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National Dex / Darumaka

Darumaka

Back to Pokédex

#0554 in the National Pokédex • Zen Charm Pokémon

Darumaka sprite

Normal

Shiny Darumaka sprite

Shiny

Pokémon HOME art

Details

Type

Category

Zen Charm Pokémon

Height

0.6 m (2'00")

Weight

37.5 kg (82.7 lbs)

National Pokédex

#0554

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

70

250

344

Attack

90

166

306

Defense

45

85

207

Sp. Atk

15

31

141

Sp. Def

45

85

207

Speed

50

94

218

Total

315

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Darumaka, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Evolution requirements shown in a compact table or chain view.

Other forms of Darumaka in the National Pokédex, with their types and base stats.

Darumaka sprites across all games. Select one to see its Pokédex details for that game.

Games

Pokémon GO

2016

Darumaka in Pokémon GO
Shiny Darumaka in Pokémon GO
Galarian Darumaka in Pokémon GO
Shiny Galarian Darumaka in Pokémon GO

Main Series

Sword & Shield

2019

Darumaka in Pokémon Sword & Shield
Shiny Darumaka in Pokémon Sword & Shield
Galarian Darumaka in Pokémon Sword & Shield
Shiny Galarian Darumaka in Pokémon Sword & Shield

Ultra Sun & Ultra Moon

2017

Darumaka in Pokémon Ultra Sun & Ultra Moon
Shiny Darumaka in Pokémon Ultra Sun & Ultra Moon

Sun & Moon

2016

Darumaka in Pokémon Sun & Moon
Shiny Darumaka in Pokémon Sun & Moon

Omega Ruby & Alpha Sapphire

2014

Darumaka in Pokémon Omega Ruby & Alpha Sapphire
Shiny Darumaka in Pokémon Omega Ruby & Alpha Sapphire

X & Y

2013

Darumaka in Pokémon X & Y
Shiny Darumaka in Pokémon X & Y

Black 2 & White 2

2012

Darumaka in Pokémon Black 2 & White 2
Shiny Darumaka in Pokémon Black 2 & White 2

Black & White

2010

Darumaka in Pokémon Black & White
Shiny Darumaka in Pokémon Black & White

Pick a game to see what Darumaka learns there.
Darumaka in Sword and Shield

Moves Darumaka learns by leveling up in Sword and Shield.
Class
StartTackle

A physical attack in which the user charges and slams into the target with its whole body.

Normal4010035
StartEmber

The target is attacked with small flames. This may also leave the target with a burn.

Fire4010025
4Taunt

The target is taunted into a rage that allows it to use only attack moves for three turns.

Dark-10020
8Bite

The target is bitten with viciously sharp fangs. This may also make the target flinch.

Dark6010025
12Incinerate

The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.

Fire6010015
16Work Up

The user is roused, and its Attack and Sp. Atk stats increase.

Normal--30
20Fire Fang

The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.

Fire659515
24Headbutt

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

Normal7010015
28Fire Punch

The target is punched with a fiery fist. This may also leave the target with a burn.

Fire7510015
32Uproar

The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.

Normal9010010
36Belly Drum

The user maximizes its Attack stat in exchange for HP equal to half its max HP.

Normal--10
40Flare Blitz

The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn.

Fire12010015
44Thrash

The user rampages and attacks for two to three turns. The user then becomes confused.

Normal12010010
48Superpower

The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats.

Fighting1201005
Moves Darumaka can learn from Technical Machines and Technical Records in Sword and Shield.
Class
TM00Mega Punch

The target is slugged by a punch thrown with muscle-packed power.

Normal808520
TM01Mega Kick

The target is attacked by a kick launched with muscle-packed power.

Normal120755
TM03Fire Punch

The target is punched with a fiery fist. This may also leave the target with a burn.

Fire7510015
TM11Solar Beam

In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.

Grass12010010
TM13Fire Spin

The target becomes trapped within a fierce vortex of fire that rages for four to five turns.

Fire358515
TM15Dig

The user burrows into the ground, then attacks on the next turn.

Ground8010010
TM21Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10
TM22Rock Slide

Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

Rock759010
TM23Thief

The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.

Dark6010025
TM24Snore

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015
TM25Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM31Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM34Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

Fire--5
TM38Will-O-Wisp

The user shoots a sinister flame at the target to inflict a burn.

Fire-8515
TM39Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM43Brick Break

The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.

Fighting7510015
TM48Rock Tomb

Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.

Rock609515
TM56U-turn

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Bug7010020
TM59Fling

The user flings its held item at the target to attack. This move’s power and effects depend on the item.

Dark-10010
TM68Fire Fang

The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.

Fire659515
TM76Round

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

Normal6010015
TR02Flamethrower

The target is scorched with an intense blast of fire. This may also leave the target with a burn.

Fire9010015
TR13Focus Energy

The user takes a deep breath and focuses so that critical hits land more easily.

Normal--30
TR15Fire Blast

The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.

Fire110855
TR20Substitute

The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.

Normal--10
TR26Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
TR27Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TR30Encore

The user compels the target to keep using the move it encored for three turns.

Normal-1005
TR35Uproar

The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.

Normal9010010
TR36Heat Wave

The user attacks by exhaling hot breath on opposing Pokémon. This may also leave those Pokémon with a burn.

Fire959010
TR37Taunt

The target is taunted into a rage that allows it to use only attack moves for three turns.

Dark-10020
TR39Superpower

The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats.

Fighting1201005
TR43Overheat

The user attacks the target at full power. The attack’s recoil harshly lowers the user’s Sp. Atk stat.

Fire130905
TR52Gyro Ball

The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power.

Steel-1005
TR55Flare Blitz

The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn.

Fire12010015
TR69Zen Headbutt

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

Psychic809015
TR77Grass Knot

The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.

Grass-10020
TR85Work Up

The user is roused, and its Attack and Sp. Atk stats increase.

Normal--30
Egg moves Darumaka can learn in Sword and Shield.
Class
Extrasensory

The user attacks with an odd, unseeable power. This may also make the target flinch.

Psychic8010020
Flame Wheel

The user cloaks itself in fire and charges at the target. This may also leave the target with a burn.

Fire6010025
Focus Punch

The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.

Fighting15010020
Hammer Arm

The user swings and hits with its strong, heavy fist. It lowers the user’s Speed, however.

Fighting1009010
Take Down

A reckless, full-body charge attack for slamming into the target. This also damages the user a little.

Normal908520
Yawn

The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.

Normal--10

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