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Drifblim

Drifblim

#426 in the Black and White Pokédex • Blimp Pokémon

Drifblim

#426 in the Black and White Pokédex • Blimp Pokémon

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

150

410

504

Attack

80

148

284

Defense

44

83

205

Sp. Atk

90

166

306

Sp. Def

54

101

227

Speed

80

148

284

Total

498

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Drifloon

Buneary

Drifblim normal sprite

Normal

Shiny Drifblim sprite

Shiny

Drifblim

Blimp Pokémon

#426
GhostFlying

Height

1.2 m (3'11")

Weight

15 kg (33.1 lbs)

Abilities

AftermathUnburdenFlare Boost(Hidden Ability)

It's Super Effective

Damage multipliers Drifblim takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Electric

Ice

Rock

Ghost

Dark

Resists

Normal

Fighting

Ground

Bug

0.25×

Grass

0.5×

Poison

0.5×

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
2 HP
Catch rate
60
Base Exp.
174

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg Groups
Amorphous
Gender
50% male
50% female
Egg cycles
30 (7,680 steps)

Lore

Version-specific Pokédex entries for this Pokémon.
Pokémon Black box art

Pokémon Black

At dusk, swarms of them are carried aloft on winds. When noticed, they suddenly vanish.

Pokémon White box art

Pokémon White

At dusk, swarms of them are carried aloft on winds. When noticed, they suddenly vanish.

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Drifloon

Drifloon

#425

Level 28

Drifblim

Drifblim

#426

Encounters

Known encounter locations for this Pokémon in this game.
Black
LocationMethodLevelChanceConditions

Giant Chasm

Giant Chasm (outside)

Walking in tall grass or a cave4910%

-

Giant Chasm

Giant Chasm (outside)

Walking in dark grass5910%

-

Route 13

Road 13

Walking in tall grass or a cave4910%

-

Route 13

Road 13

Walking in dark grass5910%

-

Route 14

Road 14

Walking in tall grass or a cave4910%

-

Route 14

Road 14

Walking in dark grass5910%

-

White
LocationMethodLevelChanceConditions

Giant Chasm

Giant Chasm (outside)

Walking in tall grass or a cave4910%

-

Giant Chasm

Giant Chasm (outside)

Walking in dark grass5910%

-

Route 13

Road 13

Walking in tall grass or a cave4910%

-

Route 13

Road 13

Walking in dark grass5910%

-

Route 14

Road 14

Walking in tall grass or a cave4910%

-

Route 14

Road 14

Walking in dark grass5910%

-

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartGustFlyingSpecial4010035

A gust of wind is whipped up by wings and launched at the target to inflict damage.

StartMinimizeNormalStatus--20

The user compresses its body to make itself look smaller, which sharply raises its evasiveness.

StartConstrictNormalPhysical1010035

The target is attacked with long, creeping tentacles or vines. It may also lower the target’s Speed stat.

StartAstonishGhostPhysical3010015

The user attacks the target while shouting in a startling fashion. It may also make the target flinch.

6AstonishGhostPhysical3010015

The user attacks the target while shouting in a startling fashion. It may also make the target flinch.

11GustFlyingSpecial4010035

A gust of wind is whipped up by wings and launched at the target to inflict damage.

14Focus EnergyNormalStatus--30

The user takes a deep breath and focuses so that critical hits land more easily.

17PaybackDarkPhysical5010010

If the user moves after the target, this attack’s power will be doubled.

22HexGhostSpecial5010010

This relentless attack does massive damage to a target affected by status problems.

27StockpileNormalStatus--20

The user charges up power and raises both its Defense and Sp. Def. The move can be used three times.

32Spit UpNormalSpecial-10010

The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the damage.

32SwallowNormalStatus--10

The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.

37Ominous WindGhostSpecial601005

The user blasts the target with a gust of repulsive wind. It may also raise all the user’s stats at once.

44Baton PassNormalStatus--40

The user switches places with a party Pokémon in waiting, passing along any stat changes.

51Shadow BallGhostSpecial8010015

The user hurls a shadowy blob at the target. It may also lower the target’s Sp. Def stat.

56ExplosionNormalPhysical2501005

The user explodes to inflict damage on those around it. The user faints upon using this move.

Machines

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Black and White.
Class
Description
TM04Calm MindPsychicStatus--20

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial110015

A unique attack that varies in type and intensity depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves.

TM15Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

TM17ProtectNormalStatus--10

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

TM19TelekinesisPsychicStatus--15

The user makes the target float with its psychic power. The target is easier to hit for three turns.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM24ThunderboltElectricSpecial9510015

A strong electric blast is loosed at the target. It may also leave the target with paralysis.

TM25ThunderElectricSpecial1207010

A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM29PsychicPsychicSpecial9010010

The target is hit by a strong telekinetic force. It may also reduce the target’s Sp. Def stat.

TM30Shadow BallGhostSpecial8010015

The user hurls a shadowy blob at the target. It may also lower the target’s Sp. Def stat.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM46ThiefDarkPhysical4010010

The user attacks and steals the target’s held item simultaneously. It can’t steal if the user holds an item.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM57Charge BeamElectricSpecial509010

The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

TM61Will-O-WispFireStatus-7515

The user shoots a sinister, bluish-white flame at the target to inflict a burn.

TM62AcrobaticsFlyingPhysical5510015

The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.

TM63EmbargoDarkStatus-10015

It prevents the target from using its held item. Its Trainer is also prevented from using items on it.

TM64ExplosionNormalPhysical2501005

The user explodes to inflict damage on those around it. The user faints upon using this move.

TM66PaybackDarkPhysical5010010

If the user moves after the target, this attack’s power will be doubled.

TM68Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user must rest on the next turn.

TM70FlashNormalStatus-10020

The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate caves.

TM73Thunder WaveElectricStatus-10020

A weak electric charge is launched at the target. It causes paralysis if it hits.

TM74Gyro BallSteelPhysical-1005

The user tackles the target with a high-speed spin. The slower the user, the greater the damage.

TM77Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the target.

TM85Dream EaterPsychicSpecial10010015

The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user’s HP.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

HM01CutNormalPhysical509530

The target is cut with a scythe or a claw. It can also be used to cut down thin trees.

HM02FlyFlyingPhysical909515

The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town.

Traits

Ability options available to this Pokémon in this game.

Aftermath

Ability Slot 1

Damages the attacker landing the finishing hit.

Damages the attacker for 1/4 its max HP when knocked out by a contact move.

Unburden

Ability Slot 2

Raises Speed if a held item is used.

Doubles Speed upon using or losing a held item.

Flare Boost(Hidden Ability)

Powers up special attacks when burned.

Increases Special Attack to 1.5× when burned.

#425

Drifloon

#427

Buneary

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