Arceus in Pokémon Black & White

Normal

Shiny
Pokédex entries
Pokémon Black
It is said to have emerged from an egg in a place where there was nothing, then shaped the world.
Pokémon White
It is said to have emerged from an egg in a place where there was nothing, then shaped the world.
Pokémon details
Type

Category
Abilities
Height
Weight
National Pokédex
Arceus in Other Games
National Dex pageMin
Max
HP
120
350
444
Attack
120
220
372
Defense
120
220
372
Sp. Atk
120
220
372
Sp. Def
120
220
372
Speed
120
220
372
Total
720
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
| Pokédexes | - |
|---|---|
| EV yield | 3 HP |
| Catch rate | 3 |
| Base Exp. | 324 |
| Egg groups | |
|---|---|
| Gender | Genderless |
| Egg cycles | 120 |
| Class | ||||||
|---|---|---|---|---|---|---|
| Start | Seismic Toss The target is thrown using the power of gravity. It inflicts damage equal to the user’s level. | ![]() | ![]() | - | 100 | 20 |
| Start | Cosmic Power The user absorbs a mystical power from space to raise its Defense and Sp. Def stats. | ![]() | ![]() | - | - | 20 |
| Start | Natural Gift The user draws power to attack by using its held Berry. The Berry determines its type and power. | Varies | ![]() | - | 100 | 15 |
| Start | Punishment This attack’s power increases the more the target has powered up with stat changes. | ![]() | ![]() | - | 100 | 5 |
| 10 | Gravity Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate. | ![]() | ![]() | - | - | 5 |
| 20 | Earth Power The user makes the ground under the target erupt with power. It may also lower the target’s Sp. Def. | ![]() | ![]() | 90 | 100 | 10 |
| 30 | Hyper Voice The user lets loose a horribly echoing shout with the power to inflict damage. | ![]() | ![]() | 90 | 100 | 10 |
| 40 | Extreme Speed The user charges the target at blinding speed. This attack always goes before any other move. | ![]() | ![]() | 80 | 100 | 5 |
| 50 | Refresh The user rests to cure itself of a poisoning, burn, or paralysis. | ![]() | ![]() | - | - | 20 |
| 60 | Future Sight Two turns after this move is used, a hunk of psychic energy attacks the target. | ![]() | ![]() | 100 | 100 | 10 |
| 70 | Recover Restoring its own cells, the user restores its own HP by half of its max HP. | ![]() | ![]() | - | - | 10 |
| 80 | Hyper Beam The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | ![]() | ![]() | 150 | 90 | 5 |
| 90 | Perish Song Any Pokémon that hears this song faints in three turns, unless it switches out of battle. | ![]() | ![]() | - | - | 5 |
| 100 | Judgment The user releases countless shots of light at the target. Its type varies with the kind of Plate the user is holding. | Varies | ![]() | 100 | 100 | 10 |
| Class | ||||||
|---|---|---|---|---|---|---|
| TM01 | Hone Claws The user sharpens its claws to boost its Attack stat and accuracy. | ![]() | ![]() | - | - | 15 |
| TM02 | Dragon Claw The user slashes the target with huge, sharp claws. | ![]() | ![]() | 80 | 100 | 15 |
| TM03 | Psyshock The user materializes an odd psychic wave to attack the target. This attack does physical damage. | ![]() | ![]() | 80 | 100 | 10 |
| TM04 | Calm Mind The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | ![]() | ![]() | - | - | 20 |
| TM05 | Roar The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends. | ![]() | ![]() | - | 100 | 20 |
| TM06 | Toxic A move that leaves the target badly poisoned. Its poison damage worsens every turn. | ![]() | ![]() | - | 90 | 10 |
| TM07 | Hail The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | ![]() | ![]() | - | - | 10 |
| TM10 | Hidden Power A unique attack that varies in type and intensity depending on the Pokémon using it. | Varies | ![]() | 30–70 | 100 | 15 |
| TM11 | Sunny Day The user intensifies the sun for five turns, powering up Fire-type moves. | ![]() | ![]() | - | - | 5 |
| TM13 | Ice Beam The target is struck with an icy-cold beam of energy. It may also freeze the target solid. | ![]() | ![]() | 95 | 100 | 10 |
| TM14 | Blizzard A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. | ![]() | ![]() | 120 | 70 | 5 |
| TM15 | Hyper Beam The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | ![]() | ![]() | 150 | 90 | 5 |
| TM16 | Light Screen A wondrous wall of light is put up to suppress damage from special attacks for five turns. | ![]() | ![]() | - | - | 30 |
| TM17 | Protect It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | ![]() | ![]() | - | - | 10 |
| TM18 | Rain Dance The user summons a heavy rain that falls for five turns, powering up Water-type moves. | ![]() | ![]() | - | - | 5 |
