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Z-A / Pokédex

Beedrill

Back to Pokédex

Beedrill

Lumiose City #20 in the Pokémon Legends: Z-A Pokédex

Beedrill in the National Pokédex

They may appear in a swarm. Beedrill flies at violent speeds, all the while stabbing with the toxic stinger on its rear.

Details

Types

BugPoison

Category

-

Height

1 m (3'03")

Weight

29.5 kg (65 lbs)

National Pokédex

#0015

Pokédex

Lumiose City #20

Beedrill in Other Games

National Dex page
Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

65

240

334

Attack

90

166

306

Defense

40

76

196

Sp. Atk

45

85

207

Sp. Def

80

148

284

Speed

75

139

273

Total

395

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Lumiose City #20
EV yield
2 Atk, 1 SpD
Catch rate
45
Base Exp.
198
Gender
50% male
50% female
Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Weedle

Weedle

Lumiose City #18

Reach level 7 or higher. Select Evolve from the party menu when eligible; evolution is not automatic.

Kakuna

Kakuna

Lumiose City #19

Kakuna

Kakuna

Lumiose City #19

Reach level 10 or higher. Select Evolve from the party menu when eligible; evolution is not automatic.

Beedrill

Beedrill

Lumiose City #20

Ordinary Abilities are not active in Legends: Z-A.

Base cooldowns vary with Speed. Plus Moves unlock at the listed level or with the Z-A Seed of Mastery; their effects depend on the move.

MoveLearned byTypeClassPowerBase cooldownPlus
Pin Missile

The user attacks by shooting out five sharp spikes, one after the other.

Level: Evo.

Bug156sLevel 13 or Seed of Mastery
Poison Sting

The user attacks by stabbing targets with a poisonous stinger. This may also leave targets poisoned.

Level: Start

Poison306sLevel 10 or Seed of Mastery
String Shot

The user spits out strings of silk, which wrap around targets and make them move more slowly for a short time.

Level: Start

Bug—9sLevel 10 or Seed of Mastery
Harden

The user boosts its Defense stat for a short time by tensing its muscles to stiffen its body.

Level: 7

Normal—6sLevel 10 or Seed of Mastery
Focus Energy

The user takes a deep breath and focuses, increasing the chance of its attacks landing critical hits for a while.

Level: 15

Normal—10sLevel 18 or Seed of Mastery
Brutal Swing

The user attacks everything nearby by swinging about violently.

Level: 20

Dark606sLevel 23 or Seed of Mastery
X-Scissor

The user attacks using scythes, claws, or the like as if they were a pair of scissors.

Level: 25

Bug808sLevel 28 or Seed of Mastery
Bug Buzz

The user attacks with damaging sound waves created by vibration. This may also lower targets' Sp. Def stats.

Level: 27

Bug908sLevel 30 or Seed of Mastery
Toxic Spikes

The user lays a trap of poison spikes in front of itself. The spikes will poison susceptible opposing Pokémon that make contact with them.

Level: 29

Poison—7sLevel 32 or Seed of Mastery
Lunge

The user attacks by lunging toward targets with full force. This also lowers targets' Attack stats for a short time.

Level: 33

Bug809sLevel 36 or Seed of Mastery
Poison Jab

The user attacks by stabbing targets with a poison- soaked tentacle, arm, or the like. This may also leave targets poisoned.

Level: 35

Poison808sLevel 38 or Seed of Mastery
Drill Run

The user attacks by crashing into targets while rotating like a drill. This move has a heightened chance of landing a critical hit.

Level: 40

Ground808sLevel 43 or Seed of Mastery
Aerial Ace

The user attacks by confounding targets with swift movements before slashing.

TM022

Flying609sNot established
Agility

The user relaxes its muscles to make its body feel lighter, increasing the user's movement speed for a short time.

TM047

Psychic—12sNot established
Brick Break

The user attacks with a swift chop. This move can also break barriers such as Light Screen and Reflect.

TM010

Fighting757sNot established
Double Hit

The user attacks with two strikes dealt with a tail or the like, one after the other.

