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Krookodile

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Krookodile in Pokémon Black & White

#59 in the Unova Pokédex • Intimidation Pokémon

Krookodile in the National Pokédex
Krookodile sprite

Normal

Shiny Krookodile sprite

Shiny

Pokédex entries

Pokémon Black

They never allow prey to escape. Their jaws are so powerful, they can crush the body of an automobile.

Pokémon White

It can expand the focus of its eyes, enabling it to see objects in the far distance as if it were using binoculars.

Pokémon details

Types

GroundDark

Category

Intimidation Pokémon

Height

1.5 m (4'11")

Weight

96.3 kg (212.3 lbs)

National Pokédex

#0553

Pokédex

#59

Krookodile in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

95

300

394

Attack

117

215

366

Defense

70

130

262

Sp. Atk

65

121

251

Sp. Def

70

130

262

Speed

92

170

311

Total

509

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Krookodile, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Original Unova #59
EV yield
3 Atk
Catch rate
45
Base Exp.
229

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Sandile

Sandile

#57

Level 29

Krokorok

Krokorok

#58

Krokorok

Krokorok

#58

Level 40

Krookodile

Krookodile

#59

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartSand Attack

Sand is hurled in the target’s face, reducing its accuracy.

Ground-10015
StartLeer

The opposing team gains an intimidating leer with sharp eyes. The opposing team’s Defense stats are reduced.

Normal-10030
StartBite

The target is bitten with viciously sharp fangs. It may make the target flinch.

Dark6010025
StartRage

As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.

Normal2010020
4Bite

The target is bitten with viciously sharp fangs. It may make the target flinch.

Dark6010025
7Sand Attack

Sand is hurled in the target’s face, reducing its accuracy.

Ground-10015
10Torment

The user torments and enrages the target, making it incapable of using the same move twice in a row.

Dark-10015
13Sand Tomb

The user traps the target inside a harshly raging sandstorm for four to five turns.

Ground358515
16Assurance

If the target has already taken some damage in the same turn, this attack’s power is doubled.

Dark5010010
19Mud-Slap

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Ground2010010
22Embargo

It prevents the target from using its held item. Its Trainer is also prevented from using items on it.

Dark-10015
25Swagger

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

Normal-9015
28Crunch

The user crunches up the target with sharp fangs. It may also lower the target’s Defense stat.

Dark8010015
32Dig

The user burrows, then attacks on the second turn. It can also be used to exit dungeons.

Ground8010010
36Scary Face

The user frightens the target with a scary face to harshly reduce its Speed stat.

Normal-10010
42Foul Play

The user turns the target’s power against it. The higher the target’s Attack stat, the greater the damage.

Dark9510015
48Sandstorm

A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.

Rock--10
54Earthquake

The user sets off an earthquake that strikes those around it.

Ground10010010
60Outrage

The user rampages and attacks for two to three turns. It then becomes confused, however.

Dragon12010010

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Black and White.
Class
TM01Hone Claws

The user sharpens its claws to boost its Attack stat and accuracy.

Dark--15
TM02Dragon Claw

The user slashes the target with huge, sharp claws.

Dragon8010015
TM05Roar

The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends.

Normal-10020
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM08Bulk Up

The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.

Fighting--20
TM10Hidden Power

A unique attack that varies in type and intensity depending on the Pokémon using it.

Varies

30–7010015
TM12Taunt

The target is taunted into a rage that allows it to use only attack moves for three turns.

Dark-10020
TM15Hyper Beam

The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

Normal150905
TM17Protect

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM21Frustration

A full-power attack that grows more powerful the less the user likes its Trainer.

Normal-10020
TM23Smack Down

The user throws a stone or projectile to attack an opponent. A flying Pokémon will fall to the ground when hit.

Rock5010015
TM26Earthquake

The user sets off an earthquake that strikes those around it.

Ground10010010
TM27Return

A full-power attack that grows more powerful the more the user likes its Trainer.

Normal-10020
TM28Dig

The user burrows, then attacks on the second turn. It can also be used to exit dungeons.

Ground8010010
TM31Brick Break

The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.

Fighting7510015
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM36Sludge Bomb

Unsanitary sludge is hurled at the target. It may also poison the target.

Poison9010010
TM37Sandstorm

A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.

Rock--10
TM39Rock Tomb

Boulders are hurled at the target. It also lowers the target’s Speed by preventing its movement.

Rock508010
TM40Aerial Ace

The user confounds the target with speed, then slashes. The attack lands without fail.

Flying60-20
TM41Torment

The user torments and enrages the target, making it incapable of using the same move twice in a row.

Dark-10015
TM42Facade

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

Normal7010020
TM44Rest

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM46Thief

The user attacks and steals the target’s held item simultaneously. It can’t steal if the user holds an item.

Dark4010010
TM47Low Sweep

The user attacks the target’s legs swiftly, reducing the target’s Speed stat.

Fighting6010020
TM48Round

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

Normal6010015
TM52Focus Blast

The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def.

Fighting120705
TM56Fling

The user flings its held item at the target to attack. Its power and effects depend on the item.

Dark-10010
TM59Incinerate

The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable.

Fire3010015
TM63Embargo

It prevents the target from using its held item. Its Trainer is also prevented from using items on it.

