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Sandile

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Sandile in Pokémon Ultra Sun & Ultra Moon

#301 in the Ultra Sun & Ultra Moon Pokédex • Desert Croc Pokémon

Sandile in the National Pokédex

Pokédex entries

Ultra Sun

Alola, where it’s warm all year round, is a comfortable environment for this Pokémon. Sometimes you’ll even see it outside of deserts.

Ultra Moon

Sandile’s still not good at hunting, so it mostly eats things that have collapsed in the desert. It’s called “the cleaner of the desert.”

Pokémon details

Types

GroundDark

Category

Desert Croc Pokémon

Height

0.7 m (2'04")

Weight

15.2 kg (33.5 lbs)

National Pokédex

#0551

Pokédex

#301

Sandile in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

50

210

304

Attack

72

134

267

Defense

35

67

185

Sp. Atk

35

67

185

Sp. Def

35

67

185

Speed

65

121

251

Total

292

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Sandile, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Alola #301Ula'ula #122
EV yield
1 Atk
Catch rate
180
Base Exp.
58

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Sandile

Sandile

#301

Level 29

Krokorok

Krokorok

#302

Krokorok

Krokorok

#302

Level 40

Krookodile

Krookodile

#303

Items this Pokémon may hold when encountered in the wild.
Ultra Moon
5%
Ultra Sun
5%

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartLeer

The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.

Normal-10030
StartRage

As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.

Normal2010020
4Bite

The target is bitten with viciously sharp fangs. This may also make the target flinch.

Dark6010025
7Sand Attack

Sand is hurled in the target’s face, reducing the target’s accuracy.

Ground-10015
10Torment

The user torments and enrages the target, making it incapable of using the same move twice in a row.

Dark-10015
13Sand Tomb

The user traps the target inside a harshly raging sandstorm for four to five turns.

Ground358515
16Assurance

If the target has already taken some damage in the same turn, this attack’s power is doubled.

Dark6010010
19Mud-Slap

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Ground2010010
22Embargo

This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it.

Dark-10015
25Swagger

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Normal-8515
28Crunch

The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat.

Dark8010015
31Dig

The user burrows, then attacks on the next turn.

Ground8010010
34Scary Face

The user frightens the target with a scary face to harshly lower its Speed stat.

Normal-10010
37Foul Play

The user turns the target’s power against it. The higher the target’s Attack stat, the greater the move’s power.

Dark9510015
40Sandstorm

A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.

Rock--10
43Earthquake

The user sets off an earthquake that strikes every Pokémon around it.

Ground10010010
46Thrash

The user rampages and attacks for two to three turns. The user then becomes confused.

Normal12010010

Moves this Pokémon can learn from Technical Machines in Pokémon Ultra Sun and Ultra Moon.
Class
TM05Roar

The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Normal--20
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM10Hidden Power

A unique attack that varies in type depending on the Pokémon using it.

Normal6010015
TM12Taunt

The target is taunted into a rage that allows it to use only attack moves for three turns.

Dark-10020
TM17Protect

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM21Frustration

This full-power attack grows more powerful the less the user likes its Trainer.

Normal-10020
TM26Earthquake

The user sets off an earthquake that strikes every Pokémon around it.

Ground10010010
TM27Return

This full-power attack grows more powerful the more the user likes its Trainer.

Normal-10020
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM36Sludge Bomb

Unsanitary sludge is hurled at the target. This may also poison the target.

Poison9010010
TM37Sandstorm

A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.

Rock--10
TM39Rock Tomb

Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.

Rock609515
TM41Torment

The user torments and enrages the target, making it incapable of using the same move twice in a row.

Dark-10015
TM42Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM46Thief

The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.

Dark6010025
TM48Round

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

Normal6010015
TM63Embargo

This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it.

Dark-10015
TM66Payback

The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.

Dark5010010
TM71Stone Edge

The user stabs the target from below with sharpened stones. Critical hits land more easily.

Rock100805
TM78Bulldoze

The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.

Ground6010020
TM80Rock Slide

Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

Rock759010
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Normal-8515
TM88Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
TM95Snarl

The user yells as if it’s ranting about something, which lowers the Sp. Atk stat of opposing Pokémon.

Dark559515
TM97Dark Pulse

The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.

Dark8010015
TM100Confide

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Normal--20

Moves this Pokémon can learn from move tutors in this game.
Class
Aqua Tail

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

Water909010
Earth Power

The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def stat.

Ground9010010
Foul Play

The user turns the target’s power against it. The higher the target’s Attack stat, the greater the move’s power.

Dark9510015
Iron Tail

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

Steel1007515
Snatch

The user steals the effects of any attempts to use a healing or stat-changing move.

Dark--10
Snore

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015
Spite

The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.

Ghost-10010
Stealth Rock

The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.

Rock--20
Uproar

The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.

Normal9010010

Moves this Pokémon can inherit through breeding or similar methods.
Class
Beat Up

The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks.

Dark-10010
Counter

A retaliation move that counters any physical attack, inflicting double the damage taken.

Fighting-10020
Double-Edge

A reckless, life-risking tackle. This also damages the user quite a lot.

Normal12010015
Fire Fang

The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.

Fire659515
Focus Energy

The user takes a deep breath and focuses so that critical hits land more easily.

Normal--30
Me First

The user cuts ahead of the target to copy and use the target’s intended move with greater power. This move fails if it isn’t used first.

Normal--20
Mean Look

The user pins the target with a dark, arresting look. The target becomes unable to flee.

Normal--5
Power Trip

The user boasts its strength and attacks the target. The more the user’s stats are raised, the greater the move’s power.

Dark2010010
Pursuit

The power of this attack move is doubled if it’s used on a target that’s switching out of battle.

Dark4010020
Rock Climb

The user attacks the target by smashing into it with incredible force. This may also confuse the target.

Normal908520
Thunder Fang

The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.

Electric659515
Uproar

The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.

Normal9010010

Imports, special breeding, event gifts and copied moves have separate requirements. Individual options do not guarantee every four-move combination; historical transfer services require eligible software and Pokémon.
Class
Acquisition source
Cut

The target is cut with a scythe or claw.

Normal509530

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Hone Claws

The user sharpens its claws to boost its Attack stat and accuracy.

Dark--15

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Incinerate

The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.

Fire6010015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Retaliate

The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move’s power is increased.

Normal701005

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Secret Power

The additional effects of this attack depend upon where it was used.

Normal7010020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Ability options available to this Pokémon in this game.

Intimidate

Ability Slot 1

The Pokémon intimidates opposing Pokémon upon entering battle, lowering their Attack stat.

Lowers opponents' Attack one stage upon entering battle.

Moxie

Ability Slot 2

The Pokémon shows moxie, and that boosts the Attack stat after knocking out any Pokémon.

Raises Attack one stage upon KOing a Pokémon.

Anger Point(Hidden Ability)

The Pokémon is angered when it takes a critical hit, and that maxes its Attack stat.

Raises Attack to +6 stages when directly struck by a critical hit.

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