TM132

Normal506sNot established
Dual Wingbeat

The user attacks by slamming targets with its wings to deal two strikes, one after the other.

TM134

Flying456sNot established
Electroweb

The user attacks by catching targets in an electrified net. This also makes targets move more slowly for a short time.

TM101

Electric557sNot established
Endure

The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail.

TM035

Normal—12sNot established
Facade

The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy.

TM109

Normal707sNot established
False Swipe

The user attacks with restraint to ensure that targets are left with at least 1 HP.

TM122

Normal406sNot established
Giga Drain

The user attacks by draining targets of their nutrients. The user's HP will be restored by a portion of the damage dealt.

TM042

Grass759sNot established
Giga Impact

The user attacks by charging into targets using every bit of its power. The recoil will leave the user unable to move for a short time.

TM055

Normal15020sNot established
Hyper Beam

The user attacks by shooting a powerful beam at targets. The recoil will leave the user unable to move for a short time.

TM044

Normal15020sNot established
Iron Defense

The user boosts its Defense stat for a while by hardening the surface of its body until it becomes like iron.

TM080

Steel—9sNot established
Outrage

The user attacks in a furious rampage, then becomes confused.

TM093

Dragon12015sNot established
Poison Jab

The user attacks by stabbing targets with a poison- soaked tentacle, arm, or the like. This may also leave targets poisoned.

TM077

Poison808sLevel 38 or Seed of Mastery
Protect

The user takes on a protective stance that prevents incoming attacks from landing.

TM017

Normal—15sNot established
Rock Smash

The user attacks with a punch. This may also lower targets' Defense stats.

TM004

Fighting406sNot established
Silver Wind

The user attacks targets by scattering powdery scales on the wind. This may also boost all the user's stats at once.

TM117

Bug606sNot established
Sludge Bomb

The user attacks by hurling unsanitary sludge at targets. This may also leave targets poisoned.

TM053

Poison907sNot established
Solar Beam

The user attacks by gathering a great deal of light and then shooting it at targets. This move takes some time to carry out.

TM064

Grass12012sNot established
Substitute

The user sacrifices a small amount of HP to create a substitute for itself.

TM085

Normal—10sNot established
Swords Dance

The user boosts its Attack stat for a while by performing a frenetic dance.

TM030

Normal—15sNot established
Toxic

The user badly poisons targets. The poison's damage worsens over time.

TM007

Poison—10sNot established
Toxic Spikes

The user lays a trap of poison spikes in front of itself. The spikes will poison susceptible opposing Pokémon that make contact with them.

TM089

Poison—7sLevel 32 or Seed of Mastery
U-turn

The user attacks by dishing out a quick blow, then rushes back to its Trainer with incredible speed.

TM082

Bug7012sNot established
X-Scissor

The user attacks using scythes, claws, or the like as if they were a pair of scissors.

TM081

Bug808sLevel 28 or Seed of Mastery
Nintendo Switch and Switch 2 Edition, including Mega Dimension. Capture levels are separate from temporary Hyperspace battle levels.

Overall spawn chances are unknown. Any cluster or Alpha percentages in the conditions apply only to that named context. Exact spawn points, time/weather and progression details have source gaps.

Temporary battle levels reflect the listed zone’s star rank; caught Pokémon return to their base capture levels. Donut boosts to your party are separate from these wild Pokémon levels.

19 acquisition contexts · showing 19

Location and methodCapture levelHyperspace battle levelConditions

Magenta District

Main Area

Wild spawn

Base game
12–14—

Various spawn points in Magenta District; availability can vary by time and weather. Ordinary spawn variant.

Overall chance unknown.

Magenta District

Main Area

Wild spawn

Base game
12–15—

Various spawn points in Magenta District; availability can vary by time and weather. Ordinary spawn variant.

Overall chance unknown.

Rouge District

Main Area

Wild spawn

Base game
11–13—

Various spawn points in Rouge District; availability can vary by time and weather. Ordinary spawn variant.

Overall chance unknown.

Vert District

Main Area

Wild spawn

Base game
10–12—

Various spawn points in Vert District; availability can vary by time and weather. Ordinary spawn variant.

