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National Dex / Sandile

Sandile

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Sandile

#0551 in the National Pokédex • Desert Croc Pokémon

Sandile sprite

Normal

Shiny Sandile sprite

Shiny

Pokémon HOME art

Details

Category

Desert Croc Pokémon

Height

0.7 m (2'04")

Weight

15.2 kg (33.5 lbs)

National Pokédex

#0551
Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

50

210

304

Attack

72

134

267

Defense

35

67

185

Sp. Atk

35

67

185

Sp. Def

35

67

185

Speed

65

121

251

Total

292

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Sandile, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.
Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Sandile

Sandile

#0551

Level 29

Krokorok

Krokorok

#0552

Krokorok

Krokorok

#0552

Level 40

Krookodile

Krookodile

#0553

Sandile sprites across all games. Select one to see its Pokédex details for that game.

Games

Pokémon GO

2016

Sandile in Pokémon GO
Shiny Sandile in Pokémon GO

Main Series

Legends: Z-A

2025

Sandile in Pokémon Legends: Z-A
Shiny Sandile in Pokémon Legends: Z-A

Scarlet & Violet

2022

Sandile in Pokémon Scarlet & Violet
Shiny Sandile in Pokémon Scarlet & Violet

Sword & Shield

2019

Sandile in Pokémon Sword & Shield
Shiny Sandile in Pokémon Sword & Shield

Ultra Sun & Ultra Moon

2017

Sandile in Pokémon Ultra Sun & Ultra Moon
Shiny Sandile in Pokémon Ultra Sun & Ultra Moon

Sun & Moon

2016

Sandile in Pokémon Sun & Moon
Shiny Sandile in Pokémon Sun & Moon

Omega Ruby & Alpha Sapphire

2014

Sandile in Pokémon Omega Ruby & Alpha Sapphire
Shiny Sandile in Pokémon Omega Ruby & Alpha Sapphire

X & Y

2013

Sandile in Pokémon X & Y
Shiny Sandile in Pokémon X & Y

Black 2 & White 2

2012

Sandile in Pokémon Black 2 & White 2
Shiny Sandile in Pokémon Black 2 & White 2

Black & White

2010

Sandile in Pokémon Black & White
Shiny Sandile in Pokémon Black & White
Pick a game to see what Sandile learns there.
Sandile in Legends: Z-A

Moves Sandile learns by leveling up in Legends: Z-A.
Class
StartLeer

The user frightens targets with an intimidating leer, which lowers their Defense stats for a short time.

Normal---
StartTackle

The user attacks by charging forward and slamming into targets with its whole body.

Normal40--
9Sand Tomb

The user summons a raging sandstorm to surround targets. Opponents within the sandstorm will take continual damage.

Ground20--
15Bite

The user attacks by biting targets with viciously sharp fangs. This may also make targets flinch.

Dark60--
21Dig

The user attacks by disappearing underground for a short time, then surfacing to strike targets.

Ground80--
24Take Down

The user attacks by slamming into targets in an all-out charge. The user will also take some damage.

Normal90--
27Crunch

The user attacks by crunching targets up with sharp fangs. This may also lower targets' Defense stats.

Dark80--
36Iron Tail

The user attacks by slamming its hard tail into targets. This may also lower targets' Defense stats.

Steel100--
42Earthquake

The user attacks by setting off an earthquake that strikes a wide area.

Ground100--
50Double-Edge

The user attacks with a reckless, all-out charge. The user will also take some damage.

Normal120--
Moves Sandile can learn from Technical Machines in Legends: Z-A.
Class
TM002Dragon Claw

The user attacks by slicing targets with huge, sharp claws.

Dragon80--
TM005Roar

The user lets out a mighty roar, which startles targets and drives them back a good distance.

Normal---
TM010Brick Break

The user attacks with a swift chop. This move can also break barriers such as Light Screen and Reflect.

Fighting75--
TM012Rock Slide

The user attacks by hurling large boulders. This may also make targets flinch.

Rock75--
TM014Fire Fang

The user attacks by biting targets with flame-cloaked fangs. This may also make targets flinch or leave them with a burn.

Fire65--
TM017Protect

The user takes on a protective stance that prevents incoming attacks from landing.

Normal---
TM021Thunder Fang

The user attacks by biting targets with electrified fangs. This may also make targets flinch or leave them paralyzed.

Electric65--
TM022Aerial Ace

The user attacks by confounding targets with swift movements before slashing.

Flying60--
TM025Crunch

The user attacks by crunching targets up with sharp fangs. This may also lower targets' Defense stats.

Dark80--
TM028Dig

The user attacks by disappearing underground for a short time, then surfacing to strike targets.

Ground80--
TM033Body Slam

The user attacks by dropping onto targets with its full body weight. This may also leave targets paralyzed.

Normal85--
TM035Endure

The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail.

Normal---
TM036Rock Tomb

The user attacks by hurling a boulder. Boulders that hit will also make targets move more slowly. Boulders that miss will remain on the battlefield.

Rock60--
TM037Stealth Rock

The user lays a trap of levitating stones in front of itself. The stones will damage opposing Pokémon that touch them.

Rock---
TM052Earth Power

The user attacks by making the ground under targets erupt with power. This may also lower targets' Sp. Def stats.

Ground90--
TM053Sludge Bomb

The user attacks by hurling unsanitary sludge at targets. This may also leave targets poisoned.

Poison90--
TM056Double-Edge

The user attacks with a reckless, all-out charge. The user will also take some damage.

Normal120--
TM061Shadow Claw

The user attacks by slashing with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit.

Ghost70--
TM065Stone Edge

The user attacks by stabbing targets with sharpened stones. This move has a heightened chance of landing a critical hit.

Rock100--
TM069Earthquake

The user attacks by setting off an earthquake that strikes a wide area.

Ground100--
TM078Bulldoze

The user attacks targets by stomping on the ground. This also makes targets move more slowly for a short time.

Ground60--
TM085Substitute

The user sacrifices a small amount of HP to create a substitute for itself.

Normal---
TM087Iron Tail

The user attacks by slamming its hard tail into targets. This may also lower targets' Defense stats.

Steel100--
TM090Dark Pulse

The user attacks by releasing a horrible aura rife with ill intent. This may also make targets flinch.

Dark80--
TM095Taunt

The user taunts targets, sending them into a rage that will allow them to use only damage-dealing moves for a short time.

Dark---
TM109Facade

The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy.

Normal70--
TM121Torment

The user torments and enrages the target, making it harder for the same move to be used in quick succession.

Dark---
TM136Scorching Sands

The user attacks by throwing scorching sand at targets. This may also leave targets with a burn.

Ground70--
TM139Swagger

The user enrages targets, leaving them confused but boosting their Attack stats for a while.

Normal---

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