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Horsea

#116 in the Black and White Pokédex • Dragon Pokémon

Pokémon Black

It makes its nest in the shade of corals. If it senses danger, it spits murky ink and flees.

Pokémon White

It makes its nest in the shade of corals. If it senses danger, it spits murky ink and flees.

Pokédexes

-

Egg Group

Water 1Dragon

Steps to Hatch

5,120

Effort Values Yielded

1 SpA

Gender Ratio

50% male / 50% female

Capture Rate

225

Base Experience

59
PokémonRequiresEvolution
Horsea

Horsea

#116

Level 32

Seadra

Seadra

#117

Seadra

Seadra

#117

Dragon ScaleTrade holding Dragon Scale
Kingdra

Kingdra

#230

Pokémon Black

LocationMethodLevelChanceConditions

P2 Laboratory

Fishing with a Super Rod35-5540%

-

P2 Laboratory

Fishing with a Super Rod35-5515%

-

Route 18

Road 18

Fishing with a Super Rod35-5540%

-

Route 18

Road 18

Fishing with a Super Rod35-5515%

-

Route 17

Road 17

Fishing with a Super Rod35-5540%

-

Route 17

Road 17

Fishing with a Super Rod35-5515%

-

Pokémon White

LocationMethodLevelChanceConditions

P2 Laboratory

Fishing with a Super Rod35-5540%

-

P2 Laboratory

Fishing with a Super Rod35-5515%

-

Route 18

Road 18

Fishing with a Super Rod35-5540%

-

Route 18

Road 18

Fishing with a Super Rod35-5515%

-

Route 17

Road 17

Fishing with a Super Rod35-5540%

-

Route 17

Road 17

Fishing with a Super Rod35-5515%

-

Kangaskhan

Seadra

Horsea normal sprite

Normal

Shiny Horsea sprite

Shiny

Horsea

Dragon Pokémon

#116
Water

Height

0.4 m

Weight

8 kg

Base XP

59

Abilities

Swift SwimSniperDamp

HP

30

Attack

40

Defense

70

Sp. Atk

70

Sp. Def

25

Speed

60

Total

295

Type Chart

Weaknesses

Takes 2× from

ElectricGrass

Resistances

Takes 0.5× from

FireWaterIceSteel
Dragon ScaleDragon Scale
Pokémon Black: 5%
Pokémon White: 5%
Class
Description
StartBubbleWaterSpecial2010030

A spray of countless bubbles is jetted at the opposing team. It may also lower the targets’ Speed stats.

4SmokescreenNormalStatus-10020

The user releases an obscuring cloud of smoke or ink. It reduces the target’s accuracy.

8LeerNormalStatus-10030

The opposing team gains an intimidating leer with sharp eyes. The opposing team’s Defense stats are reduced.

11Water GunWaterSpecial4010025

The target is blasted with a forceful shot of water.

14Focus EnergyNormalStatus--30

The user takes a deep breath and focuses so that critical hits land more easily.

18Bubble BeamWaterSpecial6510020

A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats.

23AgilityPsychicStatus--30

The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.

26TwisterDragonSpecial4010020

The user whips up a vicious tornado to tear at the opposing team. It may also make targets flinch.

30BrineWaterSpecial6510010

If the target’s HP is down to about half, this attack will hit with double the power.

35Hydro PumpWaterSpecial120805

The target is blasted by a huge volume of water launched under great pressure.

38Dragon DanceDragonStatus--20

The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats.

42Dragon PulseDragonSpecial9010010

The target is attacked with a shock wave generated by the user’s gaping mouth.

Class
Description
Aurora BeamIceSpecial6510020

The target is hit with a rainbow-colored beam. This may also lower the target’s Attack stat.

Clear SmogPoisonSpecial50-15

The user attacks by throwing a clump of special mud. All status changes are returned to normal.

DisableNormalStatus-10020

For four turns, this move prevents the target from using the move it last used.

Dragon BreathDragonSpecial6010020

The user exhales a mighty gust that inflicts damage. It may also leave the target with paralysis.

Dragon RageDragonSpecial-10010

This attack hits the target with a shock wave of pure rage. This attack always inflicts 40 HP damage.

FlailNormalPhysical-10015

The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.

