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Raticate

#20 in the FireRed and LeafGreen Pokédex • Mouse Pokémon

FireRed

Its rear feet have three toes each. They are webbed, enabling it to swim across rivers.

LeafGreen

It uses its whiskers to maintain its balance. It apparently slows down if they are cut off.

Egg Group

Field

Steps to Hatch

3,840

Effort Values Yielded

2 Spe

Gender Ratio

50% male / 50% female

Capture Rate

127

Base Experience

145
PokémonRequiresEvolution
Rattata

Rattata

#19

Level 20, night

Raticate

Raticate

#20

FireRed

LocationMethodLevelChanceConditions

Route 16

Road 16

Walking in tall grass or a cave234%

-

Route 16

Road 16

Walking in tall grass or a cave251%

-

Route 17

Road 17

Walking in tall grass or a cave2510%

-

Route 17

Road 17

Walking in tall grass or a cave2710%

-

Route 17

Road 17

Walking in tall grass or a cave295%

-

Route 18

Road 18

Walking in tall grass or a cave2510%

-

Route 18

Road 18

Walking in tall grass or a cave295%

-

Pokémon Mansion

Pokemon Mansion (1F)

Walking in tall grass or a cave3220%

-

Pokémon Mansion

Pokemon Mansion (1F)

Walking in tall grass or a cave3610%

-

Pokémon Mansion

Pokemon Mansion (2F)

Walking in tall grass or a cave3220%

-

Pokémon Mansion

Pokemon Mansion (2F)

Walking in tall grass or a cave3610%

-

Pokémon Mansion

Pokemon Mansion (3F)

Walking in tall grass or a cave3220%

-

Pokémon Mansion

Pokemon Mansion (3F)

Walking in tall grass or a cave3610%

-

Pokémon Mansion

Pokemon Mansion (B1F)

Walking in tall grass or a cave3420%

-

Pokémon Mansion

Pokemon Mansion (B1F)

Walking in tall grass or a cave3810%

-

LeafGreen

LocationMethodLevelChanceConditions

Route 16

Road 16

Walking in tall grass or a cave234%

-

Route 16

Road 16

Walking in tall grass or a cave251%

-

Route 17

Road 17

Walking in tall grass or a cave2510%

-

Route 17

Road 17

Walking in tall grass or a cave2710%

-

Route 17

Road 17

Walking in tall grass or a cave295%

-

Route 18

Road 18

Walking in tall grass or a cave2510%

-

Route 18

Road 18

Walking in tall grass or a cave295%

-

Pokémon Mansion

Pokemon Mansion (1F)

Walking in tall grass or a cave3220%

-

Pokémon Mansion

Pokemon Mansion (1F)

Walking in tall grass or a cave3610%

-

Pokémon Mansion

Pokemon Mansion (2F)

Walking in tall grass or a cave3220%

-

Pokémon Mansion

Pokemon Mansion (2F)

Walking in tall grass or a cave3610%

-

Pokémon Mansion

Pokemon Mansion (3F)

Walking in tall grass or a cave3220%

-

Pokémon Mansion

Pokemon Mansion (3F)

Walking in tall grass or a cave3610%

-

Pokémon Mansion

Pokemon Mansion (B1F)

Walking in tall grass or a cave3420%

-

Pokémon Mansion

Pokemon Mansion (B1F)

Walking in tall grass or a cave3810%

-

Rattata

Spearow

Raticate normal sprite

Normal

Shiny Raticate sprite

Shiny

Raticate

Mouse Pokémon

#20
Normal

Height

0.7 m

Weight

18.5 kg

Base XP

145

Abilities

Run AwayGuts

HP

55

Attack

81

Defense

60

Sp. Atk

50

Sp. Def

70

Speed

97

Total

413

Type Chart

Weaknesses

Takes 2× from

Fighting

Resistances

Takes 0× from

Ghost
Oran BerryOran Berry
FireRed: 50%
LeafGreen: 50%
FireRed: 5%
LeafGreen: 5%
Class
Description
StartTackleNormalPhysical359535

A physical attack in which the user charges, full body, into the foe.

StartTail WhipNormalStatus-10030

The user wags its tail cutely, making the foe lower its DEFENSE stat.

StartQuick AttackNormalPhysical4010030

An almost invisibly fast attack that is certain to strike first.

