Dittobase

Home

Games

Pokémon GO
Pokopia
Pokémon Unite

Cards

TCG Pocket
Pokémon TCG

Main Series

Legends Z-A
Scarlet & Violet
Brilliant Diamond and Shining Pearl
Sword and Shield
Ultra Sun and Ultra Moon
Omega Ruby and Alpha Sapphire
X and Y
Black and White
FireRed and LeafGreen
Crystal
Gold and Silver
Yellow
Red and Blue

Tools

Black and White

Game

Black and White

News

Updates for this game hub

Guides

Unova mechanics and tips

Pokédex

Stats, moves, and locations

Moves

Power, accuracy, and learners

Abilities

Effects and Pokémon lists

Items

Bags, machines, and effects

Victini

#0 in the Black and White Pokédex • Victory Pokémon

Pokémon Black

This Pokémon brings victory. It is said that Trainers with Victini always win, regardless of the type of encounter.

Pokémon White

It creates an unlimited supply of energy inside its body, which it shares with those who touch it.

Pokédexes

Original Unova #0

Egg Group

Undiscovered

Steps to Hatch

30,720

Effort Values Yielded

3 HP

Gender Ratio

Genderless

Capture Rate

3

Base Experience

270
Victini

Victini

#0

No evolutions

Pokémon Black

LocationMethodLevelChanceConditions

Liberty Garden

Lighthouse Basement

Static encounter, only one chance15100%

-

Pokémon White

LocationMethodLevelChanceConditions

Liberty Garden

Lighthouse Basement

Static encounter, only one chance15100%

-

Arceus

Snivy

Victini normal sprite

Normal

Shiny Victini sprite

Shiny

Victini

Victory Pokémon

#0
PsychicFire

Height

0.4 m

Weight

4 kg

Base XP

270

Abilities

Victory Star

HP

100

Attack

100

Defense

100

Sp. Atk

100

Sp. Def

100

Speed

100

Total

600

Type Chart

Weaknesses

Takes 2× from

WaterGroundRockGhostDark

Resistances

Takes 0.5× from

FireGrassIceFightingPsychicSteel
Class
Description
StartConfusionPsychicSpecial5010025

The target is hit by a weak telekinetic force. It may also leave the target confused.

StartQuick AttackNormalPhysical4010030

The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.

StartFocus EnergyNormalStatus--30

The user takes a deep breath and focuses so that critical hits land more easily.

StartIncinerateFireSpecial3010015

The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable.

StartSearing ShotFireSpecial1001005

An inferno of scarlet flames torches everything around the user. It may leave targets with a burn.

9EndureNormalStatus--10

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

17HeadbuttNormalPhysical7010015

The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.

25Flame ChargeFirePhysical5010020

The user cloaks itself with flame and attacks. Building up more power, it raises the user’s Speed stat.

33ReversalFightingPhysical-10015

An all-out attack that becomes more powerful the less HP the user has.

41Flame BurstFireSpecial7010015

The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well.

49Zen HeadbuttPsychicPhysical809015

The user focuses its willpower to its head and attacks the target. It may also make the target flinch.

57InfernoFireSpecial100505

The user attacks by engulfing the target in an intense fire. It leaves the target with a burn.

65Double-EdgeNormalPhysical12010015

A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.

73Flare BlitzFirePhysical12010015

The user cloaks itself in fire and charges at the target. The user sustains serious damage and may leave the target burned.

81Final GambitFightingSpecial-1005

The user risks everything to attack its target. The user faints but does damage equal to the user’s HP.

89Stored PowerPsychicSpecial2010010

The user attacks the target with stored power. The more the user’s stats are raised, the greater the damage.

97OverheatFireSpecial140905

The user attacks the target at full power. The attack’s recoil harshly reduces the user’s Sp. Atk stat.

Class
Description
TM03PsyshockPsychicSpecial8010010

The user materializes an odd psychic wave to attack the target. This attack does physical damage.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial110015

A unique attack that varies in type and intensity depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves.

TM12TauntDarkStatus-10020

The target is taunted into a rage that allows it to use only attack moves for three turns.

TM15Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

TM16Light ScreenPsychicStatus--30

A wondrous wall of light is put up to suppress damage from special attacks for five turns.

TM17ProtectNormalStatus--10

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM19TelekinesisPsychicStatus--15

The user makes the target float with its psychic power. The target is easier to hit for three turns.

TM20SafeguardNormalStatus--25

The user creates a protective field that prevents status problems for five turns.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM22Solar BeamGrassSpecial12010010

A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.

