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Sandile

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Sandile in Pokémon Black & White

#57 in the Unova Pokédex • Desert Croc Pokémon

Sandile in the National Pokédex

Pokédex entries

Pokémon Black

They live buried in the sands of the desert. The sun-warmed sands prevent their body temperature from dropping.

Pokémon White

It moves along below the sand’s surface, except for its nose and eyes. A dark membrane shields its eyes from the sun.

Pokémon details

Types

GroundDark

Category

Desert Croc Pokémon

Height

0.7 m (2'04")

Weight

15.2 kg (33.5 lbs)

National Pokédex

#0551

Pokédex

#57

Sandile in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

50

210

304

Attack

72

134

267

Defense

35

67

185

Sp. Atk

35

67

185

Sp. Def

35

67

185

Speed

65

121

251

Total

292

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Sandile, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Original Unova #57
EV yield
1 Atk
Catch rate
180
Base Exp.
58

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Sandile

Sandile

#57

Level 29

Krokorok

Krokorok

#58

Krokorok

Krokorok

#58

Level 40

Krookodile

Krookodile

#59

Known encounter locations for this Pokémon in this game.
Black
LocationMethodLevelChanceConditions

Desert Resort

Desert Resort (entrance)

Walking in tall grass or a cave1920%

-

Desert Resort

Desert Resort (entrance)

Walking in tall grass or a cave2010%

-

Desert Resort

Desert Resort (entrance)

Walking in tall grass or a cave215%

-

Desert Resort

Desert Resort (entrance)

Walking in tall grass or a cave224%

-

Desert Resort

Desert Resort (entrance)

Walking in tall grass or a cave221%

-

Desert Resort

Walking in tall grass or a cave1920%

-

Desert Resort

Walking in tall grass or a cave2010%

-

Desert Resort

Walking in tall grass or a cave215%

-

Desert Resort

Walking in tall grass or a cave224%

-

Desert Resort

Walking in tall grass or a cave221%

-

Relic Castle

Relic Castle (A)

Walking in tall grass or a cave1920%

-

Relic Castle

Relic Castle (A)

Walking in tall grass or a cave2010%

-

Relic Castle

Relic Castle (A)

Walking in tall grass or a cave2110%

-

Relic Castle

Relic Castle (A)

Walking in tall grass or a cave215%

-

Relic Castle

Relic Castle (A)

Walking in tall grass or a cave224%

-

Relic Castle

Relic Castle (A)

Walking in tall grass or a cave221%

-

Route 4

Road 4

Walking in tall grass or a cave1520%

-

Route 4

Road 4

Walking in tall grass or a cave1610%

-

Route 4

Road 4

Walking in tall grass or a cave175%

-

Route 4

Road 4

Walking in tall grass or a cave184%

-

Route 4

Road 4

Walking in tall grass or a cave181%

-

White
LocationMethodLevelChanceConditions

Desert Resort

Desert Resort (entrance)

Walking in tall grass or a cave1920%

-

Desert Resort

Desert Resort (entrance)

Walking in tall grass or a cave2010%

-

Desert Resort

Desert Resort (entrance)

Walking in tall grass or a cave215%

-

Desert Resort

Desert Resort (entrance)

Walking in tall grass or a cave224%

-

Desert Resort

Desert Resort (entrance)

Walking in tall grass or a cave221%

-

Desert Resort

Walking in tall grass or a cave1920%

-

Desert Resort

Walking in tall grass or a cave2010%

-

Desert Resort

Walking in tall grass or a cave215%

-

Desert Resort

Walking in tall grass or a cave224%

-

Desert Resort

Walking in tall grass or a cave221%

-

Relic Castle

Relic Castle (A)

Walking in tall grass or a cave1920%

-

Relic Castle

Relic Castle (A)

Walking in tall grass or a cave2010%

-

Relic Castle

Relic Castle (A)

Walking in tall grass or a cave2110%

-

Relic Castle

Relic Castle (A)

Walking in tall grass or a cave215%

-

Relic Castle

Relic Castle (A)

Walking in tall grass or a cave224%

-

Relic Castle

Relic Castle (A)

Walking in tall grass or a cave221%

-

Route 4

Road 4

Walking in tall grass or a cave1520%

-

Route 4

Road 4

Walking in tall grass or a cave1610%

-

Route 4

Road 4

Walking in tall grass or a cave175%

-

Route 4

Road 4

Walking in tall grass or a cave184%

-

Route 4

Road 4

Walking in tall grass or a cave181%

-

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartLeer

The opposing team gains an intimidating leer with sharp eyes. The opposing team’s Defense stats are reduced.

Normal-10030
StartRage

As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.

Normal2010020
4Bite

The target is bitten with viciously sharp fangs. It may make the target flinch.

Dark6010025
7Sand Attack

Sand is hurled in the target’s face, reducing its accuracy.

Ground-10015
10Torment

The user torments and enrages the target, making it incapable of using the same move twice in a row.

Dark-10015
13Sand Tomb

The user traps the target inside a harshly raging sandstorm for four to five turns.

Ground358515
16Assurance

If the target has already taken some damage in the same turn, this attack’s power is doubled.

Dark5010010
19Mud-Slap

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Ground2010010
22Embargo

It prevents the target from using its held item. Its Trainer is also prevented from using items on it.

Dark-10015
25Swagger

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

Normal-9015
28Crunch

The user crunches up the target with sharp fangs. It may also lower the target’s Defense stat.

Dark8010015
31Dig

The user burrows, then attacks on the second turn. It can also be used to exit dungeons.

