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USUM / Pokédex

Darmanitan Zen

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Darmanitan Zen

#555 in the National Pokédex • Blazing Pokémon

Details

Types

FirePsychic

Category

Blazing Pokémon

Height

1.3 m (4'03")

Weight

92.9 kg (204.8 lbs)

National Pokédex

#0555

Pokédex

National Dex #555

Battle transformation: obtain the ordinary Pokémon and satisfy its battle requirements. This is not a separately catchable form.

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

105

320

414

Attack

30

58

174

Defense

105

193

339

Sp. Atk

140

256

416

Sp. Def

105

193

339

Speed

55

103

229

Total

540

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

It's Super Effective

Type-only matchups for Darmanitan Zen, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
2 SpA
Catch rate
60
Base Exp.
189

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Darumaka

Darumaka

#554

Level up Darumaka at level 35 or higher.

Darmanitan

Darmanitan

#555

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
Evo.Hammer ArmFightingPhysical1009010

The user swings and hits with its strong, heavy fist. It lowers the user’s Speed, however.

StartTackleNormalPhysical4010035

A physical attack in which the user charges and slams into the target with its whole body.

StartRageNormalPhysical2010020

As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.

StartRolloutRockPhysical309020

The user continually rolls into the target over five turns. It becomes more powerful each time it hits.

StartHammer ArmFightingPhysical1009010

The user swings and hits with its strong, heavy fist. It lowers the user’s Speed, however.

StartIncinerateFireSpecial6010015

The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.

3RolloutRockPhysical309020

The user continually rolls into the target over five turns. It becomes more powerful each time it hits.

6IncinerateFireSpecial6010015

The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.

9RageNormalPhysical2010020

As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.

11Fire FangFirePhysical659515

The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.

14HeadbuttNormalPhysical7010015

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

17SwaggerNormalStatus-8515

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

19FacadeNormalPhysical7010020

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

22Fire PunchFirePhysical7510015

The target is punched with a fiery fist. This may also leave the target with a burn.

25Work UpNormalStatus--30

The user is roused, and its Attack and Sp. Atk stats increase.

27ThrashNormalPhysical12010010

The user rampages and attacks for two to three turns. The user then becomes confused.

30Belly DrumNormalStatus--10

The user maximizes its Attack stat in exchange for HP equal to half its max HP.

33Flare BlitzFirePhysical12010015

The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn.

39TauntDarkStatus-10020

The target is taunted into a rage that allows it to use only attack moves for three turns.

47SuperpowerFightingPhysical1201005

The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats.

54OverheatFireSpecial130905

The user attacks the target at full power. The attack’s recoil harshly lowers the user’s Sp. Atk stat.

Machines

Moves this Pokémon can learn from Technical Machines in Pokémon Ultra Sun and Ultra Moon.
Class
Description
TM01Work UpNormalStatus--30

The user is roused, and its Attack and Sp. Atk stats increase.

TM05RoarNormalStatus--20

The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM08Bulk UpFightingStatus--20

The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.

TM10Hidden PowerNormalSpecial6010015

A unique attack that varies in type depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

TM12TauntDarkStatus-10020

The target is taunted into a rage that allows it to use only attack moves for three turns.

TM15Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user can’t move on the next turn.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM21FrustrationNormalPhysical-10020

This full-power attack grows more powerful the less the user likes its Trainer.

TM22Solar BeamGrassSpecial12010010

In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.

TM23Smack DownRockPhysical5010015

The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it’s hit.

TM26EarthquakeGroundPhysical10010010

The user sets off an earthquake that strikes every Pokémon around it.

TM27ReturnNormalPhysical-10020

This full-power attack grows more powerful the more the user likes its Trainer.

TM29PsychicPsychicSpecial9010010

The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.

TM31Brick BreakFightingPhysical7510015

The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM35FlamethrowerFireSpecial9010015

The target is scorched with an intense blast of fire. This may also leave the target with a burn.

TM38Fire BlastFireSpecial110855

The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.

TM39Rock TombRockPhysical609515

Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.

TM41TormentDarkStatus-10015

The user torments and enrages the target, making it incapable of using the same move twice in a row.

TM42FacadeNormalPhysical7010020

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM43Flame ChargeFirePhysical5010020

Cloaking itself in flame, the user attacks. Then, building up more power, the user raises its Speed stat.