7Quick AttackNormalPhysical4010030

An almost invisibly fast attack that is certain to strike first.

13Hyper FangNormalPhysical809015

The foe is attacked with sharp fangs. It may make the foe flinch.

20Scary FaceNormalStatus-9010

Frightens the foe with a scary face to sharply reduce its SPEED.

30PursuitDarkPhysical4010020

An attack move that works especially well on a foe that is switching out.

40Super FangNormalPhysical-9010

The user attacks with sharp fangs and halves the foe’s HP.

50EndeavorNormalPhysical-1005

Gains power the fewer HP the user has compared with the foe.

Class
Description
HM01CutNormalPhysical509530

A basic attack. It can be used to cut down thin trees and grass.

HM04StrengthNormalPhysical8010015

The foe is slugged at maximum power. Can also be used to move boulders.

HM06Rock SmashFightingPhysical2010015

An attack that may also cut DEFENSE. It can also smash cracked boulders.

TM05RoarNormalStatus-10020

The foe is made to switch out with an ally. In the wild, the battle ends.

TM06ToxicPoisonStatus-8510

A move that badly poisons the foe. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial110015

An attack that varies in type and intensity depending on the user.

TM11Sunny DayFireStatus--5

The sun blazes for five turns, powering up FIRE-type moves.

TM12TauntDarkStatus-10020

The foe is taunted into a rage that allows it to use only attack moves.

TM13Ice BeamIceSpecial9510010

The foe is struck with an icy beam. It may freeze the foe solid.

TM14BlizzardIceSpecial120705

The foe is blasted with a blizzard. It may freeze the foe solid.

TM15Hyper BeamNormalSpecial150905

A severely damaging attack that makes the user rest on the next turn.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. It may fail if used in succession.

TM18Rain DanceWaterStatus--5

A heavy rain falls for five turns, powering up WATER- type moves.

TM21FrustrationNormalPhysical-10020

This attack move grows more powerful the less the user likes its TRAINER.

TM23Iron TailSteelPhysical1007515

An attack with a steel-hard tail. It may lower the foe’s DEFENSE stat.

TM24ThunderboltElectricSpecial9510015

A strong electrical attack that may also leave the foe paralyzed.

TM25ThunderElectricSpecial1207010

A brutal lightning attack that may also leave the foe paralyzed.

TM27ReturnNormalPhysical-10020

This attack move grows more powerful the more the user likes its TRAINER.

TM28DigGroundPhysical6010010

An attack that hits on the 2nd turn. Can also be used to exit dungeons.

TM30Shadow BallGhostSpecial8010015

A shadowy blob is hurled at the foe. May also lower the foe’s SP. DEF.

TM32Double TeamNormalStatus--15

The user creates illusory copies of itself to raise its evasiveness.

TM34Shock WaveElectricSpecial60-20

A rapid jolt of electricity strikes the foe. It can’t be evaded.

TM42FacadeNormalPhysical7010020

An attack that is boosted if user is burned, poisoned, or paralyzed.

TM43Secret PowerNormalPhysical7010020

An attack that may have an additional effect that varies with the terrain.

TM44RestPsychicStatus--5

The user sleeps for two turns to fully restore HP and heal any status problem.

TM45AttractNormalStatus-10015

If it is the other gender, the foe is made infatuated and unlikely to attack.

TM46ThiefDarkPhysical4010010

An attack that may take the foe’s held item if the user isn’t holding one.

Class
Description
Body SlamNormalPhysical8510015

The user drops its full body on the foe. It may leave the foe paralyzed.

CounterFightingPhysical-10020

A retaliation move that counters any physical hit with double the damage.

Double-EdgeNormalPhysical12010015

A reckless, life- risking tackle that also hurts the user a little.

MimicNormalStatus--10

The user copies the move last used by the foe for the rest of the battle.

SubstituteNormalStatus--10

The user creates a decoy using one- quarter of its full HP.

Thunder WaveElectricStatus-10020

A weak electric shock that is sure to cause paralysis if it hits.

Run Away

Makes escaping easier.

Ensures success fleeing from wild battles.

Guts

Ups ATTACK if suffering.

Increases Attack to 1.5× with a major status ailment.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.