Ground8010010
34Scary Face

The user frightens the target with a scary face to harshly reduce its Speed stat.

Normal-10010
37Foul Play

The user turns the target’s power against it. The higher the target’s Attack stat, the greater the damage.

Dark9510015
40Sandstorm

A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.

Rock--10
43Earthquake

The user sets off an earthquake that strikes those around it.

Ground10010010
46Thrash

The user rampages and attacks for two to three turns. It then becomes confused, however.

Normal12010010

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Black and White.
Class
TM01Hone Claws

The user sharpens its claws to boost its Attack stat and accuracy.

Dark--15
TM05Roar

The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends.

Normal-10020
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM10Hidden Power

A unique attack that varies in type and intensity depending on the Pokémon using it.

Varies

30–7010015
TM12Taunt

The target is taunted into a rage that allows it to use only attack moves for three turns.

Dark-10020
TM17Protect

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM21Frustration

A full-power attack that grows more powerful the less the user likes its Trainer.

Normal-10020
TM26Earthquake

The user sets off an earthquake that strikes those around it.

Ground10010010
TM27Return

A full-power attack that grows more powerful the more the user likes its Trainer.

Normal-10020
TM28Dig

The user burrows, then attacks on the second turn. It can also be used to exit dungeons.

Ground8010010
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM36Sludge Bomb

Unsanitary sludge is hurled at the target. It may also poison the target.

Poison9010010
TM37Sandstorm

A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.

Rock--10
TM39Rock Tomb

Boulders are hurled at the target. It also lowers the target’s Speed by preventing its movement.

Rock508010
TM41Torment

The user torments and enrages the target, making it incapable of using the same move twice in a row.

Dark-10015
TM42Facade

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

Normal7010020
TM44Rest

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM46Thief

The user attacks and steals the target’s held item simultaneously. It can’t steal if the user holds an item.

Dark4010010
TM48Round

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

Normal6010015
TM59Incinerate

The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable.

Fire3010015
TM63Embargo

It prevents the target from using its held item. Its Trainer is also prevented from using items on it.

Dark-10015
TM66Payback

If the user moves after the target, this attack’s power will be doubled.

Dark5010010
TM67Retaliate

The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack’s damage increases.

Normal701005
TM71Stone Edge

The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio.

Rock100805
TM78Bulldoze

The user stomps down on the ground and attacks everything in the area. Hit Pokémon’s Speed stat is reduced.

Ground6010020
TM80Rock Slide

Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.

Rock759010
TM87Swagger

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

Normal-9015
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
TM95Snarl

The user yells as if it is ranting about something, making the target’s Sp. Atk stat decrease.

Dark559515
HM01Cut

The target is cut with a scythe or a claw. It can also be used to cut down thin trees.

Normal509530

Moves this Pokémon can inherit through breeding or similar methods.
Class
Beat Up

The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks.

Dark-10010
Counter

A retaliation move that counters any physical attack, inflicting double the damage taken.

Fighting-10020
Double-Edge

A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.

Normal12010015
Fire Fang

The user bites with flame-cloaked fangs. It may also make the target flinch or leave it burned.

Fire659515
Focus Energy

The user takes a deep breath and focuses so that critical hits land more easily.

Normal--30
Mean Look

The user pins the target with a dark, arresting look. The target becomes unable to flee.

Normal--5
Pursuit

An attack move that inflicts double damage if used on a target that is switching out of battle.

Dark4010020
Rock Climb

The user attacks the target by smashing into it with incredible force. It may also confuse the target.

Normal908520
Thunder Fang

The user bites with electrified fangs. It may also make the target flinch or leave it with paralysis.

Electric659515
Uproar

The user attacks in an uproar for three turns. Over that time, no one can fall asleep.

Normal9010010

These require the labeled breeding, transfer, trade or historical distribution route. Historical gifts and Dream World services are no longer ordinary active acquisition sources.
Class
Acquisition
Aqua Tail

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

Water909010

Trade from Black 2 or White 2

Dark Pulse

The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.

Dark8010015

Trade from Black 2 or White 2

Earth Power

The user makes the ground under the target erupt with power. It may also lower the target’s Sp. Def.

Ground9010010

Trade from Black 2 or White 2

Iron Tail

The target is slammed with a steel-hard tail. It may also lower the target’s Defense stat.

Steel1007515

Trade from Black 2 or White 2

Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10

Trade from Black 2 or White 2

Snatch

The user steals the effects of any healing or stat-changing move the opponent attempts to use.

Dark--10

Trade from Black 2 or White 2

Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal4010015

Trade from Black 2 or White 2

Spite

The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.

Ghost-10010

Trade from Black 2 or White 2

Stealth Rock

The user lays a trap of levitating stones around the opponent’s team. The trap hurts opponents that switch into battle.

Rock--20

Trade from Black 2 or White 2

Ability options available to this Pokémon in this game.

Hidden Ability entries show the game’s programmed slots. Obtaining one can require a historical Dream World promotion, a special gift or a trade from Black 2 and White 2. A programmed slot does not establish that the Hidden Ability was officially obtainable in Generation V.

Intimidate

Ability Slot 1

Lowers the foe’s Attack stat.

Lowers opponents' Attack one stage upon entering battle.

Moxie

Ability Slot 2

Boosts Attack after knocking out any Pokémon.

Raises Attack one stage upon KOing a Pokémon.

Anger Point(Hidden Ability)

Maxes Attack after taking a critical hit.

Raises Attack to the maximum of six stages upon receiving a critical hit.

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