Dark-10015
TM65Shadow Claw

The user slashes with a sharp claw made from shadows. Critical hits land more easily.

Ghost7010015
TM66Payback

If the user moves after the target, this attack’s power will be doubled.

Dark5010010
TM67Retaliate

The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack’s damage increases.

Normal701005
TM68Giga Impact

The user charges at the target using every bit of its power. The user must rest on the next turn.

Normal150905
TM71Stone Edge

The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio.

Rock100805
TM78Bulldoze

The user stomps down on the ground and attacks everything in the area. Hit Pokémon’s Speed stat is reduced.

Ground6010020
TM80Rock Slide

Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.

Rock759010
TM82Dragon Tail

The user knocks away the target and drags out another Pokémon in its party. In the wild, the battle ends.

Dragon609010
TM86Grass Knot

The user snares the target with grass and trips it. The heavier the target, the greater the damage.

Grass-10020
TM87Swagger

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

Normal-9015
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
TM94Rock Smash

The user attacks with a punch that can shatter a rock. It may also lower the target’s Defense stat.

Fighting4010015
TM95Snarl

The user yells as if it is ranting about something, making the target’s Sp. Atk stat decrease.

Dark559515
HM01Cut

The target is cut with a scythe or a claw. It can also be used to cut down thin trees.

Normal509530
HM04Strength

The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.

Normal8010015

Learn these before evolving. The source describes the earlier form’s method; egg and Light Ball moves must be retained through evolution. Four-move combinations are not certified by this list.
Class
Acquisition
Beat Up

The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks.

Dark-10010

Prior evolution: egg

Counter

A retaliation move that counters any physical attack, inflicting double the damage taken.

Fighting-10020

Prior evolution: egg

Double-Edge

A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.

Normal12010015

Prior evolution: egg

Fire Fang

The user bites with flame-cloaked fangs. It may also make the target flinch or leave it burned.

Fire659515

Prior evolution: egg

Focus Energy

The user takes a deep breath and focuses so that critical hits land more easily.

Normal--30

Prior evolution: egg

Mean Look

The user pins the target with a dark, arresting look. The target becomes unable to flee.

Normal--5

Prior evolution: egg

Pursuit

An attack move that inflicts double damage if used on a target that is switching out of battle.

Dark4010020

Prior evolution: egg

Rock Climb

The user attacks the target by smashing into it with incredible force. It may also confuse the target.

Normal908520

Prior evolution: egg

Thrash

The user rampages and attacks for two to three turns. It then becomes confused, however.

Normal12010010

Prior evolution: level-up (Lv. 46)

Thunder Fang

The user bites with electrified fangs. It may also make the target flinch or leave it with paralysis.

Electric659515

Prior evolution: egg

Uproar

The user attacks in an uproar for three turns. Over that time, no one can fall asleep.

Normal9010010

Prior evolution: egg

These require the labeled breeding, transfer, trade or historical distribution route. Historical gifts and Dream World services are no longer ordinary active acquisition sources.
Class
Acquisition
Aqua Tail

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

Water909010

Trade from Black 2 or White 2

Block

The user blocks the target’s way with arms spread wide to prevent escape.

Normal--5

Trade from Black 2 or White 2

Dark Pulse

The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.

Dark8010015

Trade from Black 2 or White 2

Dragon Pulse

The target is attacked with a shock wave generated by the user’s gaping mouth.

Dragon9010010

Trade from Black 2 or White 2

Earth Power

The user makes the ground under the target erupt with power. It may also lower the target’s Sp. Def.

Ground9010010

Trade from Black 2 or White 2

Iron Tail

The target is slammed with a steel-hard tail. It may also lower the target’s Defense stat.

Steel1007515

Trade from Black 2 or White 2

Knock Off

The user slaps down the target’s held item, preventing that item from being used in the battle.

Dark2010020

Trade from Black 2 or White 2

Low Kick

A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets.

Fighting-10020

Trade from Black 2 or White 2

Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10

Trade from Black 2 or White 2

Snatch

The user steals the effects of any healing or stat-changing move the opponent attempts to use.

Dark--10

Trade from Black 2 or White 2

Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal4010015

Trade from Black 2 or White 2

Spite

The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.

Ghost-10010

Trade from Black 2 or White 2

Stealth Rock

The user lays a trap of levitating stones around the opponent’s team. The trap hurts opponents that switch into battle.

Rock--20

Trade from Black 2 or White 2

Superpower

The user attacks the target with great power. However, it also lowers the user’s Attack and Defense.

Fighting1201005

Trade from Black 2 or White 2

Ability options available to this Pokémon in this game.

Hidden Ability entries show the game’s programmed slots. Obtaining one can require a historical Dream World promotion, a special gift or a trade from Black 2 and White 2. A programmed slot does not establish that the Hidden Ability was officially obtainable in Generation V.

Intimidate

Ability Slot 1

Lowers the foe’s Attack stat.

Lowers opponents' Attack one stage upon entering battle.

Moxie

Ability Slot 2

Boosts Attack after knocking out any Pokémon.

Raises Attack one stage upon KOing a Pokémon.

Anger Point(Hidden Ability)

Maxes Attack after taking a critical hit.

Raises Attack to the maximum of six stages upon receiving a critical hit.

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