FR/LG / Pokédex

Raticate

Raticate

#20 in the FireRed and LeafGreen Pokédex • Mouse Pokémon

FireRed

Its rear feet have three toes each. They are webbed, enabling it to swim across rivers.

LeafGreen

It uses its whiskers to maintain its balance. It apparently slows down if they are cut off.

Egg Group

Field

Steps to Hatch

3,840

Effort Values Yielded

2 Spe

Gender Ratio

50% male / 50% female

Capture Rate

127

Base Experience

145
PokémonRequiresEvolution
Rattata

Rattata

#19

Level 20, night

Raticate

Raticate

#20

FireRed

LocationMethodLevelChanceConditions

Route 16

Road 16

Walking in tall grass or a cave234%

-

Route 16

Road 16

Walking in tall grass or a cave251%

-

Route 17

Road 17

Walking in tall grass or a cave2510%

-

Route 17

Road 17

Walking in tall grass or a cave2710%

-

Route 17

Road 17

Walking in tall grass or a cave295%

-

Route 18

Road 18

Walking in tall grass or a cave2510%

-

Route 18

Road 18

Walking in tall grass or a cave295%

-

Pokémon Mansion

Pokemon Mansion (1F)

Walking in tall grass or a cave3220%

-

Pokémon Mansion

Pokemon Mansion (1F)

Walking in tall grass or a cave3610%

-

Pokémon Mansion

Pokemon Mansion (2F)

Walking in tall grass or a cave3220%

-

Pokémon Mansion

Pokemon Mansion (2F)

Walking in tall grass or a cave3610%

-

Pokémon Mansion

Pokemon Mansion (3F)

Walking in tall grass or a cave3220%

-

Pokémon Mansion

Pokemon Mansion (3F)

Walking in tall grass or a cave3610%

-

Pokémon Mansion

Pokemon Mansion (B1F)

Walking in tall grass or a cave3420%

-

Pokémon Mansion

Pokemon Mansion (B1F)

Walking in tall grass or a cave3810%

-

LeafGreen

LocationMethodLevelChanceConditions

Route 16

Road 16

Walking in tall grass or a cave234%

-

Route 16

Road 16

Walking in tall grass or a cave251%

-

Route 17

Road 17

Walking in tall grass or a cave2510%

-

Route 17

Road 17

Walking in tall grass or a cave2710%

-

Route 17

Road 17

Walking in tall grass or a cave295%

-

Route 18

Road 18

Walking in tall grass or a cave2510%

-

Route 18

Road 18

Walking in tall grass or a cave295%

-

Pokémon Mansion

Pokemon Mansion (1F)

Walking in tall grass or a cave3220%

-

Pokémon Mansion

Pokemon Mansion (1F)

Walking in tall grass or a cave3610%

-

Pokémon Mansion

Pokemon Mansion (2F)

Walking in tall grass or a cave3220%

-

Pokémon Mansion

Pokemon Mansion (2F)

Walking in tall grass or a cave3610%

-

Pokémon Mansion

Pokemon Mansion (3F)

Walking in tall grass or a cave3220%

-

Pokémon Mansion

Pokemon Mansion (3F)

Walking in tall grass or a cave3610%

-

Pokémon Mansion

Pokemon Mansion (B1F)

Walking in tall grass or a cave3420%

-

Pokémon Mansion

Pokemon Mansion (B1F)

Walking in tall grass or a cave3810%

-

Rattata

Spearow

Raticate normal sprite

Normal

Shiny Raticate sprite

Shiny

Raticate

Mouse Pokémon

#20
Normal

Height

0.7 m

Weight

18.5 kg

Base XP

145

Abilities

Run AwayGuts

HP

55

Attack

81

Defense

60

Sp. Atk

50

Sp. Def

70

Speed

97

Total

413

Type Chart

Weaknesses

Takes 2× from

Fighting

Resistances

Takes 0× from

Ghost
Oran BerryOran Berry
FireRed: 50%
LeafGreen: 50%
FireRed: 5%
LeafGreen: 5%
Class
Description
StartTackleNormalPhysical359535

A physical attack in which the user charges, full body, into the foe.

StartTail WhipNormalStatus-10030

The user wags its tail cutely, making the foe lower its DEFENSE stat.

