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Drifblim

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Drifblim in Pokémon Brilliant Diamond & Shining Pearl

#66 in the Brilliant Diamond and Shining Pearl Pokédex • Blimp Pokémon

Drifblim in the National Pokédex

Pokédex entries

Brilliant Diamond

It’s drowzy in daytime, but flies off in the evening in big groups. No one knows where they go.

Shining Pearl

It carries people and Pokémon when it flies. But since it only drifts, it can end up anywhere.

Pokémon details

Types

GhostFlying

Category

Blimp Pokémon

Height

1.2 m (3'11")

Weight

15 kg (33.1 lbs)

National Pokédex

#0426

Pokédex

#66

Drifblim in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

150

410

504

Attack

80

148

284

Defense

44

83

205

Sp. Atk

90

166

306

Sp. Def

54

101

227

Speed

80

148

284

Total

498

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Drifblim, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Original Sinnoh #66
EV yield
2 HP
Catch rate
60
Base Exp.
174

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
30 cycles

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Drifloon

Drifloon

#65

Level 28

Drifblim

Drifblim

#66

Moves this Pokémon learns naturally by reaching specific levels.
Class
Evo.Phantom Force

Ghost9010010
StartGust

Flying4010035
StartMinimize

Normal--10
StartFocus Energy

Normal--30
StartAstonish

Ghost3010015
StartPhantom Force

Ghost9010010
StartStrength Sap

Grass-10010
12Payback

The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.

Dark5010010
16Hex

Ghost6510010
20Shadow Ball

The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.

Ghost8010015
24Stockpile

Normal--20
24Spit Up

Normal-10010
24Swallow

Normal--10
31Self-Destruct

Normal2001005
36Destiny Bond

Ghost--5
42Baton Pass

Normal--40
48Tailwind

Flying--15
54Explosion

The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.

Normal2501005

Moves this Pokémon can learn from Technical Machines in Pokémon Brilliant Diamond and Shining Pearl.
Class
TM04Calm Mind

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

Psychic--20
TM11Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

Fire--5
TM15Hyper Beam

The target is attacked with a powerful beam. The user can't move on the next turn.

Normal150905
TM17Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Water--5
TM24Thunderbolt

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

Electric9010015
TM25Thunder

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

Electric1107010
TM29Psychic

The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.

Psychic9010010
TM30Shadow Ball

The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.

Ghost8010015
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM34Shock Wave

The user strikes the target with a quick jolt of electricity. This attack never misses.

Electric60-20
TM42Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM46Thief

The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.

Dark6010025
TM48Skill Swap

The user employs its psychic power to exchange Abilities with the target.

Psychic--10
TM57Charge Beam

The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

Electric509010
TM58Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
TM61Will-O-Wisp

The user shoots a sinister flame at the target to inflict a burn.

Fire-8515
TM64Explosion

The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.

Normal2501005
TM66Payback

The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.

Dark5010010
TM67Recycle

The user recycles a held item that has been used in battle so it can be used again.

Normal--10
TM68Giga Impact

The user charges at the target using every bit of its power. The user can't move on the next turn.

Normal150905
TM70Flash

The user flashes a light that lowers the target's accuracy. It can also be used to illuminate caves.

Normal-10020
TM73Thunder Wave

The user launches a weak jolt of electricity that paralyzes the target.

Electric-9020
TM74Gyro Ball

The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power.

Steel-1005
TM77Psych Up

The user hypnotizes itself into copying any stat change made by the target.

Normal--10
TM82Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM85Dream Eater

The user eats the dreams of a sleeping target. The user's HP is restored by half the damage taken by the target.

Psychic10010015
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.

Normal-8515
TM90Substitute

The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.

Normal--10
TM93Cut

The target is cut with a scythe or claw.

Normal509530
TM94Fly

The user flies up into the sky and then strikes its target on the next turn.

Flying909515
TM97Defog

A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness.

Flying--15

Each row is an individual acquisition option, not proof that every four-move combination is legal. Pokémon HOME uses destination-specific movesets; earlier-game moves are not automatically retained in BDSP.
Class
Body Slam

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal8510015
Body Slam

Learn before evolving, then retain the move.

Normal8510015
Clear Smog

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Poison50-15
Clear Smog

Learn before evolving, then retain the move.

Poison50-15
Disable

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal-10020
Disable

Learn before evolving, then retain the move.

Normal-10020
Haze

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Ice--30
Haze

Learn before evolving, then retain the move.

Ice--30
Hypnosis

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Psychic-6020
Hypnosis

Learn before evolving, then retain the move.

Psychic-6020
Memento

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Dark-10010
Memento

Learn before evolving, then retain the move.

Dark-10010
Weather Ball

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal5010010
Weather Ball

Learn before evolving, then retain the move.

Normal5010010

Ability options available to this Pokémon in this game.

Aftermath

Ability Slot 1

Damages the attacker for 1/4 its max HP when knocked out by a contact move.

Unburden

Ability Slot 2

Doubles Speed upon using or losing a held item.

Flare Boost(Hidden Ability)

Raises the power of special moves by 50% while burned.

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