| TM001 | Take Down A reckless full-body charge attack for slamming into the target. This also damages the user a little. | Normal |  | 90 | 85 | 20 |
| TM006 | Scary Face The user frightens the target with a scary face to harshly lower its Speed stat. | Normal |  | - | 100 | 10 |
| TM007 | Protect This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | Normal |  | - | - | 10 |
| TM020 | Trailblaze The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. | Grass |  | 50 | 100 | 20 |
| TM025 | Facade This move's power is doubled if the user is poisoned, burned, or paralyzed. | Normal |  | 70 | 100 | 20 |
| TM033 | Magical Leaf The user scatters curious leaves that chase the target. This attack never misses. | Grass |  | 60 | - | 20 |
| TM039 | Low Sweep The user makes a swift attack on the target's legs, which lowers the target's Speed stat. | Fighting |  | 65 | 100 | 20 |
| TM043 | Fling The user flings its held item at the target to attack. This move's power and effects depend on the item. | Dark |  | - | 100 | 10 |
| TM047 | Endure The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | Normal |  | - | - | 10 |
| TM049 | Sunny Day The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. | Fire |  | - | - | 5 |
| TM050 | Rain Dance The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | Water |  | - | - | 5 |
| TM056 | Bullet Seed The user attacks by forcefully shooting seeds at the target. This move hits two to five times in a row. | Grass |  | 25 | 100 | 30 |
| TM057 | False Swipe A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. | Normal |  | 40 | 100 | 40 |
| TM058 | Brick Break The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. | Fighting |  | 75 | 100 | 15 |
| TM070 | Sleep Talk The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | Normal |  | - | - | 10 |
| TM071 | Seed Bomb The user attacks by slamming a barrage of hard-shelled seeds down on the target from above. | Grass |  | 80 | 100 | 15 |
| TM081 | Grass Knot The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | Grass |  | - | 100 | 20 |
| TM083 | Poison Jab The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target. | Poison |  | 80 | 100 | 20 |
| TM085 | Rest The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | Psychic |  | - | - | 5 |
| TM088 | Swords Dance A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. | Normal |  | - | - | 20 |
| TM095 | Leech Life The user drains the target's blood. The user's HP is restored by up to half the damage taken by the target. | Bug |  | 80 | 100 | 10 |
| TM103 | Substitute The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | Normal |  | - | - | 10 |
| TM105 | X-Scissor The user slashes at the target by crossing its scythes, claws, or the like as if they were a pair of scissors. | Bug |  | 80 | 100 | 15 |
| TM111 | Giga Drain A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. | Grass |  | 75 | 100 | 10 |
| TM119 | Energy Ball The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. | Grass |  | 90 | 100 | 10 |
| TM131 | Pollen Puff The user attacks the enemy with a pollen puff that explodes. If the target is an ally, it gives the ally a pollen puff that restores its HP instead. | Bug |  | 90 | 100 | 15 |
| TM137 | Grassy Terrain The user turns the ground into Grassy Terrain for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves. | Grass |  | - | - | 10 |
| TM152 | Giga Impact The user charges at the target using every bit of its power. The user can't move on the next turn. | Normal |  | 150 | 90 | 5 |
| TM159 | Leaf Storm The user whips up a storm of leaves around the target. The recoil from this move harshly lowers the user's Sp. Atk stat. | Grass |  | 130 | 90 | 5 |
| TM163 | Hyper Beam The target is attacked with a powerful beam. The user can't move on the next turn. | Normal |  | 150 | 90 | 5 |
| TM168 | Solar Beam The user gathers light on the first turn, then blasts a bundled beam on the next turn. | Grass |  | 120 | 100 | 10 |
| TM171 | Tera Blast If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. | Normal |  | 80 | 100 | 10 |
| TM181 | Knock Off The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. | Dark |  | 65 | 100 | 20 |
| TM182 | Bug Bite The user attacks by biting the target. If the target is holding a Berry, the user eats it and gains its effect. | Bug |  | 60 | 100 | 20 |
| TM190 | Solar Blade The user gathers light on the first turn, then fills a blade with the light's energy and attacks on the next turn. | Grass |  | 125 | 100 | 10 |
| TM193 | Weather Ball This move's type and power change depending on the weather at the time the move is used. | Normal |  | 50 | 100 | 10 |
| TM194 | Grassy Glide Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain. | Grass |  | 55 | 100 | 20 |
| TM206 | Petal Blizzard The user stirs up a violent petal blizzard and damages everything around it. | Grass |  | 90 | 100 | 15 |
| TM219 | Skitter Smack The user skitters behind the target to attack. This also lowers the target's Sp. Atk stat. | Bug |  | 70 | 90 | 10 |