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B2/W2 / Pokédex

Darumaka

Darumaka

#102 in the Black 2 and White 2 Pokédex • Zen Charm Pokémon

Darumaka

#102 in the Black 2 and White 2 Pokédex • Zen Charm Pokémon

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

70

250

344

Attack

90

166

306

Defense

45

85

207

Sp. Atk

15

31

141

Sp. Def

45

85

207

Speed

50

94

218

Total

315

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Krookodile

Darmanitan Standard

Darumaka normal sprite

Normal

Shiny Darumaka sprite

Shiny

Darumaka

Zen Charm Pokémon

#102
Fire

Height

0.6 m (2'00")

Weight

37.5 kg (82.7 lbs)

Abilities

HustleInner Focus(Hidden Ability)

It's Super Effective

Damage multipliers Darumaka takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Water

Ground

Rock

Resists

Fire

0.5×

Grass

0.5×

Ice

0.5×

Bug

0.5×

Steel

0.5×

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Updated Unova #102
EV yield
1 Atk
Catch rate
120
Base Exp.
63

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg Groups
Field
Gender
50% male
50% female
Egg cycles
20 (5,120 steps)

Lore

Version-specific Pokédex entries for this Pokémon.
Pokémon Black 2 box art

Pokémon Black 2

When it sleeps, it pulls its limbs into its body and its internal fire goes down to 1,100° F.

Pokémon White 2 box art

Pokémon White 2

When it sleeps, it pulls its limbs into its body and its internal fire goes down to 1,100° F.

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Darumaka

Darumaka

#102

Use Ice Stone

Darmanitan

Darmanitan

#103

Encounters

Known encounter locations for this Pokémon in this game.
Black 2
LocationMethodLevelChanceConditions

Desert Resort

Desert Resort (entrance)

Walking in tall grass or a cave1820%

-

Desert Resort

Desert Resort (entrance)

Walking in tall grass or a cave1910%

-

Desert Resort

Walking in tall grass or a cave1820%

-

Route 4

Road 4

Walking in tall grass or a cave1420%

-

Route 4

Road 4

Walking in tall grass or a cave1510%

-

Route 4

Road 4

Walking in tall grass or a cave164%

-

Route 4

Road 4

Walking in tall grass or a cave171%

-

White 2
LocationMethodLevelChanceConditions

Desert Resort

Desert Resort (entrance)

Walking in tall grass or a cave1820%

-

Desert Resort

Desert Resort (entrance)

Walking in tall grass or a cave1910%

-

Desert Resort

Walking in tall grass or a cave1820%

-

Route 4

Road 4

Walking in tall grass or a cave1420%

-

Route 4

Road 4

Walking in tall grass or a cave1510%

-

Route 4

Road 4

Walking in tall grass or a cave164%

-

Route 4

Road 4

Walking in tall grass or a cave171%

-

Held Items

Items this Pokémon may hold when encountered in the wild.
Rawst BerryRawst Berry
Black 2
50%
White 2
50%

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartTackleNormalPhysical5010035

A physical attack in which the user charges and slams into the target with its whole body.

3RolloutRockPhysical309020

The user continually rolls into the target over five turns. It becomes stronger each time it hits.

6IncinerateFireSpecial3010015

The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable.

9RageNormalPhysical2010020

As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.

11Fire FangFirePhysical659515

The user bites with flame-cloaked fangs. It may also make the target flinch or leave it burned.

14HeadbuttNormalPhysical7010015

The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.

17UproarNormalSpecial9010010

The user attacks in an uproar for three turns. Over that time, no one can fall asleep.

19FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

22Fire PunchFirePhysical7510015

The target is punched with a fiery fist. It may also leave the target with a burn.

25Work UpNormalStatus--30

The user is roused, and its Attack and Sp. Atk stats increase.

27ThrashNormalPhysical12010010

The user rampages and attacks for two to three turns. It then becomes confused, however.

30Belly DrumNormalStatus--10

The user maximizes its Attack stat in exchange for HP equal to half its max HP.

33Flare BlitzFirePhysical12010015

The user cloaks itself in fire and charges at the target. The user sustains serious damage and may leave the target burned.

35TauntDarkStatus-10020

The target is taunted into a rage that allows it to use only attack moves for three turns.

39SuperpowerFightingPhysical1201005

The user attacks the target with great power. However, it also lowers the user’s Attack and Defense.

