Raticate
#20 in the FireRed and LeafGreen Pokédex • Mouse Pokémon
FireRed
Its rear feet have three toes each. They are webbed, enabling it to swim across rivers.
LeafGreen
It uses its whiskers to maintain its balance. It apparently slows down if they are cut off.
Egg Group
Steps to Hatch
Effort Values Yielded
Gender Ratio
Capture Rate
Base Experience
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Rattata #19 | Level 20, night | ![]() Raticate #20 |
FireRed
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Route 16 Road 16 | Walking in tall grass or a cave | 23 | 4% | - |
Route 16 Road 16 | Walking in tall grass or a cave | 25 | 1% | - |
Route 17 Road 17 | Walking in tall grass or a cave | 25 | 10% | - |
Route 17 Road 17 | Walking in tall grass or a cave | 27 | 10% | - |
Route 17 Road 17 | Walking in tall grass or a cave | 29 | 5% | - |
Route 18 Road 18 | Walking in tall grass or a cave | 25 | 10% | - |
Route 18 Road 18 | Walking in tall grass or a cave | 29 | 5% | - |
Pokémon Mansion Pokemon Mansion (1F) | Walking in tall grass or a cave | 32 | 20% | - |
Pokémon Mansion Pokemon Mansion (1F) | Walking in tall grass or a cave | 36 | 10% | - |
Pokémon Mansion Pokemon Mansion (2F) | Walking in tall grass or a cave | 32 | 20% | - |
Pokémon Mansion Pokemon Mansion (2F) | Walking in tall grass or a cave | 36 | 10% | - |
Pokémon Mansion Pokemon Mansion (3F) | Walking in tall grass or a cave | 32 | 20% | - |
Pokémon Mansion Pokemon Mansion (3F) | Walking in tall grass or a cave | 36 | 10% | - |
Pokémon Mansion Pokemon Mansion (B1F) | Walking in tall grass or a cave | 34 | 20% | - |
Pokémon Mansion Pokemon Mansion (B1F) | Walking in tall grass or a cave | 38 | 10% | - |
LeafGreen
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Route 16 Road 16 | Walking in tall grass or a cave | 23 | 4% | - |
Route 16 Road 16 | Walking in tall grass or a cave | 25 | 1% | - |
Route 17 Road 17 | Walking in tall grass or a cave | 25 | 10% | - |
Route 17 Road 17 | Walking in tall grass or a cave | 27 | 10% | - |
Route 17 Road 17 | Walking in tall grass or a cave | 29 | 5% | - |
Route 18 Road 18 | Walking in tall grass or a cave | 25 | 10% | - |
Route 18 Road 18 | Walking in tall grass or a cave | 29 | 5% | - |
Pokémon Mansion Pokemon Mansion (1F) | Walking in tall grass or a cave | 32 | 20% | - |
Pokémon Mansion Pokemon Mansion (1F) | Walking in tall grass or a cave | 36 | 10% | - |
Pokémon Mansion Pokemon Mansion (2F) | Walking in tall grass or a cave | 32 | 20% | - |
Pokémon Mansion Pokemon Mansion (2F) | Walking in tall grass or a cave | 36 | 10% | - |
Pokémon Mansion Pokemon Mansion (3F) | Walking in tall grass or a cave | 32 | 20% | - |
Pokémon Mansion Pokemon Mansion (3F) | Walking in tall grass or a cave | 36 | 10% | - |
Pokémon Mansion Pokemon Mansion (B1F) | Walking in tall grass or a cave | 34 | 20% | - |
Pokémon Mansion Pokemon Mansion (B1F) | Walking in tall grass or a cave | 38 | 10% | - |
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Tackle | ![]() | Physical | 35 | 95 | 35 | A physical attack in which the user charges, full body, into the foe. |
| Start | Tail Whip | ![]() | Status | - | 100 | 30 | The user wags its tail cutely, making the foe lower its DEFENSE stat. |
| Start | Quick Attack | ![]() | Physical | 40 | 100 | 30 | An almost invisibly fast attack that is certain to strike first. |
| 7 | Quick Attack | ![]() | Physical | 40 | 100 | 30 | An almost invisibly fast attack that is certain to strike first. |
| 13 | Hyper Fang | ![]() | Physical | 80 | 90 | 15 | The foe is attacked with sharp fangs. It may make the foe flinch. |
| 20 | Scary Face | ![]() | Status | - | 90 | 10 | Frightens the foe with a scary face to sharply reduce its SPEED. |
| 30 | Pursuit | ![]() | Physical | 40 | 100 | 20 | An attack move that works especially well on a foe that is switching out. |
| 40 | Super Fang | ![]() | Physical | - | 90 | 10 | The user attacks with sharp fangs and halves the foe’s HP. |
| 50 | Endeavor | ![]() | Physical | - | 100 | 5 | Gains power the fewer HP the user has compared with the foe. |
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| HM01 | Cut | ![]() | Physical | 50 | 95 | 30 | A basic attack. It can be used to cut down thin trees and grass. |
