Beedrill
#15 in the Black and White Pokédex • Poison Bee Pokémon
Pokémon Black
Its best attack involves flying around at high speed, striking with poison needles, then flying off.
Pokémon White
Its best attack involves flying around at high speed, striking with poison needles, then flying off.
Pokédexes
Egg Group
Steps to Hatch
Effort Values Yielded
Gender Ratio
Capture Rate
Base Experience
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Weedle #13 | Level 7 | ![]() Kakuna #14 |
![]() Kakuna #14 | Level 10 | ![]() Beedrill #15 |
Pokémon Black
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Route 12 Road 12 | Walking in rustling grass | 50 | 5% | - |
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Fury Attack | ![]() | Physical | 15 | 85 | 20 | The target is jabbed repeatedly with a horn or beak two to five times in a row. |
| 10 | Fury Attack | ![]() | Physical | 15 | 85 | 20 | The target is jabbed repeatedly with a horn or beak two to five times in a row. |
| 13 | Focus Energy | ![]() | Status | - | - | 30 | The user takes a deep breath and focuses so that critical hits land more easily. |
| 16 | Twineedle | ![]() | Physical | 25 | 100 | 20 | The user damages the target twice in succession by jabbing it with two spikes. It may also poison the target. |
| 19 | Rage | ![]() | Physical | 20 | 100 | 20 | As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. |
| 22 | Pursuit | ![]() | Physical | 40 | 100 | 20 | An attack move that inflicts double damage if used on a target that is switching out of battle. |
| 25 | Toxic Spikes | ![]() | Status | - | - | 20 | The user lays a trap of poison spikes at the opponent’s feet. They poison opponents that switch into battle. |
| 28 | Pin Missile | ![]() | Physical | 14 | 85 | 20 | Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. |
| 31 | Agility | ![]() | Status | - | - | 30 | The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. |
| 34 | Assurance | ![]() | Physical | 50 | 100 | 10 | If the target has already taken some damage in the same turn, this attack’s power is doubled. |
| 37 | Poison Jab | ![]() | Physical | 80 | 100 | 20 | The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target. |
| 40 | Endeavor | ![]() | Physical | - | 100 | 5 | An attack move that cuts down the target’s HP to equal the user’s HP. |
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| HM01 | Cut | ![]() | Physical | 50 | 95 | 30 | The target is cut with a scythe or a claw. It can also be used to cut down thin trees. |
| TM06 | Toxic | ![]() | Status | - | 90 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM09 | Venoshock | ![]() | Special | 65 | 100 | 10 | The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned. |
| TM10 | Hidden Power | ![]() | Special | 1 | 100 | 15 | A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM11 | Sunny Day | ![]() | Status | - | - | 5 | The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM15 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| TM17 | Protect | ![]() | Status | - | - | 10 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM22 | Solar Beam | ![]() | Special | 120 | 100 | 10 | A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM31 | Brick Break | ![]() | Physical | 75 | 100 | 15 | The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM36 | Sludge Bomb | ![]() | Special | 90 | 100 | 10 | Unsanitary sludge is hurled at the target. It may also poison the target. |
| TM40 | Aerial Ace | ![]() | Physical | 60 | - | 20 | The user confounds the target with speed, then slashes. The attack lands without fail. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
| TM44 | Rest | ![]() | Status | - | - | 5 | The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM46 | Thief | ![]() | Physical | 40 | 100 | 10 | The user attacks and steals the target’s held item simultaneously. It can’t steal if the user holds an item. |
| TM48 | Round | ![]() | Special | 60 | 100 | 15 | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM54 | False Swipe | ![]() | Physical | 40 | 100 | 40 | A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. |
| TM62 | Acrobatics | ![]() | Physical | 55 | 100 | 15 | The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. |
| TM66 | Payback | ![]() | Physical | 50 | 100 | 10 | If the user moves after the target, this attack’s power will be doubled. |
| TM68 | Giga Impact | ![]() | Physical | 150 | 90 | 5 | The user charges at the target using every bit of its power. The user must rest on the next turn. |
| TM70 | Flash | ![]() | Status | - | 100 | 20 | The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate caves. |
| TM75 | Swords Dance | ![]() | Status | - | - | 30 | A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat. |
| TM76 | Struggle Bug | ![]() | Special | 30 | 100 | 20 | While resisting, the user attacks the opposing Pokémon. The targets’ Sp. Atk stat is reduced. |
| TM81 | X-Scissor | ![]() | Physical | 80 | 100 | 15 | The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. |
| TM84 | Poison Jab | ![]() | Physical | 80 | 100 | 20 | The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target. |
| TM87 | Swagger | ![]() | Status | - | 90 | 15 | The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat. |
| TM89 | U-turn | ![]() | Physical | 70 | 100 | 20 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| TM90 | Substitute | ![]() | Status | - | - | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
| TM94 | Rock Smash | ![]() | Physical | 40 | 100 | 15 | The user attacks with a punch that can shatter a rock. It may also lower the target’s Defense stat. |
Swarm
Ability Slot 1
Powers up Bug-type moves in a pinch.
Strengthens Bug moves to inflict 1.5× damage at 1/3 max HP or less.
Sniper
Hidden Ability
Powers up moves if they become critical hits.
Strengthens critical hits to inflict 3× damage rather than 2×.

































Physical
Status
Special