TM44RestPsychicStatus--10

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM46ThiefDarkPhysical6010025

The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

TM50OverheatFireSpecial130905

The user attacks the target at full power. The attack’s recoil harshly lowers the user’s Sp. Atk stat.

TM52Focus BlastFightingSpecial120705

The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def stat.

TM56FlingDarkPhysical-10010

The user flings its held item at the target to attack. This move’s power and effects depend on the item.

TM61Will-O-WispFireStatus-8515

The user shoots a sinister, bluish-white flame at the target to inflict a burn.

TM66PaybackDarkPhysical5010010

The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.

TM68Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user can’t move on the next turn.

TM71Stone EdgeRockPhysical100805

The user stabs the target from below with sharpened stones. Critical hits land more easily.

TM74Gyro BallSteelPhysical-1005

The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power.

TM78BulldozeGroundPhysical6010020

The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.

TM80Rock SlideRockPhysical759010

Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

TM86Grass KnotGrassSpecial-10020

The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.

TM87SwaggerNormalStatus-8515

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

TM88Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TM89U-turnBugPhysical7010020

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM100ConfideNormalStatus--20

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
EndeavorNormalPhysical-1005

This attack move cuts down the target’s HP to equal the user’s HP.

Fire PunchFirePhysical7510015

The target is punched with a fiery fist. This may also leave the target with a burn.

Focus PunchFightingPhysical15010020

The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.

Heat WaveFireSpecial959010

The user attacks by exhaling hot breath on the opposing Pokémon. This may also leave those Pokémon with a burn.

Laser FocusNormalStatus--30

The user concentrates intensely. The attack on the next turn always results in a critical hit.

SnatchDarkStatus--10

The user steals the effects of any attempts to use a healing or stat-changing move.

SnoreNormalSpecial5010015

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

SuperpowerFightingPhysical1201005

The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats.

UproarNormalSpecial9010010

The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.

Zen HeadbuttPsychicPhysical809015

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

Learn before evolving and retain the move. Breeding and prior stages have separate requirements.
Class
Acquisition sourceDescription
EncoreNormalStatus-1005

Darumaka — breeding; retain through evolution

The user compels the target to keep using the move it encored for three turns.

EndureNormalStatus--10

Darumaka — breeding; retain through evolution

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

ExtrasensoryPsychicSpecial8010020

Darumaka — breeding; retain through evolution

The user attacks with an odd, unseeable power. This may also make the target flinch.

Flame WheelFirePhysical6010025

Darumaka — breeding; retain through evolution

The user cloaks itself in fire and charges at the target. This may also leave the target with a burn.

Focus EnergyNormalStatus--30

Darumaka — breeding; retain through evolution

The user takes a deep breath and focuses so that critical hits land more easily.

Take DownNormalPhysical908520

Darumaka — breeding; retain through evolution

A reckless, full-body charge attack for slamming into the target. This also damages the user a little.

YawnNormalStatus--10

Darumaka — breeding; retain through evolution

The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.

Imports, special breeding, event gifts and copied moves have separate requirements. Individual options do not guarantee every four-move combination; historical transfer services require eligible software and Pokémon.
Class
Acquisition sourceDescription
DigGroundPhysical8010010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user burrows, then attacks on the next turn.

EncoreNormalStatus-1005

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user compels the target to keep using the move it encored for three turns.

EndureNormalStatus--10

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Flame WheelFirePhysical6010025

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user cloaks itself in fire and charges at the target. This may also leave the target with a burn.

Focus EnergyNormalStatus--30

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user takes a deep breath and focuses so that critical hits land more easily.

Power-Up PunchFightingPhysical4010020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat.

Rock SmashFightingPhysical4010015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user attacks with a punch. This may also lower the target’s Defense stat.

Secret PowerNormalPhysical7010020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The additional effects of this attack depend upon where it was used.

StrengthNormalPhysical8010015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The target is slugged with a punch thrown at maximum power.

Take DownNormalPhysical908520

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

A reckless, full-body charge attack for slamming into the target. This also damages the user a little.

YawnNormalStatus--10

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.

Traits

Ability options available to this Pokémon in this game.

Sheer Force

Ability Slot 1

Removes additional effects to increase the power of moves when attacking.

Strengthens moves with extra effects to 1.3× their power, but prevents their extra effects.

Zen Mode(Hidden Ability)

Changes the Pokémon’s shape when HP is half or less.

Darmanitan changes to Zen Mode at half maximum HP or less, and Standard Mode above half.

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