Lurantis
Armor #18 in the Sword and Shield Pokédex • Bloom Sickle Pokémon
Lurantis
Armor #18 in the Sword and Shield Pokédex • Bloom Sickle Pokémon
Stats
Min
Max
HP
70
250
344
Attack
105
193
339
Defense
90
166
306
Sp. Atk
80
148
284
Sp. Def
90
166
306
Speed
45
85
207
Total
480
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Normal

Shiny
Lurantis
Bloom Sickle Pokémon

Growth
| Pokédexes | Isle of Armor #18 |
|---|---|
| EV yield | 2 Atk |
| Catch rate | 75 |
| Base Exp. | 168 |
Eggs
| Egg Groups | |
|---|---|
| Gender | 50% male 50% female |
| Egg cycles | 20 (5,120 steps) |
Lore

Sword
This Pokémon resembles a beautiful flower. A properly raised Lurantis will have gorgeous, brilliant colors.

Shield
The petals on this Pokémon’s arms are thin and super sharp, and they can fire laser beams if Lurantis gathers light first.
Evolution
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Fomantis Armor #17 | Level 34, day | ![]() Lurantis Armor #18 |
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Petal Blizzard | ![]() | Physical | 90 | 100 | 15 | The user stirs up a violent petal blizzard and attacks everything around it. |
| Start | Growth | ![]() | Status | - | - | 20 | The user’s body grows all at once, raising the Attack and Sp. Atk stats. |
| Start | Solar Beam | ![]() | Special | 120 | 100 | 10 | In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. |
| Start | Fury Cutter | ![]() | Physical | 40 | 95 | 20 | The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession. |
| Start | Ingrain | ![]() | Status | - | - | 20 | The user lays roots that restore its HP on every turn. Because it’s rooted, it can’t switch out. |
| Start | Night Slash | ![]() | Physical | 70 | 100 | 15 | The user slashes the target the instant an opportunity arises. Critical hits land more easily. |
| Start | Dual Chop | ![]() | Physical | 40 | 90 | 15 | The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row. |
| Start | Petal Blizzard | ![]() | Physical | 90 | 100 | 15 | The user stirs up a violent petal blizzard and attacks everything around it. |
| Start | Leafage | ![]() | Physical | 40 | 100 | 40 | The user attacks by pelting the target with leaves. |
| 15 | Razor Leaf | ![]() | Physical | 55 | 95 | 25 | Sharp-edged leaves are launched to slash at opposing Pokémon. Critical hits land more easily. |
| 20 | Sweet Scent | ![]() | Status | - | 100 | 20 | A sweet scent that harshly lowers opposing Pokémon’s evasiveness. |
| 25 | Slash | ![]() | Physical | 70 | 100 | 20 | The target is attacked with a slash of claws or blades. Critical hits land more easily. |
| 30 | X-Scissor | ![]() | Physical | 80 | 100 | 15 | The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. |
| 37 | Synthesis | ![]() | Status | - | - | 5 | The user restores its own HP. The amount of HP regained varies with the weather. |
| 44 | Leaf Blade | ![]() | Physical | 90 | 100 | 15 | The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily. |
| 51 | Sunny Day | ![]() | Status | - | - | 5 | The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. |
| 63 | Solar Blade | ![]() | Physical | 125 | 100 | 10 | In this two-turn attack, the user gathers light and fills a blade with the light’s energy, attacking the target on the next turn. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM08 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | The target is attacked with a powerful beam. The user can’t move on the next turn. |
| TM09 | Giga Impact | ![]() | Physical | 150 | 90 | 5 | The user charges at the target using every bit of its power. The user can’t move on the next turn. |
| TM10 | Magical Leaf | ![]() | Special | 60 | - | 20 | The user scatters curious leaves that chase the target. This attack never misses. |
| TM11 | Solar Beam | ![]() | Special | 120 | 100 | 10 | In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. |
| TM12 | Solar Blade | ![]() | Physical | 125 | 100 | 10 | In this two-turn attack, the user gathers light and fills a blade with the light’s energy, attacking the target on the next turn. |
| TM19 | Safeguard | ![]() | Status | - | - | 25 | The user creates a protective field that prevents status conditions for five turns. |
| TM21 | Rest | ![]() | Status | - | - | 5 | The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. |
