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Darumaka

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Darumaka in Pokémon Black & White

#60 in the Unova Pokédex • Zen Charm Pokémon

Darumaka in the National Pokédex

Pokédex entries

Pokémon Black

When its internal fire is burning, it cannot calm down and it runs around. When the fire diminishes, it falls asleep.

Pokémon White

Darumaka’s droppings are hot, so people used to put them in their clothes to keep themselves warm.

Pokémon details

Type

Fire

Category

Zen Charm Pokémon

Height

0.6 m (2'00")

Weight

37.5 kg (82.7 lbs)

National Pokédex

#0554

Pokédex

#60

Darumaka in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

70

250

344

Attack

90

166

306

Defense

45

85

207

Sp. Atk

15

31

141

Sp. Def

45

85

207

Speed

50

94

218

Total

315

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Darumaka, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Original Unova #60
EV yield
1 Atk
Catch rate
120
Base Exp.
63

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Darumaka

Darumaka

#60

Level 35

Darmanitan

Darmanitan

#61

Known encounter locations for this Pokémon in this game.
Black
LocationMethodLevelChanceConditions

Desert Resort

Desert Resort (entrance)

Walking in tall grass or a cave1920%

-

Desert Resort

Desert Resort (entrance)

Walking in tall grass or a cave2010%

-

Desert Resort

Walking in tall grass or a cave1920%

-

Desert Resort

Walking in tall grass or a cave2010%

-

Route 4

Road 4

Walking in tall grass or a cave1520%

-

Route 4

Road 4

Walking in tall grass or a cave1610%

-

Route 4

Road 4

Walking in tall grass or a cave175%

-

Route 4

Road 4

Walking in tall grass or a cave184%

-

Route 4

Road 4

Walking in tall grass or a cave181%

-

White
LocationMethodLevelChanceConditions

Desert Resort

Desert Resort (entrance)

Walking in tall grass or a cave1920%

-

Desert Resort

Desert Resort (entrance)

Walking in tall grass or a cave2010%

-

Desert Resort

Walking in tall grass or a cave1920%

-

Desert Resort

Walking in tall grass or a cave2010%

-

Route 4

Road 4

Walking in tall grass or a cave1520%

-

Route 4

Road 4

Walking in tall grass or a cave1610%

-

Route 4

Road 4

Walking in tall grass or a cave175%

-

Route 4

Road 4

Walking in tall grass or a cave184%

-

Route 4

Road 4

Walking in tall grass or a cave181%

-

Programmed wild held-item entries. Some species require imports and have no wild Black/White encounter.
Black
50%
White
50%

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartTackle

A physical attack in which the user charges and slams into the target with its whole body.

Normal5010035
3Rollout

The user continually rolls into the target over five turns. It becomes stronger each time it hits.

Rock309020
6Incinerate

The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable.

Fire3010015
9Rage

As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.

Normal2010020
11Fire Fang

The user bites with flame-cloaked fangs. It may also make the target flinch or leave it burned.

Fire659515
14Headbutt

The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.

Normal7010015
17Uproar

The user attacks in an uproar for three turns. Over that time, no one can fall asleep.

Normal9010010
19Facade

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

Normal7010020
22Fire Punch

The target is punched with a fiery fist. It may also leave the target with a burn.

Fire7510015
25Work Up

The user is roused, and its Attack and Sp. Atk stats increase.

Normal--30
27Thrash

The user rampages and attacks for two to three turns. It then becomes confused, however.

Normal12010010
30Belly Drum

The user maximizes its Attack stat in exchange for HP equal to half its max HP.

Normal--10
33Flare Blitz

The user cloaks itself in fire and charges at the target. The user sustains serious damage and may leave the target burned.

Fire12010015
35Taunt

The target is taunted into a rage that allows it to use only attack moves for three turns.

Dark-10020
39Superpower

The user attacks the target with great power. However, it also lowers the user’s Attack and Defense.

Fighting1201005
42Overheat

The user attacks the target at full power. The attack’s recoil harshly reduces the user’s Sp. Atk stat.

Fire140905

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Black and White.
Class
TM05Roar

The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends.

Normal-10020
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM10Hidden Power

A unique attack that varies in type and intensity depending on the Pokémon using it.

