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Horsea

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Horsea in Pokémon Black & White

#116 in the National Pokédex • Dragon Pokémon

Horsea in the National Pokédex

Pokédex entries

Pokémon Black

It makes its nest in the shade of corals. If it senses danger, it spits murky ink and flees.

Pokémon White

It makes its nest in the shade of corals. If it senses danger, it spits murky ink and flees.

Pokémon details

Type

Water

Category

Dragon Pokémon

Height

0.4 m (1'04")

Weight

8 kg (17.6 lbs)

National Pokédex

#0116

Horsea in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

30

170

264

Attack

40

76

196

Defense

70

130

262

Sp. Atk

70

130

262

Sp. Def

25

49

163

Speed

60

112

240

Total

295

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Horsea, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
1 SpA
Catch rate
225
Base Exp.
59

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20

Evolution requirements shown in a compact table or chain view.

Known encounter locations for this Pokémon in this game.
Black
LocationMethodLevelChanceConditions

P2 Laboratory

Fishing with a Super Rod35-5540%

Requires the Super Rod received from Looker after defeating Ghetsis

P2 Laboratory

Fishing with a Super Rod35-5515%

Requires the Super Rod received from Looker after defeating Ghetsis

Route 18

Road 18

Fishing with a Super Rod35-5540%

Requires the Super Rod received from Looker after defeating Ghetsis

Route 18

Road 18

Fishing with a Super Rod35-5515%

Requires the Super Rod received from Looker after defeating Ghetsis

Route 17

Road 17

Fishing with a Super Rod35-5540%

Requires the Super Rod received from Looker after defeating Ghetsis

Route 17

Road 17

Fishing with a Super Rod35-5515%

Requires the Super Rod received from Looker after defeating Ghetsis

Entralink

Entree Forest (historical Sparkling Sea transfer)

Historical Dream World10-

Historical Dream World transfer to Entree Forest; official service has closed and new transfers are unavailable, Sparkling Sea catalog; Damp ability

White
LocationMethodLevelChanceConditions

P2 Laboratory

Fishing with a Super Rod35-5540%

Requires the Super Rod received from Looker after defeating Ghetsis

P2 Laboratory

Fishing with a Super Rod35-5515%

Requires the Super Rod received from Looker after defeating Ghetsis

Route 18

Road 18

Fishing with a Super Rod35-5540%

Requires the Super Rod received from Looker after defeating Ghetsis

Route 18

Road 18

Fishing with a Super Rod35-5515%

Requires the Super Rod received from Looker after defeating Ghetsis

Route 17

Road 17

Fishing with a Super Rod35-5540%

Requires the Super Rod received from Looker after defeating Ghetsis

Route 17

Road 17

Fishing with a Super Rod35-5515%

Requires the Super Rod received from Looker after defeating Ghetsis

Entralink

Entree Forest (historical Sparkling Sea transfer)

Historical Dream World10-

Historical Dream World transfer to Entree Forest; official service has closed and new transfers are unavailable, Sparkling Sea catalog; Damp ability

Programmed wild held-item entries. Some species require imports and have no wild Black/White encounter.
Black
5%
White
5%

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartBubble

A spray of countless bubbles is jetted at the opposing team. It may also lower the targets’ Speed stats.

Water2010030
4Smokescreen

The user releases an obscuring cloud of smoke or ink. It reduces the target’s accuracy.

Normal-10020
8Leer

The opposing team gains an intimidating leer with sharp eyes. The opposing team’s Defense stats are reduced.

Normal-10030
11Water Gun

The target is blasted with a forceful shot of water.

Water4010025
14Focus Energy

The user takes a deep breath and focuses so that critical hits land more easily.

Normal--30
18Bubble Beam

A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats.

Water6510020
23Agility

The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.

Psychic--30
26Twister

The user whips up a vicious tornado to tear at the opposing team. It may also make targets flinch.

Dragon4010020
30Brine

If the target’s HP is down to about half, this attack will hit with double the power.

Water6510010
35Hydro Pump

The target is blasted by a huge volume of water launched under great pressure.

Water120805
38Dragon Dance

The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats.

Dragon--20
42Dragon Pulse

The target is attacked with a shock wave generated by the user’s gaping mouth.

Dragon9010010

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Black and White.
Class
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM07Hail

The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.

Ice--10
TM10Hidden Power

A unique attack that varies in type and intensity depending on the Pokémon using it.

Varies

30–7010015
TM13Ice Beam

The target is struck with an icy-cold beam of energy. It may also freeze the target solid.