| TM19 | Telekinesis The user makes the target float with its psychic power. The target is easier to hit for three turns. | ![]() | ![]() | - | - | 15 |
| TM20 | Safeguard The user creates a protective field that prevents status problems for five turns. | ![]() | ![]() | - | - | 25 |
| TM21 | Frustration A full-power attack that grows more powerful the less the user likes its Trainer. | ![]() | ![]() | - | 100 | 20 |
| TM22 | Solar Beam A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. | ![]() | ![]() | 120 | 100 | 10 |
| TM24 | Thunderbolt A strong electric blast is loosed at the target. It may also leave the target with paralysis. | ![]() | ![]() | 95 | 100 | 15 |
| TM25 | Thunder A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. | ![]() | ![]() | 120 | 70 | 10 |
| TM26 | Earthquake The user sets off an earthquake that strikes those around it. | ![]() | ![]() | 100 | 100 | 10 |
| TM27 | Return A full-power attack that grows more powerful the more the user likes its Trainer. | ![]() | ![]() | - | 100 | 20 |
| TM29 | Psychic The target is hit by a strong telekinetic force. It may also reduce the target’s Sp. Def stat. | ![]() | ![]() | 90 | 100 | 10 |
| TM30 | Shadow Ball The user hurls a shadowy blob at the target. It may also lower the target’s Sp. Def stat. | ![]() | ![]() | 80 | 100 | 15 |
| TM31 | Brick Break The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect. | ![]() | ![]() | 75 | 100 | 15 |
| TM32 | Double Team By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | ![]() | ![]() | - | - | 15 |
| TM33 | Reflect A wondrous wall of light is put up to suppress damage from physical attacks for five turns. | ![]() | ![]() | - | - | 20 |
| TM35 | Flamethrower The target is scorched with an intense blast of fire. It may also leave the target with a burn. | ![]() | ![]() | 95 | 100 | 15 |
| TM36 | Sludge Bomb Unsanitary sludge is hurled at the target. It may also poison the target. | ![]() | ![]() | 90 | 100 | 10 |
| TM37 | Sandstorm A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. | ![]() | ![]() | - | - | 10 |
| TM38 | Fire Blast The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. | ![]() | ![]() | 120 | 85 | 5 |
| TM39 | Rock Tomb Boulders are hurled at the target. It also lowers the target’s Speed by preventing its movement. | ![]() | ![]() | 50 | 80 | 10 |
| TM40 | Aerial Ace The user confounds the target with speed, then slashes. The attack lands without fail. | ![]() | ![]() | 60 | - | 20 |
| TM42 | Facade An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | ![]() | ![]() | 70 | 100 | 20 |
| TM44 | Rest The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. | ![]() | ![]() | - | - | 10 |
| TM48 | Round The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | ![]() | ![]() | 60 | 100 | 15 |
| TM49 | Echoed Voice The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. | ![]() | ![]() | 40 | 100 | 15 |
| TM50 | Overheat The user attacks the target at full power. The attack’s recoil harshly reduces the user’s Sp. Atk stat. | ![]() | ![]() | 140 | 90 | 5 |
| TM52 | Focus Blast The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def. | ![]() | ![]() | 120 | 70 | 5 |
| TM53 | Energy Ball The user draws power from nature and fires it at the target. It may also lower the target’s Sp. Def. | ![]() | ![]() | 80 | 100 | 10 |
| TM57 | Charge Beam The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. | ![]() | ![]() | 50 | 90 | 10 |
| TM59 | Incinerate The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable. | ![]() | ![]() | 30 | 100 | 15 |
| TM60 | Quash The user suppresses the target and makes its move go last. | ![]() | ![]() | - | 100 | 15 |
| TM61 | Will-O-Wisp The user shoots a sinister, bluish-white flame at the target to inflict a burn. | ![]() | ![]() | - | 75 | 15 |
| TM65 | Shadow Claw The user slashes with a sharp claw made from shadows. Critical hits land more easily. | ![]() | ![]() | 70 | 100 | 15 |
| TM66 | Payback If the user moves after the target, this attack’s power will be doubled. | ![]() | ![]() | 50 | 100 | 10 |
| TM67 | Retaliate The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack’s damage increases. | ![]() | ![]() | 70 | 100 | 5 |
| TM68 | Giga Impact The user charges at the target using every bit of its power. The user must rest on the next turn. | ![]() | ![]() | 150 | 90 | 5 |
| TM70 | Flash The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate caves. | ![]() | ![]() | - | 100 | 20 |
| TM71 | Stone Edge The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio. | ![]() | ![]() | 100 | 80 | 5 |
| TM73 | Thunder Wave A weak electric charge is launched at the target. It causes paralysis if it hits. | ![]() | ![]() | - | 100 | 20 |
