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HOME / Darmanitan Standard

Darmanitan Standard

#0555 in the National Pokédex • Blazing Pokémon

#0555 in the National Pokédex • Blazing Pokémon

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

105

320

414

Attack

140

256

416

Defense

55

103

229

Sp. Atk

30

58

174

Sp. Def

55

103

229

Speed

95

175

317

Total

480

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Darumaka

Maractus

Darmanitan Standard normal sprite

Normal

Shiny Darmanitan Standard sprite

Shiny

Darmanitan Standard

Blazing Pokémon

#0555
Fire

Height

1.3 m (4'03")

Weight

92.9 kg (204.8 lbs)

Abilities

Sheer ForceZen ModeHidden

It's Super Effective

Damage multipliers Darmanitan Standard takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Water

Ground

Rock

Resists

Fire

0.5×

Grass

0.5×

Ice

0.5×

Bug

0.5×

Steel

0.5×

Fairy

0.5×

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Darumaka

Darumaka

#0554

Ice StoneUse Ice Stone
Darmanitan

Darmanitan

#0555

Family

Other forms of Darmanitan in the National Pokédex, with their types and base stats.
Galarian Darmanitan Standard

Galarian Darmanitan Standard

Galarian
Ice

HP

105

Atk

140

Def

55

SpA

30

SpD

55

Spe

95

Gorilla Tactics • Zen Mode (Hidden)

Galarian Darmanitan Zen

Galarian Darmanitan Zen

Galarian
IceFire

HP

105

Atk

160

Def

55

SpA

30

SpD

55

Spe

135

Gorilla Tactics • Zen Mode (Hidden)

Darmanitan Zen

Darmanitan Zen

FirePsychic

HP

105

Atk

30

Def

105

SpA

140

SpD

105

Spe

55

Sheer Force • Zen Mode (Hidden)

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartTackleNormalPhysical4010035

A full-body charge attack.

StartRageNormalPhysical2010020

Raises ATTACK if the user is hit.

StartRolloutRockPhysical309020

Attacks 5 turns with rising power.

StartIncinerateFireSpecial6010015

The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable.

StartBiteDarkPhysical6010025

An attack that may cause flinching.

StartEmberFireSpecial4010025

An attack that may inflict a burn.

11Fire FangFirePhysical659515

The user bites with flame-cloaked fangs. It may also make the foe flinch or sustain a burn.

14HeadbuttNormalPhysical7010015

An attack that may make foe flinch.

17SwaggerNormalStatus-8515

Causes confusion and raises ATTACK.

19FacadeNormalPhysical7010020

Boosts ATTACK when burned, paralyzed, or poisoned.

22Fire PunchFirePhysical7510015

A fiery punch. May cause a burn.

25Work UpNormalStatus--30

The user is roused, and its Attack and Sp. Atk stats increase.

27ThrashNormalPhysical12010010

Works 2-3 turns and confuses user.

30Belly DrumNormalStatus--10

Reduces own HP to maximize ATTACK.

33Flare BlitzFirePhysical12010015

The user cloaks itself in fire and charges at the foe. The user sustains serious damage, too.

35Hammer ArmFightingPhysical1009010

The user swings and hits with its strong and heavy fist. It lowers the user’s Speed, however.

39TauntDarkStatus-10020

Taunts the foe into only using attack moves.

47SuperpowerFightingPhysical1201005

Boosts strength sharply, but lowers abilities.

54OverheatFireSpecial130905

Allows a full-power attack, but sharply lowers SP. ATK.

Machines

Moves this Pokémon can learn from Technical Machines.
Class
Description
0RoarNormalStatus--20

Scares wild foes to end battle.

0FlamethrowerFireSpecial9010015

An attack that may inflict a burn.

0Hyper BeamNormalSpecial150905

1st turn: Attack 2nd turn: Rest

0StrengthNormalPhysical8010015

A powerful physi­ cal attack.

0Solar BeamGrassSpecial12010010

1st turn: Prepare 2nd turn: Attack

0EarthquakeGroundPhysical10010010

Tough but useless vs. flying foes.

0DigGroundPhysical8010010

1st turn: Burrow 2nd turn: Attack

0ToxicPoisonStatus-9010

A poison move with increasing damage.

0PsychicPsychicSpecial9010010

An attack that may lower SPCL.DEF.

0Double TeamNormalStatus--15

Heightens evasive­ ness.

0Fire BlastFireSpecial110855

An attack that may cause a burn.

