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Silicobra

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Silicobra in Pokémon Sword & Shield

Galar Pokédex #312 • Sand Snake Pokémon

Silicobra in the National Pokédex

Pokédex entries

Sword

As it digs, it swallows sand and stores it in its neck pouch. The pouch can hold more than 17 pounds of sand.

Shield

It spews sand from its nostrils. While the enemy is blinded, it burrows into the ground to hide.

Pokémon details

Type

Ground

Category

Sand Snake Pokémon

Height

2.2 m (7'03")

Weight

7.6 kg (16.8 lbs)

National Pokédex

#0843

Pokédex

Galar #312

Silicobra in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

52

214

308

Attack

57

107

234

Defense

75

139

273

Sp. Atk

35

67

185

Sp. Def

50

94

218

Speed

46

87

210

Total

315

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Silicobra, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Weak to

Resists

Immune to

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Galar #312Isle of Armor #174
EV yield
1 Def
Catch rate
255
Base Exp.
63

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20 cycles

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Silicobra

Silicobra

Galar #312

Level 36

Sandaconda

Sandaconda

Galar #313

Known encounter locations for this Pokémon in this game.
Shield
LocationMethodLevelChanceConditions

Route 6

Wild Pokémon

Random in Grass28-3030%

-

Challenge Road

Wild Pokémon

Overworld10-1520%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Sandstorm

Challenge Road

Wild Pokémon

Overworld6020%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Sandstorm

Challenge Road

Wild Pokémon

Random in Grass19-2415%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Sandstorm

Challenge Road

Wild Pokémon

Random in Grass6015%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Sandstorm

Forest of Focus

Wild Pokémon

Overworld10-1510%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Sandstorm

Forest of Focus

Wild Pokémon

Overworld6010%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Sandstorm

Forest of Focus

Wild Pokémon

Random in Grass13-1815%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Sandstorm

Forest of Focus

Wild Pokémon

Random in Grass6015%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Sandstorm

Potbottom Desert

Wild Pokémon

Overworld10-1520%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Sandstorm

Potbottom Desert

Wild Pokémon

Overworld6020%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Sandstorm

Training Lowlands

Wild Pokémon

Overworld10-1520%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Sandstorm

Training Lowlands

Wild Pokémon

Overworld6020%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Sandstorm

Training Lowlands

Wild Pokémon

Random in Grass16-2115%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Sandstorm

Training Lowlands

Wild Pokémon

Random in Grass6015%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Sandstorm

Potbottom Desert

Max Raid Battles — pool 150 (rare beam)

Max Raid Battle15-2060%

The Isle of Armor Expansion Pass required, Permanent pool 150, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Potbottom Desert

Max Raid Battles — pool 150 (rare beam)

Max Raid Battle25-3030%

The Isle of Armor Expansion Pass required, Permanent pool 150, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Potbottom Desert

Max Raid Battles — pool 150 (rare beam)

Max Raid Battle25-3025%

The Isle of Armor Expansion Pass required, Permanent pool 150, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Potbottom Desert

Max Raid Battles — pool 150 (rare beam)

Max Raid Battle35-4030%

The Isle of Armor Expansion Pass required, Permanent pool 150, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Dusty Bowl

Max Raid Battles — pool 17 (common beam)

Max Raid Battle15-2035%

Permanent pool 17, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Route 6

Curry visitors

After Making Curry28-30-

Make curry while camping on an eligible mainland route or cave; the party average sociability must be at least 200; carry a Poké Ball, Great Ball or Ultra Ball; sociability is distinct from friendship, 7.80% of the visitor species pool, conditional on attracting a curry visitor; not the chance that a visitor appears

Sword
LocationMethodLevelChanceConditions

Route 6

Wild Pokémon

Random in Grass28-3030%

-

Challenge Road

Wild Pokémon

Overworld16-2110%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Sandstorm

Challenge Road

Wild Pokémon

Overworld6010%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Sandstorm

Challenge Road

Wild Pokémon

Random in Grass19-2415%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Sandstorm

Challenge Road

Wild Pokémon

Random in Grass6015%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Sandstorm

Forest of Focus

Wild Pokémon

Overworld10-1510%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Sandstorm

Forest of Focus

Wild Pokémon

Overworld6010%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Sandstorm

Forest of Focus

Wild Pokémon

Random in Grass13-1815%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Sandstorm

Forest of Focus

Wild Pokémon

Random in Grass6015%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Sandstorm

Potbottom Desert

Wild Pokémon

Overworld19-2410%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Sandstorm

Potbottom Desert

Wild Pokémon

Overworld6010%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Sandstorm

Training Lowlands

Wild Pokémon

Overworld13-1820%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Sandstorm

Training Lowlands

Wild Pokémon

Overworld6020%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Sandstorm

Training Lowlands

Wild Pokémon

Random in Grass16-2115%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Sandstorm

Training Lowlands

Wild Pokémon

Random in Grass6015%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Sandstorm

Potbottom Desert

Max Raid Battles — pool 150 (rare beam)