| HM04 | Strength | ![]() | Physical | 80 | 100 | 15 | The foe is slugged at maximum power. Can also be used to move boulders. |
| HM06 | Rock Smash | ![]() | Physical | 20 | 100 | 15 | An attack that may also cut DEFENSE. It can also smash cracked boulders. |
| TM05 | Roar | ![]() | Status | - | 100 | 20 | The foe is made to switch out with an ally. In the wild, the battle ends. |
| TM06 | Toxic | ![]() | Status | - | 85 | 10 | A move that badly poisons the foe. Its poison damage worsens every turn. |
| TM10 | Hidden Power | ![]() | Special | 1 | 100 | 15 | An attack that varies in type and intensity depending on the user. |
| TM11 | Sunny Day | ![]() | Status | - | - | 5 | The sun blazes for five turns, powering up FIRE-type moves. |
| TM12 | Taunt | ![]() | Status | - | 100 | 20 | The foe is taunted into a rage that allows it to use only attack moves. |
| TM13 | Ice Beam | ![]() | Special | 95 | 100 | 10 | The foe is struck with an icy beam. It may freeze the foe solid. |
| TM14 | Blizzard | ![]() | Special | 120 | 70 | 5 | The foe is blasted with a blizzard. It may freeze the foe solid. |
| TM15 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | A severely damaging attack that makes the user rest on the next turn. |
| TM17 | Protect | ![]() | Status | - | - | 10 | Enables the user to evade all attacks. It may fail if used in succession. |
| TM18 | Rain Dance | ![]() | Status | - | - | 5 | A heavy rain falls for five turns, powering up WATER- type moves. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | This attack move grows more powerful the less the user likes its TRAINER. |
| TM23 | Iron Tail | ![]() | Physical | 100 | 75 | 15 | An attack with a steel-hard tail. It may lower the foe’s DEFENSE stat. |
| TM24 | Thunderbolt | ![]() | Special | 95 | 100 | 15 | A strong electrical attack that may also leave the foe paralyzed. |
| TM25 | Thunder | ![]() | Special | 120 | 70 | 10 | A brutal lightning attack that may also leave the foe paralyzed. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | This attack move grows more powerful the more the user likes its TRAINER. |
| TM28 | Dig | ![]() | Physical | 60 | 100 | 10 | An attack that hits on the 2nd turn. Can also be used to exit dungeons. |
| TM30 | Shadow Ball | ![]() | Special | 80 | 100 | 15 | A shadowy blob is hurled at the foe. May also lower the foe’s SP. DEF. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | The user creates illusory copies of itself to raise its evasiveness. |
| TM34 | Shock Wave | ![]() | Special | 60 | - | 20 | A rapid jolt of electricity strikes the foe. It can’t be evaded. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | An attack that is boosted if user is burned, poisoned, or paralyzed. |
| TM43 | Secret Power | ![]() | Physical | 70 | 100 | 20 | An attack that may have an additional effect that varies with the terrain. |
| TM44 | Rest | ![]() | Status | - | - | 5 | The user sleeps for two turns to fully restore HP and heal any status problem. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | If it is the other gender, the foe is made infatuated and unlikely to attack. |
| TM46 | Thief | ![]() | Physical | 40 | 100 | 10 | An attack that may take the foe’s held item if the user isn’t holding one. |
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Body Slam | ![]() | Physical | 85 | 100 | 15 | The user drops its full body on the foe. It may leave the foe paralyzed. |
| Counter | ![]() | Physical | - | 100 | 20 | A retaliation move that counters any physical hit with double the damage. |
| Double-Edge | ![]() | Physical | 120 | 100 | 15 | A reckless, life- risking tackle that also hurts the user a little. |
| Mimic | ![]() | Status | - | - | 10 | The user copies the move last used by the foe for the rest of the battle. |
| Substitute | ![]() | Status | - | - | 10 | The user creates a decoy using one- quarter of its full HP. |
| Thunder Wave | ![]() | Status | - | 100 | 20 | A weak electric shock that is sure to cause paralysis if it hits. |
Run Away
Makes escaping easier.
Ensures success fleeing from wild battles.
Guts
Ups ATTACK if suffering.
Increases Attack to 1.5× with a major status ailment.



























Physical
Status

Special






