The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.

TR39SuperpowerFightingPhysical1201005

The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats.

TR40Skill SwapPsychicStatus--10

The user employs its psychic power to exchange Abilities with the target.

TR59Seed BombGrassPhysical8010015

The user slams a barrage of hard-shelled seeds down on the target from above.

TR62Dragon PulseDragonSpecial8510010

The target is attacked with a shock wave generated by the user’s gaping mouth.

TR65Energy BallGrassSpecial9010010

The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def stat.

TR69Zen HeadbuttPsychicPhysical809015

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

TR71Leaf StormGrassSpecial130905

The user whips up a storm of leaves around the target. The attack’s recoil harshly lowers the user’s Sp. Atk stat.

TR72Power WhipGrassPhysical1208510

The user violently whirls its vines, tentacles, or the like to harshly lash the target.

TR74Iron HeadSteelPhysical8010015

The user slams the target with its steel-hard head. This may also make the target flinch.

TR77Grass KnotGrassSpecial-10020

The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
Draco MeteorDragonSpecial130905

Comets are summoned down from the sky onto the target. The attack’s recoil harshly lowers the user’s Sp. Atk stat.

Grassy GlideGrassPhysical7010020

Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain.

Terrain PulseNormalSpecial5010010

The user utilizes the power of the terrain to attack. This move’s type and power changes depending on the terrain when it’s used.

Individual options, not a guarantee that every four-move combination is legal or eligible for Ranked Battles. Imports require the indicated transfer path; later games use separate HOME movesets.
Class
Description
Ancient Power

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

RockSpecial601005

The user attacks with a prehistoric power. This may also raise all the user’s stats at once.

Ancient Power

Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

RockSpecial601005

The user attacks with a prehistoric power. This may also raise all the user’s stats at once.

Block

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

NormalStatus--5

The user blocks the target’s way with arms spread wide to prevent escape.

Block

Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

NormalStatus--5

The user blocks the target’s way with arms spread wide to prevent escape.

Confide

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

NormalStatus--20

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Curse

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

GhostStatus--10

A move that works differently for the Ghost type than for all other types.

Curse

Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

GhostStatus--10

A move that works differently for the Ghost type than for all other types.

Double Team

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

NormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Double-Edge

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

NormalPhysical12010015

A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.

Dragon Tail

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

DragonPhysical609010

The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Dream Eater

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

PsychicSpecial10010015

The user eats the dreams of a sleeping target. The user’s HP is restored by half the damage taken by the target.

Explosion

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

NormalPhysical2501005

The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.

Gravity

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

PsychicStatus--5

This move enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Moves that involve flying can’t be used.

Headbutt

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

NormalPhysical7010015

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

Infestation

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

BugSpecial2010020

The target is infested and attacked for four to five turns. The target can’t flee during this time.

Ingrain

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

GrassStatus--20

The user lays roots that restore its HP on every turn. Because it’s rooted, it can’t switch out.

Ingrain

Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

GrassStatus--20

The user lays roots that restore its HP on every turn. Because it’s rooted, it can’t switch out.

Knock Off

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

DarkPhysical6510020

The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.

Mimic

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

NormalStatus--10

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Moonlight

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

FairyStatus--5

The user restores its own HP. The amount of HP regained varies with the weather.

Moonlight

Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

FairyStatus--5

The user restores its own HP. The amount of HP regained varies with the weather.

Nature Power

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

NormalStatus--20

This attack makes use of nature’s power. Its effects vary depending on the user’s environment.

Poison Powder

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

PoisonStatus-7535

The user scatters a cloud of poisonous dust that poisons the target.

Poison Powder

Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

PoisonStatus-7535

The user scatters a cloud of poisonous dust that poisons the target.

Psych Up

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

NormalStatus--10

The user hypnotizes itself into copying any stat change made by the target.

Rollout

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

RockPhysical309020

The user continually rolls into the target over five turns. It becomes more powerful each time it hits.

Sleep Powder

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

GrassStatus-7515

The user scatters a big cloud of sleep-inducing dust around the target.

Sleep Powder

Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

GrassStatus-7515

The user scatters a big cloud of sleep-inducing dust around the target.

Strength

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

NormalPhysical8010015

The target is slugged with a punch thrown at maximum power.

Stun Spore

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

GrassStatus-7530

The user scatters a cloud of numbing powder that paralyzes the target.

Stun Spore

Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

GrassStatus-7530

The user scatters a cloud of numbing powder that paralyzes the target.

Swagger

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

NormalStatus-8515

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Take Down

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

NormalPhysical908520

A reckless, full-body charge attack for slamming into the target. This also damages the user a little.

Teleport

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

PsychicStatus--20

The user switches places with a party Pokémon in waiting, if any. If a wild Pokémon uses this move, it flees.

Toxic

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

PoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Traits

Ability options available to this Pokémon in this game.

Frisk

Ability Slot 1

When it enters a battle, the Pokémon can check an opposing Pokémon’s held item.

Reveals the held items of all active opposing Pokémon on entry.

Harvest(Hidden Ability)

May create another Berry after one is used.

Has a 50% chance of restoring a used Berry after each turn if the Pokémon has held no items in the meantime.

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