StartQuick AttackNormalPhysical4010030

An almost invisibly fast attack that is certain to strike first.

7Quick AttackNormalPhysical4010030

An almost invisibly fast attack that is certain to strike first.

13Hyper FangNormalPhysical809015

The foe is attacked with sharp fangs. It may make the foe flinch.

20Scary FaceNormalStatus-9010

Frightens the foe with a scary face to sharply reduce its SPEED.

30PursuitDarkPhysical4010020

An attack move that works especially well on a foe that is switching out.

40Super FangNormalPhysical-9010

The user attacks with sharp fangs and halves the foe’s HP.

50EndeavorNormalPhysical-1005

Gains power the fewer HP the user has compared with the foe.

Class
Description
HM01CutNormalPhysical509530

A basic attack. It can be used to cut down thin trees and grass.

HM04StrengthNormalPhysical8010015

The foe is slugged at maximum power. Can also be used to move boulders.

HM06Rock SmashFightingPhysical2010015

An attack that may also cut DEFENSE. It can also smash cracked boulders.

TM05RoarNormalStatus-10020

The foe is made to switch out with an ally. In the wild, the battle ends.

TM06ToxicPoisonStatus-8510

A move that badly poisons the foe. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial110015

An attack that varies in type and intensity depending on the user.

TM11Sunny DayFireStatus--5

The sun blazes for five turns, powering up FIRE-type moves.

TM12TauntDarkStatus-10020

The foe is taunted into a rage that allows it to use only attack moves.

TM13Ice BeamIceSpecial9510010

The foe is struck with an icy beam. It may freeze the foe solid.

TM14BlizzardIceSpecial120705

The foe is blasted with a blizzard. It may freeze the foe solid.

TM15Hyper BeamNormalSpecial150905

A severely damaging attack that makes the user rest on the next turn.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. It may fail if used in succession.

TM18Rain DanceWaterStatus--5

A heavy rain falls for five turns, powering up WATER- type moves.

TM21FrustrationNormalPhysical-10020

This attack move grows more powerful the less the user likes its TRAINER.

TM23Iron TailSteelPhysical1007515

An attack with a steel-hard tail. It may lower the foe’s DEFENSE stat.

TM24ThunderboltElectricSpecial9510015

A strong electrical attack that may also leave the foe paralyzed.

TM25ThunderElectricSpecial1207010

A brutal lightning attack that may also leave the foe paralyzed.

TM27ReturnNormalPhysical-10020

This attack move grows more powerful the more the user likes its TRAINER.

TM28DigGroundPhysical6010010

An attack that hits on the 2nd turn. Can also be used to exit dungeons.

TM30Shadow BallGhostSpecial8010015

A shadowy blob is hurled at the foe. May also lower the foe’s SP. DEF.

TM32Double TeamNormalStatus--15

The user creates illusory copies of itself to raise its evasiveness.

TM34Shock WaveElectricSpecial60-20

A rapid jolt of electricity strikes the foe. It can’t be evaded.

TM42FacadeNormalPhysical7010020

An attack that is boosted if user is burned, poisoned, or paralyzed.

TM43Secret PowerNormalPhysical7010020

An attack that may have an additional effect that varies with the terrain.

TM44RestPsychicStatus--5

The user sleeps for two turns to fully restore HP and heal any status problem.

TM45AttractNormalStatus-10015

If it is the other gender, the foe is made infatuated and unlikely to attack.

TM46ThiefDarkPhysical4010010

An attack that may take the foe’s held item if the user isn’t holding one.

Class
Description
Body SlamNormalPhysical8510015

The user drops its full body on the foe. It may leave the foe paralyzed.

CounterFightingPhysical-10020

A retaliation move that counters any physical hit with double the damage.

Double-EdgeNormalPhysical12010015

A reckless, life- risking tackle that also hurts the user a little.

MimicNormalStatus--10

The user copies the move last used by the foe for the rest of the battle.

SubstituteNormalStatus--10

The user creates a decoy using one- quarter of its full HP.

Thunder WaveElectricStatus-10020

A weak electric shock that is sure to cause paralysis if it hits.

Run Away

Makes escaping easier.

Ensures success fleeing from wild battles.

Guts

Ups ATTACK if suffering.

Increases Attack to 1.5× with a major status ailment.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.