Max Raid Battle15-2060%

The Isle of Armor Expansion Pass required, Permanent pool 150, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Potbottom Desert

Max Raid Battles — pool 150 (rare beam)

Max Raid Battle25-3030%

The Isle of Armor Expansion Pass required, Permanent pool 150, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Potbottom Desert

Max Raid Battles — pool 150 (rare beam)

Max Raid Battle25-3025%

The Isle of Armor Expansion Pass required, Permanent pool 150, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Potbottom Desert

Max Raid Battles — pool 150 (rare beam)

Max Raid Battle35-4030%

The Isle of Armor Expansion Pass required, Permanent pool 150, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Dusty Bowl

Max Raid Battles — pool 17 (common beam)

Max Raid Battle15-2035%

Permanent pool 17, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Route 6

Curry visitors

After Making Curry28-30-

Make curry while camping on an eligible mainland route or cave; the party average sociability must be at least 200; carry a Poké Ball, Great Ball or Ultra Ball; sociability is distinct from friendship, 7.80% of the visitor species pool, conditional on attracting a curry visitor; not the chance that a visitor appears

Listed levels describe learning by leveling up. The Move Reminder can also teach available level-up moves regardless of the current level.
Class
StartSand Attack

Sand is hurled in the target’s face, reducing the target’s accuracy.

Ground-10015
StartWrap

A long body, vines, or the like are used to wrap and squeeze the target for four to five turns.

Normal159020
5Minimize

The user compresses its body to make itself look smaller, which sharply raises its evasiveness.

Normal--10
10Brutal Swing

The user swings its body around violently to inflict damage on everything in its vicinity.

Dark6010020
15Bulldoze

The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.

Ground6010020
20Headbutt

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

Normal7010015
25Glare

The user intimidates the target with the pattern on its belly to cause paralysis.

Normal-10030
30Dig

The user burrows into the ground, then attacks on the next turn.

Ground8010010
35Sandstorm

A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.

Rock--10
40Slam

The target is slammed with a long tail, vines, or the like to inflict damage.

Normal807520
45Coil

The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy.

Poison--20
50Sand Tomb

The user traps the target inside a harshly raging sandstorm for four to five turns.

Ground358515

Moves this Pokémon can learn from Technical Machines and Technical Records in Pokémon Sword and Shield.
Class
TM15Dig

The user burrows into the ground, then attacks on the next turn.

Ground8010010
TM16Screech

An earsplitting screech harshly lowers the target’s Defense stat.

Normal-8540
TM21Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10
TM24Snore

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015
TM25Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM31Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM32Sandstorm

A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.

Rock--10
TM39Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM49Sand Tomb

The user traps the target inside a harshly raging sandstorm for four to five turns.

Ground358515
TM53Mud Shot

The user attacks by hurling a blob of mud at the target. This also lowers the target’s Speed stat.

Ground559515
TM76Round

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

Normal6010015
TM81Bulldoze

The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.

Ground6010020
TM97Brutal Swing

The user swings its body around violently to inflict damage on everything in its vicinity.

Dark6010020
TR10Earthquake

The user sets off an earthquake that strikes every Pokémon around it.

Ground10010010
TR20Substitute

The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.

Normal--10
TR26Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
TR27Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TR67Earth Power

The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def stat.

Ground9010010
TR87Drill Run

The user crashes into its target while rotating its body like a drill. Critical hits land more easily.

Ground809510

Moves this Pokémon can learn from move tutors in this game.
Class
Scale Shot

The user attacks by shooting scales two to five times in a row. This move boosts the user’s Speed stat but lowers its Defense stat.

Dragon259020
Scorching Sands

The user throws scorching sand at the target to attack. This may also leave the target with a burn.

Ground7010010
Skitter Smack

The user skitters behind the target to attack. This also lowers the target’s Sp. Atk stat.

Bug709010

Moves acquired through eligible breeding. Sword/Shield also supports same-species Nursery sharing with an empty recipient move slot.
Class
Belch

The user lets out a damaging belch at the target. The user must eat a held Berry to use this move.

Poison1209010
Dragon Rush

The user tackles the target while exhibiting overwhelming menace. This may also make the target flinch.

Dragon1007510
Last Resort

This move can be used only after the user has used all the other moves it knows in the battle.

Normal1401005
Mud-Slap

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Ground2010010
Poison Tail

The user hits the target with its tail. This may also poison the target. Critical hits land more easily.

Poison5010025

Ability options available to this Pokémon in this game.

Sand Spit

Ability Slot 1

The Pokémon creates a sandstorm when it’s hit by an attack.

Creates a sandstorm when hit by an attack.

Shed Skin

Ability Slot 2

The Pokémon may heal its own status conditions by shedding its skin.

Has a 33% chance of curing any major status ailment after each turn.

Sand Veil(Hidden Ability)

Boosts the Pokémon’s evasiveness in a sandstorm.

Increases evasion to 1.25× during a sandstorm. Protects against sandstorm damage.

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