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Raticate

#20 in the Black and White Pokédex • Mouse Pokémon

Pokémon Black

It whittles its constantly growing fangs by gnawing on hard things. It can chew apart cinder walls.

Pokémon White

It whittles its constantly growing fangs by gnawing on hard things. It can chew apart cinder walls.

Pokédexes

-

Egg Group

Field

Steps to Hatch

3,840

Effort Values Yielded

2 Spe

Gender Ratio

50% male / 50% female

Capture Rate

127

Base Experience

145
PokémonRequiresEvolution
Rattata

Rattata

#19

Level 20, night

Raticate

Raticate

#20

Pokémon Black

LocationMethodLevelChanceConditions

Dreamyard

Walking in dark grass4810%

-

Dreamyard

Dreamyard (B1F)

Walking in dark grass4720%

-

Dreamyard

Dreamyard (B1F)

Walking in dark grass4810%

-

Dreamyard

Dreamyard (B1F)

Walking in dark grass504%

-

Dreamyard

Dreamyard (B1F)

Walking in dark grass501%

-

Pokémon White

LocationMethodLevelChanceConditions

Dreamyard

Walking in dark grass4810%

-

Dreamyard

Dreamyard (B1F)

Walking in dark grass4720%

-

Dreamyard

Dreamyard (B1F)

Walking in dark grass4810%

-

Dreamyard

Dreamyard (B1F)

Walking in dark grass504%

-

Dreamyard

Dreamyard (B1F)

Walking in dark grass501%

-

Rattata Alola

Raticate Alola

Raticate normal sprite

Normal

Shiny Raticate sprite

Shiny

Raticate

Mouse Pokémon

#20
Normal

Height

0.7 m

Weight

18.5 kg

Base XP

145

Abilities

Run AwayGutsHustle

HP

55

Attack

81

Defense

60

Sp. Atk

50

Sp. Def

70

Speed

97

Total

413

Type Chart

Weaknesses

Takes 2× from

Fighting

Resistances

Takes 0× from

Ghost
Chilan BerryChilan Berry
Pokémon Black: 5%
Pokémon White: 5%
Class
Description
StartSwords DanceNormalStatus--30

A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat.

StartTackleNormalPhysical5010035

A physical attack in which the user charges and slams into the target with its whole body.

StartTail WhipNormalStatus-10030

The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.

StartQuick AttackNormalPhysical4010030

The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.

StartFocus EnergyNormalStatus--30

The user takes a deep breath and focuses so that critical hits land more easily.

4Quick AttackNormalPhysical4010030

The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.

7Focus EnergyNormalStatus--30

The user takes a deep breath and focuses so that critical hits land more easily.

10BiteDarkPhysical6010025

The target is bitten with viciously sharp fangs. It may make the target flinch.

13PursuitDarkPhysical4010020

An attack move that inflicts double damage if used on a target that is switching out of battle.

16Hyper FangNormalPhysical809015

The user bites hard on the target with its sharp front fangs. It may also make the target flinch.

19Sucker PunchDarkPhysical801005

This move enables the user to attack first. It fails if the target is not readying an attack, however.

20Scary FaceNormalStatus-10010

The user frightens the target with a scary face to harshly reduce its Speed stat.

24CrunchDarkPhysical8010015

The user crunches up the target with sharp fangs. It may also lower the target’s Defense stat.

29AssuranceDarkPhysical5010010

If the target has already taken some damage in the same turn, this attack’s power is doubled.

34Super FangNormalPhysical-9010

The user chomps hard on the target with its sharp front fangs. It cuts the target’s HP to half.

39Double-EdgeNormalPhysical12010015

A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.

44EndeavorNormalPhysical-1005

An attack move that cuts down the target’s HP to equal the user’s HP.

Class
Description
HM01CutNormalPhysical509530

The target is cut with a scythe or a claw. It can also be used to cut down thin trees.

HM04StrengthNormalPhysical8010015

The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.

TM05RoarNormalStatus-10020

The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial110015

A unique attack that varies in type and intensity depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves.

TM12TauntDarkStatus-10020

The target is taunted into a rage that allows it to use only attack moves for three turns.

TM13Ice BeamIceSpecial9510010

The target is struck with an icy-cold beam of energy. It may also freeze the target solid.