| TM24 | Snore | ![]() | Special | 50 | 100 | 15 | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| TM25 | Protect | ![]() | Status | - | - | 10 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| TM28 | Giga Drain | ![]() | Special | 75 | 100 | 10 | A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. |
| TM31 | Attract | ![]() | Status | - | 100 | 15 | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM34 | Sunny Day | ![]() | Status | - | - | 5 | The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. |
| TM39 | Facade | ![]() | Physical | 70 | 100 | 20 | This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
| TM43 | Brick Break | ![]() | Physical | 75 | 100 | 15 | The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. |
| TM46 | Weather Ball | ![]() | Special | 50 | 100 | 10 | This attack move varies in power and type depending on the weather. |
| TM50 | Bullet Seed | ![]() | Physical | 25 | 100 | 30 | The user forcefully shoots seeds at the target two to five times in a row. |
| TM57 | Payback | ![]() | Physical | 50 | 100 | 10 | The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled. |
| TM59 | Fling | ![]() | Physical | - | 100 | 10 | The user flings its held item at the target to attack. This move’s power and effects depend on the item. |
| TM69 | Psycho Cut | ![]() | Physical | 70 | 100 | 20 | The user tears at the target with blades formed by psychic power. Critical hits land more easily. |
| TM73 | Cross Poison | ![]() | Physical | 70 | 100 | 20 | A slashing attack with a poisonous blade that may also poison the target. Critical hits land more easily. |
| TM75 | Low Sweep | ![]() | Physical | 65 | 100 | 20 | The user makes a swift attack on the target’s legs, which lowers the target’s Speed stat. |
| TM76 | Round | ![]() | Special | 60 | 100 | 15 | The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
| TM88 | Grassy Terrain | ![]() | Status | - | - | 10 | The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves. |
| TM94 | False Swipe | ![]() | Physical | 40 | 100 | 40 | A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. |
| TR00 | Swords Dance | ![]() | Status | - | - | 20 | A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat. |
| TR18 | Leech Life | ![]() | Physical | 80 | 100 | 10 | The user drains the target’s blood. The user’s HP is restored by half the damage taken by the target. |
| TR20 | Substitute | ![]() | Status | - | - | 10 | The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy. |
| TR26 | Endure | ![]() | Status | - | - | 10 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| TR27 | Sleep Talk | ![]() | Status | - | - | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
| TR39 | Superpower | ![]() | Physical | 120 | 100 | 5 | The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats. |
| TR50 | Leaf Blade | ![]() | Physical | 90 | 100 | 15 | The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily. |
| TR57 | Poison Jab | ![]() | Physical | 80 | 100 | 20 | The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target. |
| TR59 | Seed Bomb | ![]() | Physical | 80 | 100 | 15 | The user slams a barrage of hard-shelled seeds down on the target from above. |
| TR60 | X-Scissor | ![]() | Physical | 80 | 100 | 15 | The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. |
| TR65 | Energy Ball | ![]() | Special | 90 | 100 | 10 | The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def stat. |
| TR71 | Leaf Storm | ![]() | Special | 130 | 90 | 5 | The user whips up a storm of leaves around the target. The attack’s recoil harshly lowers the user’s Sp. Atk stat. |
| TR77 | Grass Knot | ![]() | Special | - | 100 | 20 | The user snares the target with grass and trips it. The heavier the target, the greater the move’s power. |
Tutors
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Grassy Glide | ![]() | Physical | 55 | 100 | 20 | Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain. |
Traits
Leaf Guard
Ability Slot 1
Prevents status conditions in harsh sunlight.
Protects against major status ailments during strong sunlight.
Contrary(Hidden Ability)
Makes stat changes have an opposite effect.
Inverts stat changes.





























Physical
Status
Special