| TM75 | Swords Dance A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat. | ![]() | ![]() | - | - | 30 |
| TM77 | Psych Up The user hypnotizes itself into copying any stat change made by the target. | ![]() | ![]() | - | - | 10 |
| TM78 | Bulldoze The user stomps down on the ground and attacks everything in the area. Hit Pokémon’s Speed stat is reduced. | ![]() | ![]() | 60 | 100 | 20 |
| TM80 | Rock Slide Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. | ![]() | ![]() | 75 | 90 | 10 |
| TM81 | X-Scissor The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. | ![]() | ![]() | 80 | 100 | 15 |
| TM83 | Work Up The user is roused, and its Attack and Sp. Atk stats increase. | ![]() | ![]() | - | - | 30 |
| TM84 | Poison Jab The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target. | ![]() | ![]() | 80 | 100 | 20 |
| TM85 | Dream Eater The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user’s HP. | ![]() | ![]() | 100 | 100 | 15 |
| TM86 | Grass Knot The user snares the target with grass and trips it. The heavier the target, the greater the damage. | ![]() | ![]() | - | 100 | 20 |
| TM87 | Swagger The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat. | ![]() | ![]() | - | 90 | 15 |
| TM90 | Substitute The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | ![]() | ![]() | - | - | 10 |
| TM91 | Flash Cannon The user gathers all its light energy and releases it at once. It may also lower the target’s Sp. Def stat. | ![]() | ![]() | 80 | 100 | 10 |
| TM92 | Trick Room The user creates a bizarre area in which slower Pokémon get to move first for five turns. | ![]() | ![]() | - | - | 5 |
| TM94 | Rock Smash The user attacks with a punch that can shatter a rock. It may also lower the target’s Defense stat. | ![]() | ![]() | 40 | 100 | 15 |
| TM95 | Snarl The user yells as if it is ranting about something, making the target’s Sp. Atk stat decrease. | ![]() | ![]() | 55 | 95 | 15 |
| HM01 | Cut The target is cut with a scythe or a claw. It can also be used to cut down thin trees. | ![]() | ![]() | 50 | 95 | 30 |
| HM02 | Fly The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town. | ![]() | ![]() | 90 | 95 | 15 |
| HM03 | Surf It swamps the area around the user with a giant wave. It can also be used for crossing water. | ![]() | ![]() | 95 | 100 | 15 |
| HM04 | Strength The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. | ![]() | ![]() | 80 | 100 | 15 |
| HM05 | Waterfall The user charges at the target and may make it flinch. It can also be used to climb a waterfall. | ![]() | ![]() | 80 | 100 | 15 |
| Class | |||||
|---|---|---|---|---|---|
| Draco Meteor Comets are summoned down from the sky onto the target. The attack’s recoil harshly reduces the user’s Sp. Atk stat. | ![]() | ![]() | 140 | 90 | 5 |
| Class | Acquisition | |||||
|---|---|---|---|---|---|---|
| Ancient Power The user attacks with a prehistoric power. It may also raise all the user’s stats at once. | ![]() | ![]() | 60 | 100 | 5 | PokéTransfer from Generation IV |
| Aqua Tail The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | ![]() | ![]() | 90 | 90 | 10 | PokéTransfer from Generation IV |
| Avalanche An attack move that inflicts double the damage if the user has been hurt by the target in the same turn. | ![]() | ![]() | 60 | 100 | 10 | PokéTransfer from Generation IV |
| Brine If the target’s HP is down to about half, this attack will hit with double the power. | ![]() | ![]() | 65 | 100 | 10 | PokéTransfer from Generation IV |
| Bullet Seed The user forcefully shoots seeds at the target. Two to five seeds are shot in rapid succession. | ![]() | ![]() | 25 | 100 | 30 | PokéTransfer from Generation IV |
| Dark Pulse The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. | ![]() | ![]() | 80 | 100 | 15 | PokéTransfer from Generation IV |
| Defog A strong wind blows away the target’s obstacles such as Reflect or Light Screen. It also lowers the target’s evasiveness. | ![]() | ![]() | - | - | 15 | Diamond/Pearl/Platinum Defog → trade to HGSS → PokéTransfer |
| Dive Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. | ![]() | ![]() | 80 | 100 | 10 | PokéTransfer from Generation IV |
| Dragon Pulse The target is attacked with a shock wave generated by the user’s gaping mouth. | ![]() | ![]() | 90 | 100 | 10 | PokéTransfer from Generation IV |
| Endure The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | ![]() | ![]() | - | - | 10 | PokéTransfer from Generation IV |
| Fury Cutter The target is slashed with scythes or claws. Its power increases if it hits in succession. | ![]() | ![]() | 20 | 95 | 20 | PokéTransfer from Generation IV |