TM14BlizzardIceSpecial120705

A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.

TM15Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

TM17ProtectNormalStatus--10

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM24ThunderboltElectricSpecial9510015

A strong electric blast is loosed at the target. It may also leave the target with paralysis.

TM25ThunderElectricSpecial1207010

A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM28DigGroundPhysical8010010

The user burrows, then attacks on the second turn. It can also be used to exit dungeons.

TM30Shadow BallGhostSpecial8010015

The user hurls a shadowy blob at the target. It may also lower the target’s Sp. Def stat.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM46ThiefDarkPhysical4010010

The user attacks and steals the target’s held item simultaneously. It can’t steal if the user holds an item.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM57Charge BeamElectricSpecial509010

The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

TM67RetaliateNormalPhysical701005

The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack’s damage increases.

TM68Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user must rest on the next turn.

TM73Thunder WaveElectricStatus-10020

A weak electric charge is launched at the target. It causes paralysis if it hits.

TM75Swords DanceNormalStatus--30

A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat.

TM83Work UpNormalStatus--30

The user is roused, and its Attack and Sp. Atk stats increase.

TM86Grass KnotGrassSpecial-10020

The user snares the target with grass and trips it. The heavier the target, the greater the damage.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

TM88PluckFlyingPhysical6010020

The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.

TM89U-turnBugPhysical7010020

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM93Wild ChargeElectricPhysical9010015

The user shrouds itself in electricity and smashes into its target. It also damages the user a little.

TM94Rock SmashFightingPhysical4010015

The user attacks with a punch that can shatter a rock. It may also lower the target’s Defense stat.

Run Away

Ability Slot 1

Enables a sure getaway from wild Pokémon.

Ensures success fleeing from wild battles.

Guts

Ability Slot 2

Boosts Attack if there is a status problem.

Increases Attack to 1.5× with a major status ailment.

Hustle

Hidden Ability

Boosts the Attack stat, but lowers accuracy.

Strengthens physical moves to inflict 1.5× damage, but decreases their accuracy to 0.8×.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.

B/W / Pokédex

Raticate

Raticate

#20 in the Black and White Pokédex • Mouse Pokémon

Pokémon Black

It whittles its constantly growing fangs by gnawing on hard things. It can chew apart cinder walls.

Pokémon White

It whittles its constantly growing fangs by gnawing on hard things. It can chew apart cinder walls.

Pokédexes

-

Egg Group

Field

Steps to Hatch

3,840

Effort Values Yielded

2 Spe

Gender Ratio

50% male / 50% female

Capture Rate

127

Base Experience

145
PokémonRequiresEvolution
Rattata

Rattata

#19

Level 20, night

Raticate

Raticate

#20

Pokémon Black

LocationMethodLevelChanceConditions

Dreamyard

Walking in dark grass4810%

-

Dreamyard

Dreamyard (B1F)

Walking in dark grass4720%

-

Dreamyard

Dreamyard (B1F)

Walking in dark grass4810%

-

Dreamyard

Dreamyard (B1F)

Walking in dark grass504%

-

Dreamyard

Dreamyard (B1F)

Walking in dark grass501%

-

Pokémon White

LocationMethodLevelChanceConditions

Dreamyard

Walking in dark grass4810%

-

Dreamyard

Dreamyard (B1F)

Walking in dark grass4720%

-

Dreamyard

Dreamyard (B1F)

Walking in dark grass4810%

-

Dreamyard

Dreamyard (B1F)

Walking in dark grass504%

-

Dreamyard

Dreamyard (B1F)

Walking in dark grass501%

-

Rattata Alola

Raticate Alola

Raticate normal sprite

Normal

Shiny Raticate sprite

Shiny

Raticate

Mouse Pokémon

#20
Normal

Height

0.7 m

Weight

18.5 kg

Base XP

145

Abilities

Run AwayGutsHustle

HP

55

Attack

81

Defense

60

Sp. Atk

50

Sp. Def

70

Speed

97

Total

413

Type Chart

Weaknesses

Takes 2× from

Fighting

Resistances

Takes 0× from

Ghost
Chilan BerryChilan Berry
Pokémon Black: 5%
Pokémon White: 5%
Class
Description
StartSwords DanceNormalStatus--30

A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat.