Muddy WaterWaterSpecial958510

The user attacks by shooting muddy water at the opposing team. It may also lower the targets’ accuracy.

OctazookaWaterSpecial658510

The user attacks by spraying ink in the target’s face or eyes. It may also lower the target’s accuracy.

OutrageDragonPhysical12010010

The user rampages and attacks for two to three turns. It then becomes confused, however.

Razor WindNormalSpecial8010010

A two-turn attack. Blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.

Signal BeamBugSpecial7510015

The user attacks with a sinister beam of light. It may also confuse the target.

SplashNormalStatus--40

The user just flops and splashes around to no effect at all...

Water PulseWaterSpecial6010020

The user attacks the target with a pulsing blast of water. It may also confuse the target.

Class
Description
HM03SurfWaterSpecial9510015

It swamps the area around the user with a giant wave. It can also be used for crossing water.

HM05WaterfallWaterPhysical8010015

The user charges at the target and may make it flinch. It can also be used to climb a waterfall.

HM06DiveWaterPhysical8010010

Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM07HailIceStatus--10

The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.

TM10Hidden PowerNormalSpecial110015

A unique attack that varies in type and intensity depending on the Pokémon using it.

TM13Ice BeamIceSpecial9510010

The target is struck with an icy-cold beam of energy. It may also freeze the target solid.

TM14BlizzardIceSpecial120705

A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.

TM17ProtectNormalStatus--10

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM55ScaldWaterSpecial8010015

The user shoots boiling hot water at its target. It may also leave the target with a burn.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM91Flash CannonSteelSpecial8010010

The user gathers all its light energy and releases it at once. It may also lower the target’s Sp. Def stat.

Swift Swim

Ability Slot 1

Boosts the Pokémon’s Speed in rain.

Doubles Speed during rain.

Sniper

Ability Slot 2

Powers up moves if they become critical hits.

Strengthens critical hits to inflict 3× damage rather than 2×.

Damp

Hidden Ability

Prevents the use of self-destructing moves.

Prevents Self-Destruct, Explosion, and Aftermath from working while the Pokémon is in battle.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.

B/W / Pokédex

Horsea

Horsea

#116 in the Black and White Pokédex • Dragon Pokémon

Pokémon Black

It makes its nest in the shade of corals. If it senses danger, it spits murky ink and flees.

Pokémon White

It makes its nest in the shade of corals. If it senses danger, it spits murky ink and flees.

Pokédexes

-

Egg Group

Water 1Dragon

Steps to Hatch

5,120

Effort Values Yielded

1 SpA

Gender Ratio

50% male / 50% female

Capture Rate

225

Base Experience

59
PokémonRequiresEvolution
Horsea

Horsea

#116

Level 32

Seadra

Seadra

#117

Seadra

Seadra

#117

Dragon ScaleTrade holding Dragon Scale
Kingdra

Kingdra

#230

Pokémon Black

LocationMethodLevelChanceConditions

P2 Laboratory

Fishing with a Super Rod35-5540%

-

P2 Laboratory

Fishing with a Super Rod35-5515%

-

Route 18

Road 18

Fishing with a Super Rod35-5540%

-

Route 18

Road 18

Fishing with a Super Rod35-5515%

-

Route 17

Road 17

Fishing with a Super Rod35-5540%

-

Route 17

Road 17

Fishing with a Super Rod35-5515%

-

Pokémon White

LocationMethodLevelChanceConditions

P2 Laboratory

Fishing with a Super Rod35-5540%

-

P2 Laboratory

Fishing with a Super Rod35-5515%

-

Route 18

Road 18

Fishing with a Super Rod35-5540%

-

Route 18

Road 18

Fishing with a Super Rod35-5515%

-

Route 17

Road 17

Fishing with a Super Rod35-5540%

-

Route 17

Road 17

Fishing with a Super Rod35-5515%

-

Kangaskhan

Seadra

Horsea normal sprite

Normal

Shiny Horsea sprite

Shiny

Horsea

Dragon Pokémon

#116
Water

Height

0.4 m

Weight

8 kg

Base XP

59

Abilities

Swift SwimSniperDamp

HP

30

Attack

40

Defense

70

Sp. Atk

70

Sp. Def

25

Speed

60

Total

295

Type Chart

Weaknesses

Takes 2× from

ElectricGrass

Resistances

Takes 0.5× from

FireWaterIceSteel
Dragon ScaleDragon Scale
Pokémon Black: 5%
Pokémon White: 5%
Class
Description
StartBubbleWaterSpecial2010030

A spray of countless bubbles is jetted at the opposing team. It may also lower the targets’ Speed stats.