Overall chance unknown.

Wild Zone 15

Wild spawn

Base game
41–42—

Various spawn points in Wild Zone 15; availability can vary by time and weather. Unlock: reach Rank D. Ordinary spawn variant.

Overall chance unknown.

Wild Zone 15

Wild spawn

Base gameAlpha
51–52—

Various spawn points in Wild Zone 15; availability can vary by time and weather. Unlock: reach Rank D. Alpha variant: 5% conditional on this spawn slot. Random Alpha spawns unlock after Main Mission 5.

Overall chance unknown.

Wild Zone 15

Wild spawn

Base gameAlpha
51–52—

Various spawn points in Wild Zone 15; availability can vary by time and weather. Unlock: reach Rank D. Fixed Alpha spawn.

Overall chance unknown.

Bug-type Hyperspace Wild Zones

4★ Bug-type · Hyperspace Wild Zone 1

Hyperspace spawn

Mega Dimension
35–37160–162

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Bug-type · Hyperspace Wild Zone 1. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant.

Overall chance unknown.

Bug-type Hyperspace Wild Zones

4★ Bug-type · Hyperspace Wild Zone 1

Hyperspace spawn

Mega DimensionAlpha
44–46169–171

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Bug-type · Hyperspace Wild Zone 1. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot.

Overall chance unknown.

Bug-type Hyperspace Wild Zones

4★ Bug-type · Hyperspace Wild Zone 10

Hyperspace spawn

Mega Dimension
35–37160–162

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Bug-type · Hyperspace Wild Zone 10. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant.

Overall chance unknown.

Bug-type Hyperspace Wild Zones

4★ Bug-type · Hyperspace Wild Zone 10

Hyperspace spawn

Mega DimensionAlpha
44–46169–171

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Bug-type · Hyperspace Wild Zone 10. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot.

Overall chance unknown.

Bug-type Hyperspace Wild Zones

4★ Bug-type · Hyperspace Wild Zone 3

Hyperspace spawn

Mega Dimension
35–37160–162

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Bug-type · Hyperspace Wild Zone 3. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant.

Overall chance unknown.

Bug-type Hyperspace Wild Zones

4★ Bug-type · Hyperspace Wild Zone 3

Hyperspace spawn

Mega DimensionAlpha
44–46169–171

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Bug-type · Hyperspace Wild Zone 3. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot.

Overall chance unknown.

Bug-type Hyperspace Wild Zones

4★ Bug-type · Hyperspace Wild Zone 4

Hyperspace spawn

Mega Dimension
35–37160–162

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Bug-type · Hyperspace Wild Zone 4. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant.

Overall chance unknown.

Bug-type Hyperspace Wild Zones

4★ Bug-type · Hyperspace Wild Zone 4

Hyperspace spawn

Mega DimensionAlpha
44–46169–171

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Bug-type · Hyperspace Wild Zone 4. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot.

Overall chance unknown.

Bug-type Hyperspace Wild Zones

4★ Bug-type · Hyperspace Wild Zone 5

Hyperspace spawn

Mega Dimension
35–37160–162

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Bug-type · Hyperspace Wild Zone 5. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant.

Overall chance unknown.

Bug-type Hyperspace Wild Zones

4★ Bug-type · Hyperspace Wild Zone 5

Hyperspace spawn

Mega DimensionAlpha
44–46169–171

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Bug-type · Hyperspace Wild Zone 5. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot.

Overall chance unknown.

Poison-type Hyperspace Wild Zones

4★ Poison-type · Hyperspace Wild Zone 10

Hyperspace spawn

Mega Dimension
35–37160–162

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Poison-type · Hyperspace Wild Zone 10. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant.

Overall chance unknown.

Poison-type Hyperspace Wild Zones

4★ Poison-type · Hyperspace Wild Zone 10

Hyperspace spawn

Mega DimensionAlpha
44–46169–171

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Poison-type · Hyperspace Wild Zone 10. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot.

Overall chance unknown.

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