StartTackleNormalPhysical5010035

A physical attack in which the user charges and slams into the target with its whole body.

StartTail WhipNormalStatus-10030

The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.

StartQuick AttackNormalPhysical4010030

The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.

StartFocus EnergyNormalStatus--30

The user takes a deep breath and focuses so that critical hits land more easily.

4Quick AttackNormalPhysical4010030

The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.

7Focus EnergyNormalStatus--30

The user takes a deep breath and focuses so that critical hits land more easily.

10BiteDarkPhysical6010025

The target is bitten with viciously sharp fangs. It may make the target flinch.

13PursuitDarkPhysical4010020

An attack move that inflicts double damage if used on a target that is switching out of battle.

16Hyper FangNormalPhysical809015

The user bites hard on the target with its sharp front fangs. It may also make the target flinch.

19Sucker PunchDarkPhysical801005

This move enables the user to attack first. It fails if the target is not readying an attack, however.

20Scary FaceNormalStatus-10010

The user frightens the target with a scary face to harshly reduce its Speed stat.

24CrunchDarkPhysical8010015

The user crunches up the target with sharp fangs. It may also lower the target’s Defense stat.

29AssuranceDarkPhysical5010010

If the target has already taken some damage in the same turn, this attack’s power is doubled.

34Super FangNormalPhysical-9010

The user chomps hard on the target with its sharp front fangs. It cuts the target’s HP to half.

39Double-EdgeNormalPhysical12010015

A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.

44EndeavorNormalPhysical-1005

An attack move that cuts down the target’s HP to equal the user’s HP.

Class
Description
HM01CutNormalPhysical509530

The target is cut with a scythe or a claw. It can also be used to cut down thin trees.

HM04StrengthNormalPhysical8010015

The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.

TM05RoarNormalStatus-10020

The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial110015

A unique attack that varies in type and intensity depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves.

TM12TauntDarkStatus-10020

The target is taunted into a rage that allows it to use only attack moves for three turns.

TM13Ice BeamIceSpecial9510010

The target is struck with an icy-cold beam of energy. It may also freeze the target solid.

TM14BlizzardIceSpecial120705

A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.

TM15Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

TM17ProtectNormalStatus--10

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM24ThunderboltElectricSpecial9510015

A strong electric blast is loosed at the target. It may also leave the target with paralysis.

TM25ThunderElectricSpecial1207010

A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM28DigGroundPhysical8010010

The user burrows, then attacks on the second turn. It can also be used to exit dungeons.

TM30Shadow BallGhostSpecial8010015

The user hurls a shadowy blob at the target. It may also lower the target’s Sp. Def stat.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM46ThiefDarkPhysical4010010

The user attacks and steals the target’s held item simultaneously. It can’t steal if the user holds an item.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM57Charge BeamElectricSpecial509010

The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

TM67RetaliateNormalPhysical701005

The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack’s damage increases.

TM68Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user must rest on the next turn.

TM73Thunder WaveElectricStatus-10020

A weak electric charge is launched at the target. It causes paralysis if it hits.

TM75Swords DanceNormalStatus--30

A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat.

TM83Work UpNormalStatus--30

The user is roused, and its Attack and Sp. Atk stats increase.

TM86Grass KnotGrassSpecial-10020

The user snares the target with grass and trips it. The heavier the target, the greater the damage.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

TM88PluckFlyingPhysical6010020

The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.

TM89U-turnBugPhysical7010020

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM93Wild ChargeElectricPhysical9010015

The user shrouds itself in electricity and smashes into its target. It also damages the user a little.

TM94Rock SmashFightingPhysical4010015

The user attacks with a punch that can shatter a rock. It may also lower the target’s Defense stat.

Run Away

Ability Slot 1

Enables a sure getaway from wild Pokémon.

Ensures success fleeing from wild battles.

Guts

Ability Slot 2

Boosts Attack if there is a status problem.

Increases Attack to 1.5× with a major status ailment.

Hustle

Hidden Ability

Boosts the Attack stat, but lowers accuracy.

Strengthens physical moves to inflict 1.5× damage, but decreases their accuracy to 0.8×.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.