Horsea
#193 in the Omega Ruby and Alpha Sapphire Pokédex • Dragon Pokémon
Omega Ruby
Horsea eats small insects and moss off of rocks. If the ocean current turns fast, this Pokémon anchors itself by wrapping its tail around rocks or coral to prevent being washed away.
Alpha Sapphire
If Horsea senses danger, it will reflexively spray a dense black ink from its mouth and try to escape. This Pokémon swims by cleverly flapping the fin on its back.
Pokédexes
Egg Group
Steps to Hatch
Effort Values Yielded
Gender Ratio
Capture Rate
Base Experience
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Horsea #193 | Level 32 | ![]() Seadra #194 |
![]() Seadra #194 | Trade holding Dragon Scale | ![]() Kingdra #195 |

Normal

Shiny
Horsea
Dragon Pokémon

HP
30
Attack
40
Defense
70
Sp. Atk
70
Sp. Def
25
Speed
60
Total
295
Type Chart
Weaknesses
Takes 2× from


Resistances
Takes 0.5× from




| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Bubble | ![]() | Special | 40 | 100 | 30 | A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stats. |
| 5 | Smokescreen | ![]() | Status | - | 100 | 20 | The user releases an obscuring cloud of smoke or ink. This lowers the target’s accuracy. |
| 9 | Leer | ![]() | Status | - | 100 | 30 | The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. |
| 13 | Water Gun | ![]() | Special | 40 | 100 | 25 | The target is blasted with a forceful shot of water. |
| 17 | Twister | ![]() | Special | 40 | 100 | 20 | The user whips up a vicious tornado to tear at the opposing Pokémon. This may also make them flinch. |
| 21 | Bubble Beam | ![]() | Special | 65 | 100 | 20 | A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat. |
| 26 | Focus Energy | ![]() | Status | - | - | 30 | The user takes a deep breath and focuses so that critical hits land more easily. |
| 31 | Brine | ![]() | Special | 65 | 100 | 10 | If the target’s HP is half or less, this attack will hit with double the power. |
| 36 | Agility | ![]() | Status | - | - | 30 | The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. |
| 41 | Dragon Pulse | ![]() | Special | 85 | 100 | 10 | The target is attacked with a shock wave generated by the user’s gaping mouth. |
| 46 | Dragon Dance | ![]() | Status | - | - | 20 | The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats. |
| 52 | Hydro Pump | ![]() | Special | 110 | 80 | 5 | The target is blasted by a huge volume of water launched under great pressure. |
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Aurora Beam | ![]() | Special | 65 | 100 | 20 | The target is hit with a rainbow-colored beam. This may also lower the target’s Attack stat. |
| Clear Smog | ![]() | Special | 50 | - | 15 | The user attacks by throwing a clump of special mud. All stat changes are returned to normal. |
| Disable | ![]() | Status | - | 100 | 20 | For four turns, this move prevents the target from using the move it last used. |
| Dragon Breath | ![]() | Special | 60 | 100 | 20 | The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis. |
| Dragon Rage | ![]() | Special | - | 100 | 10 | This attack hits the target with a shock wave of pure rage. This attack always inflicts 40 HP damage. |
| Flail | ![]() | Physical | - | 100 | 15 | The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power. |
| Muddy Water | ![]() | Special | 90 | 85 | 10 | The user attacks by shooting muddy water at the opposing Pokémon. This may also lower their accuracy. |
| Octazooka | ![]() | Special | 65 | 85 | 10 | The user attacks by spraying ink in the target’s face or eyes. This may also lower the target’s accuracy. |
| Outrage | ![]() | Physical | 120 | 100 | 10 | The user rampages and attacks for two to three turns. The user then becomes confused. |
| Razor Wind | ![]() | Special | 80 | 100 | 10 | A two-turn attack. Blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily. |
| Signal Beam | ![]() | Special | 75 | 100 | 15 | The user attacks with a sinister beam of light. This may also confuse the target. |
| Splash | ![]() | Status | - | - | 40 | The user just flops and splashes around to no effect at all... |
| Water Pulse | ![]() | Special | 60 | 100 | 20 | The user attacks the target with a pulsing blast of water. This may also confuse the target. |
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| HM03 | Surf | ![]() | Special | 90 | 100 | 15 | The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water. |
| HM05 | Waterfall | ![]() | Physical | 80 | 100 | 15 | The user charges at the target and may make it flinch. This can also be used to climb a waterfall. |
| HM07 | Dive | ![]() | Physical | 80 | 100 | 10 | Diving on the first turn, the user floats up and attacks on the next turn. It can be used to dive deep in the ocean. |
| TM06 | Toxic | ![]() | Status | - | 90 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM07 | Hail | ![]() | Status | - | - | 10 | The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
| TM10 | Hidden Power | ![]() | Special | 60 | 100 | 15 | A unique attack that varies in type depending on the Pokémon using it. |
| TM13 | Ice Beam | ![]() | Special | 90 | 100 | 10 | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
| TM14 | Blizzard | ![]() | Special | 110 | 70 | 5 | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
| TM17 | Protect | ![]() | Status | - | - | 10 | Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 | Rain Dance | ![]() | Status | - | - | 5 | The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
| TM44 | Rest | ![]() | Status | - | - | 5 | The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM48 | Round | ![]() | Special | 60 | 100 | 15 | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM55 | Scald | ![]() | Special | 80 | 100 | 15 | The user shoots boiling hot water at its target. This may also leave the target with a burn. |
| TM87 | Swagger | ![]() | Status | - | 90 | 15 | The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. |
| TM88 | Sleep Talk | ![]() | Status | - | - | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
| TM90 | Substitute | ![]() | Status | - | - | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
| TM91 | Flash Cannon | ![]() | Special | 80 | 100 | 10 | The user gathers all its light energy and releases it at once. This may also lower the target’s Sp. Def stat. |
| TM94 | Secret Power | ![]() | Physical | 70 | 100 | 20 | An attack whose additional effects depend upon where it was used. Can also be used to make a Secret Base. |
| TM100 | Confide | ![]() | Status | - | - | 20 | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. |
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Bounce | ![]() | Physical | 85 | 85 | 5 | The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis. |
| Dragon Pulse | ![]() | Special | 85 | 100 | 10 | The target is attacked with a shock wave generated by the user’s gaping mouth. |
| Icy Wind | ![]() | Special | 55 | 95 | 15 | The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats. |
| Outrage | ![]() | Physical | 120 | 100 | 10 | The user rampages and attacks for two to three turns. The user then becomes confused. |
| Signal Beam | ![]() | Special | 75 | 100 | 15 | The user attacks with a sinister beam of light. This may also confuse the target. |
| Snore | ![]() | Special | 50 | 100 | 15 | An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| Water Pulse | ![]() | Special | 60 | 100 | 20 | The user attacks the target with a pulsing blast of water. This may also confuse the target. |
Swift Swim
Ability Slot 1
Boosts the Pokémon’s Speed stat in rain.
Doubles Speed during rain.
Sniper
Ability Slot 2
Powers up moves if they become critical hits.
Strengthens critical hits to inflict 3× damage rather than 2×.
Damp
Hidden Ability
Prevents the use of self-destructing moves.
Prevents Self-Destruct, Explosion, and Aftermath from working while the Pokémon is in battle.






















Special
Status


Physical