| Giga Drain A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. | ![]() | ![]() | 75 | 100 | 10 | PokéTransfer from Generation IV |
| Headbutt The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. | ![]() | ![]() | 70 | 100 | 15 | PokéTransfer from Generation IV |
| Heat Wave The user attacks by exhaling hot breath on the opposing team. It may also leave targets with a burn. | ![]() | ![]() | 100 | 90 | 10 | PokéTransfer from Generation IV |
| Icy Wind The user attacks with a gust of chilled air. It also reduces the targets’ Speed stat. | ![]() | ![]() | 55 | 95 | 15 | PokéTransfer from Generation IV |
| Iron Defense The user hardens its body’s surface like iron, sharply raising its Defense stat. | ![]() | ![]() | - | - | 15 | PokéTransfer from Generation IV |
| Iron Head The user slams the target with its steel-hard head. It may also make the target flinch. | ![]() | ![]() | 80 | 100 | 15 | PokéTransfer from Generation IV |
| Iron Tail The target is slammed with a steel-hard tail. It may also lower the target’s Defense stat. | ![]() | ![]() | 100 | 75 | 15 | PokéTransfer from Generation IV |
| Last Resort This move can be used only after the user has used all the other moves it knows in the battle. | ![]() | ![]() | 140 | 100 | 5 | PokéTransfer from Generation IV |
| Magic Coat A barrier reflects back to the target moves like Leech Seed and moves that damage status. | ![]() | ![]() | - | - | 15 | PokéTransfer from Generation IV |
| Mud-Slap The user hurls mud in the target’s face to inflict damage and lower its accuracy. | ![]() | ![]() | 20 | 100 | 10 | PokéTransfer from Generation IV |
| Ominous Wind The user blasts the target with a gust of repulsive wind. It may also raise all the user’s stats at once. | ![]() | ![]() | 60 | 100 | 5 | PokéTransfer from Generation IV |
| Outrage The user rampages and attacks for two to three turns. It then becomes confused, however. | ![]() | ![]() | 120 | 100 | 10 | PokéTransfer from Generation IV |
| Recycle The user recycles a held item that has been used in battle so it can be used again. | ![]() | ![]() | - | - | 10 | PokéTransfer from Generation IV |
| Secret Power The user attacks the target with a secret power. Its added effects vary depending on the user’s environment. | ![]() | ![]() | 70 | 100 | 20 | PokéTransfer from Generation IV |
| Shock Wave The user strikes the target with a quick jolt of electricity. This attack cannot be evaded. | ![]() | ![]() | 60 | - | 20 | PokéTransfer from Generation IV |
| Signal Beam The user attacks with a sinister beam of light. It may also confuse the target. | ![]() | ![]() | 75 | 100 | 15 | PokéTransfer from Generation IV |
| Silver Wind The target is attacked with powdery scales blown by wind. It may also raise all the user’s stats. | ![]() | ![]() | 60 | 100 | 5 | PokéTransfer from Generation IV |
| Sleep Talk While it is asleep, the user randomly uses one of the moves it knows. | ![]() | ![]() | - | - | 10 | PokéTransfer from Generation IV |
| Snore An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. | ![]() | ![]() | 40 | 100 | 15 | PokéTransfer from Generation IV |
| Stealth Rock The user lays a trap of levitating stones around the opponent’s team. The trap hurts opponents that switch into battle. | ![]() | ![]() | - | - | 20 | PokéTransfer from Generation IV |
| Swift Star-shaped rays are shot at the opposing team. This attack never misses. | ![]() | ![]() | 60 | - | 20 | PokéTransfer from Generation IV |
| Tailwind The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for four turns. | ![]() | ![]() | - | - | 30 | PokéTransfer from Generation IV |
| Trick The user catches the target off guard and swaps its held item with its own. | ![]() | ![]() | - | 100 | 10 | PokéTransfer from Generation IV |
| Twister The user whips up a vicious tornado to tear at the opposing team. It may also make targets flinch. | ![]() | ![]() | 40 | 100 | 20 | PokéTransfer from Generation IV |
| Water Pulse The user attacks the target with a pulsing blast of water. It may also confuse the target. | ![]() | ![]() | 60 | 100 | 20 | PokéTransfer from Generation IV |
| Whirlpool Traps foes in a violent swirling whirlpool for four to five turns. | ![]() | ![]() | 35 | 85 | 15 | Gen IV Whirlpool → Diamond/Pearl/Platinum → PokéTransfer |
| Zen Headbutt The user focuses its willpower to its head and attacks the target. It may also make the target flinch. | ![]() | ![]() | 80 | 90 | 15 | PokéTransfer from Generation IV |
Multitype
Ability Slot 1
Changes type to match the held Plate.
Changes Arceus's type and form to match its held Plate.




















