42OverheatFireSpecial140905

The user attacks the target at full power. The attack’s recoil harshly reduces the user’s Sp. Atk stat.

Machines

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Black 2 and White 2.
Class
Description
TM05RoarNormalStatus-10020

The target is scared off and switched. In the wild, a battle against a single Pokémon ends.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial110015

A unique attack that varies in type and intensity depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves.

TM12TauntDarkStatus-10020

The target is taunted into a rage that allows it to use only attack moves for three turns.

TM17ProtectNormalStatus--10

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM22Solar BeamGrassSpecial12010010

A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM28DigGroundPhysical8010010

The user burrows, then attacks on the second turn. It can also be used to exit dungeons.

TM31Brick BreakFightingPhysical7510015

The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM35FlamethrowerFireSpecial9510015

The target is scorched with an intense blast of fire. It may also leave the target with a burn.

TM38Fire BlastFireSpecial120855

The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.

TM39Rock TombRockPhysical508010

Boulders are hurled at the target. It also lowers the target’s Speed by preventing its movement.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM43Flame ChargeFirePhysical5010020

The user cloaks itself with flame and attacks. Building up more power, it raises the user’s Speed stat.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM46ThiefDarkPhysical4010010

The user attacks and steals the target’s held item simultaneously. It can’t steal if the user holds an item.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM50OverheatFireSpecial140905

The user attacks the target at full power. The attack’s recoil harshly reduces the user’s Sp. Atk stat.

TM56FlingDarkPhysical-10010

The user flings its held item at the target to attack. Its power and effects depend on the item.

TM59IncinerateFireSpecial3010015

The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable.

TM61Will-O-WispFireStatus-7515

The user shoots a sinister, bluish-white flame at the target to inflict a burn.

TM74Gyro BallSteelPhysical-1005

The user tackles the target with a high-speed spin. The slower the user, the greater the damage.

TM80Rock SlideRockPhysical759010

Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.

TM83Work UpNormalStatus--30

The user is roused, and its Attack and Sp. Atk stats increase.

TM86Grass KnotGrassSpecial-10020

The user snares the target with grass and trips it. The heavier the target, the greater the damage.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

TM89U-turnBugPhysical7010020

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM94Rock SmashFightingPhysical4010015

The user attacks with a punch that can shatter a rock. It may also lower the target’s Defense stat.

HM04StrengthNormalPhysical8010015

The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
EndeavorNormalPhysical-1005

An attack move that cuts down the target’s HP to equal the user’s HP.

Fire PunchFirePhysical7510015

The target is punched with a fiery fist. It may also leave the target with a burn.

Heat WaveFireSpecial1009010

The user attacks by exhaling hot breath on the opposing team. It may also leave targets with a burn.

Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

SnoreNormalSpecial4010015

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

SuperpowerFightingPhysical1201005

The user attacks the target with great power. However, it also lowers the user’s Attack and Defense.

UproarNormalSpecial9010010

The user attacks in an uproar for three turns. Over that time, no one can fall asleep.

Zen HeadbuttPsychicPhysical809015

The user focuses its willpower to its head and attacks the target. It may also make the target flinch.

Breeding

Moves this Pokémon can inherit through breeding or similar methods.
Class
Description
EncoreNormalStatus-1005

The user compels the target to keep using only the move it last used for three turns.

EndureNormalStatus--10

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Flame WheelFirePhysical6010025

The user cloaks itself in fire and charges at the target. It may also leave the target with a burn.

Focus EnergyNormalStatus--30

The user takes a deep breath and focuses so that critical hits land more easily.

Focus PunchFightingPhysical15010020

The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.

Hammer ArmFightingPhysical1009010

The user swings and hits with its strong and heavy fist. It lowers the user’s Speed, however.

Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

Take DownNormalPhysical908520

A reckless, full-body charge attack for slamming into the target. It also damages the user a little.

YawnNormalStatus--10

The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.

Traits

Ability options available to this Pokémon in this game.

Hustle

Ability Slot 1

Boosts the Attack stat, but lowers accuracy.

Strengthens physical moves to inflict 1.5× damage, but decreases their accuracy to 0.8×.

Inner Focus(Hidden Ability)

The Pokémon is protected from flinching.

Prevents flinching.

#101

Krookodile

#103

Darmanitan Standard

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