0RestPsychicStatus--10

Sleep for 2 turns to fully recover.

0Rock SlideRockPhysical759010

An attack that may cause flinching.

0SubstituteNormalStatus--10

Makes a decoy with 1/4 user's max HP.

0ThiefDarkPhysical6010025

An attack that may steal a held item.

0ProtectNormalStatus--10

Foils attack that turn. It may fail.

0AttractNormalStatus-10015

Makes the opposite gender infatuated.

0ReturnNormalPhysical-10020

An attack that is based on loyalty.

0FrustrationNormalPhysical-10020

An attack based on lack of loyalty.

0Hidden PowerNormalSpecial6010015

The power varies with the POKéMON.

0Sunny DayFireStatus--5

Boosts fire-type moves for 5 turns.

0Rock SmashFightingPhysical4010015

An attack that may lower DEFENSE.

0TormentDarkStatus-10015

Torments the foe and stops successive use of a move.

0Will-O-WispFireStatus-8515

Inflicts a burn on the foe with intense fire.

0Brick BreakFightingPhysical7510015

Destroys barriers such as REFLECT and causes damage.

0Rock TombRockPhysical609515

Stops the foe from moving with rocks and cuts SPEED.

0Bulk UpFightingStatus--20

Bulks up the body to boost both ATTACK and DEFENSE.

0Gyro BallSteelPhysical-1005

The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.

0U-turnBugPhysical7010020

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

0PaybackDarkPhysical5010010

If the user can use this attack after the foe attacks, its power is doubled.

0FlingDarkPhysical-10010

The user flings its held item at the foe to attack. Its power and effects depend on the item.

0Focus BlastFightingSpecial120705

The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def.

0Giga ImpactNormalPhysical150905

The user charges at the foe using every bit of its power. The user must rest on the next turn.

0Stone EdgeRockPhysical100805

The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.

0Grass KnotGrassSpecial-10020

The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.

0Smack DownRockPhysical5010015

The user throws a stone or projectile to attack an opponent. A flying Pokémon will fall to the ground when hit.

0Flame ChargeFirePhysical5010020

The user cloaks itself with flame and attacks. Building up more power, it raises the user’s Speed stat.

0RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

0BulldozeGroundPhysical6010020

The user stomps down on the ground and attacks everything in the area. Hit Pokémon’s Speed stat is reduced.

0ConfideNormalStatus--20

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

0Power-Up PunchFightingPhysical4010020

Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat.

0Secret PowerNormalPhysical7010020

An attack with effects that vary by location.

0Mega PunchNormalPhysical808520

A powerful punch thrown very hard.

0Mega KickNormalPhysical120755

A powerful kicking attack.

0Body SlamNormalPhysical8510015

An attack that may cause paralysis.

0Fire SpinFireSpecial358515

Traps foe in fire for 2-5 turns.

0Focus EnergyNormalStatus--30

Raises the criti­ cal hit ratio.

0ReversalFightingPhysical-10015

Stronger if the user's HP is low.

0EndureNormalStatus--10

Always leaves at least 1HP.

0EncoreNormalStatus-1005

Makes the foe re­ peat 2-6 times.

0Future SightPsychicSpecial12010010

An attack that hits on 3rd turn.

0TrickPsychicStatus-10010

Tricks the foe into trading held items.

0Iron DefenseSteelStatus--15

Hardens the body’s surface to sharply raise DEFENSE.

0Power SwapPsychicStatus--10

The user employs its psychic power to switch changes to its Attack and Sp. Atk with the foe.

0Guard SwapPsychicStatus--10

The user employs its psychic power to switch changes to its Defense and Sp. Def with the foe.

0Iron HeadSteelPhysical8010015

The foe slams the target with its steel-hard head. It may also make the target flinch.

0Mystical FireFireSpecial7510010

The user attacks by breathing a special, hot fire. This also lowers the target’s Sp. Atk stat.

0Body PressFightingPhysical8010010

The user attacks by slamming its body into the target. The higher the user’s Defense, the more damage it can inflict on the target.

Games

Games where Darmanitan appears, in release order. Each link opens that game's Pokédex page.

Black & White

2010

Darmanitan Standard in Black & White
Shiny Darmanitan Standard in Black & White

Standard

Darmanitan Zen in Black & White
Shiny Darmanitan Zen in Black & White

Zen

Omega Ruby & Alpha Sapphire

2014

#0554

Darumaka

#0556

Maractus

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