TM24ThunderboltElectricSpecial9510015

A strong electric blast is loosed at the target. It may also leave the target with paralysis.

TM25ThunderElectricSpecial1207010

A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM29PsychicPsychicSpecial9010010

The target is hit by a strong telekinetic force. It may also reduce the target’s Sp. Def stat.

TM30Shadow BallGhostSpecial8010015

The user hurls a shadowy blob at the target. It may also lower the target’s Sp. Def stat.

TM31Brick BreakFightingPhysical7510015

The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM35FlamethrowerFireSpecial9510015

The target is scorched with an intense blast of fire. It may also leave the target with a burn.

TM38Fire BlastFireSpecial120855

The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM43Flame ChargeFirePhysical5010020

The user cloaks itself with flame and attacks. Building up more power, it raises the user’s Speed stat.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM50OverheatFireSpecial140905

The user attacks the target at full power. The attack’s recoil harshly reduces the user’s Sp. Atk stat.

TM52Focus BlastFightingSpecial120705

The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def.

TM53Energy BallGrassSpecial8010010

The user draws power from nature and fires it at the target. It may also lower the target’s Sp. Def.

TM56FlingDarkPhysical-10010

The user flings its held item at the target to attack. Its power and effects depend on the item.

TM57Charge BeamElectricSpecial509010

The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

TM59IncinerateFireSpecial3010015

The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable.

TM61Will-O-WispFireStatus-7515

The user shoots a sinister, bluish-white flame at the target to inflict a burn.

TM63EmbargoDarkStatus-10015

It prevents the target from using its held item. Its Trainer is also prevented from using items on it.

TM68Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user must rest on the next turn.

TM70FlashNormalStatus-10020

The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate caves.

TM73Thunder WaveElectricStatus-10020

A weak electric charge is launched at the target. It causes paralysis if it hits.

TM77Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the target.

TM83Work UpNormalStatus--30

The user is roused, and its Attack and Sp. Atk stats increase.

TM86Grass KnotGrassSpecial-10020

The user snares the target with grass and trips it. The heavier the target, the greater the damage.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

TM89U-turnBugPhysical7010020

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM92Trick RoomPsychicStatus--5

The user creates a bizarre area in which slower Pokémon get to move first for five turns.

TM93Wild ChargeElectricPhysical9010015

The user shrouds itself in electricity and smashes into its target. It also damages the user a little.

TM94Rock SmashFightingPhysical4010015

The user attacks with a punch that can shatter a rock. It may also lower the target’s Defense stat.

Victory Star

Ability Slot 1

Boosts the accuracy of its allies and itself.

Increases moves' accuracy to 1.1× for friendly Pokémon.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.

B/W / Pokédex

Victini

Victini

#0 in the Black and White Pokédex • Victory Pokémon

Pokémon Black

This Pokémon brings victory. It is said that Trainers with Victini always win, regardless of the type of encounter.

Pokémon White

It creates an unlimited supply of energy inside its body, which it shares with those who touch it.

Pokédexes

Original Unova #0

Egg Group

Undiscovered

Steps to Hatch

30,720

Effort Values Yielded

3 HP

Gender Ratio

Genderless

Capture Rate

3

Base Experience

270
Victini

Victini

#0

No evolutions

Pokémon Black

LocationMethodLevelChanceConditions

Liberty Garden

Lighthouse Basement

Static encounter, only one chance15100%

-

Pokémon White

LocationMethodLevelChanceConditions

Liberty Garden

Lighthouse Basement

Static encounter, only one chance15100%

-

Arceus

Snivy

Victini normal sprite

Normal

Shiny Victini sprite

Shiny

Victini

Victory Pokémon

#0
PsychicFire

Height

0.4 m

Weight

4 kg

Base XP

270

Abilities

Victory Star

HP

100

Attack

100

Defense

100

Sp. Atk

100

Sp. Def

100

Speed

100

Total

600

Type Chart

Weaknesses

Takes 2× from

WaterGroundRockGhostDark

Resistances

Takes 0.5× from

FireGrassIceFightingPsychicSteel
Class
Description
StartConfusionPsychicSpecial5010025

The target is hit by a weak telekinetic force. It may also leave the target confused.

StartQuick AttackNormalPhysical4010030

The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.

StartFocus EnergyNormalStatus--30

The user takes a deep breath and focuses so that critical hits land more easily.

StartIncinerateFireSpecial3010015

The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable.

StartSearing ShotFireSpecial1001005

An inferno of scarlet flames torches everything around the user. It may leave targets with a burn.

9EndureNormalStatus--10

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

17HeadbuttNormalPhysical7010015

The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.