Varies

30–7010015
TM11Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves.

Fire--5
TM12Taunt

The target is taunted into a rage that allows it to use only attack moves for three turns.

Dark-10020
TM17Protect

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM21Frustration

A full-power attack that grows more powerful the less the user likes its Trainer.

Normal-10020
TM22Solar Beam

A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.

Grass12010010
TM27Return

A full-power attack that grows more powerful the more the user likes its Trainer.

Normal-10020
TM28Dig

The user burrows, then attacks on the second turn. It can also be used to exit dungeons.

Ground8010010
TM31Brick Break

The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.

Fighting7510015
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM35Flamethrower

The target is scorched with an intense blast of fire. It may also leave the target with a burn.

Fire9510015
TM38Fire Blast

The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.

Fire120855
TM39Rock Tomb

Boulders are hurled at the target. It also lowers the target’s Speed by preventing its movement.

Rock508010
TM42Facade

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

Normal7010020
TM43Flame Charge

The user cloaks itself with flame and attacks. Building up more power, it raises the user’s Speed stat.

Fire5010020
TM44Rest

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM46Thief

The user attacks and steals the target’s held item simultaneously. It can’t steal if the user holds an item.

Dark4010010
TM48Round

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

Normal6010015
TM50Overheat

The user attacks the target at full power. The attack’s recoil harshly reduces the user’s Sp. Atk stat.

Fire140905
TM56Fling

The user flings its held item at the target to attack. Its power and effects depend on the item.

Dark-10010
TM59Incinerate

The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable.

Fire3010015
TM61Will-O-Wisp

The user shoots a sinister, bluish-white flame at the target to inflict a burn.

Fire-7515
TM74Gyro Ball

The user tackles the target with a high-speed spin. The slower the user, the greater the damage.

Steel-1005
TM80Rock Slide

Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.

Rock759010
TM83Work Up

The user is roused, and its Attack and Sp. Atk stats increase.

Normal--30
TM86Grass Knot

The user snares the target with grass and trips it. The heavier the target, the greater the damage.

Grass-10020
TM87Swagger

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

Normal-9015
TM89U-turn

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Bug7010020
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
TM94Rock Smash

The user attacks with a punch that can shatter a rock. It may also lower the target’s Defense stat.

Fighting4010015
HM04Strength

The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.

Normal8010015

Moves this Pokémon can inherit through breeding or similar methods.
Class
Encore

The user compels the target to keep using only the move it last used for three turns.

Normal-1005
Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
Flame Wheel

The user cloaks itself in fire and charges at the target. It may also leave the target with a burn.

Fire6010025
Focus Energy

The user takes a deep breath and focuses so that critical hits land more easily.

Normal--30
Focus Punch

The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.

Fighting15010020
Hammer Arm

The user swings and hits with its strong and heavy fist. It lowers the user’s Speed, however.

Fighting1009010
Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
Take Down

A reckless, full-body charge attack for slamming into the target. It also damages the user a little.

Normal908520
Yawn

The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.

Normal--10

These require the labeled breeding, transfer, trade or historical distribution route. Historical gifts and Dream World services are no longer ordinary active acquisition sources.
Class
Acquisition
Endeavor

An attack move that cuts down the target’s HP to equal the user’s HP.

Normal-1005

Trade from Black 2 or White 2

Heat Wave

The user attacks by exhaling hot breath on the opposing team. It may also leave targets with a burn.

Fire1009010

Trade from Black 2 or White 2

Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal4010015

Trade from Black 2 or White 2

Zen Headbutt

The user focuses its willpower to its head and attacks the target. It may also make the target flinch.

Psychic809015

Trade from Black 2 or White 2

Ability options available to this Pokémon in this game.

Hidden Ability entries show the game’s programmed slots. Obtaining one can require a historical Dream World promotion, a special gift or a trade from Black 2 and White 2. A programmed slot does not establish that the Hidden Ability was officially obtainable in Generation V.

Hustle

Ability Slot 1

Boosts the Attack stat, but lowers accuracy.

Strengthens physical moves to inflict 1.5× damage, but decreases their accuracy to 0.8×.

Inner Focus(Hidden Ability)

The Pokémon is protected from flinching.

Prevents flinching.

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