4SmokescreenNormalStatus-10020

The user releases an obscuring cloud of smoke or ink. It reduces the target’s accuracy.

8LeerNormalStatus-10030

The opposing team gains an intimidating leer with sharp eyes. The opposing team’s Defense stats are reduced.

11Water GunWaterSpecial4010025

The target is blasted with a forceful shot of water.

14Focus EnergyNormalStatus--30

The user takes a deep breath and focuses so that critical hits land more easily.

18Bubble BeamWaterSpecial6510020

A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats.

23AgilityPsychicStatus--30

The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.

26TwisterDragonSpecial4010020

The user whips up a vicious tornado to tear at the opposing team. It may also make targets flinch.

30BrineWaterSpecial6510010

If the target’s HP is down to about half, this attack will hit with double the power.

35Hydro PumpWaterSpecial120805

The target is blasted by a huge volume of water launched under great pressure.

38Dragon DanceDragonStatus--20

The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats.

42Dragon PulseDragonSpecial9010010

The target is attacked with a shock wave generated by the user’s gaping mouth.

Class
Description
Aurora BeamIceSpecial6510020

The target is hit with a rainbow-colored beam. This may also lower the target’s Attack stat.

Clear SmogPoisonSpecial50-15

The user attacks by throwing a clump of special mud. All status changes are returned to normal.

DisableNormalStatus-10020

For four turns, this move prevents the target from using the move it last used.

Dragon BreathDragonSpecial6010020

The user exhales a mighty gust that inflicts damage. It may also leave the target with paralysis.

Dragon RageDragonSpecial-10010

This attack hits the target with a shock wave of pure rage. This attack always inflicts 40 HP damage.

FlailNormalPhysical-10015

The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.

Muddy WaterWaterSpecial958510

The user attacks by shooting muddy water at the opposing team. It may also lower the targets’ accuracy.

OctazookaWaterSpecial658510

The user attacks by spraying ink in the target’s face or eyes. It may also lower the target’s accuracy.

OutrageDragonPhysical12010010

The user rampages and attacks for two to three turns. It then becomes confused, however.

Razor WindNormalSpecial8010010

A two-turn attack. Blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.

Signal BeamBugSpecial7510015

The user attacks with a sinister beam of light. It may also confuse the target.

SplashNormalStatus--40

The user just flops and splashes around to no effect at all...

Water PulseWaterSpecial6010020

The user attacks the target with a pulsing blast of water. It may also confuse the target.

Class
Description
HM03SurfWaterSpecial9510015

It swamps the area around the user with a giant wave. It can also be used for crossing water.

HM05WaterfallWaterPhysical8010015

The user charges at the target and may make it flinch. It can also be used to climb a waterfall.

HM06DiveWaterPhysical8010010

Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM07HailIceStatus--10

The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.

TM10Hidden PowerNormalSpecial110015

A unique attack that varies in type and intensity depending on the Pokémon using it.

TM13Ice BeamIceSpecial9510010

The target is struck with an icy-cold beam of energy. It may also freeze the target solid.

TM14BlizzardIceSpecial120705

A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.

TM17ProtectNormalStatus--10

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM55ScaldWaterSpecial8010015

The user shoots boiling hot water at its target. It may also leave the target with a burn.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM91Flash CannonSteelSpecial8010010

The user gathers all its light energy and releases it at once. It may also lower the target’s Sp. Def stat.

Swift Swim

Ability Slot 1

Boosts the Pokémon’s Speed in rain.

Doubles Speed during rain.

Sniper

Ability Slot 2

Powers up moves if they become critical hits.

Strengthens critical hits to inflict 3× damage rather than 2×.

Damp

Hidden Ability

Prevents the use of self-destructing moves.

Prevents Self-Destruct, Explosion, and Aftermath from working while the Pokémon is in battle.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.