Ice9510010
TM14Blizzard

A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.

Ice120705
TM17Protect

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

Water--5
TM21Frustration

A full-power attack that grows more powerful the less the user likes its Trainer.

Normal-10020
TM27Return

A full-power attack that grows more powerful the more the user likes its Trainer.

Normal-10020
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM42Facade

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

Normal7010020
TM44Rest

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM48Round

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

Normal6010015
TM55Scald

The user shoots boiling hot water at its target. It may also leave the target with a burn.

Water8010015
TM87Swagger

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

Normal-9015
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
TM91Flash Cannon

The user gathers all its light energy and releases it at once. It may also lower the target’s Sp. Def stat.

Steel8010010
HM03Surf

It swamps the area around the user with a giant wave. It can also be used for crossing water.

Water9510015
HM05Waterfall

The user charges at the target and may make it flinch. It can also be used to climb a waterfall.

Water8010015
HM06Dive

Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.

Water8010010

Moves this Pokémon can inherit through breeding or similar methods.
Class
Aurora Beam

The target is hit with a rainbow-colored beam. This may also lower the target’s Attack stat.

Ice6510020
Clear Smog

The user attacks by throwing a clump of special mud. All status changes are returned to normal.

Poison50-15
Disable

For four turns, this move prevents the target from using the move it last used.

Normal-10020
Dragon Breath

The user exhales a mighty gust that inflicts damage. It may also leave the target with paralysis.

Dragon6010020
Dragon Rage

This attack hits the target with a shock wave of pure rage. This attack always inflicts 40 HP damage.

Dragon-10010
Flail

The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.

Normal-10015
Muddy Water

The user attacks by shooting muddy water at the opposing team. It may also lower the targets’ accuracy.

Water958510
Octazooka

The user attacks by spraying ink in the target’s face or eyes. It may also lower the target’s accuracy.

Water658510
Outrage

The user rampages and attacks for two to three turns. It then becomes confused, however.

Dragon12010010
Razor Wind

A two-turn attack. Blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.

Normal8010010
Signal Beam

The user attacks with a sinister beam of light. It may also confuse the target.

Bug7510015
Splash

The user just flops and splashes around to no effect at all...

Normal--40
Water Pulse

The user attacks the target with a pulsing blast of water. It may also confuse the target.

Water6010020

These require the labeled breeding, transfer, trade or historical distribution route. Historical gifts and Dream World services are no longer ordinary active acquisition sources.
Class
Acquisition
Bounce

The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis.

Flying85855

PokéTransfer from Generation IV

Captivate

If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.

Normal-10020

PokéTransfer from Generation IV

Double-Edge

A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.

Normal12010015

Generation III → Pal Park → Generation IV → PokéTransfer

Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10

PokéTransfer from Generation IV

Headbutt

The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.

Normal7010015

PokéTransfer from Generation IV

Icy Wind

The user attacks with a gust of chilled air. It also reduces the targets’ Speed stat.

Ice559515

PokéTransfer from Generation IV

Mimic

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Normal--10

Generation III → Pal Park → Generation IV → PokéTransfer

Natural Gift

The user draws power to attack by using its held Berry. The Berry determines its type and power.

Varies

-10015

PokéTransfer from Generation IV

Secret Power

The user attacks the target with a secret power. Its added effects vary depending on the user’s environment.

Normal7010020

PokéTransfer from Generation IV

Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10

PokéTransfer from Generation IV

Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal4010015

PokéTransfer from Generation IV

Swift

Star-shaped rays are shot at the opposing team. This attack never misses.

Normal60-20

PokéTransfer from Generation IV

Whirlpool

Traps foes in a violent swirling whirlpool for four to five turns.

Water358515

Gen IV Whirlpool → Diamond/Pearl/Platinum → PokéTransfer

Ability options available to this Pokémon in this game.

Hidden Ability entries show the game’s programmed slots. Obtaining one can require a historical Dream World promotion, a special gift or a trade from Black 2 and White 2. A programmed slot does not establish that the Hidden Ability was officially obtainable in Generation V.

Swift Swim

Ability Slot 1

Boosts the Pokémon’s Speed in rain.

Doubles Speed during rain.

Sniper

Ability Slot 2

Powers up moves if they become critical hits.

Strengthens critical hits to inflict 3× damage rather than 2×.

Damp(Hidden Ability)

Prevents the use of self-destructing moves.

Prevents Self-Destruct, Explosion, and Aftermath from working while the Pokémon is in battle.

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