25Flame ChargeFirePhysical5010020

The user cloaks itself with flame and attacks. Building up more power, it raises the user’s Speed stat.

33ReversalFightingPhysical-10015

An all-out attack that becomes more powerful the less HP the user has.

41Flame BurstFireSpecial7010015

The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well.

49Zen HeadbuttPsychicPhysical809015

The user focuses its willpower to its head and attacks the target. It may also make the target flinch.

57InfernoFireSpecial100505

The user attacks by engulfing the target in an intense fire. It leaves the target with a burn.

65Double-EdgeNormalPhysical12010015

A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.

73Flare BlitzFirePhysical12010015

The user cloaks itself in fire and charges at the target. The user sustains serious damage and may leave the target burned.

81Final GambitFightingSpecial-1005

The user risks everything to attack its target. The user faints but does damage equal to the user’s HP.

89Stored PowerPsychicSpecial2010010

The user attacks the target with stored power. The more the user’s stats are raised, the greater the damage.

97OverheatFireSpecial140905

The user attacks the target at full power. The attack’s recoil harshly reduces the user’s Sp. Atk stat.

Class
Description
TM03PsyshockPsychicSpecial8010010

The user materializes an odd psychic wave to attack the target. This attack does physical damage.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial110015

A unique attack that varies in type and intensity depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves.

TM12TauntDarkStatus-10020

The target is taunted into a rage that allows it to use only attack moves for three turns.

TM15Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

TM16Light ScreenPsychicStatus--30

A wondrous wall of light is put up to suppress damage from special attacks for five turns.

TM17ProtectNormalStatus--10

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM19TelekinesisPsychicStatus--15

The user makes the target float with its psychic power. The target is easier to hit for three turns.

TM20SafeguardNormalStatus--25

The user creates a protective field that prevents status problems for five turns.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM22Solar BeamGrassSpecial12010010

A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.

TM24ThunderboltElectricSpecial9510015

A strong electric blast is loosed at the target. It may also leave the target with paralysis.

TM25ThunderElectricSpecial1207010

A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM29PsychicPsychicSpecial9010010

The target is hit by a strong telekinetic force. It may also reduce the target’s Sp. Def stat.

TM30Shadow BallGhostSpecial8010015

The user hurls a shadowy blob at the target. It may also lower the target’s Sp. Def stat.

TM31Brick BreakFightingPhysical7510015

The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM35FlamethrowerFireSpecial9510015

The target is scorched with an intense blast of fire. It may also leave the target with a burn.

TM38Fire BlastFireSpecial120855

The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM43Flame ChargeFirePhysical5010020

The user cloaks itself with flame and attacks. Building up more power, it raises the user’s Speed stat.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM50OverheatFireSpecial140905

The user attacks the target at full power. The attack’s recoil harshly reduces the user’s Sp. Atk stat.

TM52Focus BlastFightingSpecial120705

The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def.

TM53Energy BallGrassSpecial8010010

The user draws power from nature and fires it at the target. It may also lower the target’s Sp. Def.

TM56FlingDarkPhysical-10010

The user flings its held item at the target to attack. Its power and effects depend on the item.

TM57Charge BeamElectricSpecial509010

The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

TM59IncinerateFireSpecial3010015

The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable.

TM61Will-O-WispFireStatus-7515

The user shoots a sinister, bluish-white flame at the target to inflict a burn.

TM63EmbargoDarkStatus-10015

It prevents the target from using its held item. Its Trainer is also prevented from using items on it.

TM68Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user must rest on the next turn.

TM70FlashNormalStatus-10020

The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate caves.

TM73Thunder WaveElectricStatus-10020

A weak electric charge is launched at the target. It causes paralysis if it hits.

TM77Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the target.

TM83Work UpNormalStatus--30

The user is roused, and its Attack and Sp. Atk stats increase.

TM86Grass KnotGrassSpecial-10020

The user snares the target with grass and trips it. The heavier the target, the greater the damage.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

TM89U-turnBugPhysical7010020

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM92Trick RoomPsychicStatus--5

The user creates a bizarre area in which slower Pokémon get to move first for five turns.

TM93Wild ChargeElectricPhysical9010015

The user shrouds itself in electricity and smashes into its target. It also damages the user a little.

TM94Rock SmashFightingPhysical4010015

The user attacks with a punch that can shatter a rock. It may also lower the target’s Defense stat.

Victory Star

Ability Slot 1

Boosts the accuracy of its allies and itself.

Increases moves' accuracy to 1.1× for friendly Pokémon.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.